Wall man
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Transcript of Wall man
© by AWE Communications GmbH 2
Outline
Overview
Urban & Indoor Databases
Materials
Basic Functions
Import of Data
Using Background Images
Working with Pixel Maps
Time Variance
Additional Features
Preprocessing
© by AWE Communications GmbH 3
Overview
Overview
Generation of vector
databases for buildings
and cities
Conversion of vector databases from common file formats
Visualization of vector
databases
Modification of databases
Definition of material
properties
Definition of parameters
for preprocessing
© by AWE Communications GmbH 4
Urban & Indoor Databases
3D vector oriented database
Walls as planar objects with polygonal shape
Wall Material: Concrete
Subdivision 1
Material: Wood
Subdivision 2
Material: Glass
Individual material properties
Subdivisions with different material properties to model doors and windows
© by AWE Communications GmbH 5
Urban & Indoor Databases
Urban Vector Databases
2x2D vector oriented database
Buildings as vertical cylinders with
polygonal ground-planes
Uniform height above street-level
Limitation to vertical walls and flat roofs
Individual material properties
Topography
© by AWE Communications GmbH 6
Urban & Indoor Databases
Urban Databases
Basic element: Building
Only horizontal and vertical walls
Uniform height of each building
No subdivisions possible
Courtyards and towers possible
Consideration of topography (after
preprocessing)
For large urban areas with
hundreds of buildings
Indoor Databases
Basic element: Wall/Polygon
Arbitrary orientation of wall
All types of roofs can be modeled
Subdivisions possible
For limited scenarios (single
building or campus scenario)
© by AWE Communications GmbH 7
Materials
Material Properties
Each polygon/building can have individual material properties
Properties depend on frequency
Usage of global material catalogue
© by AWE Communications GmbH 8
Materials
Material Properties
• Properties affecting all propagation models
Transmission Loss (in dB)
• Properties affecting Dominant Path Model
Reflection Loss (in dB)
• Properties affecting Ray Tracing
• GTD/UTD related properties
• Relative Dielectricity
• Relative Permeability
• Conductance (in S/m)
• Scattering parameters
• Empirical reflection/diffraction model
• Reflection Loss (in dB)
• Diffraction Loss Incident Min (in dB)
• Diffraction Loss Incident Max (in dB)
• Diffraction Loss Diffracted (in dB)
• Scattering loss (in dB)
© by AWE Communications GmbH 9
Materials
Global Material Catalogue
Global material catalogue with different frequency bands
Modification of predefined materials possible
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Basic Functions
User Interface
Nearly same user interface for urban and indoor scenarios
Database edit mode and preprocessing mode
Urban Database Indoor Database
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Basic Functions
User Interface
Materials Groups
Tools
Time Variance
File functions
Selection
Views Zooming
Floor selection
Bitmaps
Drawing
Grouping
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Basic Functions
Functions
File functions: New, open, save, close
Edit materials
Edit project settings
Change current view
Zooming (in, out, reset, fit to screen)
Selection of objects (by number, by materials,..)
Grouping of several objects
Several edit functions (move, rotate, scale,..)
Bitmaps in the background
Preprocessing of vector databases
…
© by AWE Communications GmbH 13
Basic Functions
Views: Indoor
Four views: x-z view, y-z view, x-y view, single wall view (has to be activated
by double clicking a wall), 3D view
Objects can be created, removed and edited in all views except the 3D view
Intersections of planes are
shown in 3D view
Markers can be used to
simplify the handling
3rd coordinate dialog
available
© by AWE Communications GmbH 14
Basic Functions
Views: Urban
Two views: x-y view, 3D view
Objects can be created, removed and edited in all views except the 3D view
Intersections of planes are
shown in 3D view
Marks can be used to
simplify the handling
3rd coordinate dialog
available
© by AWE Communications GmbH 15
Basic Functions
Views: 3rd Coordinate Dialog
Dialog to change 3rd coordinate for current view (except 3D view)
Definition of marks
Defined marks
Slider for definition of 3rd
coordiante
Step by step movement
© by AWE Communications GmbH 16
Basic Functions
Project Settings
Several settings to configure
• Acceleration of display
• Behavior od display
• General behavior
Settings are saved with the
current vector database
© by AWE Communications GmbH 17
Import of Data
Urban Building Databases: Vector Import
Import of urban vector building databases possible
Support of several file formats
• Arcview Shapefile
• MapInfo
• Open ASCII format
• Aircom Enterprise
• Nokia NetAct
• Siemens TornadoN
• MSI Planet
• Vodafone D2 FUN
© by AWE Communications GmbH 18
Import of Data
Urban Building Databases: Pixel Import
Conversion of pixel files (bitmaps) to vector building databases
Support of common bitmap formats
Several parameters
© by AWE Communications GmbH 19
Import of Data
Urban Building Databases: Simplification
Simplification of urban vector building database to accelerate prediction and
save memory
Several parameters available: Simplification of shape, combination of
adjacent buildings
© by AWE Communications GmbH 20
Import of Data
Indoor Buildings: Vector Import
Import of indoor vector buildings possible
Support of several file formats
• Open ASCII format
• AutoCAD format
• DXF file format
• Facet file format
• MCS format
• Stereolithography format
• Nastran file format
© by AWE Communications GmbH 21
Import of Data
Indoor Buildings: Pixel Import
Conversion of pixel files (bitmaps) to vector buildings
Support of common bitmap formats
Several parameters
© by AWE Communications GmbH 22
Import of Data
Indoor Buildings: Simplification
Simplification of indoor vector buildings to accelerate prediction and save
memory
Several parameters available: Tolerance, conditions for combination
© by AWE Communications GmbH 23
Using Background Images
Loading Bitmaps
Bitmaps can be imported and put behind the scene
Bitmaps can be moved, adjusted and scaled
Easy generation of indoor and urban databases based on bitmaps
Easy dimensioning and localization based on geo referenced information
© by AWE Communications GmbH 24
Using Background Images
Drawing on Bitmaps
Draw perpendicular walls on the bitmap
Bitmap can be removed afterwards
Draw vertical walls Vertical walls
© by AWE Communications GmbH 25
Generating Pixel Maps
Concept of Pixel Maps
Floor plans (*.jpg, *.bmp) can be used directly as a basis for wave
propagation predictions
No conversion of data from raster data to vector data required
Consideration of different floor plans for each floor of multi story buildings
Support of all empirical wave propagation models and Dominant Path Model
© by AWE Communications GmbH 26
Generating Pixel Maps
Import of Floor Bitmaps
Import of floor plans from bitmap files into WallMan
Correction of orientation and location of bitmaps for different floors by using
markers
© by AWE Communications GmbH 27
Generating Pixel Maps
Import of Pixel Data
Floor plans are displayed in WallMan
Here: Two floors are shown
© by AWE Communications GmbH 28
Generating Pixel Maps
Definition of Materials
Materials are automatically generated based on available colours
User can select which colours should be ignored (e.g. texts, lines,..)
© by AWE Communications GmbH 29
Generating Pixel Maps
Definition of Materials
Display of database after definition of materials
Here: All colours are neglected except ‘black’ => Easy way to remove texts
and other things with different colours from the bitmap
© by AWE Communications GmbH 30
Generating Pixel Maps
Ready for Usage in ProMan
After saving the database it can be used in ProMan as a basis for wave
propagation and network projects
© by AWE Communications GmbH 31
Time Variance
Concept of Time Variance
Walls/polygons can be combined to groups
Individual time variant properties can be assigned to each group
Translation Rotation
Vector for direction
Scalar value for velocity
Center of rotation
Velocity of rotation for each axis
© by AWE Communications GmbH 32
Time Variance
Time Variant Mode
Definition of time variant properties
Observation of time variance step-by-step Time control
Time variant properties for selected group
© by AWE Communications GmbH 33
Time Variance
Definition of Time Variant Properties
Launch ‘time variant mode’ in WallMan
Select a group to which time variance should be assigned
Define properties for each group (by values or by using a trajectory)
© by AWE Communications GmbH 34
Time Variance
Example
Time variant ‘Car-2-Car’ sample with propagation paths
© by AWE Communications GmbH 35
Additional Features
Indoor: LEGO Tools
Simple creation of
• Stairs
• Rectangular rooms
• T-rooms
• L-rooms
• U-rooms
• Roofs
• Sphere
• Cylinder (vertical)
• Cylinder / Pipe (horizontal)
© by AWE Communications GmbH 36
Additional Features
Indoor: Grouping
Combination of several polygons/walls to groups
Groups can have names
Walls can be grouped by materials
Available groups in current
database
Walls in current group
Group all walls with respect to material
© by AWE Communications GmbH 37
Additional Features
Indoor: Prediction Planes / Surface Predictions
Each polygon can be transformed into a ‘prediction plane’
On the surface of each wall predictions can be computed
Easy approach to activate predictions on walls/polygons
© by AWE Communications GmbH 38
Additional Features
Indoor: Prediction Planes / Surface Predictions
Prediction result computed on surfaces of buildings
© by AWE Communications GmbH 39
Additional Features
Indoor: Non-Deterministic Objects
Definition of objects with an additional attenuation
Attenuation is added to the path loss
Polygon describing a
non-deterministic area
Without furniture and persons Deterministic modeling Non-deterministic modeling
© by AWE Communications GmbH 40
Additional Features
Urban: Vegetation Objects
Definition of objects with an additional attenuation
Attenuation is added to the path loss
Enter vegetation blocks
© by AWE Communications GmbH 41
Additional Features
Parameters for Vegetation / Non-deterministic Objects
Vegetation / non-deterministic objects appear in the material dialog (green
coloured)
Definition of attenuations
• For ray in vegetation block
• For receiver pixel
© by AWE Communications GmbH 42
Additional Features
File Types
Suffix Scenario Description
idb
Indoor
Raw Indoor Vector Database
idc
Indoor
Indoor Vector Database for COST 231 Model
idp
Indoor
Indoor Vector Database for Dominant Paths
idw
Indoor
Indoor Vector Database for Standard Ray Tracing
idi
Indoor
Indoor Vector Database for Intelligent Ray Tracing
odb
Urban
Raw Urban Vector Database
ocb
Urban
Urban Vector Database for COST 231 Model
opb
Urban
Urban Vector Database for Dominant Paths
oib
Urban
Urban Vector Database for Intelligent Ray Tracing
© by AWE Communications GmbH 43
Preprocessing
Concept of Preprocessing
Preprocessing has to be done only once before the prediction
Material properties can be changed afterwards
Preprocessing guarantees short prediction times
© by AWE Communications GmbH 44
Preprocessing
Urban Settings (1/6)
Output folder
Prediction model (COST 231, SRT, IRT, Dominant Paths)
Database name
Name of preprocessed
database
Selection of prediction model
© by AWE Communications GmbH 45
Preprocessing
Urban Settings (2/6)
Combined network planning
Additional outputs
Indoor pixels
Combined network planning?
Additional outputs
© by AWE Communications GmbH 46
Preprocessing
Urban Settings (3/6)
Preprocessing area
Prediction height
Resolution
Preprocessing area
Prediction height
Resolution
© by AWE Communications GmbH 47
Preprocessing
Urban Settings (4/6)
Only for IRT (Intelligent Ray Tracing) model
Size of tiles and wedges
Adaptive resolution
Spheric zone
Special settings
© by AWE Communications GmbH 48
Preprocessing
Urban Settings (5/6)
Consideration of topography
Consideration of topography
Heights of buildings
Filename of topography
© by AWE Communications GmbH 49
Preprocessing
Indoor Settings (1/3)
Output file names
Prediction model (COST 231, SRT, IRT, Dominant Paths)
Preprocessing area
Database name
Name of preprocessed
database
Selection of
prediction model
Preprocessing area
© by AWE Communications GmbH 50
Preprocessing
Indoor Settings (2/3)
Only for IRT model
For all other indoor predictions models, these settings can be defined and
changed later in ProMan
Resolution and
height for prediction
Size of tiles and wedges
© by AWE Communications GmbH 51
Preprocessing
Indoor Settings (3/3)
Only for IRT model
Reduced resolution (for acceleration)
Spheric zone
Excluding of special objects