Xavier Thomas
Transcript of Xavier Thomas
XAVIER THOMASWEB PRODUCT MANAGEMENT + SERVICE DELIVERY
RÉMY COINTREAUCORPORATE WEBSITETEAM: REDSPEAK, FANGOHR
After landing this account, I led the engagement with Rémy US for my boutique consultancy, Redspeak. We defined an engagement strategy, then moved from concept development through a series of small launches, by years end completely redefining the online presence of Rémy USA. It's gratifying to work with sophisticated clients who have distilled their mission and vision and keep such high standards for their brand.
ROLE: STRATEGY, ACCOUNT MANAGEMENT
SEED
SEED approached me to produce an online companion for their print magazine's year-end special issue. In an innovative process, SEED's creative team essentially curated this piece. We collaboratively developed the 'microfiche' concept, then I designed a production to fit their budget and requirements. I then managed the production of the piece, which has been the #2 piece of content on their high-traffic site for months running.
THE UNIVERSE IN 2009TEAM: REDSPEAK, FANGOHR
ROLE: STRATEGY, ACCOUNT MANAGEMENT
TISHMAN SPEYER
It's a pleasure to work with clients as discerning as the Tishman Speyer team. They expected the best visualizations and experience we could produce for this luxury development on the SF skyline. We produced the 3D visualizations, composited the movies, and developed the innovative online experience which helped their marketing team sell many floors of the building before construction had even begun.
THE INFINITYTEAM: THE 7TH ART
ROLE: STRATEGY, ACCOUNT MANAGEMENT
DREAM VILLAGE
After collaborating with Fangohr on the brand, I led the design and development of this for-profit social enterprise, which teaches kids ages 6-9 to be better global citizens by introducing them to pressing issues and coaching them through templates for action. Actual NGOs are introduced in print books, then cause context is widened on the website, and finally youth are prompted to donate (roughly half book profits) to the cause of their choice.
SOCIAL ENTERPRISE FOR KIDSTEAM: DREAM VILLAGE, INC
ROLE: CREATIVE DIRECTION, PRODUCT MANAGEMENT
FAR STAR
This experiential brand study was completed for another creative agency with the all too common problem of being way too busy to work on their own portfolio. Working with Fangohr, we produced a menu of brand experiences to express their company ethos. I then worked with them in fleshing out Papervision 3D prototypes of the selected concept.
EXPERIENTIAL BRAND STUDYTEAM: WE DONT PLAY FAIR
ROLE: CREATIVE DIRECTION, PROTOTYPING