Digra07

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IGDA Education SIG Game Design Workshop at DiGRA 2007-Tokyo September 28, 2007 Susan Gold Tracy Fullerton Magy Seif El-Nasr

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Transcript of Digra07

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IGDA Education SIG Game Design Workshop

at DiGRA 2007-Tokyo

September 28, 2007

Susan GoldTracy Fullerton

Magy Seif El-Nasr

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Who are we and why are we here?

• Tracy FullertonAssistant Professor USC School of Cinematic Arts, Interactive Media DivisionCo-Director, Electronic Arts Game Innovation [email protected]

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Who are we and why are we here?

• Magy Seif El-NasrAssistant ProfessorSimon Fraser UniversitySchool of Interactive Arts

& Technology

[email protected]

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Who are we and why are we here?

• Susan GoldAcademic CoordinatorGarage Games

[email protected]• But ALSO

Chair of IGDA Education SIG

[email protected]

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IGDA Education SIG

• One of many special interest groups from within Game Development

» * Alternate Reality Games (ARGs)

» * Artificial Intelligence

» * Casual Games

» * Education

» * Game Accessibility

» * Game Preservation

» * Human Resources

» * Indies

» * IP Rights

» * Mobile Game Development

» * Online Games

» * Production

» * Quality Assurance

» * Sex in Games

» * Students

» * Tools

» * Women in Game Development

» * Writing

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Mission

To create a community resource that will strengthen the academic membership of the IGDA while enhancing the education of future and current game developers.

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Resources

• http://www.igda.org/education

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Education Workshop at GDC

• http://www.igda.org/education/workshop

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Curriculum Knowledge Base

• http://www.igda.org/index.php/Curriculum_Knowledge_Base

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2002-20032002-2003

• Academic Summits are held at the annual Game Developers Conference– 2003 the IGDA Curriculum Framework

(version 2.3 beta) is published

• Adoption into curricula around the world

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What is the framework?

• Core Topics– Critical Game Studies - Criticism, Analysis & History – Game Design - Principles and Methodologies– Game Programming - Aspects of CS + specific areas

that address gaming– Visual Design– Audio Design– Interactive Storytelling– Game Production– Business of Gaming

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A Key Component: Soft Skills

• Speaking & Communication • Writing• Collaboration

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Interdisciplinary Work & Courses

• The ability to understand and work with a team of different disciplines

• Acknowledging and respecting those disciplines

• Communication Skills• Breadth of Medium

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Programs Overview

• Many different programs• Based on different disciplines

– CS– Design– Film– Sound & Music– Architecture, etc....

• Philosophies– Experimental design focused– Industry pipeline focused– Research oriented– Serious games