Evolution of Handheld Game Consoles By Ashley Trimble From To.

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  • Slide 1
  • Evolution of Handheld Game Consoles By Ashley Trimble From To
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  • Microvision 0 The world of handheld video game consoles all started with Microvision by Milton Bradley. 0 It was released in 1979 0 It was designed by Jay Smith 0 It grossed $8 million in the first year of release 0 It appeared in the movie Friday the 13 th Part 2 0 Few cartridges, small screen, and lack of support from home video game companies, led to its demise in 1981
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  • Game Boy 0 The second handheld console was the original Game Boy. 0 Five years after the Microvision hit its demise, the Game Boy was released. 0 It was released by Nintendo 0 Its killer app was the famous Tetris 0 As of 2005 the Game Boy and Game Boy Color combined to sell 118.69 million units worldwide.
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  • Atari Lynx 0C0C reated in 1987 Epyx created Handy Game, which became Atari Lynx in 1989. 0F0F irst handheld console with colour and a backlit screen. 0F0F eatured network support-up to 17 other players. 0C0C ould be turned upside down to accommodate left hand players. 0C0C ame at very high price, leaving people looking for cheaper choices.
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  • TurboExpress 0 Portable version of TurboGrafx 0 Released in 1990 for $249.99 0 Price briefly raised to $299.99 but soon dropped back down. 0 Most advanced handheld of its time. 0 Could play all TurboGrafx-16s games. 0 Had an optional TurboVision TV tuner. 0 TurboLink allowed for two player multiplayer.
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  • Bitcorp Gamate 0 One of first handheld systems made in response to the GameBoy 0 Games designed with stereo sound but console only came with mono speaker, to get full music you must plug in headphones to reveal sophisticated music. 0 Internal components professionally assembled. 0 Bitcorp closed in 1992. 0 New games continued to be published, possibly until 1994.
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  • Sega Game Gear 0 Third coloured handheld console. 0 It was released in Japan in 1990 0 Released in North America in 1991 0 Based on Sega Master System, which gave Sega the chance to make games quickly from its Master System library. 0 Most frequently seen in black or navy-blue, but also came in red, light blue, yellow, clear, and violet.
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  • Watara Supervision 0 Released in 1992 in attempt to compete with the GameBoy 0 Never impacted the sales of Sega or Nintendo 0 Watara designed many games themselves but had third party support, mainly from Sachen. 0 TV adapter could transfer the black and white colour pallet to four colours.
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  • Hartung Game Master 0 Obscure handheld released at an unknown point in the early 1990s 0 Graphics lower than most of its contemporaries. 0 Was available in black, white, and purple. 0 Likely around 20 games were released for the console. 0 Frequently turns up in Europe and Australia.
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  • Game.com 0 In TV commercials pronounced it Game com not Game dot com. 0 Released in 1997 by Tiger Electronics. 0 Featured many new ideas for handhelds 0 Aimed towards older targeted audience. 0 Tiger also hoped it would gain the attention of a younger audience as well. 0 Two slots for game cartridges.
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  • Game Boy Colour 0 Nintendos successor to the GameBoy. 0 Released in 1998 0 Response to pressure from game developers for a new system. 0 First handheld with backward compatibility 0 Capable of displaying up to 56 colours simultaneously on screen. 0 Could add four colour shading for games made for the original GameBoy.
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  • Neo Geo Pocket Color 0 Released in 1999 by SNK 0 16 bit handheld game console 0 Dropped in US and Europe markets in 2000 0 More successful than any Game Boy competitor 0
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  • WonderSwan Color 0 Released in 2000 by Bandai 0 Had moderate success 0 Original had only black and white screen 0 Slightly larger than the original WonderSwan 0 512kB of RAM and colour LCD screen 0 Bandai got a deal with Square 0 Only released in Japan
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  • GameBoy Advance 0 Released in 2001 by Nintendo 0 Nintendo added two shoulder buttons, a larger screen, and more computing power than the GameBoy Color 0 Design revised two years later into the Game Boy Advance SP 0 In 2005 the Game Boy Micro was released 0 As of December 31, 2007 all of the above consoles including the GameCube combined sold 80.72 million units world wide
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  • Game Park 32 0 Released in 2001 by Game Park 0 Released a few months after the GameBoy Advance 0 32bit CPU, 133MHz processor, Mp3 and DivX player, and E-book reader 0 SmartMedia cards used for storage 0 Redesigned in 2003 0 Popular with developers and technically-adept users
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  • N-Gage 0 Released in 2003 by Nokia 0 Designed as a combination of MP3 player, cellphone, PDA, radio and gaming device 0 Received much criticism 0 Defects in physical design include its vertically oriented screen and you must remove the battery to change the game 0 Most well known defect was sidetalking which was the act of placing the speaker and receiver on the edge, not a flat side, which made the user look like they were speaking into a taco.
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  • Nintendo DS 0 Released in 2004 0 Had two screens, a touchscreen, and a normal screen 0 Also had wireless connection and a microphone port 0 In 2006 Nintendo revealed an updated version- the Nintendo DS Lite 0 The DS Lite has a cleaner design, longer battery life, and a brighter, higher quality screen 0 The DS Lite was also able to connect with the Wii
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  • Game King 0 Released by TimeTop 0 Released in 2004 0 The first design owes a large debt to the GameBoy Advance 0 The second design was a more direct rip-off of the PSP
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  • PlayStation Portable 0 Abbreviated to PSP 0 Manufactured and Marketed by Sony Computer Entertainment 0 Released in March 2005 0 First handheld to use an optical disc format, the UMD (Universal Media Disc) 0 Can connect to the PlayStation 3, other PSPs, and the Internet
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  • Gizmondo 0 Released by Tiger Telematics 0 Released in 2005 0 Designed to play music, movies, and games, have a camera, and GPS functions 0 It also connected to the internet 0 Had a phone for sending texts, and multimedia messages 0 Email was promised but never happened before Gizmondo and Tiger Telematics downfall
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  • Game Park Holdings GP2X 0 Open source, hand held console and media player 0 Released by GamePark Holdings 0 Commonly used to run emulators for other game consoles such as Neo Geo, Sega Genesis, Sega Master System, Sega Game Gear, Amstrad CPC, and Commodore 64 0 Designed for homebrew developers and commercial developers
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  • Dingoo 0 Micro-sized handheld that looks similar to the GameBoy Micro 0 It supports music, radio, emulators, and a recording program 0 Currently two colours-white and black
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  • PSP Go 0 Version of the PSP 0 Manufactured by Sony 0 Released in 2009 0 In 2011 the PSP Go was discontinued so Sony could focus on the PSP 0 Later Sony said it would only be discontinued in Europe and Japan 0 Shape and Sliding Mechanism are similar to the Mylo COM-2 internet device
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  • iPod Touch 0 Portable media player, personal digital assistant, hand held game console, and a Wi-Fi device 0 It is the first iPod with wireless access 0 It has wireless access to the iTunes Store, and App Store 0 You can download and purchase apps straight onto your iPod 0 The fourth generation of the iPod Touch includes a camera
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  • Nintendo 3DS 0 The successor to the Nintendo DS handheld 0 Released March 27, 2011 in North America 0 Able to project stereoscopic 3D effects without requirement of an active shutter or a passive polarized glass 0 ^^ Above requirements are necessary for most 3D televisions to show the 3D effect 0 Has online service called the Nintendo eShop
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  • PlayStation Vita 0 The successor to the PSP 0 Released in Japan and parts of Asia on December 27, 2011 0 Was expected to be released in North America on February 22, 2012 0 Has a four core processor and a four core graphics processing unit 0 Supports Bluetooth, and optionally, 3G
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  • Bibliography 0 http://en.wikipedia.org/wiki/Handheld_console