Ventajas y Desventajas L5R

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    NEW ADVANTAGE: THE WORLD OF THE DAIMYO

    [SOCIAL] (5 POINTS)You continue your path into a dangerous part of Rokugan:

    high society. You gain 5 Duty Points, which may be used topurchase any Stations Features. This Advantage may be

    purchased multiple times; the Experience Point cost

    increases by three for every additional level of the

    Advantage.

    NEW ADVANTAGE: THE DAIMYOS PATH [SOCIAL]

    (10 POINTS)Your continued efforts have gained you respect and trust

    from your superiors. You gain 8 Duty Points, which may be

    used to purchase any Stations Features. Additionally, youmay purchase Level Three Features of your primary Station.

    You may not ever purchase Level Three Features from

    Stations that are not your primary Station. You may onlypurchase this Advantage if you already possess The World

    of the Daimyo Advantage.

    NEW ADVANTAGE: SHADOWED HEART [MENTAL]

    (5 POINTS)You have trained your mind to be nigh-inscrutable to those

    who surround you. Rolls made to discern your trueintentions or motivations, including Social Skill rolls and

    Spell Casting Roll for any spells which might lay bare your

    thoughts, have their TN increased by +5.

    NEW ADVANTAGE: SPY NETWORK [SOCIAL] (8

    POINTS)You have access to an intelligence network that can provideyou with a variety of covert information. Once per session if

    you can contact your spy network you can acquire a piece of

    useful information which would otherwise be unavailable.The GM has the fi nal say on what you learn, but it will

    always be something useful to your current endeavors. This

    Advantage cannot be used in environments where it would

    be impossible to make contact with your spy network (e.g.

    wandering the desert, exploring the Shadowlands or theShinomen Mori, etc).

    Daidoji family characters may purchase this Advantage for

    7 points, Scorpion characters may purchase it for 6 points,and Kolat characters may purchase it for 5 points.

    NEW DISADVANTAGE: SLEEPER AGENT [MENTAL]

    (5 POINTS)Unknown to you, the Kolat have previously kidnapped you

    and programmed you to be one of their sleeper agents. A

    trigger word or phrase is implanted in your mind. Anyonewho knows it may speak it aloud, followed by a simple

    command of five words or less. You will be compelled to

    carry out the command regardless of personal wishes.Sleeper agents are generally considered one-time-only

    assets, so their survival is not a factor in the tasks they are

    assigned. Some sleepers are given a fail-safe that causesthem to kill themselves should the mission failif this is the

    case for you, this Disadvantage is worth 8 points.

    NEW ADVANTAGE: IMPERIAL sCRIBE [sOCIAL] (4

    POINTS)Requirements: Status 2+, Calligraphy 4+

    You have been trained as a scribe in the Imperial City,which is both a recognition of your considerable skill at

    calligraphy and a means of ensuring that you remain among

    the most respected calligraphers hereafter. You gain a bonusof +1k0 on all Social Skill Rolls made against shugenja and

    artisans, who have a great appreciation for your skill and

    position. Additionally, you gain a Free Raise on CalligraphySkill Rolls.

    NEW ADVANTAGE: BROKEN WAVE CITIZEN

    [SOCIAL] (3 POINTS)

    Broken Wave City is the beachhead of the Yoritomo

    familys influence upon the mainland, and as such is a

    center of commerce, education, and military organization.Those who dwell within the city have an incredible wealth

    of opportunity available to them due to the citys importance

    to the clan. You gain a bonus of +1k0 to the total of allCommerce and Sailing Skill Rolls.

    NEW DISADVANTAGE: BROKEN WAVE STIGMA

    [SOCIAL] (2 POINTS)Your status as a citizen of Broken Wave City is a constant

    reminder of the past difficulty between your clan and the

    Phoenix. Despite their inclination toward pacifism, manyhave found the War of Fire and Thunder difficult to forgive.

    You suffer a penalty of -1k0 to all Social Skill Rolls made

    targeting members of the Phoenix Clan. You gain one lesspoint than normal when purchasing the Sworn Enemy or

    Nemesis Disadvantages if the other party is a Phoenix Clan

    samurai.

    NEW ADVANTAGE: INHERITANCE: KOBUNE

    [MATERIAL] (10 POINTS)One of your relatives was a successful captain for the

    Mantis, and his ship has passed to you now that you havecome of age. You may not be the most prepared for such a

    task, but the option is available if you wish it.You possess a small kobune, one that can be successfully

    crewed with perhaps a half dozen men including yourself.

    You are capable of making a trip between the mainland andthe Mantis islands in two weeks, assuming it is not storm

    season, and a single voyage should cover expenses and end

    with a profit for you. The exact size of the profit should bedetermined by the GM (possibly with the assistance of

    Commerce Skill rolls from you), but will typically range

    between 5 and 10 koku per voyage. If your campaignutilizes the optional rules from Emerald Empire, this

    Advantage also confers 2 Duty Points.

    NEW ADVANTAGE: CLEAR WATER NATIVE

    [SOCIAL] (3 POINTS)Your time spent in Clear Water Village has allowed you to

    build a beneficial and discreet network of contacts in the

    world of mercantile interests. It may be distasteful, but none

    can deny that it has proven quite useful. You gain a bonus of+1k0 to the total of all Commerce Skill Rolls. The amount

    of koku you receive as part of your Schools Outfit is

    increased by 50% (rounding up).

    NEW DISADVANTAGE: CLEAR WATER STIGMA

    [SOCIAL] (2 POINTS)Growing up in Clear Water Village has left you with anunpleasant stigma: many among your clan assume that you

    are involved in the mercantile interests and rampant

    obsession with money and material goods so common in

    that city. Even among the Crab, who normally care Littleabout such things, this is seen as distasteful. Your Glory is

    considered one rank lower when dealing with other Crab,and you must choose to either lose all the koku that

    normally would be part of your School Outfit, or one

    weapon normally included in your Outfit. (Your lordsassume you are wealthy, and offer you less in the way of an

    initial stipend.)

    NEW ADVANTAGE: DARKEDGE NATIVE [SOCIAL]

    (2 POINTS)As a native of Dark Edge Village, the administrative aspectsof iaijutsu are almost second nature to you. You gain one

    additional rank of Lore: Iaijutsu. When arranging a duel or

    representing a duelist, your Status is treated as if it were onerank higher.

    NEW DISADVANTAGE: DARK EDGE REPUTATION

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    [SOCIAL] (2 POINTS)Unfortunately, being a native of a village such as Dark Edge

    Village, one that has a very well known reputation for a

    specific reason, can have a negative impact on onespersonal life. Many inattentive individuals without any real

    knowledge of you or your training assume that, since you

    are from Dark Edge Village, you are a talented duelist, andwill seek to duel you to prove their own level of skill.

    Roughly once per two game sessions, someone will attemptto challenge you to a duel, sometimes friendly and

    sometimes not, regardless of whether you have any talent in

    that area or not. When a campaign is taking place in an

    inappropriate setting, such as the Shadowlands for example,the drawbacks of this Disadvantage are temporarily

    suspended.

    NEW ADVANTAGE: INHERITANCE: ASAHINA BLADE

    [MATERIAL] (9 POINTS)The near-mythical priest smiths of the Phoenix Clan have avenerable tradition to honor the memory of Isawa Asahina,

    one of the clans great heroes and a symbol of their clans

    alliance with the Crane Clan. An Asahina Blade is a 3k2wakizashi. When you use the Guard Action while wielding

    this weapon, the bonus to your charges Armor TN isincreased an additional amount equal to your Honor Rank.

    NEW ADVANTAGE: NIKESAKE CITIZEN [SOCIAL] (3

    POINTS)As a citizen of Nikesake, you have gained importantcontacts within the Crane Clan, and your prestige within

    court has increased as a result. You gain a bonus of +1k0 onany Social Skill Roll made interacting with a member of the

    Crane Clan. You also may purchase the Allies Advantage

    for one point less than normal when purchasing Allieswithin the Crane (the Ally still has a minimum point cost of

    1).

    NEW DISADVANTAGE: NIKESAKE STIGMA [SOCIAL]

    (4 POINTS)The emphasis placed upon peace and serenity that is soomnipresent within Nikesake has had a dramatic effect onyour training. Even bushi are not immune to the effects of

    this atmosphere, as the bushi dojo within the city place a

    great emphasis on diplomacy and fighting defensively ratherthan offensive warfare. You suffer a penalty of -1k0 on all

    Weapon Skill Rolls that are not also School Skill Rolls.

    NEW ADVANTAGE: RUINED CITY SHADOW

    [PHYSICAL] (3 POINTS)Being stationed in the Ruined City is a dangerousassignment, even for the most sinister samurai among the

    Spider Clan. If the environment were not dangerous enough,

    the area is rife with potential enemies, and remainingundetected is the first priority for both Yotsu patrols and

    Spider operations within the city. You gain a bonus of +1k0to the total of all Stealth (Ambush) Skill Rolls made inurban environments.

    NEW ADVANTAGE: STOLEN IDENTITY [SOCIAL] (6

    POINTS, 5 POINTS FORSPIDER CHARACTERS)The city of Otosan Uchi was once the largest and grandes in

    Rokugan, and remained so for more than one housand years.

    Even in its ruined state, there are secrets buried within thatcan reach across the face of an Empire. Among the ruins,

    you have discovered the trappings of another life, and can

    masquerade among the Great Clans in an established

    identity, complete with all the proper equipment. You may

    choose any one family and School from another Great Clan,as well as an alias. When using the Acting Skill to deceive

    others as to your identity, and using this alternate identity,

    you gain two Free Raises on any Acting Skill Roll. You gainthe Outfit (but not the koku) of the selected School as well.

    Needless to say, getting caught in your false identity will

    lead to dire consequences.

    NEW DISADVANTAGE: RUINED CITY SURVIVOR

    [MATERIAL] (4 POINTS)A duty posting within the Ruined City is a difficult one at

    best. The city is dangerous and short of resources, sabe whatcan be taken from the ruins, refurbished, and turned into an

    asset. Still, many stationed within the city must make thebest of sub-standard equipment as a result of availability.You receive no koku as part of your starting Outfit, and two

    items from your Outfit are missing as well (you choose

    which ones are missing).

    NEW ADVANTAGE: INHERITANCE: WATER

    HAMMERARMOR[MATERIAL] (SPECIAL)You have been bequeathed a suit of armor that was forged

    upon the great scale of the Water Dragon in the heart of

    Suigeki Toshi. Only a handful of such suits exist, and fewindeed are honored to wear them. Your armor has its

    Reduction value increased by 2. The point cost of this

    Advantage is dependant upon the type of armor granted.

    Ashigaru armor is worth 4 points, light armor 7 points,

    heavy armor 12 points, and riding armor 15 points.

    NEW ADVANTAGE: WATER HAMMER CITIZEN

    [SOCIAL] (3 POINTS)Your time spent within Water Hammer City has given youan affinity for crafting, even if you have not devoted your

    life to the pursuit of such things. You gain one Rank in a

    Craft Skill of your choice (this may not take you over themaximum beginning rank of 4). When determining the time

    required to craft any particular item, the cost of the item is

    considered one coin type smaller for you (for example, anitem that has a cost measured in koku would determine its

    crafting time as if it were measured in bu, and an item with a

    cost measured in bu would determine the time as if it weremeasured in zeni).

    NEW DISADVANTAGE: WATER HAMMER STIGMA

    [SOCIAL] (2 POINTS)Being raised within a city devoted to the pursuit of

    perfection above all else has left you a little desensitized to

    the social niceties that are so important elsewhere in theEmpire. Artisans and smiths from Water Hammer City tend

    to be somewhat brusque, after all, and completely absorbed

    in their work. As a result, you suffer a penalty of -1k0 onSocial Skill Rolls made with members of any clan other than

    the Dragon Clan.

    CITIZEN [SOCIAL] (2 POINTS)Being stationed in the Imperial City is a tremendous honorfor anyone, even among the Crane, and indicates both your

    level of skill and the degree of faith that your clan places in

    you. Your Glory is considered one rank higher when

    interacting with members of any Courtier School.

    NEW ADVANTAGE: IMPERIAL CITY VETERAN

    [SOCIAL] (2 POINTS)Being stationed in the Imperial City is a tremendous honor

    for anyone, even among the stoic Lion Clan, and indicatesboth your level of skill and the degree of faith that your clan

    places within you. Your Glory is considered one rank higher

    when interacting with members of any Bushi School.

    NEW DISADVANTAGE: IMPERIAL CITY STIGMA

    [SOCIAL] (SPECIAL)The unfortunate aspect of being stationed within the

    Imperial City is that it places one in situations where it is avery simple matter to earn the enmity of others, even if only

    for short periods of time. This Disadvantage functionsexactly as the Sworn Enemy Disadvantage, save that itprovides 1 additional point and that the identity of your

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    enemy changes periodically. The identity of your current

    enemy is always determined by the GM, and one enemy

    may last as short as a month or as long as a year beforesomeone else takes their place.

    NEW DISADVANTAGE: TRIALS OF THE IMPERIAL

    CITY [SOCIAL] (VARIES)

    A duty posting in the Imperial City, while it can lead toglory and honor, can also result in a great deal of difficulty

    from the tense political climate, a climate to which many

    Lion find they are ill-suited. This Disadvantage functionsexactly as the Sworn Enemy Disadvantage, save that it

    provides 1 additional point and that the identity of your

    enemy changes periodically. The identity of your currentenemy is always determined by the GM, and one enemy

    may last as short as a month or as long as a year before

    someone else takes their place.

    NEW ADVANTAGE: ZAKYO TOSHI CITIZEN

    [SOCIAL] (3 POINTS)Being raised in a city that wholly embraces commerce,gambling, and other such pursuits has allowed you many

    opportunities to improve your financial lot in life. You gain

    an additional rank in one Games Skill of your choice. Thestarting koku of your Schools Outfit is increased by 50%.

    NEW DISADVANTAGE: ZAKYO TOSHI

    STIGMA [SOCIAL] (3 POINTS)The stench of gambling reached you while you were still a

    child, and you have not yet purified yourself of its embrace.

    You suffer an almost overwhelming compulsin to engagein games of chance. Any pastime with an element of

    randomness can be turned into an opportunityto gamble.

    When gambling or games on which the outcome could bewagered are taking place, you must succeed at a Willpower

    Roll (TN 20) or be compelled to forsake whatever else is

    going on to participate. You may make an additional

    Willpower Roll every ten minutes you are involved with the

    game in an attempt to break free.

    NEW DISADVANTAGE:BOUNTY [SOCIAL] (2, 4, OR

    6 POINTS)A price has been placed on your head due to yourinvolvement (or suspected involvement) in a crime. The

    severity of the crime itself dictates the cost of this

    Disadvantage, the amount of the bounty on your head, andwho will be willing to hunt for you.

    A minor offense (2 points) generates a bounty of 1-5 Koku,

    and generally only magistrates from that province, or roninwho hunt for bounties, will search for you. To identify you

    as a bounty target, the hunter must make a Lore: Law /

    Perception roll at TN 25. A serious offense (4 points)generates a bounty of 10-15 Koku. Any magistrate from the

    Clan which assigned the bounty will be aware of it. To

    identify you as a bounty target, the hunter must make aLore: Law / Perception roll at TN 15. A violent or heinous

    act (6 points) generates a bounty of at least 20 Koku.

    Magistrates from every Great Clan are on the lookout foryou, and you are likely to be executed in short order if taken

    into custody. The offended Clan may even send a specific

    request to the Tsuruchi Bounty Hunters if your crime wasexceptionally awful. To identify you as a bounty target, the

    hunter must make a Lore: Law / Perception roll at TN 10.

    NEW DISADVANTAGE: WANDERER(2POINTS)You get lost easily. Even with written directions in hand you

    never seem to be able to find the place youre looking for.You practically cant get anywhere even in a city you

    know wellwithout a guide. You suffer a 15 penalty when

    using the Navigation emphasis.

    NEW ADVANTAGEINHERITANCE: TRAINED

    FALCON [MATERIAL] (2 POINTS, 1 POINT FOR

    TORITAKA CHARACTERS)You are in possession of a trained hunting falcon, the most

    recent of a long line of carefully bred hunting animalsmaintained by your familys falconry experts. This falcon is

    an exceptional specimen, and increases the number of

    Wounds it can sustain at each level by 5. It also rolls one

    additional die when making an attack. (The stats for a falconcan be found in the Book of the Void of the Legend of the

    Five Rings RoleplayingGame, 4 th Edition.)