Virtual Worlds, Real Peace: Can Virtual Worlds Facilitate Conflict Resolution? Doron Friedman, Sammy...
-
date post
20-Dec-2015 -
Category
Documents
-
view
214 -
download
1
Transcript of Virtual Worlds, Real Peace: Can Virtual Worlds Facilitate Conflict Resolution? Doron Friedman, Sammy...
Virtual Worlds, Real Peace:
Can Virtual Worlds Facilitate Conflict Resolution?
Doron Friedman,Sammy Ofer School of Communications,
The Interdisciplinary Center
Communication Across Borders, July 08, IDC
Acknowledgements
• Sharon Joffe, IDC• Tsahi Hayat, IDC• EU Project – Presenccia• UNLV-IDC Project
Communication Across Borders, July 08, IDC
Agenda
• Virtual reality and virtual worlds• Scientific research of human
behavior in virtual environments• Some proposals for conflict
resolution using virtual worlds
Communication Across Borders, July 08, IDC
Contact Hypothesis
Contact under certain conditions, such as equal status, cooperation towards a superordinate goal, and institutional support, will create a positive intergroup encounter, which, in turn, will bring about an improvement in intergroup relations.
Communication Across Borders, July 08, IDC
The mediated contact hypothesis?
• Under conditions C1,C2,C3,… contact among rival groups can reduce hostility (as measured by M1,M2,…) by a factor of X
• Under conditions C1,C2,C3,… mediated contact among rival groups can reduce hostility (as measured by M1,M2,…) by a factor of X’
• What is the relation between X and X’?• How can we make X’=X or even X’>X?
Advanced Virtuality Lab
• Research themes: virtual reality, virtual worlds, neuro-physiological interfaces
• http://www.idc.ac.il/communications/avl/
Communication Across Borders, July 08, IDC
Communication Across Borders, July 08, IDC
Some Presence Definitions
• ‘The sense of “being there”’ (Held & Durlach, Sheridan, Zeltzer: premier issue of PRESENCE, 1992)
• ‘A perceptual illusion of nonmediation’ (Lombard and Ditton, 1997)
Communication Across Borders, July 08, IDC
Presencia EU Project
(2003-2006)
UCL CS
UCL ION
g.Tec, AustriaTUG Graz Austria
UMH, Spain
Technion, Israel
Communication Across Borders, July 08, IDC
Presence – our defintion• Successful substitution of real sense
data by computer-generated sense data
• ‘Successful’ – response is similar to expected response in reality
• ‘Response’ –– Low level physiological high level
cognitive and emotional– Includes verbal responses about ‘being
there’– Response includes potential for interaction
Communication Across Borders, July 08, IDC
Our SL Bots Version 1.0
• Implemented in LSL• Wander around (walking) and look for
avatars• Collect information about the avatars
they meet (e.g., age, proximity, name)• Interact with avatars
– Animations (50, however..)– Greeting– Spatial behavior
Communication Across Borders, July 08, IDC
Hall: Proxemics (1960s)
1. Intimate space - < 1.5 feet2. Personal space 1.5-4 feet3. Social space 4-12 feet4. Public space > 12 feet
Communication Across Borders, July 08, IDC
Spatial response: An automated experiment
• Is there an equivalent for a posture shift in SL?
Communication Across Borders, July 08, IDC
Method
• Bot looked for avatars alone, stood 4 meters from them, greeted them, waited 2 seconds, and moved to a distance of 1.2 meters
• Observed whether they move within 10 seconds
• Automated experiment• However: needs manual supervision
Communication Across Borders, July 08, IDC
Results
“subjects” minutes observed
baseline 49 172 65
experiment
28 4:40 12 1.76
Communication Across Borders, July 08, IDC
Virtual Peace: Some suggestions
• Tele-socialization of physically remote people
• Co-located virtual studio• Inducing empathy
Communication Across Borders, July 08, IDC
Virtual Group Discussion
• Experiment: comparing face-to-face discussions (of global warming) with a similar discussion in a virtual world
• Preliminary results…• With Tomer Hendl, Amit Lavie-Dinur, and Yuval
Karniel
Communication Across Borders, July 08, IDC
Communication Issues
• Synchronous vs Async.– Pace is important; timely responses
are important for empathy
• Video conference vs. VR/VE– Sense of spatial presence– VR can preserve anonymity