IGDA Education SIG Game Design Workshop
at DiGRA 2007-Tokyo
September 28, 2007
Susan GoldTracy Fullerton
Magy Seif El-Nasr
Who are we and why are we here?
• Tracy FullertonAssistant Professor USC School of Cinematic Arts, Interactive Media DivisionCo-Director, Electronic Arts Game Innovation [email protected]
Who are we and why are we here?
• Magy Seif El-NasrAssistant ProfessorSimon Fraser UniversitySchool of Interactive Arts
& Technology
Who are we and why are we here?
• Susan GoldAcademic CoordinatorGarage Games
[email protected]• But ALSO
Chair of IGDA Education SIG
IGDA Education SIG
• One of many special interest groups from within Game Development
» * Alternate Reality Games (ARGs)
» * Artificial Intelligence
» * Casual Games
» * Education
» * Game Accessibility
» * Game Preservation
» * Human Resources
» * Indies
» * IP Rights
» * Mobile Game Development
» * Online Games
» * Production
» * Quality Assurance
» * Sex in Games
» * Students
» * Tools
» * Women in Game Development
» * Writing
Mission
To create a community resource that will strengthen the academic membership of the IGDA while enhancing the education of future and current game developers.
Resources
• http://www.igda.org/education
Education Workshop at GDC
• http://www.igda.org/education/workshop
Curriculum Knowledge Base
• http://www.igda.org/index.php/Curriculum_Knowledge_Base
2002-20032002-2003
• Academic Summits are held at the annual Game Developers Conference– 2003 the IGDA Curriculum Framework
(version 2.3 beta) is published
• Adoption into curricula around the world
What is the framework?
• Core Topics– Critical Game Studies - Criticism, Analysis & History – Game Design - Principles and Methodologies– Game Programming - Aspects of CS + specific areas
that address gaming– Visual Design– Audio Design– Interactive Storytelling– Game Production– Business of Gaming
A Key Component: Soft Skills
• Speaking & Communication • Writing• Collaboration
Interdisciplinary Work & Courses
• The ability to understand and work with a team of different disciplines
• Acknowledging and respecting those disciplines
• Communication Skills• Breadth of Medium
Programs Overview
• Many different programs• Based on different disciplines
– CS– Design– Film– Sound & Music– Architecture, etc....
• Philosophies– Experimental design focused– Industry pipeline focused– Research oriented– Serious games
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