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This year we are presenting the nal year o BA(hons)
Digital Film, Games and Animation Top-Up programme.
We are very proud o all the hard work and progress the
students have made over the last academic year and
indeed through their previous Foundation Degree. Digital
Film, Games and Animation is a specialist programme o
study that has allowed students to develop an in-depth
understanding o the interrelationships between lm,
games and animation. As the students have progressed
through their studies they have developed a proessional
and critical understanding o the disciplines to ensure that
they understand the contextual, ethical and commercial
concerns surrounding them.
The course has equipped them with strong academic,
critical, practical and technical skills that has enabled them
to make an inormed decision about the career paths
that they may want to take. One o the strengths o the
cohort this year has been their ability to collaborate with
their peers not only Digital Film, Games and Animation
but also across the other programmes at Leeds College o
Art. This is an essential skill that will help them to progress
and achieve their career goals and the creative industries
become increasingly interdisciplinary.
Mike Smith
Programme Leader
John Smith
Course tutor
Joan Smith
Course tutor
There is a breadth o work presented this year that
included Concept Art, Storyboarding, Film Making, Visua
Eects, Animation and Game Levels, Character Design a
Game/Virtual Environments.
The year has presented many challenges to the student
both academic and personal and everyone has come
out o the other side richer, both academically and as
individuals. All o the students on the programme should
have a real sense o personal achievement, they have
worked exceptionally hard this year and we wish them
every success or the uture.
The Programme Team
Hello and welcome romDigital Film, Games and Animation.
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Anjuh Miah
Chris Luk Jade Hodgsonhandmadebyjade.net
Bill Clayklunkcreative.co.uk klunkcreative.co.uk
Danny Cooper
Ben Mayfeldbenmayeld3D.com
Coral Baker Jake Nealjakeneal.wordpress.com/portolio
Dan Holroydn/a
Lauren SharmanLaurenESharman.webs.com
GraduatesClick or more inormation
Andy [email protected] vimeo.com/hardtobeoriginal
coral-ann.deviantart.com
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I am a Film Mrecording to there hasn’t been a necesunderstandinknow every pone. This idemy degree buspecialist are
degree or oth
Currently I wothe name Klulm, graphics‘yes men’ in tjobs to get ointerests lie ialways open
Bill Clay Bill [email protected]
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Bill Clay
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Bill Clay
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I have a greatimagery as a infuences weects have eects in lmthe past 3 yeset which incand animatioopportunity tcompositing combine 3D
I am particulabetween comIn the uture my skills and concept art, bringing elemthe real worldmoving imageVFX in either
Andy Howden
Andy [email protected]
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Andy Howden
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Andy Howden
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My Name is Michael Chapman. I’m a UK basedCinematographer and Film Maker usually ound inLeeds. Cinematography and Film is my passion and Iam so thankul that I’m able to start my pursuit intomaking this passion into a career and look orward toMonday mornings. My ambition is to have work that Ihave made or helped lm, shown in Cinema or on TVand have people look at it and think ‘wow, how did
he do that?’ and to really have something I can beproud o.
In the near uture I will be trying to get my name outthere and recognized and building experience on setin TV with the likes o BBC or ITV etc. The long term Ihope to be working on Big budget Feature lms thatbreak the box oce. Oh, and I really like a cold beerat the end o the day.
Michael Chapman
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Michael Chapman
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Michael Chapman
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Anjuh Miahn/a
Anjuh Miah
Insert statem
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Anjuh Miah
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Anjuh Miah
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I like to make things that look nice and things thatsound nice. Sometimes both at the same time. Thepast ew years have involved the pursuit o that;learning the ins and outs o digital media, exercisingan open mind and working o inspiration romeverywhere. Animation has become my departmento main interest, and I have tried my hand at themany aspects o the process, rom character designthrough to sound production.
Away rom college, I work with ellow creativestudents under the umbrella o Klunk Creative,enveloping a variety o media outputs, on screenand in print. Working as part o a team is always arewarding process that invariably leads to a healthyproject. In the uture I hope to continue to developall skillsets I have put to use over the years and aim todistinguish mysel as a vital team player, as well as anaccomplished independent animator.
Danny Cooper Danny [email protected]
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Danny Cooper
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Danny Cooper
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My passion is 3D modelling and animating using Maya
and Mudbox sotware, with a ocus on characterdesign. In particular I enjoy developing characterdriven narratives with believable, well-ormedcharacters within my animations. I love to developand animate my characters, bringing my ideas to lie.I want to produce characters that others relate to,enjoy and become immersed in. I also enjoy applyingmy 3D skills to motion graphics design using Cinema4D and Ater Eects sotware. I can relate mymodelling skills and knowledge o animation timingsto create motion graphics containing 3D elements.
Recently an animation I produced using thesetechniques was selected by Creative Networks to beshown as the introduction titles to their events. My
development process includes traditional techniquesand illustration techniques combined with the useo digital media to produce my nal outcomes. Thiscourse has equipped me with strong practical andtechnical skills; coming rom a ne art backgroundI can enhance these traditional skills with digitalmethods. Ater leaving the course I intend to work asa reelance animator whilst looking or ull time workwithin the animation industry.
Mary Jean Oliver
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Mary Jean Oliver
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Mary Jean Oliver
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I am an animaSpecialising ihand drawn, animation; I aanimated moand nal yearGames & Anitraditional hamy understanbeen able to understandin
and emotionthis groundinable to apply create animainto various p
As well as beigaming, graother outdootime howevewithin animatvarious pieceeature lms,and break domy own work
to one-day wI am still not animation witpractice and moment in timy animationmy observaticreatives.
Chris Luk
Chris Lukvimeo.com/[email protected]
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Chris Luk
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Chris Luk
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My name is Jade Hodgson and I am a characterconcept artist and 2D character animator aspiringto work in children’s television programmes, lm oradvertising. Currently situated in Bradord I havebeen involved in various cross-country projects suchas ‘Light Night Leeds’, the Feel Good advertisingcompetition and illustrating the children’s book “AmyPleb and the Secret Tree’. I’ve worked in both groupsand independently on a variety o projects withinmy course and this has allowed me to grow bothproessionally and personally.
I have tried a variety o dierent animationtechniques and eel my skills lie in 2D animation andalthough it takes a longer time to make than 3D,the results are worth while! It really gives you a realsense o accomplishment when you can nally see allthe rames you have painstakingly drawn out be puttogether so it all comes to lie.
Jade Hodgson
Jade Hodgsonhandmadebyjade.net
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Jade Hodgson
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Jade Hodgson
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Ben Mayfeld
Initially I camin lm. Ater animating all 3D modeller enjoy learninprocesses th
My current othat I’ve alwaproduce. I hacannot be diswith my dissealso have an real-world ento work in a 3quality modespecial eect
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Ben Mayfeld
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Ben Mayfeld
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Dan Holroydn/a
Dan Holroyd
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Dan Holroyd
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Dan Holroyd
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Jake Nealjakeneal.wordpress.com/[email protected]
I am an aspiring concept artist and illustrator seekingto establish mysel in the world o entertainmentdesign. I’ve always been ascinated by ctionalworlds; to design and create them has been both
my goal and my passion ever since I learned such acareer existed.
In addition to the core drawing and paintingskills that are my bread and butter, I have alsodeveloped, through collaboration, an understandingo development pipelines and practices that helpcontextualise my role.
Jake Neal
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Jake Neal
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Jake Neal
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I am a Concept Artist specialising in the designand development work or both games and lms.Games are my main passion and I hope to becomea sucessul reelance artist and eventually work or arange o game companies.
Stephen Cusdin
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Stephen Cusdin
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Stephen Cusdin
L Sh
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Lauren Sharman
Lauren [email protected]
My current interests lie in 3D computer generatedimagery and I have spent the three years studying
towards becoming a CGI generalist, specializingin digital modelling. I enjoy designing, modellingand creating elements o Visual Eects or lmsand games. I thoroughly enjoy creating innovative,imaginative and exciting characters, environmentsand assets and constructing them in 3D. My areao expertise lies in realising concepts through 3Dmodelling and sculpting. I also have a developinginterest in the method o motion capture, the ideao capturing and adding realism through an actor’sperormance to something that is ctitious andmaking them believable in our reality is an excitingconcept to me.
Ater graduation I plan to pursue a career as a CGI
generalist within the lm, games or advertisingindustry. I enjoy managing projects and gettingthe job done right and well, with aspirations oprogressing up the industry ladder to a supervisoryor managerial role within the lm and gamesindustry. One day I would like to say I took part in theproduction o a blockbuster hit and attends the redcarpet premiere.
L e Sh
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Lauren Sharman
Lauren Sharman
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Lauren Sharman
Zoe Limbert
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Zoe Limbert
My passion lies within interactive media, anythingthat requires a sense o immersion and connectionbetween a viewer and an ar teact. The main ocus o
my studies and ambitions lies within a prominent areao the interactive industry, videogames. This mediumis a truly immersive experience or the player, as theyencounter lavish and exciting worlds, meet interestingcharacters and in some cases develop experiencesthat relate and refect their reality. Within thismedium I am a writer, a crater o stories, in whichmy ocus is on all aspects o immersion within theconcept. In other words it’s not just a simple task oadding dialogue and in-game text.
I enjoy the creativity o videogames in termso developing a unctioning narrative that willappeal and entice and in turn adds value andplayer-connectivity. To bring the concept to lie,
collaborative work is oten key, in which I work witha group o creatives to develop and test a gamesimmersive values. The experience gained romworking as a collective has allowed me to understandmore in-depth about the technical specics ogames design. This knowledge allows me to adaptnew projects with the condence that they are goingto involve an ecient yet still creative workfow.
Zoey Limbert
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Zoey Limbert
Zoey Limbert
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Zoey Limbert
Coral Baker
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As an illustraton the job I acovers, storywhat I enjoy mam given andcreative outc
the idea o trworking with can apprecia
Coral [email protected]
Coral Baker
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Coral Baker
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