YayaResume - Yaya Veerasilpa · 7pkxgtukv[ qh 5qwvjgtp %cnkhqtpkc 5ejqqn qh %kpgocvke #tvu #wi /c[...

1

Transcript of YayaResume - Yaya Veerasilpa · 7pkxgtukv[ qh 5qwvjgtp %cnkhqtpkc 5ejqqn qh %kpgocvke #tvu #wi /c[...

Page 1: YayaResume - Yaya Veerasilpa · 7pkxgtukv[ qh 5qwvjgtp %cnkhqtpkc 5ejqqn qh %kpgocvke #tvu #wi /c[ /(# +pvgtcevkxg /gfkc cpf )cogu 4q[cn *qnnqyc[ 7pkxgtukv[ qh .qpfqp $# /gfkc #tvu

University of Southern California, School of Cinematic Arts Aug 2016 - May 2019 MFA Interactive Media and Games

Royal Holloway University of London 08.2013 - 05.2016 BA Media Arts in Transmedia and Cinematography

Royal Holloway University of London Aug 2013 - May 2016 BA Media Arts in Transmedia and Cinematography

A

University of Southern California 08.2016 - 05.2019 MFA Interactive Media and Games, School of Cinematic Arts

Royal Holloway University of London 08.2013 - 05.2016 BA Media Arts in Transmedia and Cinematography, Second Class Honours (Upper Division)

Awards and Recognition USC International Artist Fellowship (2016-2019), Ministry of Defense of Thailand Anti Corruption Film (2014), Royal Holloway University of London Bursaries (2013), Young Artist of Thailand (2012)

EDUCATION

SKILLSLanguages | C++, C#, JavaScript, HTML, CSS Softwares | Unity, Unreal Engine, Processing, Arduino, Final Cut, DaVinci Resolve, Reaper, Photoshop,Illustrator, After Effects, Light Room, Maya, ZBrush, Substance Suite, SketchUp, OptiTrack Motive, MotionBuilder

VR Storytelling Game (Morana) | Technical Designer 08.2018 - 05.2019 Allocated tasks. scheduled weekly meeting of 20-person team, kept track of burndown chart/bi-weekly reports. Collaborated with team of 3 engineers to develop a dynamic companion character and interactions to evoke empathy. Designed and rapid prototyped a meditative core mechanic that tells story in Virtual Reality using Unity 3D. Modeled, rigged, animated, and created cut scenes with Maya, ZBrush, Substance Suite, and Motion Capture.

VR Puzzle Game (MVR Puzzle Game (Mr.Balloon) | Technical Designer 08.2017 - 12.2017 Designed several levels and gameplay mechanics focusing on building up the narrative. Incorporated player feedbacks. Created story/VFX/2d&3d assets/cinematic sequences using Unity3D, Maya, Substance Suite, and Motion Capture.

VR Visual Narrative Short (Avaloki) | Technical Artist / Animator 02.2017 - 12.2017 Developed visual and VFX, modeled, optimized, rigged, and animated 3D characters using Maya and Photoshop. Received Oculus Launch Pad 2019 grant prize winner and NFFTY 2018 “Best of VR” award.

USC GAMES

GA ARCHITECT | VR/AR Developer 06.2019 - Present Built an interactive PC/VR architecture visualization using Unreal Engine 4. Implemented AR features using Vuforia. Created a cinematic sequence using Sequencer and implemented features using Blueprints/Material editor. Created VFX and optimized 3D assets with Photoshop, SketchUp, Maya, and Substance Suite.

SONY PICTURES ENTERTAINMENT | XR Content Innovation Associate 05.2018 – 08.2018 Designed and implemented 10 minutes interactive storytelling projection mapping application. P Programmed core game systems (3 levels mini-games, gesture recognition, etc.) in JavaScript, HTML5, CSS3. Optimized scripts and improved the application runtime by 60%. Developed visual, created wireframe, prototyped, improved the user experience by iterating on feedback. Managed production schedule and presented project weekly to Sony executives and industry professionals. MUANJAI PRODUCTION HOUSE | Assistant Director / Cinematographer 07.2013 – 01.2015 Co-directed and produced eight commercials, in charged of timetable, ensuring that clients’ goals were met. Planned shooting prior to filming; actively participated in filming process from pre-production to final edit. Coordinated between directors, executive producer, editors, actors, and various production teams. Designed and shot camera footages for L’Oréal commercial series and L’Oréal Workshop Videos.

EXPERIENCE

VEERASILPAVR/AR DESIGNER · DEVELOPER