VR, AR and Beyond How to create a use case and win over ... · Experience positive & negative...

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VR, AR and Beyond How to create a use case and win over internal champions for new learning technologies CONFIDENTIAL AND PROPRIETARY Any use of this material without specific permission of McKinsey & Company is strictly prohibited November 2018

Transcript of VR, AR and Beyond How to create a use case and win over ... · Experience positive & negative...

Page 1: VR, AR and Beyond How to create a use case and win over ... · Experience positive & negative effects (asphyxiation, engulfment, electric shock, falls, and heat stress) Perform Work

VR, AR and BeyondHow to create a use case and win over internal champions for new learning technologies

CONFIDENTIAL AND PROPRIETARYAny use of this material without specific permission of McKinsey & Company is strictly prohibited

November 2018

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Grounding

SOURCE: David Kolb's Experiential Learning Model (ELM)

MIXED REALITY (MR)

Real

Environment

Augmented

Reality (AR)

Augmented

Virtuality (AV)

Virtual

Environment

CONCRETE

EXPERIENCE(doing/ having an

experience)

ABSTRACT

CONCEPTUALISATION(concluding/learning

from the experience)

REFLECTIVE

OBSERVATION(reviewing/reflecting

on the experience)

ACTIVE

EXPERIMENTATION(planning/trying out

what you have learned)

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Evaluating your use-case

Three R’s

Realistic Relatable Return on

Investment

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VR simulation flow proposalMINING PROCESSING OIL & GAS CHEM & AGRI

Personal Catastrophic

Select proper equipment

to conduct work

Closeout Work

(Remove all personnel, tools, and debris from the space. Sign off

the log. Close the space. Cancel the permit)

Receive formal feedback and view ideal work state

Try again or return to the main menu

Fatal

(Confined Space Entry)

Experience positive & negative effects (asphyxiation,

engulfment, electric shock, falls, and heat stress)

Perform Work

SOURCE: McKinsey Learning

Potential hazards introduced during tasks/steps:

▪ Close Valves

▪ Double block & bleed

▪ Blank flange

▪ Empty the Space

▪ Depressurize, vent & drain

▪ Lock out/Tag out Equipment

▪ Electrical sources

▪ Rotating/reciprocating parts

▪ Hazardous materials

▪ Clean residue from the space

STEP 1: Isolate the space STEP 2: Ventilate the space STEP 3: Conduct Tailboard STEP 4: Complete permit STEP 5: Test the atmosphere STEP 6: Enter the space

(Perform steps w/w-out proper equipment or procedures while mitigating/controlling hazards (i.e., NOT testing atmosphere prior to entry)

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The scale and remoteness of the

facility, along with safety concerns,

made visiting in person difficult.

Creating a virtual tour,

not only allowed

consultants to be inside

the facility but they

experienced it from the

POV of an employee.

Why a 360 video factory tour?

SOURCE: McKinsey Learning

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Q&A

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Thank YOU!

Nick Pappas

Digital Learning

Innovation R&D Lead

nickjp

Stacy Bronte

Learning Design

Manager

stacybronte

Elevatinglearningbook.com

Find more on this and

other L&D innovations

in our new book

Available on Lulu and

Amazon