Wall man

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WallMan Urban & Indoor © 2012 by AWE Communications GmbH www.awe-com.com

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Transcript of Wall man

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WallMan

Urban &

Indoor

© 2012 by AWE Communications GmbH

www.awe-com.com

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© by AWE Communications GmbH 2

Outline

Overview

Urban & Indoor Databases

Materials

Basic Functions

Import of Data

Using Background Images

Working with Pixel Maps

Time Variance

Additional Features

Preprocessing

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Overview

Overview

Generation of vector

databases for buildings

and cities

Conversion of vector databases from common file formats

Visualization of vector

databases

Modification of databases

Definition of material

properties

Definition of parameters

for preprocessing

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Urban & Indoor Databases

3D vector oriented database

Walls as planar objects with polygonal shape

Wall Material: Concrete

Subdivision 1

Material: Wood

Subdivision 2

Material: Glass

Individual material properties

Subdivisions with different material properties to model doors and windows

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Urban & Indoor Databases

Urban Vector Databases

2x2D vector oriented database

Buildings as vertical cylinders with

polygonal ground-planes

Uniform height above street-level

Limitation to vertical walls and flat roofs

Individual material properties

Topography

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Urban & Indoor Databases

Urban Databases

Basic element: Building

Only horizontal and vertical walls

Uniform height of each building

No subdivisions possible

Courtyards and towers possible

Consideration of topography (after

preprocessing)

For large urban areas with

hundreds of buildings

Indoor Databases

Basic element: Wall/Polygon

Arbitrary orientation of wall

All types of roofs can be modeled

Subdivisions possible

For limited scenarios (single

building or campus scenario)

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Materials

Material Properties

Each polygon/building can have individual material properties

Properties depend on frequency

Usage of global material catalogue

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Materials

Material Properties

• Properties affecting all propagation models

Transmission Loss (in dB)

• Properties affecting Dominant Path Model

Reflection Loss (in dB)

• Properties affecting Ray Tracing

• GTD/UTD related properties

• Relative Dielectricity

• Relative Permeability

• Conductance (in S/m)

• Scattering parameters

• Empirical reflection/diffraction model

• Reflection Loss (in dB)

• Diffraction Loss Incident Min (in dB)

• Diffraction Loss Incident Max (in dB)

• Diffraction Loss Diffracted (in dB)

• Scattering loss (in dB)

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Materials

Global Material Catalogue

Global material catalogue with different frequency bands

Modification of predefined materials possible

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Basic Functions

User Interface

Nearly same user interface for urban and indoor scenarios

Database edit mode and preprocessing mode

Urban Database Indoor Database

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Basic Functions

User Interface

Materials Groups

Tools

Time Variance

File functions

Selection

Views Zooming

Floor selection

Bitmaps

Drawing

Grouping

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Basic Functions

Functions

File functions: New, open, save, close

Edit materials

Edit project settings

Change current view

Zooming (in, out, reset, fit to screen)

Selection of objects (by number, by materials,..)

Grouping of several objects

Several edit functions (move, rotate, scale,..)

Bitmaps in the background

Preprocessing of vector databases

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Basic Functions

Views: Indoor

Four views: x-z view, y-z view, x-y view, single wall view (has to be activated

by double clicking a wall), 3D view

Objects can be created, removed and edited in all views except the 3D view

Intersections of planes are

shown in 3D view

Markers can be used to

simplify the handling

3rd coordinate dialog

available

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Basic Functions

Views: Urban

Two views: x-y view, 3D view

Objects can be created, removed and edited in all views except the 3D view

Intersections of planes are

shown in 3D view

Marks can be used to

simplify the handling

3rd coordinate dialog

available

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Basic Functions

Views: 3rd Coordinate Dialog

Dialog to change 3rd coordinate for current view (except 3D view)

Definition of marks

Defined marks

Slider for definition of 3rd

coordiante

Step by step movement

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Basic Functions

Project Settings

Several settings to configure

• Acceleration of display

• Behavior od display

• General behavior

Settings are saved with the

current vector database

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Import of Data

Urban Building Databases: Vector Import

Import of urban vector building databases possible

Support of several file formats

• Arcview Shapefile

• MapInfo

• Open ASCII format

• Aircom Enterprise

• Nokia NetAct

• Siemens TornadoN

• MSI Planet

• Vodafone D2 FUN

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Import of Data

Urban Building Databases: Pixel Import

Conversion of pixel files (bitmaps) to vector building databases

Support of common bitmap formats

Several parameters

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Import of Data

Urban Building Databases: Simplification

Simplification of urban vector building database to accelerate prediction and

save memory

Several parameters available: Simplification of shape, combination of

adjacent buildings

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Import of Data

Indoor Buildings: Vector Import

Import of indoor vector buildings possible

Support of several file formats

• Open ASCII format

• AutoCAD format

• DXF file format

• Facet file format

• MCS format

• Stereolithography format

• Nastran file format

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Import of Data

Indoor Buildings: Pixel Import

Conversion of pixel files (bitmaps) to vector buildings

Support of common bitmap formats

Several parameters

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Import of Data

Indoor Buildings: Simplification

Simplification of indoor vector buildings to accelerate prediction and save

memory

Several parameters available: Tolerance, conditions for combination

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Using Background Images

Loading Bitmaps

Bitmaps can be imported and put behind the scene

Bitmaps can be moved, adjusted and scaled

Easy generation of indoor and urban databases based on bitmaps

Easy dimensioning and localization based on geo referenced information

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Using Background Images

Drawing on Bitmaps

Draw perpendicular walls on the bitmap

Bitmap can be removed afterwards

Draw vertical walls Vertical walls

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Generating Pixel Maps

Concept of Pixel Maps

Floor plans (*.jpg, *.bmp) can be used directly as a basis for wave

propagation predictions

No conversion of data from raster data to vector data required

Consideration of different floor plans for each floor of multi story buildings

Support of all empirical wave propagation models and Dominant Path Model

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Generating Pixel Maps

Import of Floor Bitmaps

Import of floor plans from bitmap files into WallMan

Correction of orientation and location of bitmaps for different floors by using

markers

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Generating Pixel Maps

Import of Pixel Data

Floor plans are displayed in WallMan

Here: Two floors are shown

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Generating Pixel Maps

Definition of Materials

Materials are automatically generated based on available colours

User can select which colours should be ignored (e.g. texts, lines,..)

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Generating Pixel Maps

Definition of Materials

Display of database after definition of materials

Here: All colours are neglected except ‘black’ => Easy way to remove texts

and other things with different colours from the bitmap

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Generating Pixel Maps

Ready for Usage in ProMan

After saving the database it can be used in ProMan as a basis for wave

propagation and network projects

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Time Variance

Concept of Time Variance

Walls/polygons can be combined to groups

Individual time variant properties can be assigned to each group

Translation Rotation

Vector for direction

Scalar value for velocity

Center of rotation

Velocity of rotation for each axis

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Time Variance

Time Variant Mode

Definition of time variant properties

Observation of time variance step-by-step Time control

Time variant properties for selected group

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Time Variance

Definition of Time Variant Properties

Launch ‘time variant mode’ in WallMan

Select a group to which time variance should be assigned

Define properties for each group (by values or by using a trajectory)

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Time Variance

Example

Time variant ‘Car-2-Car’ sample with propagation paths

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Additional Features

Indoor: LEGO Tools

Simple creation of

• Stairs

• Rectangular rooms

• T-rooms

• L-rooms

• U-rooms

• Roofs

• Sphere

• Cylinder (vertical)

• Cylinder / Pipe (horizontal)

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Additional Features

Indoor: Grouping

Combination of several polygons/walls to groups

Groups can have names

Walls can be grouped by materials

Available groups in current

database

Walls in current group

Group all walls with respect to material

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Additional Features

Indoor: Prediction Planes / Surface Predictions

Each polygon can be transformed into a ‘prediction plane’

On the surface of each wall predictions can be computed

Easy approach to activate predictions on walls/polygons

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Additional Features

Indoor: Prediction Planes / Surface Predictions

Prediction result computed on surfaces of buildings

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Additional Features

Indoor: Non-Deterministic Objects

Definition of objects with an additional attenuation

Attenuation is added to the path loss

Polygon describing a

non-deterministic area

Without furniture and persons Deterministic modeling Non-deterministic modeling

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Additional Features

Urban: Vegetation Objects

Definition of objects with an additional attenuation

Attenuation is added to the path loss

Enter vegetation blocks

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Additional Features

Parameters for Vegetation / Non-deterministic Objects

Vegetation / non-deterministic objects appear in the material dialog (green

coloured)

Definition of attenuations

• For ray in vegetation block

• For receiver pixel

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Additional Features

File Types

Suffix Scenario Description

idb

Indoor

Raw Indoor Vector Database

idc

Indoor

Indoor Vector Database for COST 231 Model

idp

Indoor

Indoor Vector Database for Dominant Paths

idw

Indoor

Indoor Vector Database for Standard Ray Tracing

idi

Indoor

Indoor Vector Database for Intelligent Ray Tracing

odb

Urban

Raw Urban Vector Database

ocb

Urban

Urban Vector Database for COST 231 Model

opb

Urban

Urban Vector Database for Dominant Paths

oib

Urban

Urban Vector Database for Intelligent Ray Tracing

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Preprocessing

Concept of Preprocessing

Preprocessing has to be done only once before the prediction

Material properties can be changed afterwards

Preprocessing guarantees short prediction times

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Preprocessing

Urban Settings (1/6)

Output folder

Prediction model (COST 231, SRT, IRT, Dominant Paths)

Database name

Name of preprocessed

database

Selection of prediction model

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Preprocessing

Urban Settings (2/6)

Combined network planning

Additional outputs

Indoor pixels

Combined network planning?

Additional outputs

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Preprocessing

Urban Settings (3/6)

Preprocessing area

Prediction height

Resolution

Preprocessing area

Prediction height

Resolution

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Preprocessing

Urban Settings (4/6)

Only for IRT (Intelligent Ray Tracing) model

Size of tiles and wedges

Adaptive resolution

Spheric zone

Special settings

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Preprocessing

Urban Settings (5/6)

Consideration of topography

Consideration of topography

Heights of buildings

Filename of topography

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Preprocessing

Indoor Settings (1/3)

Output file names

Prediction model (COST 231, SRT, IRT, Dominant Paths)

Preprocessing area

Database name

Name of preprocessed

database

Selection of

prediction model

Preprocessing area

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Preprocessing

Indoor Settings (2/3)

Only for IRT model

For all other indoor predictions models, these settings can be defined and

changed later in ProMan

Resolution and

height for prediction

Size of tiles and wedges

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Preprocessing

Indoor Settings (3/3)

Only for IRT model

Reduced resolution (for acceleration)

Spheric zone

Excluding of special objects