VR, AR and Beyond How to create a use case and win over ... · Experience positive & negative...
Transcript of VR, AR and Beyond How to create a use case and win over ... · Experience positive & negative...
VR, AR and BeyondHow to create a use case and win over internal champions for new learning technologies
CONFIDENTIAL AND PROPRIETARYAny use of this material without specific permission of McKinsey & Company is strictly prohibited
November 2018
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Grounding
SOURCE: David Kolb's Experiential Learning Model (ELM)
MIXED REALITY (MR)
Real
Environment
Augmented
Reality (AR)
Augmented
Virtuality (AV)
Virtual
Environment
CONCRETE
EXPERIENCE(doing/ having an
experience)
ABSTRACT
CONCEPTUALISATION(concluding/learning
from the experience)
REFLECTIVE
OBSERVATION(reviewing/reflecting
on the experience)
ACTIVE
EXPERIMENTATION(planning/trying out
what you have learned)
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Evaluating your use-case
Three R’s
Realistic Relatable Return on
Investment
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VR simulation flow proposalMINING PROCESSING OIL & GAS CHEM & AGRI
Personal Catastrophic
Select proper equipment
to conduct work
Closeout Work
(Remove all personnel, tools, and debris from the space. Sign off
the log. Close the space. Cancel the permit)
Receive formal feedback and view ideal work state
Try again or return to the main menu
Fatal
(Confined Space Entry)
Experience positive & negative effects (asphyxiation,
engulfment, electric shock, falls, and heat stress)
Perform Work
SOURCE: McKinsey Learning
Potential hazards introduced during tasks/steps:
▪ Close Valves
▪ Double block & bleed
▪ Blank flange
▪ Empty the Space
▪ Depressurize, vent & drain
▪ Lock out/Tag out Equipment
▪ Electrical sources
▪ Rotating/reciprocating parts
▪ Hazardous materials
▪ Clean residue from the space
STEP 1: Isolate the space STEP 2: Ventilate the space STEP 3: Conduct Tailboard STEP 4: Complete permit STEP 5: Test the atmosphere STEP 6: Enter the space
(Perform steps w/w-out proper equipment or procedures while mitigating/controlling hazards (i.e., NOT testing atmosphere prior to entry)
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The scale and remoteness of the
facility, along with safety concerns,
made visiting in person difficult.
Creating a virtual tour,
not only allowed
consultants to be inside
the facility but they
experienced it from the
POV of an employee.
Why a 360 video factory tour?
SOURCE: McKinsey Learning
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Q&A
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Thank YOU!
Nick Pappas
Digital Learning
Innovation R&D Lead
nickjp
Stacy Bronte
Learning Design
Manager
stacybronte
Elevatinglearningbook.com
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