Vol 2-New VP Movie DB (VP ) A radio
Transcript of Vol 2-New VP Movie DB (VP ) A radio
Vol 2-New VP Movie DB (VP_MovieDataBase.xls)
RC Car Acceleration 1 Dson2#001 (RC_Cars) Cart Acceleration
A radio-controlled car accelerates along the horizontal.
This lighter RC car has a mass of approximately 500g.
(15 fps)
RC Car Acceleration 2 Dson2#002 (RC_Cars) Cart Acceleration
A moving, radio-controlled car slows to rest by releasing
the accelerator along the horizonal. This lighter RC car
has a mass of approximately 500g. (6 fps)
RC Car Acceleration 3 Dson2#003 (RC_Cars) Cart Acceleration
A moving, radio-controlled car slows to rest and speeds
up in the opposite direction along the horizontal. This
lighter RC car has a mass of approximately 500g. (6 fps)
RC Car Acceleration 4 Dson2#004 (RC_Cars) Cart AccelerationA moving, radio-controlled car slows to rest and speeds
up in the opposite direction along the horizontal. (5 fps)
RC Car Acceleration 5 Dson2#005 (RC_Cars) Cart AccelerationTwo RC Cars of different masses accelerate towards and
past each other along the horizontal. (10 fps)
RC Car Acceleration 6 Dson2#006 (RC_Cars) Cart AccelerationA less massive RC car catches up to and passes a more
massive RC car accelerating from rest. (15 fps)
RC Car Acceleration 7 Dson2#007 (RC_Cars) Cart AccelerationA massive RC car accelerates from rest over a distance
of one meter. (10 fps)
RC Car Acceleration 8 Dson2#008 (RC_Cars) Cart Acceleration
A massive RC car speeds up from rest, reaches
maximum velocity, then slows to rest again over a
distance of one meter. (10 fps)
RC Car Acceleration 9 Dson2#009 (RC_Cars) Cart AccelerationA less massive RC car accelerates from rest over a
distance of one meter. (15 fps)
RC Car Acceleration 10 Dson2#010 (RC_Cars) Cart Acceleration
A less massive RC car speeds up from rest, reaches
maximum velocity, then slows to rest again over a
distance of one meter. (15 fps)
RC Car Acceleration 11 Dson2#011 (RC_Cars) Cart Acceleration A less massive RC car reaches terminal velocity. (15 fps)
RC Car Acceleration 12 Dson2#012 (RC_Cars) Cart Acceleration A massive RC car reaches terminal velocity. (30 fps)
RC Car Rotation Dson2#013 (RC_Cars) Rotational MotionA massive RC car circles a distance of one meter from a
side view. (5 fps)
RC Car Rotation Dson2#014 (RC_Cars) Rotational MotionA massive RC car circles a distance of one meter from a
top view. (5 fps)
Volleyball Drop Dson2#015 (Ball_Bounce) Vertical MotionA volleyball released from rest falls freely along the
vertical and bounces. (30 fps)
Volleyball Drop Dson2#016 (Ball_Bounce) 2D MotionA volleyball is given a horizontal velocity and released so
it undergoes projectile motions as it bounces. (30 fps)
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Kickball Drop Dson2#017 (Ball_Bounce) Vertical MotionA green kickball released from rest falls freely along the
vertical and bounces. (30 fps)
Kickball Drop Dson2#018 (Ball_Bounce) 2D Motion
A green kickball is given a horizontal velocity and
released so it undergoes projectile motion bounces. (30
fps)
Purple Foam Ball Drop Dson2#019 (Ball_Bounce) Vertical MotionA purple foam ball released from rest falls freely along the
vertical and bounces. (30 fps)
Purple Foam Ball Drop Dson2#020 (Ball_Bounce) 2D MotionA purple foam ball is given a horizontal velocity and
released so it undergoes projectile bounces. (30 fps)
Yellow Foam Ball Drop Dson2#021 (Ball_Bounce) Vertical MotionA yellow foam ball released from rest falls freely along the
vertical and bounces. (30 fps)
Yellow Foam Ball Drop DSON2#022 (Ball_Toss) 2D MotionA yellow foam ball is tossed from one person to another.
(30 fps)
Yellow Foam Ball Drop Dson2#023 (Ball_Bounce) 2D MotionA yellow foam ball is given a horizontal velocity and
released so it undergoes projectile bounces. (30 fps)
Green Mini Soccer Ball Drop Dson2#024 (Ball_Bounce) Vertical MotionA green mini soccer ball released from rest falls freely
along the vertical and bounces. (30 fps)
Green Mini Soccer Ball Drop Dson2#025 (Ball_Bounce) 2D MotionA green mini soccer ball is given a horizontal velocity and
released so it undergoes projectile bounces. (30 fps)
Tennis Ball Drop Dson2#026 (Ball_Bounce) Vertical MotionA tennis ball released from rest falls freely along the
vertical and bounces. (30 fps)
Tennis Ball Drop Dson2#027 (Ball_Bounce) 2D MotionA tennis ball is given a horizontal velocity and released so
it undergoes projectile bounces. (30 fps)
Beach Ball Drop Dson2#028 (Ball_Bounce) Vertical MotionA beach ball released from rest falls freely along the
vertical and bounces. (30 fps)
Beach Ball Drop Dson2#029 (Ball_Bounce) 2D MotionA beach ball is given a horizontal velocity and released so
it undergoes projectile bounces. (30 fps)
Beach Ball Drop DSON2#030 (Ball_Toss) 2D MotionA beach ball is tossed from one person to another. (30
fps)
Two Ball Drop and Toss Dson2#031 (2Ball_Fall) Vertical Motion
Two identical balls undergo vertical motion as one is
dropped from above while the other is thrown upwards
from below. These objects have several mid-air crossing
points. (30 fps)
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Two Ball Drop and Toss DSON2#032 (2Ball_Fall) Vertical Motion
Two identical balls undergo vertical motion as one is
dropped from above while the other is thrown upwards
from below. These objects have several mid-air crossing
points. (30 fps)
Ping Pong Ball Drop Dson2#033 (Ball_Bounce) Vertical MotionA ping pong ball released from rest falls freely along the
vertical and bounces. (30 fps)
Small Plastic Ball Drop Dson2#034 (Ball_Bounce) Vertical MotionA small plastic ball released from rest falls freely along
the vertical and bounces. (30 fps)
Small Plastic Ball Drop Dson2#035(Ball_Bounce) Vertical MotionA small plastic ball released from rest falls freely along
the vertical and bounces. (30 fps)
Tennis Ball Drop Dson2#036(Ball_Bounce) Vertical MotionA tennis ball released from rest falls freely along the
vertical and bounces. (30 fps)
Red Superball Drop Dson2#037 (Ball_Bounce) Vertical MotionA red superball released from rest falls freely along the
vertical and bounces. (30 fps)
Black Superball Drop Dson2#038 (Ball_Bounce) Vertical MotionA black superball released from rest falls freely along the
vertical and bounces. (30 fps)
Dead Ball Drop Dson2#039 (Ball_Bounce) Vertical MotionA dead ball released from rest falls freely along the
vertical and bounces. (30 fps)
Ping Pong Ball Drop Dson2#040 (Ball_Bounce) Vertical MotionA ping pong ball released from rest falls freely along the
vertical and bounces. (30 fps)
Wiffle Ball Drop Dson2#041 (Ball_Bounce) Vertical MotionA wiffle ball released from rest falls freely along the
vertical and bounces. (30 fps)
Small Green Soccer Ball Drop Dson2#042 (Ball_Bounce) Vertical MotionA small green soccer ball released from rest falls freely
along the vertical and bounces. (30 fps)
Balloon Pendulum Dson2#043 (Balloons) 2D MotionA balloon intially positioned 45° from the vertical
demostrates a pendulum. (10 fps)
Balloon Pendulum Dson2#044 (Balloons) 2D MotionA balloon intially positioned 90° from the vertical
demostrates a pendulum. (10 fps)
Balloon Rising/Sinking Dson2#045 (Balloons) Vertical Motion A balloon initially at rest rises vertically. (5 fps)
Balloon Rising/Sinking Dson2#046 (Balloons) Vertical Motion A balloon initially at rest sinks vertically. (6 fps)
Balloon Projectile Dson2#047 (Balloons) 2D MotionA force applied to a balloon allows it to undergo projectile
motion. Air drag is a large factor in this clip. (10 fps)
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Balloon Projectile Dson2#048 (Balloons) 2D MotionA force applied to a balloon allows it to undergo projectile
motion. Air drag is a large factor in this clip. (10 fps)
Balloon Rising/Sinking 3 Dson2#049 (Balloons) Vertical Motion
A helium-filled balloon with string attached rises quickly
from rest. There is very little contrast between the green
dot on the balloon and the balloon itself. (15 fps)
Balloon Rising/Sinking 4 Dson2#050 (Balloons) Vertical Motion
A helium-filled balloon with string attached accelerates
upward quickly after a downward force is applied. There is
very little contrast between the green dot on the balloon
and the balloon itself. (15 fps)
Balloon Rising/Sinking 5 Dson2#051 (Balloons) 2D Motion
A helium-filled balloon with string attached accelerates
upward quickly after a force at a downward angle is
applied. There is very little contrast between the green dot
on the balloon and the balloon itself. (15 fps)
Balloon Pendulum Dson2#052 (Balloons) 2D MotionA string attached to the balloon is taped down acting as a
pivot point for an inverted pendulum. (5 fps)
Balloon Pendulum Dson2#053 (Balloons) 2D Motion
A string attached to the balloon is taped down acting as a
pivot point for an inverted pendulum. This clip zooms onto
the neck of the balloon with the pivot point outside of the
frame. (5 fps)
Balloon Rising/Sinking 6 Dson2#054 (Balloons) Vertical Motion
A balloon rises next to a small foam ball tossed upwards,
there are two observed crossing points along the
horizontal. (15 fps)
Balloon Rising/Sinking 7 Dson2#055 (Balloons) Vertical MotionA balloon rises next to an identical balloon sinking. (15
fps)
Balloon Rising/Sinking 8 Dson2#056 (Balloons) Vertical Motion A balloon rises along the vertical. (15 fps)
Balloon Toss Dson2#057 (Balloons) 2D Motion A balloon demonstrates projectile motion. (15 fps)
Balloon Rising/Sinking 9 Dson2#058 (Balloons) Vertical MotionA balloon rises then sinks as a result of an initial upwards
force and the constant gravitational acceleration. (15 fps)
Balloon Toss Dson2#059 (Balloons) 2D Motion
A balloon undergoes projectile motion with very little
gravitational force acting on it, making air drag
extrememly noticable. (6 fps)
Balloon Rising/Sinking 10 Dson2#060 (Balloons) 2D MotionA balloon sinks from top to bottom in the frame with very
little gravitational force acting on it. (5 fps)
Biking at Constant Velocity Dson2#061 (Bicycle) Horizontal MotionA bicycle travels from left to right across the frame at a
constant velocity. (15 fps)
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Biking at Constant Velocity Dson2#062 (Bicycle) Horizontal Motion
A bicycle travels from left to right across the frame at a
constant velocity that is different than in the previous
movie. (15 fps)
Biking at Constant Velocity Dson2#063 (Bicycle) Horizontal Motion
A bicycle travels from left to right across the frame at a
constant velocity. The bicycle moves at a different speed
than in the previous two movies. (15 fps)
Bicycle Braking Dson2#064 (Bicycle) Horizontal MotionA bicycle travels from left to right across the frame while
braking. (15 fps)
Bicycle Braking Dson2#065 (Bicycle) Horizontal MotionA bicycle travels from right to left across the frame while
braking to a complete stop. (10 fps)
Bicycle Braking Dson2#066 (Bicycle) Horizontal MotionA bicycle travels from right to left across the frame while
the rider applies the rear brakes completely. (15 fps)
Bicycle Braking Dson2#067 (Bicycle) Horizontal MotionA bicycle travels from left to right across the frame while
the rider applies the front brakes completely. (15 fps)
Bicycle Braking Dson2#068 (Bicycle) Horizontal Motion
A bicycle travels from left to right across the frame while
the rider applies the brakes in such a manner to create a
skid. (15 fps)
Bicycle Accelerating Dson2#069 (Bicycle) Horizontal MotionA bicycle accelerates from rest moving right to left across
the frame. (10 fps)
Bicycle Accelerating Dson2#070 (Bicycle) Horizontal MotionA bicycle accelerates from rest moving left to right across
the frame. (10 fps)
Bicycle Accelerating Dson2#071 (Bicycle) Horizontal MotionA bicycle accelerates from rest moving left to right across
the frame. The rider uses a lower gear in this clip. (15 fps)
1D Human Motion Dson2#072 (Walking) Horizontal MotionAn individual walks at a constant velocity from right to left
across the frame. (10 fps)
1D Human Motion Dson2#073 (Walking) Horizontal Motion
Two individuals walk towards and past each other from
opposite ends of the frame at constant velocities. Both
subjects are walking at the same rate. (10 fps)
1D Human Motion Dson2#074 (Walking) Horizontal Motion
Two individuals walk towards and past each other from
opposite ends of the frame at constant velocities. One
subject is walking faster than the other. (10 fps)
1D Human Motion Dson2#075 (Walking) Horizontal Motion
An individuation begins at constant pace, speeds up to a
new pace, then slows to the origional one walking across
the frame. (10 fps)
1D Human Motion Dson2#076 (Walking) Horizontal MotionTwo individuals are accelerating from left to right across
the frame, one passes the other. (10 fps)
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Pool Ball Wall Collision Dson2#077 (PoolBall_90°) 2D MotionA single pool ball bounces of the side of a pool table at an
angle of about 90°. (30 fps)
Pool Ball Wall Collision Dson2#078 (PoolBall_90°) 2D MotionA single pool ball bounces of the side of a pool table at an
angle of greater than 90°. (30 fps)
Pool Ball Wall Collision Dson2#079 (PoolBall_90°) 2D MotionA single pool ball bounces of the side of a pool table at an
angle of less than 90°. (30 fps)
Pool Ball Break Dson2#080 (PoolBreak) 2D MotionA pool break in which a rack of 15 balls is set into motion
by a rapidly moving cue ball. (30 fps)
Pool Ball Break Dson2#081 (PoolBreak) 2D MotionA pool break in which a rack of 15 balls is set into motion
by a rapidly moving cue ball. (30 fps)
Pool Ball Break Dson2#082 (LInearBreak) 1D Motion
A linear pool break in which a line of balls is set into
motion by a rapidly moving cue ball that hits the first ball
in the line "head on." (30 fps)
Pool Ball Collisions Dson2#083 (4_Ball Coll) 2D Motion
Four balls coming from opposite corners of a pool table
undergo complex collisions near the center of the table.
(30 fps)
Pool Ball Collisions Dson2#084 (2_Ball Coll) 2D MotionTwo balls coming from opposite corners of a pool table
undergo a collision near the center of the table. (30 fps)
Pool Ball Collisions Dson2#085(2_Ball Coll) 2D MotionTwo balls coming from opposite corners of a pool table
undergo a collision near the center of the table. (30 fps)
Pool Ball Collisions Dson2#086 (2_Ball Coll) 2D MotionTwo balls coming from opposite corners of a pool table
undergo a collision near the center of the table. (30 fps)
Pool Ball Collisions Dson2#087 (2_Ball Coll) 2D MotionTwo balls coming from opposite corners of a pool table
undergo a collision near the center of the table. (30 fps)
Pool Ball Collisions Dson2#088 (7_Ball Break) 2D MotionA pool break in which 7 balls are set into motion by a
rapidly moving cue ball. (30 fps)
Pool Ball Collisions Dson2#089 (3_Ball Break) 2D MotionA pool break in which 3 balls are set into motion by a
rapidly moving cue ball. (30 fps)
Pool Ball Collisions Dson2#090 (3_Ball Break) 2D MotionA pool break in which 3 balls are set into motion by a
rapidly moving cue ball. (30 fps)
Pool Ball Collisions Dson2#091 (3_Ball Coll) 2D MotionA complex collision in which a cue ball hits one ball that
causes a third ball to roll into a side pocket. (30 fps)
Pool Ball Calibration/Size Dson2#091 (3_Ball Scale) No MotionThree balls are placed at rest on a pool table to use to
check the scale factors.
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Pool Ball Break Dson2#092 (PoolBreak) 2D MotionA pool break in which a rack of 15 balls is set into motion
by a rapidly moving cue ball. (30 fps)
Pool Ball Calibration/Size Dson2#093 (PoolRackScale) No MotionA rack of 15 balls are placed at rest on a pool table to use
as a check of scale factors.
Falling Pool Balls Dson2#094 (LineBallFall) 2D Motion
A line of equally spaced pool balls are placed along a
horizontal meter stick that hinged at one end. The other
end is dropped and the stick and balls fall vertically. (30
fps)
Falling Pool Balls Dson2#095 (LineBallFall) 2D Motion
A line of equally spaced pool balls are placed along a
horizontal meter stick that hinged at one end. The other
end is dropped and the stick and balls fall vertically. (30
fps)
Falling Meter Stick Dson2#096(MeterStickFall) 2D MotionA horizontal meter stick is hinged at one end. Its free end
is dropped so the stick falls to a vertical position. (30 fps)
Airplane Motion Dson2#097 (TouchGoLndg) 2D Motion
A pilot performs a touch and go landing at the Harrisburg
international airport in a small commericial jet plane. (30
fps)
Airplane Motion Dson2#098 (UA_Landing) 2D Motion
A United Airlines pilot in a small commerical jet performs
a full landing at the Harrisburg international airport. (30
fps)
Airplane Motion Dson2#099 (USAir_TkOff) 2D MotionA US Airways pilot in a small commerical jet performs a
take off at the Harrisburg international airport. (30 fps)
1D Human Motion Dson2#100 (ChineseJump) Human Motion/Sports
Central Pennsylvania Youth Ballet dancer Dipal
Chatterjee performs a sequence of jumps choreographed
by George Balanchine for the Nutcracker. This movie
can be used to determine center of mass and head
motion and learn about the floating illusion in ballet.
Performed in Dec 2000 in Hershey PA (30 fps).
1D Human Motion Dson2#101 (BalletJump) Human Motion/Sports
Ballet student Laura St. Ville performs a vertical jump in
June 2003. She is using her arms to prolong her push off
time. If her center-of-mass is located in each frame, her
impulse, momentum change, and jump height can be
measured. (30 fps)
1D Human Motion Dson2#102 (BalletJump) Human Motion/Sports
Ballet student Laura St. Ville performs a vertical jump in
June 2003. She is NOT using her arms to prolong her
push off time. If her center-of-mass is located in each
frame, her impulse, momentum change, and jump height
can be measured. (30 fps)
2D Human Motion Dson2#103 (Grand Jeté) Human Motion/Sports
Central Pennsylvania Youth Ballet dancer Carrie Imler
performs a grand jeté. This movie can be used to
determine center of mass and head motion and learn
about the floating illusion in ballet. Her center of mass
undergoes projectile motion. Performed 1993, redigitized
2003 (30 fps)
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1D Human Motion Dson2#104 (ViolinVibrato) Human Motion/SportsLeah Beashore uses a finger vibratio to create a vibrato
on her violin. Spring 2001. (30 fps)
Puck Collisions w/ AirT Walls DsonAirT01 (1PuckECollWall) Macro Kinetic Theory
A single puck bounces off the walls of an air table
emulating molecular motion in a box as it undergoes 2D
motion. This system is non-adiabatic since the puck loses
energy in each bounce. (10 fps)
2 Puck Elastic Collision 1 DsonAirT02 (2Puck_E Coll) 2D MotionA green and a black puck collide elastically on an air
table. (30 fps)
2 Puck Elastic Collision 2 DsonAirT03 (2Puck_E Coll) 2D MotionA blue and a green puck collide elastically on an air table.
(30 fps)
2 Puck Inelastic Collision 1 DsonAirT04 (2Puck_InE Coll) 2D Motion
Two pucks are moving along the same line on an air table
with fairly high linear speeds. They undergo an inelastic
collision and then rotate slowly demonstrating angular
momentum conservation. (30 fps)
2 Puck Inelastic Collision 2 DsonAirT05 (2Puck_InE Coll) 2D Motion
Two pucks are moving along the same line on an air
table. One has a higher linear speed than the other. They
undergo an inelastic collision and then rotate slowly
demonstrating angular momentum conservation. (30 fps)
2 Puck Inelastic Collision 3 DsonAirT06 (2Puck_E Coll) 2D Motion
Two pucks are moving along different lines on an air table
with fairly high linear speeds. They undergo an inelastic
collision and then rotate slowly demonstrating angular
momentum conservation. (30 fps)
2 Puck Elastic Collision 3 DsonAirT07 (2Puck_E Coll) 2D MotionTwo pucks moving together along different lines collide
elastically on an air table. (30 fps)
2 Puck Elastic Collision 4 DsonAirT08 (2Puck_E Coll) 2D MotionTwo pucks moving together along different lines collide
elastically on an air table. (30 fps)
2 Puck Elastic Collision 5 DsonAirT09 (2Puck_E Coll) 2D MotionA rapidly moving puck collides elastically with a stationary
puck on an air table. (60 fps)
2 Puck Elastic Collision 6 DsonAirT10 (2Puck_E Coll) 2D MotionA rapidly moving puck collides elastically with a stationary
puck on an air table. (60 fps)
2 Puck Inelastic Collision 4 DsonAirT11 (2Puck_E Coll) 2D MotionA moving puck collides inelastically with a stationary puck
on an air table. (30 fps)
2 Puck Elastic Collision 7 DsonAirT15 (2Puck_E Coll) 2D MotionA fast puck undergoes a head on elastic collision with a
slow puck on an air table. (60 fps)
2 Puck Inelastic Collision 5 DsonAirT16 (2Puck_InE Coll) 2D Motion
A rapidly moving puck on an air table undergoes an
inelastic collision at about a 90° angle with a more masive
slow moving puck. (30 fps)
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2 Puck Inelastic Collision 6 DsonAirT17 (2Puck_InE Coll) 2D Motion
A rapidly moving puck on an air table undergoes an
inelastic collision at about a 90° angle with a more masive
slow moving puck. (30 fps)
2 Puck Elastic Collision 8 DsonAirT18 (2Puck_E Coll) 2D Motion
A moving puck on an air table collides elastically with
more massive stationary puck. After colliding, the pucks
move at almost a 90° angle with respect to each other.
(30 fps)
2 Puck Inelastic Collision 7 DsonAirT19 (2Puck_E Coll) 2D Motion
A moving puck undergoes a head-on, inelastic collision
on an air table with a more massive stationary puck. (30
fps)
3 Shape Elastic Collision 1 DsonAirT20 (3Shape_E Coll) 2D MotionA moving U-shape, triangle, and circle collide elastically
on an air table. (30 fps)
3 Shape Elastic Collision 2 DsonAirT21 (3Shape_E Coll) 2D MotionA moving U-shape, triangle, and circle collide elastically
on an air table. (30 fps)
Puck-Trangle Elastic Collision DsonAirT22(2Shape_E Coll) 2D Motion
A moving puck collides elastically on an air table with a
stationary triangle causing the triangle to undergo
rotational motion. This demonstrates angular momentum
conservation. (30 fps)
4 Shape Elastic Collision 1 DsonAirT23 (4Shape_E Coll) 2D Motion
A moving U-shape, triangle, circle, and puck collide
elastically on an air table causing rotational motions. This
demonstrates angular momentum conservation. (30 fps)
4 Shape Elastic Collision 2 DsonAirT24 (4Shape_E Coll) 2D Motion
A moving circle collides elastically with a stationary U-
shape, triangle, and puck on an air table causing
rotational motions. This demonstrates angular momentum
conservation. (60 fps)
U-Triangle Elastic Collision 1 DsonAirT25 (2Shape_E Coll) 2D Motion
A moving triangle collides elastically with a spinning
stationary U-shape on an air table. This causes rotational
motions and demonstrates angular momentum
conservation. (30 fps)
U-Triangle Elastic Collision 2 DsonAirT26 (2Shape_E Coll) 2D Motion
A triangle with both translational and rotational motion
collides elastically with a moving U-shape on an air table.
After the collision, the objects are both spinning. This
demonstrates angular momentum conservation. (30 fps)
U-Triangle Elastic Collision 3 DsonAirT27 (2Shape_E Coll) 2D Motion
A moving triangle collides elastically with a spinning
stationary U-shape on an air table. After the collision, the
objects are both spinning and undergo rotational motions.
This demonstrates angular momentum conservation. The
Puck-Elastic Bar Collision 1 DsonAirT28 (Puk&Bar_E Coll) 2D Motion
A moving puck collides elastically on an air table with a
stationary bar off center causing rotational motion and
demonstrating angular momentum conservation. (30 fps)
Puck-Elastic Bar Collision 2 DsonAirT29 (Puk&Bar_E Coll) 2D Motion
A moving puck collides elastically on an air table with a
stationary bar on center causing almost no rotational
motion and demonstrating angular momentum
conservation. (20 fps)
Puck-Elastic Bar Collision 3 DsonAirT30 (Puk&Bar_E Coll) 2D Motion
A moving puck collides elastically on an air table with a
stationary bar. The collision is off center and causes
rotational motion that demonstrates angular momentum
conservation. (30 fps)
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Puck-Elastic Bar Collision 4 DsonAirT31 (Puk&Bar_E Coll) 2D Motion
A moving puck collides elastically on an air table with a
stationary bar on center demonstrating angular
momentum conservation. (20 fps)
Puck-Elastic Bar Collision 5 DsonAirT32 (Puk&Bar_E Coll) 2D Motion
A moving puck collides elastically on an air table with a
spinning stationary bar causing no rotational motion and
demonstrating angular momentum conservation. (30 fps)
Spiraling Puck 1 DsonAirT42 (SpiralingPuck) Rotational Motion
A rotating puck on an air table thethered to a center post
spirals inward as a string providing a central force wraps
around a post in the center of the table. (10 fps)
Spiraling Puck 2 DsonAirT43 (SpiralingPuck) Rotational Motion
A rotating puck on a horizontal air table spirals inward as
a string providing a central force is pulled inward through
a hole in the center of the table by a mass that falls
vertically. Friction forces are present as the string feeds
thought the hole. (10 fps)
Spiraling Puck 3 DsonAirT44 (SpiralingPuck) Rotational Motion
A rotating puck on a horizontal air table spirals inward as
a string providing a central force is pulled inward through
a hole in the center of the table by a mass that falls
vertically. Friction forces are present as the string feeds
thought the hole. (15 fps)
Magnetic Bumper Collision 1 PASCO001 (CartBumper_EColl)1D Collision
A cart collides with a magnetic bumper at a low velocity.
Two lower carts provide inertial frames for the study of
Galilean relativity. (6 fps)
Magnetic Bumper Collision 2 PASCO002 (CartBumper_EColl)1D Collision
A cart collides with a magnetic bumper at a high velocity.
Two lower carts provide inertial frames for the study of
Galilean relativity. (6 fps)
Fan Cart Accelerating from Rest 1 PASCO003 (FanCart_Accel) Cart Acceleration
A fan cart with low thrust starts from rest and accelerates
to the left. Two lower carts provide inertial frames for the
study of Galilean relativity. (10 fps)
Fan Cart Accelerating from Rest 2 PASCO004 (FanCart_Accel) Cart Acceleration
A fan cart with high thrust starts from rest and accelerates
to the right. Two lower carts provide inertial frames for the
study of Galilean relativity. (10 fps)
Fan Cart Accelerating Back & Forth 1PASCO005 (FanCart_Accel) Cart Acceleration
Initially a fan cart starts moving to the right opposite a low
fan thrust. It then turns around and moves back. Two
lower carts provide inertial frames for the study of
Galilean relativity. (10 fps)
Fan Cart Accelerating Back & Forth 2PASCO006 (FanCart_Accel) Cart Acceleration
Initially a fan cart starts moving to the right opposite a
high fan thrust. It then turns around and moves back. Two
lower carts provide inertial frames for the study of
Galilean relativity. (10 fps)
Fan Cart Accelerating Back & Forth 3PASCO007 (FanCart_Accel) Cart Acceleration
Initially a fan cart starts moving to the left opposite a high
fan thrust. It then turns around and moves back. Two
lower carts provide inertial frames for the study of
Galilean relativity. (10 fps)
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Fan Cart Accelerating Down Incline 1PASCO008 (Cart_Incline Acc) Inclined Motion
A fan cart with its fan off starts from rest and moves down
an incline. Two lower carts provide inertial frames for the
study of Galilean relativity. (10 fps)
Fan Cart Accelerating Down Incline 2PASCO009 (Cart_Incline Acc) Inclined Motion
A fan cart is set up with a high thrust that opposes the
gravitational force component. It starts from rest and
speeds up as it moves down an incline. (5 fps)
Fan Cart Accelerating Up Incline PASCO010 (Cart_Incline Acc) Inclined Motion
A fan cart is set at a high thrust that opposes the
gravitational force component. It starts up an incline with
a positive initial velocity and slows down. Two lower carts
provide inertial frames for the study of Galilean relativity.
(5 fps)
Magnetic Bumper Collision 3 PASCO011 (Cart_Incl Ecol) Inclined Motion
A cart rolls a short distance down a slight incline and
collides with a magnetic bumper. It bounces and
undergoes about a dozen oscillations before coming to
rest. (5 fps)
Magnetic Bumper Collision 4 PASCO012 (Cart_Incl Ecol) Inclined Motion
A cart rolls a long distance down a slight incline and
collides with a magnetic bumper. It bounces and
undergoes about a dozen oscillations before coming to
rest. (5 fps)
Elastic Cart Collision on an Incline 1 PASCO013 (Cart_Incl Ecol) Inclined Motion
Two carts with magnets on their ends have equal mass
and speed. They undergo an elastic head-on collision
while accelerating on a slight incline. (5 fps)
Elastic Cart Collision on an Incline 2 PASCO014 (Cart_Incl Ecol) Inclined Motion
Two carts with the same mass have magnets installed in
their ends. The fast cart undergoes an elastic collision
with a slower cart moving in the same direction. Both
Inelastic Cart Collision on Incline 1 PASCO015 (Cart_Inc InEcol) Inclined MotionTwo carts of equal mass travel on a small incline and
undergo an inelastic head-on collision. (6 fps)
Inelastic Cart Collision on Incline 2 PASCO016 (Cart_Inc InEcol) Inclined Motion
A fast cart collides inelastically with a slow cart of equal
mass moving in the same direction down a small incline.
(6 fps)
Elastic Cart Collision 1 PASCO017 (2Cart_E-Coll) 1D Collision
Two carts with the same mass have magnets installed in
their ends. A slow cart undergoes an elastic collision with
a stationary cart of equal mass. Two lower carts provide
inertial frames for the study of Galilean relativity. (5 fps)
Elastic Cart Collision 2 PASCO018 (2Cart_E-Coll) 1D Collision
Two carts with the same mass have magnets installed in
their ends. The carts are moving slowly when they
undergo an elastic collision. Two lower carts provide
inertial frames for the study of Galilean relativity. (5 fps)
Elastic Cart Collision 3 PASCO019 (2Cart_E-Coll) 1D Collision
Two slow carts with unequal masses undergo an elastic
collision. These carts have magnets installed in their
ends. Two lower carts provide inertial frames for the study
of Galilean relativity. (10 fps)
Elastic Cart Collision 4 PASCO020 (2Cart_E-Coll) 1D Collision
A cart with lesser mass undergoes an elastic collision
with a stationary cart of greater mass. These carts have
magnets installed in their ends. Two lower carts provide
inertial frames for the study of Galilean relativity. (5 fps)
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Elastic Cart Collision 5 PASCO021 (2Cart_E-Coll) 1D Collision
A cart with greater mass undergoes an elastic collision
with a stationary cart of lesser mass. These carts have
magnets installed in their ends. Two lower carts provide
inertial frames for the study of Galilean relativity. (5 fps)
Elastic Cart Collision 6 PASCO022 (2Cart_E-Coll) 1D Collision
A fast cart with greater mass undergoes an elastic
collision with a slower less massive cart moving in the
same direction. These carts have magnets in their ends.
Two lower carts provide inertial frames for the study of
Galilean relativity. (6 fps)
Elastic Cart Collision 7 PASCO023 (2Cart_E-Coll) 1D Collision
Two carts have magnets installed in their ends. A fast cart
collides elastically with a slow cart with larger mass
moving in the same direction. Two lower carts provide
inertial frames for the study of Galilean relativity. (6 fps)
Inelastic Cart Collision 1 PASCO024 (2Cart_InE-Coll) 1D Collision
A cart collides inelastically with a stationary cart of equal
mass. Two lower carts provide inertial frames for the
study of Galilean relativity. (6 fps)
Inelastic Cart Collision 2 PASCO025 (2Cart_InE-Coll) 1D Collision
Two carts with almost equal speed and mass undergo a
head-on inelastic collision. Two lower carts provide
inertial frames for the study of Galilean relativity. (5 fps)
Inelastic Cart Collision 3 PASCO026 (2Cart_InE-Coll) 1D Collision
A fast, massive cart collides head-on, inelastically with a
slow, less massive cart. Two lower carts provide inertial
frames for the study of Galilean relativity. (5 fps)
Inelastic Cart Collision 4 PASCO027 (2Cart_InE-Coll) 1D Collision
A cart with small mass collides inelastically with a
stationary cart with large mass. Two lower carts provide
inertial frames for the study of Galilean relativity. (5 fps)
Inelastic Cart Collision 5 PASCO028 (2Cart_InE-Coll) 1D Collision
A cart with large mass collides inelastically with a
stationary cart with small mass at rest. Two lower carts
provide inertial frames for the study of Galilean relativity.
(6 fps)
Inelastic Cart Collision 6 PASCO029 (2Cart_InE-Coll) 1D Collision
A fast cart with large mass collides inelastically with a
slow cart with small mass moving in the same direction.
Two lower carts provide inertial frames for the study of
Galilean relativity. (6 fps)
Inelastic Cart Collision 7 PASCO030 (2Cart_InE-Coll) 1D Collision
A fast cart with small mass collides inelastically with a
slow cart with large mass moving in the same direction.
Two lower carts provide inertial frames for the study of
Galilean relativity. (6 fps)
Exploding Carts 1 PASCO031 (Exploding Carts) 1D Collision
Two carts of equal mass explode in opposite directions.
The explosion energy is initially stored in compressed
springs. (10 fps)
Exploding Carts 2 PASCO032 (Exploding Carts) 1D Collision
Two carts of unequal mass explode in opposite directions.
The explosion energy is initially stored in compressed
springs. (15 fps)
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Exploding Carts 3 PASCO033 (Exploding Carts) 1D Collision
Two carts of unequal mass explode in opposite directions.
The explosion energy is initially stored in compressed
springs. Two lower carts provide inertial frames for the
study of Galilean relativity. (15 fps)
Exploding Carts 4 PASCO034 (Exploding Carts) 1D Collision
Two carts of equal mass explode in opposite directions.
The explosion energy is initially stored in compressed
springs. Two lower carts provide inertial frames for the
study of Galilean relativity. (15 fps)
Fan Cart Acceleration 1 PASCO035 (FanCart_Accel) Cart Acceleration
A fan cart set on a low thrust accelerates toward the right
on a level track. Two lower carts provide inertial frames
for the study of Galilean relativity. (6 fps)
Fan Cart Acceleration 2 PASCO036 (Fan_2Cart_Accel)Cart Acceleration
A fan cart set on a low thrust is pushing one additional
cart. The two carts accelerate along a level track. Two
lower carts provide inertial frames for the study of
Galilean relativity. (6 fps)
Fan Cart Acceleration 3 PASCO037 (Fan_3Cart_Accel)Cart Acceleration
A fan cart set on a low thrust is pushing two additional
carts. The three carts accelerate along a level track. Two
lower carts provide inertial frames for the study of
Galilean relativity. (6 fps)
Fan Cart Acceleration 4 PASCO038 (Fan_4Cart_Accel)Cart Acceleration
A fan cart set on a low thrust is pushing three additional
carts. The four carts move along a level track. Friction is
significant. Two lower carts provide inertial frames for the
study of Galilean relativity. (6 fps)
Elastic Fan Cart Collision 1 PASCO039 (FanCart_E-Coll) 1D Collision
A fan cart system on low thrust collides elastically with a
less massive stationary cart. Two lower carts provide
inertial frames for the study of Galilean relativity. (6 fps)
Elastic Fan Cart Collision 2 PASCO040 (FanCart_E-Coll) 1D Collision
A fan cart system on low thrust undergoes a series of
elastic collisions with a two-cart stack that is initially at
rest. Two lower carts provide inertial frames for the study
of Galilean relativity. (6 fps)
Elastic Fan Cart Collision 3 PASCO041 (FanCart_E-Coll) 1D Collision
A fan cart system on low thrust undergoes a series of
elastic collisions with a three-cart stack that is initially at
rest. Two lower carts provide inertial frames for the study
of Galilean relativity. (6 fps)
Inelastic Fan Cart Collision 1 PASCO042 (FanCart_InE-Coll)1D Collision
A fan cart system on low thrust collides inelastically with a
less massive stationary cart. Two lower carts provide
inertial frames for the study of Galilean relativity. (6 fps)
Inelastic Fan Cart Collision 2 PASCO043 (FanCart_InE-Coll)1D Collision
A fan cart system on low thrust undergoes an inelastic
collision with a two-cart stack that is initially at rest. Two
lower carts provide inertial frames for the study of
Galilean relativity. (6 fps)
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Inelastic Fan Cart Collision 3 PASCO044 (FanCart_InE-Coll)1D Collision
A fan cart system on low thrust undergoes an inelastic
collision with a three-cart stack that is initially at rest.
There is considerable friction after the collision. Two lower
carts provide inertial frames for the study of Galilean
relativity. (6 fps)
Ballistic Cart Ball Launch-Catch 1 PASCO045 (Ballistic Catch) Projectile Motion
A slow ballistic cart launches a ball and catches it. Two
lower carts provide inertial frames for the study of
Galilean relativity. (15 fps)
Ballistic Cart Ball Launch-Catch 2 PASCO046 (Ballistic Catch) Projectile Motion
A fast ballistic cart launches a ball and catches it. Two
lower carts provide inertial frames for the study of
Galilean relativity. (15 fps)
Ballistic Cart Ball Drop-Catch PASCO047 (Ballistic Drop) Projectile Motion
A slow ballistic cart equipped with a drop rod drops a ball
and catches it. Two lower carts provide inertial frames for
the study of Galilean relativity. Frames were dropped in
digitization, but time codes are correct. (15 fps)
Ballistic Launch-Catch on Incline 1 PASCO048 (B-Catch Incline) Projectile Motion
A slow ballistic cart is undergoing a downward inclined
motion. It launches and catches a ball. Two lower carts
provide inertial frames for the study of Galilean relativity.
(15 fps)
Ballistic Launch-Catch on Incline 2 PASCO049 (B-Catch Incline) Projectile Motion
A slow ballistic cart is undergoing an upward inclined
motion. It launches and catches a ball. Two lower carts
provide inertial frames for the study of Galilean relativity.
(15 fps)
Ballistic Launch-Catch on Incline 3 PASCO050 (B-Catch Incline) Projectile Motion
A fast ballistic cart is undergoing an upward inclined
motion. It launches and catches a ball. Two lower carts
provide inertial frames for the study of Galilean relativity.
(15 fps)
Slow Cart Rolling Down Incline PASCO051 (2-level CartRoll) Inclined Motion
A cart moves with a low velocity on a level track and
travels down an incline to a lower level. This motion tests
mechanical energy conservation. Two lower carts provide
inertial frames for the study of Galilean relativity. (30 fps)
Fast Cart Rolling Down Incline PASCO052 (2-level CartRoll) Inclined Motion
A cart moves with a high velocity on a level track and
travels down an incline to a lower level. This motion tests
mechanical energy conservation. Two lower carts provide
inertial frames for the study of Galilean relativity. (30 fps)
Slow Cart Rolling Up Incline PASCO053 (2-level CartRoll) Inclined Motion
A cart moves with a low velocity on a level track and
travels up an incline to a higher level. This motion tests
mechanical energy conservation. Two lower carts provide
inertial frames for the study of Galilean relativity. (30 fps)
Fast Cart Rolling Up Incline PASCO054 (2-level CartRoll) Inclined Motion
A cart moves with a high velocity on a level track and
travels up an incline to a higher level. This motion tests
mechanical energy conservation. Two lower carts provide
inertial frames for the study of Galilean relativity. (30 fps)
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Fan Cart Rolling Up Incline PASCO055 (2-level CartRoll) Inclined Motion
A fan cart, starting from rest on a level track, experiences
a low thrust force and travels up an incline to a track at a
higher level. Two lower carts provide inertial frames for
the study of Galilean relativity. (30 fps)
Slow Fan Cart Rolling Down Incline PASCO056 (2-level CartRoll) Inclined Motion
A fan cart moves to the left on a level track opposite to
the direction of the low thrust it experiences. It then
travels down an incline to a lower level track. Two lower
carts provide inertial frames for the study of Galilean
relativity. (30 fps)
Fast Fan Cart Rolling Down Incline PASCO057 (2-level CartRoll) Inclined Motion
A fan cart moves to the left on a level track opposite to
the direction of the high thrust it experiences. It then
travels down an incline to a lower level track. Two lower
carts provide inertial frames for the study of Galilean
relativity. (30 fps)
Cart Rolling Up Incline w/ Fan Off PASCO058 (2-level CartRoll) Inclined Motion
A fan cart with its fan off moves to the right on a level
track. It then travels up an incline to a higher level. This
motion tests mechanical energy conservation. Two lower
carts provide inertial frames for the study of Galilean
relativity. (30 fps)
Cart Moving Down Incline w/ Fan Off 1PASCO059 (2-level CartRoll) Inclined Motion
A fan cart with its fan off moves to the left on a level track.
It then travels down an incline to a lower level. This
motion tests mechanical energy conservation. Two lower
carts provide inertial frames for the study of Galilean
relativity. (30 fps)
Cart Moving Down Incline w/ Fan Off 2PASCO060 (2-level CartRoll) Inclined Motion
A fan cart with its fan off moves to the left on a level track.
It then travels down an incline to a lower level. This
motion tests mechanical energy conservation. Two lower
carts provide inertial frames for the study of Galilean
relativity. (30 fps)
Cart Moving Up Two Inclines PASCO061 (3-level CartRoll) Inclined Motion
A cart moves slowly down an incline, over a level section,
and down another incline. This motion tests mechanical
energy conservation. Two lower carts provide inertial
frames for the study of Galilean relativity. (30 fps)
Cart Moving Down Two Inclines PASCO062 (3-level CartRoll) Inclined Motion
A cart moves slowly up an incline, over a level section,
and up another incline. This motion tests mechanical
energy conservation. Two lower carts provide inertial
frames for the study of Galilean relativity. (30 fps)
Fan Cart Moving Up Two Inclines PASCO063 (3-level CartRoll) Inclined Motion
A fan cart moves slowly up an incline, over a level
section, and up another incline in the direction of the high
thrust it experiences. Two lower carts provide inertial
frames for the study of Galilean relativity. (30 fps)
Fan Cart Moving Down Two Inclines PASCO064 (3-level CartRoll) Inclined Motion
A fan cart moves slowly down an incline, along a level
section, and down another incline. It moves opposite to
the direction of the low thrust it experiences. Two lower
carts provide inertial frames for the study of Galilean
relativity. (30 fps)
Cart Released from Mobile Incline 1 PASCO065 (Mobile Incline) Inclined Motion
A cart accelerates down an incline that has wheels. This
incline can roll on a level track. Two lower carts provide
inertial frames for the study of Galilean relativity. (30 fps)
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Cart Released from Mobile Incline 2 PASCO066 (Mobile Incline) Inclined Motion
A cart accelerates down an incline that has wheels. This
incline can roll on a level track. Two lower carts provide
inertial frames for the study of Galilean relativity. (30 fps)
Cart Released from Mobile Half Pipe 1PASCO067 (MobileHalfPipe) Oscillations
A cart oscillates inside a concave ramp that has wheels.
This concave ramp can roll on a level track. Two lower
carts provide inertial frames for the study of Galilean
relativity. (30 fps)
Cart Released from Mobile Half Pipe 2PASCO068 (MobileHalfPipe) Oscillations
A cart oscillates inside a concave ramp that has wheels.
This concave ramp can roll on a level track. Two lower
carts provide inertial frames for the study of Galilean
relativity. (30 fps)
Mobile Triangle Frame Pendulum 1 PASCO069 (MobileHalfPipe) Oscillations
A pendulum mounted on a triangular frame oscillates.
The triangular frame is mounted on wheels and can roll
along a level track. (30 fps)
Mobile Triangle Frame Pendulum 2 PASCO070 (MobilePendulum) Oscillations
A pendulum mounted on a triangular frame oscillates.
The triangular frame is mounted on wheels and can roll
along a level track. (30 fps)
Diatomic' Cart System Collision 1 PASCO071 (Diatomic_Cart_Coll)Macro Kinetic Theory
A slow cart collides elastically with two stationary carts
that are connected by a metal-leaf spring. The connected
carts undergo horizontal oscillations and store vibrational
energy like a diatomic molecule. (15 fps)
Diatomic' Cart System Collision 2 PASCO072 (Diatomic_Cart_Coll)Macro Kinetic Theory
A slow massive cart collides elastically with two stationary
carts that are connected by a metal- leaf spring. The
connected carts undergo oscillations and store vibrational
energy like a diatomic molecule. (15 fps)
Diatomic' Cart System Collision 3 PASCO073 (Diatomic_Cart_Coll)Macro Kinetic Theory
Two carts connected by a metal-leaf spring undergo
horizontal oscillations. This cart system stores vibrational
energy like a diatomic molecule. There are a couple of
missing frames, but the time codes are correct. (30 fps)
Diatomic' Cart System Collision 4 PASCO074 (Diatomic_Cart_Coll)Macro Kinetic Theory
A slow cart collides elastically with two oscillating carts
that are connected by a metal-leaf spring. The connected
carts undergo oscillations and store vibrational energy like
a diatomic molecule. (15 fps)
Diatomic' Cart System Collision 5 PASCO075 (Diatomic_Cart_Coll)Macro Kinetic Theory
A slow cart collides elastically with two carts that are
connected by a metal-leaf spring. The connected carts
undergo oscillations and store vibrational energy like a
diatomic molecule. (15 fps)
Diatomic' Cart System Collision 6 PASCO076 (Diatomic_Cart_Coll)Macro Kinetic Theory
Two carts connected by a metal-leaf spring slowly collide
with a stationary cart. The connected carts undergo
oscillations and store vibrational energy like a diatomic
molecule. (15 fps)
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Diatomic' Cart System Collision 7 PASCO077 (Diatomic_Cart_Coll)Macro Kinetic Theory
Two carts connected by a metal-leaf spring slowly collide
with a stationary cart. The connected carts undergo
oscillations and store vibrational energy like a diatomic
molecule. (15 fps)
Elastic Cart Collision 8 PASCO078 (2Cart_E-Coll) 1D MotionA slow cart with small mass collides elastically with a
stationary cart with more mass. (6 fps)
Elastic Cart Collision 9 PASCO079 (2Cart_E-Coll) 1D MotionA slow cart with small mass collides elastically with a
more massive slow cart. (5 fps)
Elastic Cart Collision 10 PASCO080 (2Cart_E-Coll) 1D MotionA slow cart with small mass collides elastically with a
more massive stationary cart. (5 fps)
Elastic Cart Collision 11 PASCO081 (2Cart_E-Coll) 1D MotionA slow cart with small mass undergoes a head-on
collision with a more massive slowly moving cart.
Inelastic Cart Collision 8 PASCO082 (2Cart_InE-Coll) 1D Motion
A slow cart with small mass collides inelastically with a
stationary cart with more mass. Some momentum is
transferred to the track during the collision. (5 fps)
Inelastic Cart Collision 9 PASCO083 (2Cart_InE-Coll) 1D Motion
A slow cart with small mass collides inelastically with a
slow cart with more mass. This collision shows relatively
little momentum loss to the track. (6 fps)
Inelastic Cart Collision 10 PASCO084 (2Cart_InE-Coll) 1D Motion
A slow cart with small mass collides inelastically with a
slow cart with more mass. The collision shows relatively
little momentum loss to the track. (6 fps)
Inelastic Cart Collision 11 PASCO085 (2Cart_InE-Coll) 1D Motion
A slow cart with small mass collides inelastically with a
stationary cart with more mass. This collision shows
momentum loss to the track. (5 fps)
Inelastic Cart Collision 12 PASCO086 (2Cart_InE-Coll) 1D Motion
A slow cart with small mass collides inelastically with a
slow cart with more mass. This collision shows relatively
little momentum loss to the track. (15 fps)
Inelastic Cart Collision 13 PASCO087 (2Cart_InE-Coll) 1D Motion
A slow cart with small mass collides inelastically with a
fast cart with more mass. This collision shows relatively
little momentum loss to the track. (5 fps)
Modified Atwood's 1 (0°) PASCO088 (Hor_Mod_Atwood)Cart AccelerationA cart on a level track is accelerated by a small, falling
mass in a modified Atwood's machine. (6 fps)
Modified Atwood's 2 (0°) PASCO089 (Hor_Mod_Atwood)Cart AccelerationA cart on a level track is accelerated by a large, falling
mass in a modified Atwood's machine. (6 fps)
Modified Atwood's 3 (0°) PASCO090 (Hor_Mod_Atwood)Cart AccelerationA double cart on a level track is accelerated by a small,
falling mass in a modified Atwood's machine. (5 fps)
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Modified Atwood's 4 (0°) PASCO091 (Hor_Mod_Atwood)Cart AccelerationA double cart on a level track is accelerated by a large,
falling mass in a modified Atwood's machine. (6 fps)
Modified Atwood's 5 (0°) PASCO092 (Hor_Mod_Atwood)Cart Acceleration
A massive double cart system on a level track is
accelerated by a small, falling mass in a modified
Atwood's machine. (5 fps)
Modified Atwood's 6 (0°) PASCO093 (Hor_Mod_Atwood)Cart AccelerationA massive double cart on a level track is accelerated by a
large falling mass in a modified Atwood's machine. (6 fps)
Inclined Modified Atwood's 1 PASCO094 (Inc_Mod_Atwood) Inclined MotionA cart is accelerated up a 10° incline by a falling mass in
a modified Atwood's machine. (5 fps)
Inclined Modified Atwood's 2 PASCO095 (Inc_Mod_Atwood) Inclined MotionA cart is accelerated up a 10° incline by a falling mass in
a modified Atwood's machine. (6 fps)
Inclined Modified Atwood's 3 PASCO096 (Inc_Mod_Atwood) Inclined MotionA double cart is accelerated up a 10° incline by a falling
mass in a modified Atwood's machine. (5 fps)
Inclined Modified Atwood's 4 PASCO097 (Inc_Mod_Atwood) Inclined MotionA double cart is accelerated up a 10° incline by a falling
mass in a modified Atwood's machine. (5 fps)
Inclined Modified Atwood's 5 PASCO098 (Inc_Mod_Atwood) Inclined MotionA cart is accelerated up a 20° incline by a falling mass in
a modified Atwood's machine. (5 fps)
Inclined Modified Atwood's 6 PASCO099 (Inc_Mod_Atwood) Inclined MotionA cart is accelerated up a 20° incline by a falling mass in
a modified Atwood's machine. (5 fps)
Cart-Series Spring Oscillations PASCO100 (Cart_Spring_Osc) Oscillations
A cart on an incline of about 10° is attached to two
identical springs in series and undergoes an inclined
motion consisting of a series of oscillations. (5 fps)
Inclined Cart-Parallel Spring Motion PASCO101 (Cart_Spring_Osc) Oscillations
A cart on an incline of about 10° is attached to two
identical springs in parallel and undergoes an inclined
motion consisting of a series of oscillations. (5 fps)
Inclined Cart-Spring Oscillations PASCO102 (Cart_Spring_Osc) Oscillations
A cart on an incline of about 10° is attached to the same
type of spring used in PASCO100 and PASCO101. It
undergoes an inclined motion consisting of a series of
oscillations. (5 fps)
Level Cart-Series Spring OscillationsPASCO103 (Cart_Spring_Osc) OscillationsA cart on a level track is attached to two identical springs
in series and undergoes a series of oscillations. (5 fps)
Projectile Launch No. 1 at ≈ 30° PASCO104 (Projectile_30°) Projectile Motion
A hard plastic ball is shot from a projectile launcher at
about 30° above horizontal. This movie is used as the
PRJCTILE example in Chapter 2 of the User's Guide. (30
fps)
Projectile Launch No. 2 at ≈ 30° PASCO105 (Projectile_30°) Projectile MotionA Styrofoam® ball is shot from a projectile launcher at
about 30° above horizontal. (30 fps)
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Projectile Launch No. 1 at ≈ 45° PASCO106 (Projectile_45°) Projectile MotionA hard plastic ball is shot from a projectile launcher at
about 45° above horizontal at a high setting. (30 fps)
Projectile Launch No. 2 at ≈ 45° PASCO107 (Projectile_45°) Projectile MotionA Styrofoam® ball is shot from a projectile launcher at
about 45° above horizontal. (30 fps)
Projectile Launch No. 1 at ≈ 60° PASCO108 (Projectile_60°) Projectile MotionA hard plastic ball is shot from a projectile launcher at
about 60° above horizontal. (30 fps)
Projectile Launch No. 2 at ≈ 60° PASCO109 (Projectile_60°) Projectile MotionA Styrofoam® ball is shot from a projectile launcher at
about 60° above horizontal. (30 fps)
Shoot the Target at ≈ 42° PASCO110 (TargetShoot +42°)Projectile MotionA dense plastic ball is shot from a projectile launcher at
about 42° and hits a falling target. (30 fps)
Shoot the Target at ≈ -20° PASCO111 (TargetShoot -20°) Projectile Motion
A dense plastic ball shot from a projectile launcher at -20°
hits a falling target. The ball is so small that it is hard to
see. Anticipating the ball's location in each frame and
using more than 8-bit color make it possible to spot. (30
fps)
Inelastic Ballistic Pendulum PASCO112 (Ball_Pend InElas) Projectile Motion
A projectile launcher at its high setting shoots a steel ball
at a hanging ballistic pendulum in an inelastic collision.
PASCO113 shows the motion of the projectile launched
at a high setting. (15 fps)
Ballistic Launch Calibration PASCO113 (Launch Calib) Projectile Motion
A steel ball is shot horizontally from a projectile launcher
at its high setting. Data from PASCO112 can be used to
find the initial velocity of the ball. (60 fps)
Inelastic Ballistic Cart PASCO114 (Ballis_Cart InEl) Projectile Motion
A projectile launcher at its high setting shoots a steel ball
at a ballistic cart on a level track in an inelastic collision.
PASCO113 shows motion of projectile launched at high
setting. (6 fps)
Elastic Ballistic Cart PASCO115 (Ballist_Cart El) Projectile Motion
A projectile launcher at its high setting shoots a steel ball
at a ballistic cart on a level track in an elastic collision.
PASCO113 shows motion of a projectile launched at high
setting. (6 fps)
Elastic Ballistic Pendulum PASCO116 (Ball_Pend Elas) Projectile Motion
A steel ball shot horizontally from a projectile launcher at
its high setting hits a hanging ballistic pendulum in an
elastic collision. PASCO113 shows motion of projectile
launched at high setting. (15 fps)
Coffee Filter Drop 1 (13m) PASCO117 (13_FilterDrop) Vertical Motion A nested group of 13 coffee filters fall from rest. (30 fps)
Coffee Filter Drop 2 (9m) PASCO118 (9_FilterDrop) Vertical Motion A nested group of 9 coffee filters fall from rest. (30 fps)
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Coffee Filter Drop 3 (6m) PASCO119 (6_FilterDrop) Vertical Motion A nested group of 6 coffee filters fall from rest. (30 fps)
Coffee Filter Drop 4 (4m) PASCO120 (4_FilterDrop) Vertical Motion A nested group of 4 coffee filters fall from rest. (30 fps)
Coffee Filter Drop 5 (2m) PASCO121 (2_FilterDrop) Vertical Motion A nested group of 2 coffee filters fall from rest. (30 fps)
Coffee Filter Drop 6 (1m) PASCO122 (1_FilterDrop) Vertical Motion A single coffee filter falls from rest. (30 fps)
Coffee Filter Drop w/ Steel Ball PASCO123 (SteelBall&Filter) Vertical MotionA steel ball and a coffee filter crumpled around a steel
ball fall from rest simultaneously. (30 fps)
Medium Setting, Low Mass Launch 1 PASCO124 (1D_Launch) 1D Motion
A projectile launcher with a medium setting shoots a
yellow ball in a straight line along a floor. Speed of launch
can be used in analyzing PASCO125 and PASCO126.
(60 fps)
2D Collision w/ Equal Masses 1 PASCO125 (2D_Collision) 2D Motion
A projectile launcher with a medium setting shoots a
yellow ball horizontally along a floor. It collides head on
with a pink ball of similar mass at point-blank range. (30
2D Collision w/ Equal Masses 2 PASCO126 (2D_Collision) 2D Motion
A projectile launcher with a medium setting shoots a low
mass yellow ball horizontally along a floor. It collides at
about 90° with another ball of similar mass at point-blank
range. (30 fps)
2D Collision w/ Unequal Masses 1 PASCO127 (2D_Collision) 2D Motion
A projectile launcher with an unknown setting shoots a
massive steel ball. It collides head on with a low mass
plastic ball at point-blank range. Use PASCO130 or 131
for calibration. (60 fps)
2D Collision w/ Equal Masses 3 PASCO128 (2D_Collision) 2D Motion
A projectile launcher with an unknown setting shoots a
massive steel ball. It collides at a slight angle with a low
mass plastic ball head on at point-blank range. Use
PASCO130 or 131 and momentum conservation to
discover what setting. (60 fps)
2D Collision w/ Equal Masses 4 PASCO129 (2D_Collision) 2D Motion
A projectile launcher with an unknown setting shoots a
massive black steel ball. It collides at point-blank range at
about a 90° angle with another steel ball of similar mass.
Use PASCO130 or 131 and momentum conservation to
discover what setting. (60 fps)
Medium Setting, High Mass Launch PASCO130 (1D_Launch) 1D Motion
A projectile launcher at its medium setting shoots a
massive black steel ball in a straight line along a floor.
Use this motion for calibration of the speed of a steel ball
launched at a medium setting in analyzing PASCO127-
129. (60 fps)
High Setting, High Mass Launch PASCO131 (1D_Launch) 1D Motion
A projectile launcher at its high setting shoots a massive
black steel ball in a straight line along a floor. Use this
motion for calibration of the speed of a steel ball launched
at a high setting in analyzing PASCO127-129. (60 fps)
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Coriolis Rotational Launch 1 PASCO132 (Coriolis_Launch) Rotational Motion
A projectile is launched from a Coriolis Effect Accessory
rotating at a low speed. The x-component of velocity is
large. The projectile is hard to see, and it helps to move
backward through the frames anticipating its location. (60
fps)
Coriolis Rotational Launch 2 PASCO133 (Coriolis_Launch) Rotational Motion
A projectile is launched from a Coriolis Effect Accessory
rotating at a medium speed. The x-component of velocity
is large. The projectile is hard to see, and it helps to move
backward through the frames anticipating its location. (60
fps)
Coriolis Rotational Launch 3 PASCO134 (Coriolis_Launch) Rotational Motion
A projectile is launched from a Coriolis Effect Accessory
rotating at a high speed. The x-component of velocity is
large. The projectile is hard to see, and it helps to move
backward through the frames anticipating its location. (60
fps)
Coriolis Rotational Launch 4 PASCO135 (Coriolis_Launch) Rotational Motion
A projectile is launched from a Coriolis Effect Accessory
that is not rotating. The x-component of velocity is large.
The projectile is hard to see, and it helps to move
backward through the frames anticipating its location. (60
fps)
Coriolis Rotational Launch 5 PASCO136 (Coriolis_Launch) Rotational Motion
A projectile is launched from a Coriolis Effect Accessory
rotating at a high speed. The x-component of velocity is
moderate. The projectile is hard to see, and it helps to
move backward through the frames anticipating its
location. (30 fps)
Coriolis Rotational Launch 6 PASCO137 (Coriolis_Launch) Rotational Motion
A projectile is launched from a Coriolis Effect Accessory
that is not rotating. The x-component of velocity is
moderate. The projectile is hard to see, and it helps to
move backward through the frames anticipating its
location. (30 fps)
Coriolis Rotational Launch 7 PASCO138 (Coriolis_Launch) Rotational Motion
A projectile is launched from a Coriolis Effect Accessory
rotating at a high speed. The x-component of velocity is
small. The projectile is hard to see, and it helps to move
backward through the frames anticipating its location. (30
fps)
Coriolis Rotational Launch 8 PASCO139 (Coriolis_Launch) Rotational Motion
A projectile is launched from a Coriolis Effect Accessory
that is not rotating. The x-component of velocity is small.
The projectile is hard to see, and it helps to move
backward through the frames anticipating its location. (30
fps)
Coriolis Rotational Launch 9 PASCO140 (Coriolis_Launch) Rotational Motion
A projectile is launched from a rotating Coriolis Effect
Accessory and an attempt is made to get the launcher to
intercept the projectile. The projectile is hard to see, and it
helps to move backward through the frames anticipating
its location. (15 fps)
Coriolis Rotational Launch 10 PASCO141 (Coriolis_Launch) Rotational Motion
A projectile is launched from a Coriolis Effect Accessory
rotating at a high speed. The x-component of velocity is
zero. The projectile is hard to see, and it helps to move
backward through the frames anticipating its location. (30
fps)
Lenz's Law 1 PASCO142 (Lenz_Law) Vertical Motion
A magnetic rod and a non-magnetic rod fall freely near
each other. There is no metal nearby to influence the
rates of fall. (60 fps)
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Lenz's Law 2 PASCO143 (Lenz_Law) Vertical Motion A non-magnetic rod falls through a metal tube. (60 fps)
Lenz's Law 3 PASCO144 (Lenz_Law) Vertical Motion A magnetic rod falls through a metal tube. (5 fps)
Variable g Pendulum at 75° to VerticalPASCO145 (Variable_g_Pend) OscillationsA rigid pendulum oscillates in a plane that makes a 75°
angle w/ the vertical changing the effective 'g'. (6 fps)
Variable g Pendulum at 45° to VerticalPASCO146 (Variable_g_Pend) OscillationsA rigid pendulum oscillates in a plane that makes a 45°
angle w/ the vertical changing the effective 'g'. (15 fps)
Variable g Pendulum at 30° to VerticalPASCO147 (Variable_g_Pend) OscillationsA rigid pendulum oscillates in a plane that makes a 30°
angle w/ the vertical changing the effective 'g'. (30 fps)
Variable g Pendulum at 15° to VerticalPASCO148 (Variable_g_Pend) OscillationsA rigid pendulum oscillates in a plane that makes a 15°
angle w/ the vertical changing the effective 'g'. (30 fps)
Variable g Pendulum at 0° to VerticalPASCO149 (Variable_g_Pend) Oscillations
A rigid pendulum oscillates in a plane that makes a 0°
angle with respect to the vertical. There is no changing
the effective 'g'. (30 fps)
Standing Wave in Second HarmonicPASCO150 (Standing_Wave) Wave Motion
A metal wire oscillates at 45 Hz in its second harmonic.
Nodes are visible, but the wire motion is too rapid to
'stop'. (30 fps)
Standing Wave in First Harmonic PASCO151 (Standing_Wave) Wave Motion
A metal wire oscillates at 30 Hz in its first harmonic.
Nodes are visible, but the wire motion is too rapid to
'stop'. (30 fps)
Standing Wave in Fundamental ModePASCO152 (Standing_Wave) Wave MotionA metal wire oscillates at 15 Hz in its fundamental mode.
(30 fps)
Simple Pendulum w/ Length ≈100 cm PASCO153 (Simple_Pend) OscillationsA simple Pendulum with a length of about 100 cm
oscillates. (15 fps)
Simple Pendulum w/ Length ≈71 cm PASCO154 (Simple_Pend) OscillationsA simple Pendulum with a length of about 71 cm
oscillates. (30 fps)
Simple Pendulum w/ Length ≈50 cm PASCO155 (Simple_Pend) OscillationsA simple Pendulum with a length of about 50 cm
oscillates. (30 fps)
Simple Pendulum w/ Length ≈31 cm PASCO156 (Simple_Pend) OscillationsA simple Pendulum with a length of about 31 cm
oscillates. (30 fps)
Simple Pendulum w/ Length ≈20 cm PASCO157 (Simple_Pend) OscillationsA simple Pendulum with a length of about 20 cm
oscillates. (30 fps)
Mass Oscillating on a Fixed Spring PASCO158 (Mass_Spring_Osc)OscillationsA mass on a spring oscillates vertically while it is hanging
from a rod attached to a stationary cart. (30 fps)
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Mass Oscillating on a Moving SpringPASCO159 (Mass_Spring_Osc)Oscillations
A mass on a spring oscillates vertically while it is hanging
from a rod. The rod is attached to a cart that is moving
horizontally with a low velocity. (30 fps)
A Tossed Ball PASCO160 (Ball_Toss) 1D Motion
A small ball that is tossed up slows down, turns around,
and falls back down. Our analysis yields a free fall
acceleration the has a magnitude that is about 5% lower
than expected. The toss is probably not in the same plane
as the meter stick. (30 fps)
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