Rita All, FNP-S Michele Czerwinski, FNP-S Julie Dillenbeck-Juers, FNP-S Obesity and Nutrition.
Women Take a Wider View Mary Czerwinski, Desney Tan, George Robertson Microsoft Research and CMU...
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Transcript of Women Take a Wider View Mary Czerwinski, Desney Tan, George Robertson Microsoft Research and CMU...
Women Take a Wider ViewMary Czerwinski, Desney Tan, George Robertson
Microsoft Research and CMU
Women Take a Wider View
Overview Research on larger
displays Wider fields of view Examine new interaction
techniques Gender differences—often
reported that females underperform males in 3D nav
Desired outputs: novel HCI techniques that benefit everyone; principles to support navigation
Large Display Efforts
Gender/FOV/Large Display FindingsWomen take a wider field of view to build
cognitive maps of virtual spacesElegant principle of nav design that benefits
females without male costUnlocking the “code” behind principles
from psychology and good design in navigation tasks
Prior Work—Nav & Gender
Females known to tend to navigate by landmarks in the environment
Importance of landmarks acknowledged in virtual world design (e.g., Darken, Elvins, Vinshon, etc.)
Men known to navigate by broader bearings (e.g., N, S, E & W)
Gender differences often magnified in virtual worlds (e.g., Waller, Hunt & Knap, 1998)
Prior Work--FOV
Much evidence that restricting FOV leads to performance decrements Increasing FOV to 90 degrees allows
overlapping sequence of fixations in memory; faster cognitive map construction
Wider FOV results in better eye-hand coordination and tracking behavior
Especially when visual complexity increasesNo gender effects mentioned in literature
Experiments 1 & 2 (CHI 2001)
Examined novel navigation techniques
Used large, 36 inch display (Arcturus) 2 rear projectors onto a a semi-curved
tinted Plexiglas surface using Windows multimonitor support
8:3 aspect ratio (twice as wide as normal displays)
36 x 14 inches 2048 x 768 pixel display surface FOV = 75 degrees
Also smaller, 17 inch display (~33 degree FOV)
Figure . Arcturus 36" display showing study world.
Experiment 1: Test Design
17 users (7 female) Procedure
Find, identify, pick up, drop cubes at target pads
Cubes scattered randomly Participants placed 4 cubes
on 4 pads in each of 4 conditions, all counterbalanced
Deadline of 5 minutes Testing nav techniques Measured trial times
World Dimensions
Tutorial world 300 x 300 meters, 4 objects
Test world500 x 500, 23 objects (tents, roller coasters,
and rides)Both worlds had 4 “target cubes” and
“target drop pads”Object was to put 4 cubes on 4
corresponding pads as quickly as possible
Experiment 2: Conditions
Chose best nav techniques from Exp. 1Exp. 2: 3x2 within subjects design
Basic navigationSpeed-coupled flying with orbit
Speed-coupled flying with orbit/glide
LargeDisplay
SmallDisplay
0 50 100 150 200 250
Total Time per Condition (sec)
Small Display
Large Displayfemale
male
male
female
Experiments 1 & 2 Summary
Larger display/wide fov may narrow gender gap on performance in 3D navigation
Unanswered questions…What tasks do they enhance? Why?What about them causes better/worse
performance?Cause of gender effect for navigation tasks?
Experiment 3
Goals--replicate and extend findings from Experiment 2 Hypothesis: wider FOV benefits females more than
males Also, better control for display size (all on one
display) DFOV to GFOV ratios identified
Design FOV x display size x gender
32.5 v. 75 degree FOVs, 18 & 36 inches wide displays
Experiment 3: Methods
32 intermediate to advanced PC users (17 Female)--No 3D gamers
Avg. age = 41 (19 to 60 years old)DFOV x GFOV ratios:
Small-narrow = ~1:1, small-wide=~1:2, large-narrow=~2:1, and large-wide=~1:1
FOV means GFOV from here on out
All conditions run on large display
Experiment 3: Procedure
Same task as in Experiments 1 & 2After 4 cubes found, 3 “pointing” trials
1 object and 1 drop pad were removed from world
Participants had to point at each object from 3 random locations (spatial memory measure)
450 MHz Pentium II Dell computer
Experiment 3: Dependent Measures
Trial time (for all 4 cubes)Travel distanceTravel height (measure of efficiency)User satisfactionPointing errorKit of Factor Referenced Cognitive Tests
MV2 and MV3—map memory measures
Experiment 3: Results
Map Memory, N.S., t(29)=-0.29, p=.77Performance data
2 (gender) x 2 (screen size) x 2 (FOV) repeated measures MANOVA
Percent correct, N.S.Main effects
Gender Males faster (193 v. 226 seconds) and flew higher
(16.5 v. 13.8 meters)
Experiment 3: Results
Main effects continuedLarger display conditions on avg.
resulted inLess pointing error (14.8 v. 15.4 meters
error)Greater distance traveled (6918 v. 5461
meters)More flying (15.5 v. 14.9 meters height)Faster trial times (205 v. 214 seconds)
Experiment 3: Results
Wider FOV’s on avg. resulted in Less pointing error (14.8 v. 15.3 meters
error)Shorter distance traveled (5777.4 v.
6601.7 m.)Higher flying (15.8 v. 14.6 meters)Faster trial times (199.85 v. 218.7
seconds)Planned comparison: M-F difference in
large display, wide FOV condition N.S.
Experiment 3: Trial Times
Effect of Field of View on Trial Times
160
170
180
190
200
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220
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240
250
260
Narrow Wide
Field of View
Avg
. T
rial T
ime (
Seco
nd
s)
Small Display-Females
Small Display--Males
Large Display--Females
Large Display--Males
Difference between M-F Trial Times
Figure 2. Effect of field of view on average trial time above; gender bias below.
160
180
200
220
240
260
Avg
. T
rial T
ime
(Sec
.)
Small Disp-F
Small Disp-M
Large Disp-F
Large Disp-M
Narrow Wide0
10
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30
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Del
ta o
f A
vg.
Tria
l Tim
es
Field of View
Small Disp
Large Disp
Experiment 3: Pointing Error
Pointing Error
0
10
20
30
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50
60
Narrow Wide
Field of View
Po
inti
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Err
or
(Me
ters
)
Females--LargeDisplay
Females--SmallDisplay
Males--LargeDisplay
Males--SmallDisplay
Gender Strategy Differences
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7000
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narrow w ide
Field of View
Avg
. D
ista
nce T
ravele
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females
males
Figure 3. Effect of field of view on distance traveled, including +/- one standard error of the mean.
Experiment 3: Discussion
User Satisfaction: 12/15 males and 14/17 females preferred wider fov conditions
Observed typical overall male superiorityLarge display, wide FOV condition reduces
that superiority (trial times, pointing error)Opposing gender strategies for wide fov
conditions
Experiment 4: Females Only What about large displays and wide FOVs helps
females? Does seeing more landmarks through eye or
head movements on screen help? Possibly offloads cognitive task to perceptual system Females worse at constructing cognitive maps Better at spatial memory tasks Perhaps large-wide viewing conditions lesson
demands on cognitive system and help build map Hypothesis: Females should benefit more from
wider FOV in more complex navigation conditions on large display
Experiment 4: Methods
13 Females (22 to 52 years old, avg.=36.7) Intermediate to advanced PC users No 3D gamers
Same task as in Experiments 1-3, except no pointing tasks or memory tests
Varied complexity of worlds (12 v. 23 items) 2 (world complexity) x 2 (FOV) design, large
display condition only
Experiment 4 Results: Trial Times
2 (complexity) x 2 (FOV) RM ANOVAMain effects
Complexity (dense worlds reliably slower to navigate)
FOV (wider FOV reliably faster to navigate)Complexity x FOV interaction N.S.
Though wider FOV did benefit denser world navigation slightly more, on average
Hypothesis not strongly supported
Experiment 4: FOV x Complexity
Figure 4. Study 2 average trial times, including +/- one standard error of the mean.
40
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50
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60
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Narrow Wide
Field of View
Avg
. Tri
al T
ime
(Se
con
ds)
Sparse
Dense
Exp. 4 Results: Distance
Females traveled reliably shorter distances with wider FOV
Same strategy seen in Experiment 3No other effects significantUser Satisfaction
11/13 preferred wider FOV “With the wide FOV, you can quickly
pinpoint the object and move toward it. The small FOV causes you to lose orientation…”.
Experiment 4: Discussion
Wider FOVs benefited females more, on average, in complex worlds, but N.S.
May have had too few participantsFuture study will include both males and
females, greater world complexity and wider fields of view
Current & Future Studies
Current study shows no gender differences with 2D, productivity tasks between large and small displays
No egocentric movementCould be that optical flow cues are
causing the gender specific findingsStudy next month to test this hypothesis
Preliminary Principles—Field of View
Use a wider field of view (~75 degrees) coupled with a large display (~36 inches) for better female navigability
Works for both simple and complex information spaces
Ensures females navigate as quickly and accurately as males on search and manipulation tasks in novel environments
Could be critical in educational and training settings