Virtual Memory & Address Translation
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Transcript of Virtual Memory & Address Translation
Virtual Memory &Address Translation
Vivek PaiPrinceton University
Oct 10, 2002 2
Memory Gedanken
• For a given system, estimate the following– # of processes– Amount of memory
• Are all portions of a program likely to be used?• What fraction might be unused?• What does this imply about memory
bookkeeping?
Oct 10, 2002 3
Some Numbers
• Bubba: desktop machine– 63 processes– 128MB memory + 12MB swap used– About 2 MB per process
• Oakley: CS shared machine– 188 processes– 2GB memory + 624MB swap– About 13 MB per process
• Arizona: undergrad shared machine– 818 processes– 8GB memory, but only 2GB used– About 2MB per process
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Quiz 1 Answers
• Microkernel – small privileged kernel with most kernel services running as user-space process
• Speed? Lots of context switches, memory copying for communications
• Memory layout:
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Quiz 1 Breakdown
• 4.0 – 5• 3.5 – 7• 3.0 – 8• 2.5 – 11• 2.0 – 1• 1.5 – 5• 0.5 – 3
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General Memory Problem
• We have a limited (expensive) physical resource: main memory
• We want to use it as efficiently as possible• We have an abundant, slower resource: disk
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Lots of Variants
• Many programs, total size less than memory– Technically possible to pack them together– Will programs know about each other’s existence?
• One program, using lots of memory– Can you only keep part of the program in memory?
• Lots of programs, total size exceeds memory– What programs are in memory, and how to decide?
Oct 10, 2002 8
History Versus Present
• History– Each variant had its own solution– Solutions have different hardware requirements– Some solutions software/programmer visible
• Present – general-purpose microprocessors– One mechanism used for all of these cases
• Present – less capable microprocessors– May still use “historical” approaches
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Many Programs, Small Total Size
• Observation: we can pack them into memory• Requirements by segments
– Text: maybe contiguous– Data: keep contiguous, “relocate” at start– Stack: assume contiguous, fixed size
• Just set pointer at start, reserve space– Heap: no need to make it contiguous
Text 1
Data 1
Stack 1
Data 2
Text 2
Stack 2
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Many Programs, Small Total Size
• Software approach– Just find appropriate space for data & code
segments– Adjust any pointers to globals/functions in the code– Heap, stack “automatically” adjustable
• Hardware approach– Pointer to data segment– All accesses to globals indirected
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One Program, Lots of Memory
• Observations: locality– Instructions in a function generally related– Stack accesses generally in current stack frame– Not all data used all the time
• Goal: keep recently-used portions in memory– Explicit: programmer/compiler reserves, controls
part of memory space – “overlays”– Note: limited resource may be address space
Data
Stack
Text
Active Heap
OtherHeap(s)
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Many Programs, Lots of Memory
• Software approach– Keep only subset of programs in memory– When loading a program, evict any programs that use the
same memory regions– “Swap” programs in/out as needed
• Hardware approach– Don’t permanently associate any address of any program to
any part of physical memory• Note: doesn’t address problem of too few address bits
Oct 10, 2002 13
Why Virtual Memory?
• Use secondary storage($)– Extend DRAM($$$) with reasonable performance
• Protection– Programs do not step over each other– Communications require explicit IPC operations
• Convenience– Flat address space– Programs have the same view of the world
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How To Translate
• Must have some “mapping” mechanism• Mapping must have some granularity
– Granularity determines flexibility– Finer granularity requires more mapping info
• Extremes:– Any byte to any byte: mapping equals program size– Map whole segments: larger segments problematic
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Translation Options
• Granularity– Small # of big fixed/flexible regions – segments– Large # of fixed regions – pages
• Visibility– Translation mechanism integral to instruction set – segments– Mechanism partly visible, external to processor – obsolete– Mechanism part of processor, visible to OS – pages
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Translation Overview
• Actual translation is in hardware (MMU)
• Controlled in software• CPU view
– what program sees, virtual memory
• Memory view– physical memory
Translation(MMU)
CPU
virtual address
Physicalmemory
physical address
I/Odevice
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Goals of Translation
• Implicit translation for each memory reference
• A hit should be very fast• Trigger an exception on
a miss• Protected from user’s
faults
Registers
Cache(s)
DRAM
Disk
10x
100x
10Mx
paging
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Base and Bound• Built in Cray-1• A program can only access
physical memory in [base, base+bound]
• On a context switch: save/restore base, bound registers
• Pros: Simple• Cons: fragmentation, hard to
share, and difficult to use disks
virtual address
base
bound
error
+
>
physical address
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Segmentation• Have a table of (seg, size)• Protection: each entry has
– (nil, read, write, exec)• On a context switch:
save/restore the table or a pointer to the table in kernel memory
• Pros: Efficient, easy to share
• Cons: Complex management and fragmentation within a segment
physical address
+
segment offset
Virtual address
seg size
...
> error
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Paging
• Use a page table to translate
• Various bits in each entry• Context switch: similar to
the segmentation scheme• What should be the page
size?• Pros: simple allocation,
easy to share• Cons: big table & cannot
deal with holes easily
VPage # offset
Virtual address
...
>error
PPage# ...
PPage# ...
...
PPage # offset
Physical address
Page table
page table size
Oct 10, 2002 21
How Many PTEs Do We Need?
• Assume 4KB page– Equals “low order” 12 bits
• Worst case for 32-bit address machine– # of processes 220
• What about 64-bit address machine?– # of processes 252
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Segmentation with Paging
VPage # offset
Virtual address
...
>
PPage# ...
PPage# ...
...
PPage # offset
Physical address
Page tableseg size
...
Vseg #
error
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Stretch Time: Getting A Line
• First try: fflush (stdout)scanf(“%s”, line)
• 2nd try: scanf(“%c”, firstChar)if (firstChar != ‘\n’) scanf(“%s”, rest)
• Final: back to first principleswhile (…) getc( )
Oct 10, 2002 24
Multiple-Level Page Tables
Directory ...
pte
...
...
...
dir table offset
Virtual address
What does this buy us? Sparse address spaces and easier paging
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Inverted Page Tables
• Main idea– One PTE for each physical
page frame– Hash (Vpage, pid) to
Ppage#• Pros
– Small page table for large address space
• Cons– Lookup is difficult – Overhead of managing hash
chains, etc
pid vpage offset
pid vpage
0
k
n-1
k offset
Virtual address
Physical address
Inverted page table
Oct 10, 2002 26
Virtual-To-Physical Lookups
• Programs only know virtual addresses• Each virtual address must be translated
– May involve walking hierarchical page table– Page table stored in memory– So, each program memory access requires several
actual memory accesses• Solution: cache “active” part of page table
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Translation Look-aside Buffer (TLB)
offset
Virtual address
...
PPage# ...
PPage# ...
PPage# ...
PPage # offset
Physical address
VPage #
TLB
Hit
Miss
Realpagetable
VPage#VPage#
VPage#
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Bits in a TLB Entry
• Common (necessary) bits– Virtual page number: match with the virtual address– Physical page number: translated address– Valid– Access bits: kernel and user (nil, read, write)
• Optional (useful) bits– Process tag– Reference– Modify– Cacheable
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Hardware-Controlled TLB
• On a TLB miss– Hardware loads the PTE into the TLB
• Need to write back if there is no free entry– Generate a fault if the page containing the PTE is invalid– VM software performs fault handling– Restart the CPU
• On a TLB hit, hardware checks the valid bit– If valid, pointer to page frame in memory– If invalid, the hardware generates a page fault
• Perform page fault handling• Restart the faulting instruction
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Software-Controlled TLB
• On a miss in TLB– Write back if there is no free entry– Check if the page containing the PTE is in memory– If no, perform page fault handling– Load the PTE into the TLB– Restart the faulting instruction
• On a hit in TLB, the hardware checks valid bit– If valid, pointer to page frame in memory– If invalid, the hardware generates a page fault
• Perform page fault handling• Restart the faulting instruction
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Hardware vs. Software Controlled
• Hardware approach– Efficient– Inflexible– Need more space for page table
• Software approach– Flexible– Software can do mappings by hashing
• PP# (Pid, VP#)• (Pid, VP#) PP#
– Can deal with large virtual address space
Oct 10, 2002 32
Cache vs. TLBs
• Similarities– Both cache a portion of
memory– Both write back on a miss
• Combine L1 cache with TLB– Virtually addressed cache– Why wouldn’t everyone
use virtually addressed caches?
• Differences– Associativity
• TLB is usually fully set-associative
• Cache can be direct-mapped
– Consistency• TLB does not deal with
consistency with memory• TLB can be controlled by
software
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Caches vs. TLBs
Similarities• Both cache a portion of
memory• Both read from memory on
misses
Differences• Associativity
– TLBs generally fully associative– Caches can be direct-mapped
• Consistency– No TLB/memory consistency– Some TLBs software-controlled
Combining L1 caches with TLBs• Virtually addressed caches• Not always used – what are their drawbacks?
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Issues
• What TLB entry to be replaced?– Random– Pseudo LRU
• What happens on a context switch?– Process tag: change TLB registers and process register– No process tag: Invalidate the entire TLB contents
• What happens when changing a page table entry?– Change the entry in memory– Invalidate the TLB entry
Oct 10, 2002 35
Consistency Issues
• “Snoopy” cache protocols can maintain consistency with DRAM, even when DMA happens
• No hardware maintains consistency between DRAM and TLBs: you need to flush related TLBs whenever changing a page table entry in memory
• On multiprocessors, when you modify a page table entry, you need to do “TLB shoot-down” to flush all related TLB entries on all processors
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Issues to Ponder
• Everyone’s moving to hardware TLB management – why?
• Segmentation was/is a way of maintaining backward compatibility – how?
• For the hardware-inclined – what kind of hardware support is needed for everything we discussed today?