"Well, we did all this research ... now what?"

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1 BayCHI June 9, 2009 Well, we did all this research Well, we did all this research Now what? Now what?

description

Steve Portigal at BayCHI, June 9, 2009: One of the most persistent factors limiting the impact of user research in business is that research projects often stop with a cataloging findings and implications rather than generating opportunities that directly enable the findings. As designers increasingly become involved in using contextual research to inform their design work, they may find themselves holding onto a trove of raw data but with little awareness of how to turn it into design. Steve introduces a framework for synthesizing raw data into insights, and then creatively using those insights to develop a range of business concepts.

Transcript of "Well, we did all this research ... now what?"

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BayCHIJune 9, 2009

Well, we did all this researchWell, we did all this research……Now what?Now what?

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Some things just take time

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Agenda

Introduction• Set the context

Synthesis • Turning field data into insights

Ideation • Turning insights into solutions

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Introduction

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Portigal Consulting

We help companies discover and act on new insights about their customers and themselves

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Typical Development Lifecycle

Iterate and improve

What to make or do?

Refine ideas and prototype Launch

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Where We Work

Take a fresh look at people

What to make or do? LaunchRefine ideas

and prototype

Iterate and improve

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Where We Work

What to make or do? LaunchRefine ideas

and prototype

Iterate and improve

Use existing ideas as hypotheses

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Where We Work

What to make or do? LaunchRefine ideas

and prototype

Iterate and improve

History provides contextto explore new opportunities

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SynthesisTurning field data into insights

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Synthesis is Successive Refinement

• First process the experience you have collecting data (“in your head”) and then the data itself (“heavy lifting”)

• You’ll go through and refine it• Then go through that and refine it• Repeat!

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Synthesis is Ongoing

• Throughout the data collection process– Storytelling and regular debriefs: What did you see? What does it mean?– Email out daily summaries

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Data In Your Head

• After we are done with fieldwork, we collate our reflections and quickly identify a starter set of 5 to 10 thematic areas– Some of these are right out of the field guide– Some of these are new patterns that you observed– We may see there’s an interesting area but we don’t understand the details

yet

• We deliver this as a top-line summary

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The Heavy Lifting

• Go back through our raw data closely and pull out anything noteworthy or provocative– This could be a pattern of ownership of

products, a statement people made, a surprise you heard, a mental model, etc.

• Collaboratively develop and build up patterns, collate, coordinate, and refine– Discussing, writing, rewriting, discussing

• We produce a few points that make up a user experience brief

Support an emotional in‐control state

Bridge analog and digital 

Be tangible/tactile/visual

Connect household members

Sample of a user experience brief

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Synthesis Mechanics

• Get field data in text form– Watch videos and type them up– Don’t worry about implications, keep a

descriptive voice– If you use your own voice, do something

typographic to call it out (ALL CAPS, highlight, etc.)

– Get transcripts (and re-read, or watch ‘em and read)

• Review printouts by yourself and make marginal notes on what seems like a pattern, or what seems interesting– Ask yourself questions; give something a

label; propose a solution

Sample annotated transcript

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Synthesis Mechanics

• Together with team, present each field session as case study

• Using notes, narrate highlights– Who is this person, what did they do, what did they use,

what problems did they have, what stories did they tell– Stick with the high level, set the context

• Bring up the meta-content: "Oh, here's a great quote!" – These are seeds for a brainstorm to label the theme– Others will add other examples that support or contest

those themes

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Synthesis Mechanics

• Make sure to follow the structure of getting through each story– Maybe putative themes don’t survive, but for now get

'em up on the board• The first few narratives are slow and rich but

eventually you’ll speed up because most everything has been covered

• Clustering!– i.e., observations, new models, and design implications

• Writing task to distill brainstorm material into key takeaways

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Enable multitasking

Enable serendipitous

use

Support events, not just

conversation

Sample User Experience Briefs

Project A Project B Project C

Keep the human touch in communication

Allow people to move seamlessly between places

Allow people to integrate seamlessly across different devices and systems

Support an emotional in-control stateBridge analog and digital Be tangible/tactile/visualConnect household members

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Synthesis Activity (10 minutes)

• Work with a neighbor or two• Quickly share your observations• Find patterns and group your observations into buckets, for example:

– Motivations– Hardware– Breakdowns– Learning

• For your best few buckets, produce a sentence with a point of view– i.e., rewrite ”Organizing Technologies” into “People are rejecting organizing

technologies that have a perceived high barrier to usage”• For each bucket, create a concise statement that describes an

opportunity area– From “People are rejecting organizing technologies that have a perceived

high barrier to usage” to “Enable obvious utility in a low-cognitive-load way”– Don’t describe how this should be done, just what should be done– Consider this as summarizing the most crucial unmet needs

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IdeationTurning insights into solutions

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Objectives

Ideation Process

Findings

User Experience

Brief

IdeationQuestions

Possible Strategies

Possible Solutions

1

4

5

DetailedSolutions

6

2

3

7

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Objectives

Ideation Process

Findings

User Experience

Brief

IdeationQuestions

Possible Strategies

Possible Solutions

1

4

5

DetailedSolutions

6

2

3

7

You’ve already collected these at the beginning of the engagement, but it’s worthwhile to restate, confirm, and evolve here

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Objectives

Ideation Process

Findings

User Experience

Brief

IdeationQuestions

Possible Strategies

Possible Solutions

1

4

5

DetailedSolutions

6

2

3

7

You’ve just done this

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Objectives

Ideation Process

Findings

User Experience

Brief

IdeationQuestions

Possible Strategies

Possible Solutions

1

4

5

DetailedSolutions

6

2

3

7

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Activity: Ideation Questions (1 min.)

• Apply How can we…? to each point in your User Experience Brief– i.e., rewrite “Enable obvious utility in a low-cognitive-cognitive load

manner” as “How can we enable obvious utility in a low-cognitive-load way?”

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Objectives

Ideation Process

Findings

User Experience

Brief

IdeationQuestions

Possible Strategies

Possible Solutions

1

4

5

DetailedSolutions

6

2

3

7

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What kind of solutions?

• Solutions exist across many different business areas– Content– Functionality– Visual design– Marketing– Services– Hardware– Software– Form factor– Packaging– Documentation– Retail design– Partnerships

• Even if you are unlikely to impact certain business areas, it’s crucial that you set that constraint aside for ideation

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What kind of solutions?

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Activity: Business Areas (2 min.)

• In your group, brainstorm a list of possible business areas to design for; think about whatever this business could do

• Use this list as a starting point– Content– Functionality– Visual design– Marketing– Services– Hardware– Software– Form factor– Packaging– Documentation– Retail design– Partnerships

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Objectives

Ideation Process

Findings

User Experience

Brief

IdeationQuestions

Possible Strategies

Possible Solutions

1

4

5

DetailedSolutions

6

2

3

7

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Developing Strategies

• Responses to any particular ideation question can lead in different strategic directions

Challenge the finding:Create learning opportunities to improve cognitive task management

Embrace the finding:Leverage visual language of children’s toys

Challenge the finding and change people’s behavior

Support people’s behavior by embracing the finding

Finding: People are rejecting organizing technologies that have a perceived high barrier to usage Ideation Question: How can we enable obvious utility in a low-cognitive-load way?

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Finding: People are rejecting organizing technologies that have a perceived high barrier to usage Ideation Question: How can we enable obvious utility in a low-cognitive-load way?Strategies:

Solutions:

Developing Solutions

Challenge the findingCreate learning opportunities to improve cognitive task management

Embrace the findingLeverage visual language of children’s toys

PackagingUse a cartoon mascot

DesignUse primary colors

MarketingList-making lessons

OnlineBrain fitness games

PackagingEZ opening

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Generating Ideas

• Quantity over quality• Draw or write your idea• Say your idea out loud• Listen to the ideas of others• Build upon their ideas

• “Yes, and…”

• Remember to generate ideas, not just talk about the data

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Getting Unstuck

• Come up with bad ideas– Immoral, dangerous, or bad for business

• Oblique Strategies (Eno/Schmidt)– iPhone App– @Oblique_Chirps

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Ideation Activity (X min)

• Take your ideation question and generate strategies and solutions

• Consider the range of possible business areas• Most ideas will not turn out to be winners, but your

goal is to develop a facility in connecting research data to solutions

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Thank You!Thank You!

Portigal Consultingwww.portigal.com

[email protected]

I’ll be doing the full version of this

workshop at EPIC2009 in Chicago on September 1!

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Q & A