Wanna Play? the Gaming Phenomena Arrives in India. a Presentation

download Wanna Play? the Gaming Phenomena Arrives in India. a Presentation

of 10

Transcript of Wanna Play? the Gaming Phenomena Arrives in India. a Presentation

  • 8/14/2019 Wanna Play? the Gaming Phenomena Arrives in India. a Presentation

    1/10

    2 0 0 4 D h r u v a I n t e r a c t i v e . w w w . d h r u v a . c o m2 0 0 4 D h r u v a I n t e r a c t i v e . w w w . d h r u v a . c o m

    Wanna Play?Wanna Play?

    The Gaming phenomena arrives inThe Gaming phenomena arrives in

    India.India.

    A presentation to the HonA presentation to the HonblebleCommerce MinisterCommerce Minister

    K. Rajesh Rao,

    C.E.O., Dhruva Interactive.

    Ph: +91 80 2535 6644

    Fax: +91 80 2535 3151

    E-mail: [email protected]

    Web: www.dhruva.com

    mailto:[email protected]:[email protected]
  • 8/14/2019 Wanna Play? the Gaming Phenomena Arrives in India. a Presentation

    2/10

    2 0 0 4 D h r u v a I n t e r a c t i v e . w w w . d h r u v a . c o m2 0 0 4 D h r u v a I n t e r a c t i v e . w w w . d h r u v a . c o m

    Global Industry

    Total worldwide hardware andsoftware shipments revenue is around$ 30 billion

    Major markets: USA ( 48%)

    Europe ( 20%) Japan (20%)

    Rest of the World (12%)

  • 8/14/2019 Wanna Play? the Gaming Phenomena Arrives in India. a Presentation

    3/10

    2 0 0 4 D h r u v a I n t e r a c t i v e . w w w . d h r u v a . c o m2 0 0 4 D h r u v a I n t e r a c t i v e . w w w . d h r u v a . c o m

    The Global Business

    25 years old, the industry is maturing Games are mainstream entertainment in USA,

    EU and Japan.

    Hits driven business, high risk/reward muchlike the movie industry

    Game development takes time and costsmoney: a game takes 2 years to make, product

    budgets range between US$ 10 to 30 million

  • 8/14/2019 Wanna Play? the Gaming Phenomena Arrives in India. a Presentation

    4/10

    2 0 0 4 D h r u v a I n t e r a c t i v e . w w w . d h r u v a . c o m2 0 0 4 D h r u v a I n t e r a c t i v e . w w w . d h r u v a . c o m

    Indian Game Industry

    Nascent industry, employs around 500 people

    Providing game development services and selling original gamingcontent in India and worldwide

    Indian companies: Dhruva Interactive, Indiagames, MilestoneInteractive, Paradox Studios ( A Reliance group company)

    Approximate size of industry: Rs 50 crore in 2003-04

    High growth trajectory: estimated to grow to Rs 400 crores by2007

  • 8/14/2019 Wanna Play? the Gaming Phenomena Arrives in India. a Presentation

    5/102 0 0 4 D h r u v a I n t e r a c t i v e . w w w . d h r u v a . c o m2 0 0 4 D h r u v a I n t e r a c t i v e . w w w . d h r u v a . c o m

    Opportunities: Global

    Products: Mobile games : current market 1 Billion, expected to grow to 4

    Billion by 2007

    PC/console games with Indian content

    Providing game development services 60 % of agame can be outsourced, the opportunity is US$1Billion a year

    The Indian market will explode: At FICCI Frames2004, Mr. Mukesh Ambani characterized the decade2000 2010 as the Decade if Digital Entertainment (Broadband Bharat)

  • 8/14/2019 Wanna Play? the Gaming Phenomena Arrives in India. a Presentation

    6/102 0 0 4 D h r u v a I n t e r a c t i v e . w w w . d h r u v a . c o m2 0 0 4 D h r u v a I n t e r a c t i v e . w w w . d h r u v a . c o m

    Some achievements and

    milestones

    Dhruva signed by Microsoft, serviceprovider to most major global players,Secured the Chaplin franchise

    Indiagames is a successful mobile game

    company worldwide, licensing dealsinclude Spiderman, The Day AfterTomorrow

  • 8/14/2019 Wanna Play? the Gaming Phenomena Arrives in India. a Presentation

    7/102 0 0 4 D h r u v a I n t e r a c t i v e . w w w . d h r u v a . c o m2 0 0 4 D h r u v a I n t e r a c t i v e . w w w . d h r u v a . c o m

    Indian games industry

    Constraints: Qualified, QUALITY manpower.

    Example: Dhruvas existing clients want to increase business withus, be we do not have enough staffing to take up these projects.

    In 2 years the industry will need 5000 people, maybe more. TheAnimation industry will need another 5000 people

    Dhruva is conducting many Reach out to School initiatives.

    Workshops at IITs, art schools our efforts are too little, toosmall.

    Govt. and education sector support is vital for the development ofthis industry

    I di M k S h i

  • 8/14/2019 Wanna Play? the Gaming Phenomena Arrives in India. a Presentation

    8/102 0 0 4 D h r u v a I n t e r a c t i v e . w w w . d h r u v a . c o m2 0 0 4 D h r u v a I n t e r a c t i v e . w w w . d h r u v a . c o m

    Indian Market: Strength in

    numbers !!

    Changing mindsets towards onentertainment

    over 550 million Indians are below 25

    years of age, 200 + million middle class 50m mobile phones by April 2005

    Cheap broadband will spur PCpenetration Broadband Bharat visionwill ensure explosive growth

  • 8/14/2019 Wanna Play? the Gaming Phenomena Arrives in India. a Presentation

    9/102 0 0 4 D h r u v a I n t e r a c t i v e . w w w . d h r u v a . c o m2 0 0 4 D h r u v a I n t e r a c t i v e . w w w . d h r u v a . c o m

    India: The Market will Explode

    Mobile will spearhead the introduction ofgames to the Indian mass market

    Cyber cafes and Broadband enabled games forPC.

    In China, 30 million internet subscribers

    contribute $200 million in games revenue !

  • 8/14/2019 Wanna Play? the Gaming Phenomena Arrives in India. a Presentation

    10/102 0 0 4 D h r u v a I n t e r a c t i v e . w w w . d h r u v a . c o m2 0 0 4 D h r u v a I n t e r a c t i v e . w w w . d h r u v a . c o m

    Our suggestions

    The industry: gaming and animation can employ a large number of people, provided trainedmanpower is available.

    Help us in connecting with other ministries especially education

    We need the govt. to promote creation of game products and Indian gaming IP eg: France,Korea, Malaysia Multimedia Corridor

    Brand and image building internationally: participation in industry event such as E3, Cannes,Game Developer Conference India Pavilions in these expos

    Help us cope with the current manpower constraints and the knowledge gathering process byproviding special tax rates for obtaining overseas game development consulting services

    Help expand consumer base: Gaming consoles like Xbox and PlayStation2 are currentlyattracting high rates of customs duty. $150 console ends up costing $300 in India. Majorplayers like Sony and Microsoft will make investments if they can sell their consoles here at anaggressive price.