What's in a game

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What’s in a simulation game?

description

A follow on from 'The 3D Imperative'. This presentation describes the design of 'serious games'. It takes the view that the core component of a serious game, is infact, simulative. Game mechanics can then be used to enhance learning further, however, it must be based upon a simulation core.

Transcript of What's in a game

Page 1: What's in a game

What’s in a simulation game?

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Immersive Simulation Improves Performance

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Learning through mental practice

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In the brain, Mental Practice & Real task Practice are 90% the same

Cortical output maps for finger flexors Fmri Piano Playing / Imagining

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Technology Supported Mental Practice

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Games are bad!

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Chocolate covered learning?

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Learning transfer?

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Learning transfer?

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It’s ALWAYS about good learning design

Content

Cognitive tools

Repetition

Reflection

Mentoring

Diagnostics

Time

Rubbish in =

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Games are good!

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Engagement & motivation

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This could be good

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This was bad, but very good

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Failure – it is crucial for learning

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Safe failure

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Build scenarios

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Stories enable human’s to quickly learn complex information

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Game narrative

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Scoring and diagnostics

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Scoring and diagnostics

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See another perspective

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See another perspective

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What’s in a simulation game?