Virtual Economy

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Realising the Virtual Economy 30 th June 2010

Transcript of Virtual Economy

Page 1: Virtual Economy

Realising the Virtual Economy

30th June 2010

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Why you should think about the Virtual Economy

New Revenues

New Customers

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The Virtual Economy: definition

“An emergent economy existing in a

virtual persistent world, usually

exchanging virtual goods in the

context of an internet game”

-Wikipedia

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“The flow of money through apps”

-Jellyworm

The Virtual Economy: definition

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Apps

The flow of money through apps

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Global value

Source: Piper Jaffray, Plus Eight Star,

Susan Wu, Charles River Ventures, Inside Network

2010

2013

$6b

$11b

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EA games bought Playfish

Buys Playfish

for $275m

Lays off 1,500

fulltime employees

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July 2007

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the biggest gaming portal in the

world

is

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Q. What is the biggest single media property in the world?

...bigger than the population of

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Peaked at 83 million users in 2010

A. Farmville

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It’s not just about “daily games”

Utilities MMOs

CommunitiesVirtual Worlds

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...is a 43 year old woman

The average social gamerin the UK & US..

Source: PopCap

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Jellyworm’s first principle

App users opt in

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The second principle

100% play

10% pay

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All gameplay uses virtual currency

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Average Direct Payment:£7 per transaction

Biggest single transaction = $1m

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Enhancing brand values and delivering a profit!

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Facebook users pay £1- £2 to send virtual goods to their friends

Remains on user’s tabbed profile indefinitely

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Advertisers are getting new customers by offering virtual currency

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Surveys generate new customer leads

New customer leads from £0.50

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The big on-line app developers don’t make advertiser branded

apps...yet

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Will start to

dominate the

social space from

2013

Branded apps

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Branded apps are much more prominent on the iPhone

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The third principle

If you can’t create,

integrate

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Viral mechanics have already been developed

Massive audiences already exist

Users are already engaged

Integrate into existing apps

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Public Enemies & Mafia Wars

900m viral impressions

In one week!

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The fourth principle

T.V.E=R.O.I

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The Virtual Economy

If you can’t create, integrate

The Virtual Economy = R.O.I

100% play, 10% pay

App users opt in

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Jellyworm.com