CGS 3220 Lecture 2 Introduction to Computer Aided Modeling Instructor: Brent Rossen Graham Clark.
Virtual Experiences Research Group PhD Students –Kyle Johnsen, Aaron Kotranza, John Quarels,...
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Transcript of Virtual Experiences Research Group PhD Students –Kyle Johnsen, Aaron Kotranza, John Quarels,...
Virtual Experiences Research Group
• PhD Students– Kyle Johnsen, Aaron Kotranza, John Quarels, Andrew Raij, Xiyong Wang, Brent Rossen
• Undergraduates– Joshua Horton, Harold Rodriguez
• Funding– National Science Foundation (CAREER, REU), University of Florida Colleges of Engineering and
Medicine, Medical College of Georgia, Keele University, School of Pharmacy
Graduating Students
• Kyle Johnsen– http://www.cise.ufl.edu/
~kjohnsen
• Andrew Raij– http://www.cise.ufl.edu/~raij
• Harold Rodriguez– Undergraduate
Immersive Virtual Humans for Educating Medical and Pharmacy Communication Skills
K. Johnsen, A. Raij, B. Rossen, A. Kotranza, X. Wang, B. LokComputer and Information Science and EngineeringM. Cohen, A. StevensSurgeryJ. CendanCommunity Health and Family Medicine R. FerdigEducation
A. Deladisma, D. S. LindSurgical Oncology
S. Chapman, L. BracegirdlePharmacy
VOSCE Project Overview• Started Spring ’04• n > 250 students
– Medical– Nursing– Physician Assistant– Pharmacy
• One of the most popular VH/VR experiences
• Three institutes– University of Florida– Medical College of Georgia– Keele University (U.K.)
• Team– VR/HCI/CS – 1 PhD, 6 grad
students, 2 undergrads– Medicine – 6 MDs, 2 medical
students– Education – 2 PhDs
• Research focus on interfaces
Why Virtual Humans?• Students
– Repetition– Feedback– Longitudinal learning
• Educators– Standardization– Dynamic
• Abnormal findings• Cultural competency
– Aggregate performance• Researchers
– Study the extent of impact of VHs– Easy to run studies (Twiddle one thing)
What can a Virtual Human do?
• Respond to a sneeze• Show empathy
• “I’m scared, can you help me?”• “Could this be cancer?”• Sneezing
• Evoke emotion (e.g. anxiety)• Physiological effects• Social conventions• Similar to a human• So what happens with VH’s of
different backgrounds?
Mixed Reality Humans
• Virtual humans have limitations– Open research problems (e.g. AI, speech)– No tactile feedback
• Merge the real and virtual spaces– Real tools– Real simulators
• Complete patient interaction• Physical Exams (e.g. eye exam)
– Point at eye chart– Ophthalmoscope– Follow my finger– 1 or 2 fingers?
Breast Simulator Integration
• Breast simulator integrated– Dr. Carla Pugh, Northwestern– Student does a patient history– Asks to remove gown
(physiological measures)– Performs a breast exam– VP winces at too much pressure
• Future work– Pelvic simulator– Central line simulator
• [Kotranza (submitted) VR2008]
Potential Applications for VHs• Training Interpersonal Scenarios• Employee Training
– Social situations• Sexual Harassment• Cultural Sensitivity/Competency
– Business Dealings• Patron diversity (physical,
emotional, mental)• Park Visitor Experience
Enhancement– Kiosks for patrons to interact with
their own culturally knowledgeable guide
– Personalized “ride” that allows patrons to have immersive experiences
IPS System• Inputs
– Natural speech– Tracking data (head, hands, chair, tools)– Video– Physiological measures
• Outputs– Speech and animation– Life-size projection (or HMD)– Perspective correct rendering – Reactive virtual human
• COTS components– 2 PCs– 2-4 video cameras– Data projector or HMD– Wireless microphone– Bodymedia Sensewear– < $10,000(USD)
• Potential:– Every Hospital
Bias• Study (n=9), people reported
that the African-American VH had less education and money
• Identical: animations, words spoken
• Differences: skin-tone, voice• Other biases to study
– Race/Ethnicity– Gender– Age– Weight– Social ‘hot topics’
Student interaction with VH1
Student interaction with VHn
Behavior CueAnalysis
After-Action VisualizationΔ?
Studying diversity issues with VHs
Abnormal Findings• Conditions difficult to represent with existing
education methods• Conditions
– Psychomotor– Neurological– Age/race/ethnicity dependent conditions
• Blurry vision scenario– Cranial Nerve III (due to brain tumor)– Corneal ulcer– Retinal detachment
• Benefits– Curricular planning of medical student exposure– Supplement SP experiences– Leverage the dynamic nature of VPs
• [Wang ISMAR 2007, submitted VR 2008]• Play Video
Current Work• Classroom
incorporation– Communication course
• 2nd year MS• Surgical rotation 3rd year
MS• Pharmacology 1st year
– n>120 per year– Potentially 30,000
interactions a year @ existing institutions
• Virtual Instructor• Real-time response to
tracked cues– Physiological measures– Posture cues– Verbal cues
Levelof
Interactivity
Normal Abnormal
Standardized Patients
Virtual Patients
Physical Simulators(Harvey, HPS, etc.)
Patient Condition
Textbooks and Journal Articles
Scenarios and VPs
• Acute abdominal pain• Breast mass• Dyspepsia• Sexual history• Eye exam• Patients
– DIgital ANimated Avatar (DIANA)– Elderly Diana (Edna)– Manniquin Diana (Mandi)
• Building the following VPs– Male – Personality (e.g. irate)– Intelligence (e.g. mentally
retarded)– Appearance (e.g. disfigurement,
limbs, burns)
Join Us!
• Application domain outside medicine– Additional locations to install and test system
• Support– Research directions– Students
• Thank you!• http://www.cise.ufl.edu/research/vegroup
• Questions?
Virtual Experiences Research Group
• PhD Students– Kyle Johnsen, Aaron Kotranza, John Quarels, Andrew Raij, Xiyong Wang, Brent Rossen
• Undergraduates– Joshua Horton, Harold Rodriguez
• Funding– National Science Foundation (CAREER, REU), University of Florida Colleges of Engineering and
Medicine, Medical College of Georgia, Keele University, School of Pharmacy
After Action Review of VH Interactions
• Taking a cue from flight simulators
• End-Users– Self-reflection– Understanding– Feedback
• Educators– Quantitative analysis– Identify trends and outliers
• Researchers– Capturing H-VH interaction– Analysis
• Process, Filter, Visualize• [Raij (submission) VR 2008,
SIGCHI 2008]