WILDCAT FOOTBALL PASS GAME Sample concepts / Plays
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Transcript of WILDCAT FOOTBALL PASS GAME Sample concepts / Plays
WILDCATFOOTBALL
PASS GAMESample concepts / Plays
DEFENSIVECOVERAGES
Technique/Blitz/Keys
Cover 0,1,2,3,4,5
Zone Cover 3
410
Closed Middle- COVER 3
B
A
XZ
Y
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# #
F
C C
BB B
B
Free Safety - Deep Middle 1/3Corners - Deep Outside 1/3’sOLB’s - FlatsILB’s - Hook/Curl Zones
Keys1. Closed Middle2. One safety in the middle of the field on the “roof line”.3. Corners are usually of the ball 6 to 8 yards, with outside leverage, and eyes on the QB.
Vulnerabilityweak seam / flats
QB Think - 3 WEAK
E T N E
BLITZ OLB’S = Inside receivers are “HOT”
50’s/70’s Protection = If one blitzes we should be ok with 6 on 6.If two blitz we need to know someone (usually outside) is free.
80’s Protection = QB needs to see ILB blitz (SPOT)**When they have more than us on a side someone is coming.**
Zone Cover 2
410
Open MiddleCOVER 2
B
A
XZ
Y
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# #FS
C CBB B
B
Safeties- Deep 1/2’s, usually start on hashes.Corners - Can play press or loose, responsible for flats.OLB’s - Hook Curl ZoneILB’s - Hook Curl Zone
Keys1. Open Middle2. Two safeties on hashes, on the “roof line”.3. Corners are usually in press technique, with outside leverage, and eyes on the QB. May play loose (6 yards off WR)
VulnerabilityMiddle / Strong
QB Think - 2 Middle Strong
E N E
BLITZ OLB’S = Inside receivers are “HOT”
50’s/70’s Protection = If one blitzes we should be ok with 6 on 6.If two blitz we need to know someone (usually outside) is free.
80’s Protection = QB needs to see ILB blitz (SPOT)**When they have more than us on a side someone is coming.**
SS
Zone Cover 4
410
Open MiddleCOVER 2
B
A
XZ
Y
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# #FS
C C
BB B
B
Safeties- Deep Middle 1/4’s, usually start on hashes.Corners - Deep Outside 1/4’s.OLB’s - FlatsILB’s - Hook Curl Zone
Keys1. Open Middle2. Two safeties on hashes, on the “roof line”.3. Corners are play off 8 to 12 yards.4. Usually played in long yardage, late in half or game.
VulnerabilityFlats
QB Think - 4 Flat
E N E
BLITZ OLB’S = Inside receivers are “HOT”
50’s/70’s Protection = If one blitzes we should be ok with 6 on 6.If two blitz we need to know someone (usually outside) is free.
80’s Protection = QB needs to see ILB blitz (SPOT)**Usually no Blitz**
SS
Cover 0 (MAN)
410
Open MiddleCOVER 2
B
A
XZ
Y
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# #
FSC CB
B B
B
Safeties- Play up on 2nd level or tighter.Corners - Force Outside release/ hip pocketOLB’s - Force Outside release/ hip pocket/BlitzILB’s - Shadow and run to player/Blitz
Keys1. Open Middle2. No one on the “roof line”.3. Corners are usually in press technique, with inside leverage, and eyes on the WR.4. OLB’s and Safeties are in press or blitz.
VulnerabilityDeep
QB Think - 0 Deep
E N E
BLITZ OLB’S/ILB’s/Safeties = Inside receivers are “HOT”
50’s/70’s Protection = If one blitzes we should be ok with 6 on 6.If two blitz we need to know someone (usually outside) is free.
80’s Protection = QB needs to see ILB blitz (SPOT)**When they have more than us on a side someone is coming.**
SS
Cover 1 (MAN FREE)
410
Closed Middle- COVER 1
B
A
XZ
Y
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# #
F
C CB
B B
B
TechniqueFree Safety - Deep whole fieldCorners - Force Outside release/ hip pocketOLB’s - Force Outside release/ hip pocketILB’s - Shadow and run to player
Keys /Alignment1. Closed Middle2. One safety in the middle of the field on the “roof line”.3. Corners are usually in press technique, with inside leverage, and eyes on the WR.
VulnerabilityDeep / Away
QB Think - 1 Deep, Away
E T N E
BLITZ OLB’S = Inside receivers are “HOT”
50’s/70’s Protection = If one blitzes we should be ok with 6 on 6.If two blitz we need to know someone (usually outside) is free.
80’s Protection = QB needs to see ILB blitz (SPOT)**When they have more than us on a side someone is coming.**
Cover 5 (2 MAN)
410
Open MiddleCOVER 2
B
A
XZ
Y
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# #FS
C CBB B
B
Safeties- Deep 1/2’s, usually start on hashes.Corners - Force Outside release/ hip pocketOLB’s - Force Outside release/ hip pocket/BlitzILB’s - Shadow and run to player/Blitz
Keys1. Open Middle2. Two safeties on hashes, on the “roof line”.3. Corners are usually in press technique, with inside leverage, and eyes on the WR.
VulnerabilityMiddle , Away
QB Think - 5 Middle, Away
E N E
BLITZ OLB’S = Inside receivers are “HOT”
50’s/70’s Protection = If one blitzes we should be ok with 6 on 6.If two blitz we need to know someone (usually outside) is free.
80’s Protection = QB needs to see ILB blitz (SPOT)**Usually no Blitz**
SS
PASSING TREEAll drop back and sprint out pass concepts will be based on the Wildcat Passing Tree illustrated below. All receivers must understand both the passing tree and the Route Concept rules and exceptions. Even numbered routes are toward the middle of the field, odd numbered routes are toward the boundary.The diagram below is from the right side of the formation. From the left the diagram would be a mirror image.ROUTE TREE
Inside Receiver Outside Receiver0 - Block 6 - Hitch 0 – Stay 6 – Hitch/Curl1 – Arc/Arrow 7 - Flag 1 – N/A 7 – Corner2 – Drag 8 - Post 2 – Slant 8 - Post3 – Out 9- Seam 3 – Out 9 – Fade/Fly4 – Cross 4 – Dig5 – Go 5 – Go
0
2 1
64
89
7
5
3
MIDDLE OF FIELD BOUNDARY
BASE RULES
1) RECEIVERS ARE COUNTED FROM THE CALL SIDE ACROSS.
2) 90/100 - SPRINT OUT "COMMON SENSE" RULE - BACKSIDE - INSIDE REC. RUN DRAG; OUTSIDE RECEIVER RUN POST.
3) 2 X 2 FORMATIONS (ACE/DOUBLES) -50 SERIES ROUTES ARE MIRRORED EXCEPT FOR CROSS. 70 SERIES ROUTES WILL HAVE A DOUBLE SLANT CONCEPT TO THE BOUNDRY. OUTSIDE RECIEVER WILL HAVE A 3 STEP SLANT AND THE INSIDE RECIEVER WILL HAVE A 1 STEP SLANT. BOUNDRY WILL BE DETERMINED BY THE QB WITH A (X) HAND SIGNAL.
4) 2X 1 FORMATION (DEUCE) - SINGLE RECEIVER RUNS - ”OPTION" ROUTE - FADE/SLANT/HITCH BASED ON CORNERS LEVERAGE - B RUNS ARC/CHECKDOWN ROUTE TO 1 RECEIVER SIDE.
5) 3X1 FORMATIONS ( TRIPS/TREY/ACE OVEr) - #3 RUNS DIVIDE ROUTE, UNLESS ANOTHER ROUTE IS TAGGED; SINGLE RECEIVER RUNS - ”OPTION" ROUTE - FADE/SLANT/HITCH BASED ON CORNERS LEVERAGE.
6) 3X2 FORMATIONS (EMPTY/SPREAD)- INSIDE RECEIVER ON 3 RECEIVER SIDE IS #5, AND RUNS DIVIDE ROUTE UNLESS TAGGED.
*** DIVIDE ROUTE - AIMING POINT IS 10 YARDS TO THE FAR HASH, THEN IF MIDDLE OF THE FIELD IS OPEN (UNCAPPED) GET VERTICAL, IF MIDDLE OF THE FIELD IS CLOSED (CAPPED) STAY FLAT.
50 Series - Quick Passing Game
* 3 plays: HITCH (56), SLANT (52), FADE (59)
* MIRRORED on both sides of formation in 2X2 and 3X2*Routes are determined by alignment - #1, #2, #3
* Not all formations will have a #3* Single Receiver (tight or split) Runs OPTION Route
* In 3X2, # 5 has DIVIDE Route* 3 Step Drop* In 3X1, #3 always runs Post/Pole* QB Pre-snap Read determines side to attack
56 / 56 HITCH - (ALL HITCH) #1 - HITCH - wide split - 5 steps - Plant/Snap Eyes-Hands - Expect ball now - READ#2 - SEAM - Attack outside shoulder of OLB, slip inside - Eyes-Shoulders to QB -
Expect ball now - RHYTM
3x1: B/S - OPTION, #3 -- B/S SEAM 3x2 - #5 -DIVIDE - RushPre-Snap Read
1) No LB in Throwing Lane 2) Softest Corner
52 / 52 SLANT #1 - SLANT- wide split - 3 steps - Expect ball on cut - RHYTHM#2 - ARROW - direct path to work for width to a spot on the sideline at 4 yards -
Expect ball now - RHYTHM3x1 - #2 SLANT/#3 DIVIDE Single reciever has option routePre-Snap Read
1) Loosest OLB
59#1 - FADE - tight split- 4 steps - fade to 5 yards from sideline at 18-22 yards - RHYTHM#2 - OUT- 4 step speed out cut - Expect ball on cut - READ
Pre-Snap Read 1) Multiple Receiver side 2) Tightest corner -or- 3) Best Match-up
PASS PROTECTION
50/70 SERIES – HALF SLIDE PROTECTIONHalf Slide Protection is based on having the B Back insert into the open B Gap. The direction of the protection call is based on the defensive front, not the play call. VS. 40 FRONT Left guard will call the open B Gap – Roger for right, Louie for left. Right guard echoes the call so everyone is on same page. RB must hear the callCall side tackle has man protection on EMLOS, unless he is covered by another defender.All other linemen slide to protect the gap away from the insertion call.B Back inserts in open B gap, double reading inside to out – no threat: slide toward flat on the LOS as a potential checkdown. In two back formations, TB has rush off the call side edge.OLBs are HOT. B B B B E T N E O O C O O BRoger Call VS. 50 FRONT Basic rules are the same, but insertion call is determined by formation:
2x2 formations – Insert Right/Slide Left3x1/3x2 formations – Insert to 3 receiver side/Slide away from callOLBs are HOT
B B B B E N E Y O O C O O Z A Z B Louie Call
Play Action Pass
*3 PAP SCHEMESMOST, BUT NOT ALL, WILL BE LINKED TO INSIDE ZONE
EACH TYPE HAS ITS OWN PROTECTION SCHEME,METHOD OF CALLING PLAYS, AND ROUTE COMBINATIONS
1) WAGGLEA)WAGGLE HAS BACKSIDE GUARD PULL TO PROTECT B)PLAY ACTION IS CALLED BY TAGGING "WAGGLE" 7 R/L AT END OF RUN CALLC)ROUTE COMBINATION: #1 - POST/CORNER, #2 - FLAT, #3 - DIVIDE, #4 - OPTION ROUTED)QB WILL THROW OR PUMP FAKE THE OPTION ROUTE, THE ROLL PLAYSIDE.
2) DROP BACKA)PROTECTION IS HALF SLIDE, WITH INSERTION TO SIDE OF FAKEB)PLAY ACTION IS CALLED BY TAGGING THE ROUTE CONCEPT ATTHE END OF THE RUN CALLC)ROUTE CONCEPTS ARE: VERTS/SHALLOW CROSS/2-3 BOUNCE
3) SPRINTA)REACH PROTECTION, WITH BACK BLOCKING BACKSIDE AFTER FAKEB)PLAY ACTION IS CALLED BY TAGGING "SPRINT",CONCEPT & RIGHT or LEFTC)ROUTE CONCEPTS ARE: CHINA/FLOOD/CURL - BACKSIDE "COMMON SENSE" - DRAG/POST
SCREEN GAMEWE WILL USE OUR SCREEN GAME TO SLOW DOWN THE OPPOSING PASS RUSH,WITH THE ABILITY TO GET THE BALL TO A VARIETY OF DIFFERENT RECEIVERSAT A VARIETY OF DIFFERENT POINTS OF ATTACK
50 SCREENS - QUICK SCREEN GAME TO WR ON THE PERIMETER50 BUBBLE - TO INSIDE RECEIVER ON EITHER 2 OR 3 RECEIVER SIDE50 X/Y QUICK- 1 STEP HITCH WITH INSIDE RECEIVER BLOCKING FOR OUTSIDE REC.
70 TUNNEL SCREENSCREEN TO OUTSIDE RECEIVER ON 3, 2, OR 1 RECEIVER SIDE THAT ATTACKS THE MIDDLE OF THE FIELD, WITH OL RELEASING TO CREATE A "TUNNEL" FOR THE RECEIVER
60 SCREENSSCREENS TO RUNNING BACKS THAT CAN BE USED TO ATTACK ANY PART OFTHE HORIZONTAL FIELD
65/66 BALL IS CAUGHT OUTSIDE OF THE BOX, WITH PS TACKLE KICKING OUT &PS GUARD SEALING INSIDE - RUN AS A DOUBLE SCREEN WITH 2 BACKS
60 MIDDLE SCREEN TO RUNNINGBACK
67/68 SWING - WIDE SCREEN TO RB ATTACKING PERIMETER - SLOWER VERSION OF BUBBLE
90/100 - MISDIRECTION, THROWBACK SCREEN TO TE AWAY FROM ORIGINAL SPRINT ACTION
965/166 -SCREEN USING 90/100 SPRINT OUT ACTION. SMOKE - PUMP FAKE TO PERIMETER.
Play: 52 (SLANT)
X4
Y1
Z2
A3
B
Concept: Quick Game Slants2x2 3x1
3x2 2x1
# #
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# # # #
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Y2 Y
1
Y2 Z
1
Z1 Z
2
X4 X
4
X4
B
AB- - 3 - -
A3
B3
REC. 2x2 3x1 3x2
A5
1
2
3
4
5
SLANT
SLANT
ARROW
ARROW
SLANT
ARROW
OPTION
2x1
ARROW
SLANT
OPTIONSLANT
ARROW ARROW
SLANT
DIVIDE
DIVIDE
R-4
ADJUSTMENTS
ARROW - IS AIMING DIRECTLY TO 4 YARDS TO THE SIDELINE.
2 X 1 - THE B BACK SWINGS TO THE BACKSIDE
RHYTHM - DIVIDE
READ -
RUSH - SLANT / ARROW
SWING
Play: 56 (HITCH)
X4
Y1
Z2
A3
B
Concept: Quick Game Hitch2x2 3x1
3x2 2x1
# #
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# # # #
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Y2 Y
1
Y2 Z
1
Z1 Z
2
X4 X
4
X4
B
AB- - 3 - -
A3
B3
REC. 2x2 3x1 3x2
A5
1
2
3
4
5
HITCH
HITCH
SEAM
SEAM
HITCH
SEAM
DIVIDE
SPOT
2x1
SEAM
HITCH
HITCH OPTION
SEAM SEAM
HITCH
DIVIDE
R-4
ADJUSTMENTS
RHYTHM - DIVIDE / SEAM
READ -
RUSH - HITCH
SEAM - LANDMARK IS HASH. IF A DEFENDER CROSSES YOU FACE YOU CROSS HIS FASE.
2 X 1 - THE B BACK SWINGS TO THE BACKSIDE
SWING
Play: 59
X4
Y1
Z2
A3
B
Concept: Quick Game Verts2x2 3x1
3x2 2x1
# #
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# # # #
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Y2 Y
1
Y2 Z
1
Z1 Z
2
X4 X
4
X4
B
BA- - 3 - -
A3
B3
REC. 2X2 3X1 3X2
A5
1
2
3
4
5
FADE
FADE
OUT
OUT
FADE
OUT
DIVIDE
OPTION
2X1
FADE
OUT
FADE
OUT
DIVIDE
FADE
OUT
OPTION
R - 4
ADJUSTMENTFADE - LANDMARK IS BOTTOM OF #’S
2 X 1 - THE B BACK SWINGS TO THE BACKSIDE
RHYTHM - DIVIDE / FADE
READ -
RUSH - OUT
SWING
Play: 72 Seam /82 Seam Arc
X4
Y1
Z2
A3
B
Concept: Slant2x2 3x1
3x2 82 Seam Arc 2x1
# #
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# # # #
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Y2 Y
1
Y2 Z
1
Z1 Z
2
X4 X
4
X4
B
BA- - 3 - -
A3
B3
REC.
A5
1
2
3
4
5
SLANT
SLANT
SEAM
SEAM
FADE
SEAM
SEAM
FADE
ARC
2 X 2 3 X 1 3 X 2 2 X 1
SLANT
SEAM
DIVIDE
OPTION
SLANT
SEAM
OPTION
R - 4
ADJUSTMENTS
RHYTHM - DIVIDE / SEAM
READ -
RUSH - SLANT
2 X 1 - THE B BACK SWINGS TO THE BACKSIDE
2 X 2 - DOUBLE SLANTS TO THE BOUNDRY
SWING
Play: 73 Follow /74 Follow 3X1/3X2
X4
Y2
Z1
A3
B
Concept: Out/In3x1 73 Follow 3x1 74 Follow
3x2 83 Follow 3x2 84 Follow
# #
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# # # #
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Y2 Y
2
Y2 Z
1
Z1 A
5
X4
X4
X4
B
Z1
B3
A3
B3
REC. 73 FOLLOW (3X1) 74 FOLLOW (3X1) 83 FOLLOW (3X2) 84 FOLLOW (3X2)
A5
1
2
3
4
5
OUT
OPTION
POST/CORNER
OUT
IN
OPTION
POST/POLE
IN
OUT
POST / CORNER
POST / CORNER
OUT
OUT
IN
POST/POLE
POST/POLE
IN
IN
R - 4
ADJUSTMENTS
RHYTHM - BOTH IN’S
READ - POST/ CORNER
RUSH -
Play: 76 Hitch /86 Hitch (Tag 9)
X4
Y1
Z2
A3
B
Concept: Hitch2x2 3x1
3x2 86 Hitch A 9 2x1
# #
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# # # #
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Y2 Y
1
Y2 Z
1
Z1 Z
2
X4 X
4
X4
B
BA- - 3 - -
A3
B3
REC. 2 X 2 3 X 2 3 X 1 2 X 1
A5
1
2
3
4
5
HITCH
HITCH
HITCH
HITCH
HITCH / TAG
HITCH / TAG
HITCH / TAG
HITCH / TAG
HITCH / TAG
2 X 1 - THE B BACK SWINGS TO THE BACKSIDE
2 X 2 - DOUBLE SLANTS TO THE BOUNDRY
3 X 2 - ANY RECIEVER CAN BE TAGGED TO ANOTHER ROUTE
HITCH
FADE
HITCH
OPTION
HITCH
HITCH
SWING
OPTION
R - 4
ADJUSTMENTS
RHYTHM - TAG
READ -
RUSH - HITCH
Play: 76 Smash /86 Smash
X4
Y1
Z2
A3
B
Concept: Hitch2x2 3x1
3x2 86 Smash 2x1
# #
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# # # #
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Y2 Y
1
Y2 Z
1
Z1 Z
2
X4 X
4
X4
B
BA- - 3 - -
A3
B3
REC. 2 X 2 3 X 2 3 X 1 2 X 1
A5
1
2
3
4
5
HITCH
HITCH
CORNER
CORNER
HITCH
CORNER
CORNER
CORNER
DIVIDE
HITCH HITCH
CORNER CORNER
SWINGDIVIDE
OPTION OPTION
R - 4
ADJUSTMENTS
RHYTHM - DIVIDE
READ - CORNER
RUSH - HITCH
2 X 1 - THE B BACK SWINGS TO THE BACKSIDE
2 X 2 - DOUBLE SLANTS TO THE BOUNDRY
Play: 76 Curl /86 Curl Wheel
X4
Y1
Z2
A3
B
Concept: Curl2x2 3x1
3x2 86 Curl Wheel 2x1
# #
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# # # #
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Y2 Y
1
Y2 Z
1
Z1 Z
2
X4 X
4
X4
B
BA- - 3 - -
A3
B3
REC. 2 X 2 3 X 2 3 X 1 2 X 1
A5
1
2
3
4
5
CURL
CURL
OUT
OUT
CURL
OUT
OUT
CURL
WHEEL
CURL CURL
OUT OUT
DIVIDE
OPTION OPTION
SWING
R - 4
ADJUSTMENTS
RHYTHM - DIVIDE
READ - CURL
RUSH - OUT
2 X 1 - THE B BACK SWINGS TO THE BACKSIDE
2 X 2 - DOUBLE SLANTS TO THE BOUNDRY
Play: 79/89 VERTS
X4
Y1
Z2
A3
B
Concept: Verts2x2 3x1
3x2 89 Vert A Under 2x1
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Y2 Y
1
Y2 Z
1
Z1 Z
2
X4 X
4
X4
B
BA- - 3 - -
A3
B3
REC. 2 X 2 3 X 2 89 VERTS (TAG) 3 X 1 2 X 1
A5
1
2
3
4
5
FADE
FADE
SEAM
SEAM
FADE / TAG
SEAM / TAG
SEAM / TAG
FADE / TAG
SEAM / TAG
FADE FADE
FADE
SEAM SEAM
BACK SIDESEAM SWING
OPTION
RHYTHM - SEAM
READ - #’S
RUSH -
R - 4
2 X 2 - DOUBLE SLANTS TO THE BOUNDRY
VERTICAL LANDMARKS ARE THE HASHES AND THEBOTTOM OF THE #’S.
ADJUSTMENTS
Play:78 YCross/88Z Cross A wheel
X4
Y1
Z2
A3
B
Concept: Cross 2x2 3x1
3x2 88 Z cross A wheel 2x1
# #
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Y2 Y
1
Y2
Z1
Z1 Z
2
X4 X
4
X4
B
BA- - 3 - -
A3
B3
REC. 2 x 2 78 CROSS 3 x 2 88 Y CROSS A WHEEL
R - 4
A5
1
2
3
4
5
POST
UNDER - 4
OVER - 6
DIG
OVER - 6
POST
DIG
UNDER - 4
WHEEL
.
TAG SIDE IS OVER SIDE.
RHYTHM - POST
READ - DIG / WHEEL
RUSH - CROSS
ADJUSTMENTS
Play:43/44 OR 33/34 Waggle
X4
Y1
Z2
A3
B
Concept: Waggle 2x2 43 Waggle Rt 3x1 43 Waggle Rt
2X2 33 Waggle Rt. 2x1 33 Waggle Rt.
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Y2 Y
1
Y2
Z1
Z1 Z
2
X4 X
4
X4
B
BA- - 3 - -
A3
B
REC. WAGGLE
R - 4
ADJUSTMENTS
A5
1
2
3
4
5
FADE
POST
OUT
HOLE
.
RHYTHM - FADE
READ - HOLE
RUSH - OUT
ALWAYS A RUN PASS OPTION FOR THE QB.
Play: 36/35 POWER PASS
X4
Y2
Z1
A3
B
Concept: PAP NEVADA 36 POWER SQUIRREL NEVADA 36 POWER NINE
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Y2 Y
1
Y2 Z
1
Z1
Z2
X4 X
4
X4
B
BA- - 3 - -
A3
REC. SQUIRREL
R-4 OPEN MIDDLE
ADJUSTMENTS
B3
1
2
3
4
5
SQUIRREL
POST
K
SIT
.
ALWAYS A RUN PASS OPTION FOR THE QB.POST IS THROWN AS AN ADJUSTMENT FROM BOX.
A5
NINE
FADE
HOLE
SIT
POST
R-4 CLOSED MIDDLE
RHYTHM - K / FADE / FADE
READ - SQUIRREL / HOLE / SEAM
RUSH - SIT
RHYTHM - K / FADE / FADE
READ - SQUIRREL / HOLE / SEAM
RUSH - SIT
NEVADA 36 POWER SWITCH
SWITCH
SEAM
FADE
SIT
POST