Alternate Reality Game, Augmented Reality, Virtual Reality and Hyper-reality
Virual reality
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Transcript of Virual reality
OVERVIEW
What is Virtual Reality?
Brief History.
Features of virtual reality.
Virtual Reality Systems.
Devices used in Virtual Reality.
Applications of Virtual Reality.
Concerns and Challenges.
House of VR.
WHAT IS VIRTUAL REALITY?
Virtual Reality(VR), also known as Immersive
Multimedia or Computer-Simulated Reality, is a
computer technology that replicates an environment, real
or imagined, and simulates a user's physical presence and
environment in a way that allows the user to interact with
it.
Virtual realities artificially create sensory experience,
which can include sight, touch, hearing, and smell.
BRIEF HISTORY
Sensorama
• By MORTON HEILIG in 1950’s.
• 3-D television
HMD
• By IVAN SUTHERLAND in 1968
• Known as “The Sword Of Damocles”
In 1985 commercial development of VR began, by VPL RESEARCH.
In 1991, 1st
commercial entertainment system VIRTUALITY was released.
FEATURES OF VIRTUAL REALITY
Believable
Interactive
Computer-generated
Explorable
Immersive
VIRTUAL REALITY SYSTEMS
VR Systems can be divided into three groups:
Non-immersive systems (like workstations)
See information about the real world, presented via computer - location based services, GIS .
Augmented reality systems (like HMD)Stay in real world, but see simulated objects.
Immersive systems (like CAVE)
See simulated world and "be" in that simulated world.
NON-IMMERSIVE SYSTEM
“through the windows”
Large display, but doesn’t surround the user.
Examples:- LCD’s, Play stations, Desktops.
Fig.1
AUGMENTED REALITY
Augmented reality is closer to real world. It add
graphics, sounds and smell to the natural world, as it
exists.
Fig. 2
IMMERSIVE SYSTEM
In this system, the user get involved with the virtual
world.
Fig.3
HMD (Head Mounted Display)CAVE (Cave Automatic Virtual
Environment)
DEVICES USED IN VIRTUAL REALITY
Fig.4 fig.5
DATA GLOVES DATA SUIT
DEVICES USED IN VIRTUAL REALITY
Fig 6 Fig.7
APPLICATIONS OF VIRTUAL REALITY
Business:
Virtual tours of a business environment.
Training of new employees.
A 360° view of a product.
Training
Virtual reality environments have been used for training
simulators.
Examples include flight simulators, battlefield simulators
for soldiers, paratrooping etc.
APPLICATIONS OF VIRTUAL REALITY
Engineering and Design:
It gives better understanding of the design and facilitates
changes wherever necessary
It helps to reduce the time and cost factor.
Examples: Building construction, car designing.
Fig. 8
APPLICATIONS OF VIRTUAL REALITY
Medical Healthcare encompasses surgery simulation, phobia treatment,
robotic surgery and skills training.
Entertainment The entertainment industry is one of the most enthusiastic
advocates of virtual reality, most noticeably in games and virtual
worlds.
Virtual Museum, e.g. interactive exhibitions.
Virtual theme parks.
CONCERNS AND CHALLENGES
Health and safetyMost virtual reality systems come with consumer warnings, including: seizures,
developmental issues in children, trip-and-fall and collision warnings, discomfort,
repetitive stress injury, and interference with medical devices.
PrivacyThe persistent tracking required by all VR systems makes the technology particularly
useful for, and vulnerable to, mass surveillance. The expansion of VR will increase
the potential and reduce the costs for information gathering of personal actions,
movements and responses.
Conceptual and philosophical concernsAs we spend more and more time in virtual space, there could be a gradual "migration
to virtual space", resulting in important changes in economics, worldview, and
culture.
HOUSE OF VR-a new virtual reality lounge.