WELCOME TO CLASS! -Settle in -Visit professorklein -Read Aim Wait for Directions
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Transcript of WELCOME TO CLASS! -Settle in -Visit professorklein -Read Aim Wait for Directions
WELCOME TO CLASS!-Settle in
-Visit http://professorklein.com
-Read Aim Wait for Directions
Today we start programming our own computer game.
Our first unit is based on the early classic game, “PONG”.
Aim:
Before we begin, please write our vocabulary words in your notebook. Write in the definitions when we go over them in class if you don’t know the answers.
Vocabulary:
SPRITE-
GAME ENGINE-
Vocabulary:
-Create a new PROJECT
-Prepare for a “2-D” game
-Create a BACKGROUNDSprite Image
-Import Sprite BACKGROUND into UNITY by dragging it into your PROJECT
UNITY STEP:
-Create a SORTING LAYER called “Background”
-Give the Background Image an order of -10
-Create & Lock the Background Layer
-Import Sprite BACKGROUND into UNITY by dragging it into your PROJECT
UNITY STEP:
-Rename the Camera in the Project “MainCamera”
-Give the Background Image an order of -10
-Create & import the PLAYER SPRITE (PADDLE)
-Create a package file and submit called YourNamePong.unitypackage
UNITY STEP:
The Odyssey came out before Atari had a blockbuster with “PONG”.
Atari’s “PONG” was a nationwide success.
Please design a PONG GAME CABINET.
This will need to include:
-TITLE/SCORE AREA
-FRONT AND SIDES
-SOUNDS
-OTHER