Vehicle Damage

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    Generic Vehicle Damage Tables

    For use with Warhammer 40,000 2ndedition.

    Vehicle Location (d6 Roll)Arm

    1 The arm is hit & partially paralysed. Any ranged weapons incorporated into the arm may still be used, but the armcannot be used to fight in hand-to-hand combat. Reduce the model's Attack characteristic by 1 point.

    2 Any weapons mounted on the arm are ammed or partially damaged & can only be used if you first roll a !" on a d#.

    3 - 5 The arm is torn off. Any weapons mounted on it are destroyed, & the model's Attack characteristic is reduced by 1 point.

    6 The arm is destroyed and any weapon on it e$plodes% The e$plosion causes a flashback resulting in a secondarye$plosion. Roll on the damage table representing the ehicle's main body, hull or engine.

    Body or Head (Dreadnought !raithlord)

    1 The ehicle's controls are damaged making it difficult to control. The ehicle may only moe or attack if you first roll a !or more on a d#. t may still shoot normally.

    2 The controlling entity is badly damaged. All the ehicle's characteristics are haled for the rest of the game.

    3 - " The engine bursts into flames & the ehicle is immobilised, though it may still shoot normally. Roll a d# at the beginningof each player's turn. (n a 1 or ) the ehicle e$plodes. Any models within *+ suffer d# 1 hits with a -* sae.

    5 The entity controlling the ehicle is destroyed. The ehicle staggers d*+ in a random direction , colliding with anythingmoed into, & then collapses to the ground.

    6 The ehicle's ammunition e$plodes% The ehicle is destroyed & any models within *+ suffer d# 1 hits with a -* sae.

    Bi#e or !ar$i#e

    1 The ehicle's mounted weapon, the weapon fired by the pilot/ is destroyed & may no longer be used. f it has no suchweapon then the ehicle itself is damaged. 0rom now on the ehicle's ma$imum speed is reduced to its slow rate only.

    2 The ehicle's mounted heay weapon, the weapon fired by the gunner/ is destroyed and may no longer be used. f ithas no such weapon then the ehicle itself is damaged. 0rom now on the ehicle's ma$imum speed is reduced to itsslow rate only.

    3 The controls are damaged making it difficult to control. Roll a d# at the start of each of the ehicle's moement phases.(n a !, or # the rider is able to keep control and the ehicle moes normally. (n a 1,) or * the ehicle moes out ofcontrol for that turn.

    " The ehicle's wheel is blown off and it flips oer, killing the rider. The wreck comes crashing to the ground d#+ away in arandom direction. Anything under it when it lands takes d* # hits with a -) saing throw modifier.

    5 The engine e$plodes, killing the rider. The wreck hurtles out of control ne$t turn before coming to a permanent halt.

    6 The ehicle's fuel catches fire, killing the rider. The flaming wreck hurtles out of control ne$t turn then e$plodes, causingd* 2 hits with a -* saing throw modifier on all models within *+.

    %re& or %oc#'it

    1 - 6 Roll to see if the crewman is damaged using the normal shooting rules.f the drier3pilot is killed the ehicle will moe out of control for the remainder of the game unless another crewmember takes oer, or until it hits terrain it cannot cross, collides with another ehicle or building, or leaes the table.

    f a gunner is killed then his weapon may no longer be fired unless another crewman takes oer.

    ngine

    1 The ehicle's controls are damaged making it difficult to control. The ehicle may only moe or attack if you first roll a !or more on a d#. t may still shoot normally.

    2 - 3 The cooling system for the engine is damaged and the ehicle starts to oerheat. Roll a d# at the beginning of eachplayer's turn. (n a roll of 1 or ) the ehicle e$plodes. Any models within *+ suffer d# 1 hits with a -* saing throwmodifier.

    " - 6 The engine e$plodes, destroying the ehicle & causing d* 2 hits with a -* saing throw modifier on all models within *+.

    Leg

    1 The leg holds, but the force of the blow slows it down. The ehicle may not moe in it's ne$t turn.

    2 The ehicle is knocked sprawling. t staggers d*+ in a random direction, colliding with anything it moes into.

    3 - " The leg is seriously damaged. The ehicle may now only limp 1d*+ per turn.

    5 - 6 The leg is blown off and the ehicle crashes to the ground. t may not moe or attack for the rest of the game, and iseffectiely destroyed.

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    Hull

    1 Any hull mounted weapon is destroyed and may not be fired for the rest of the game. f there are no weapons mountedon the hull, count this result as )-* instead.

    2 - 3 A large e$plosion tears through the crew compartment. Roll a 4# for each crew member5 (n a roll of !" they killed.

    " The ehicle's engine e$plodes, killing the crew. The ehicle is spun around to face in a random direction by the force ofthe blast and then comes to a permanent halt.

    5 A spark ignites the fuel tank and it bursts into flames, killing all of the crew. The flaming wreck moes out of control ne$tturn and then e$plodes. Anything within *+ of the point where it ends up is caught in the e$plosion, suffering 4# 1 hitswith a -* sae modifier.

    6 The ehicle's ammunition or fuel tank e$plodes, destroying it and all models on board. Any models within *+ 4# 1 hitswith a -* sae modifier.

    #immer Body (Land 'eeder *et$i#e Vy'er Val#yrie)

    1 The ehicle's mounted weapon, the weapon fired by the pilot/ is destroyed and may no longer be used. f it has no suchweapon then the ehicle itself is damaged. 0rom now on the ehicle's ma$imum speed is reduced to its slow rate only.

    2 The ehicle's mounted heay weapon, the weapon fired by the gunner/ is destroyed and may no longer be used. f ithas no such weapon then the ehicle itself is damaged. 0rom now on the ehicle's ma$imum speed is reduced to itsslow rate only.

    3 The controls are damaged making it difficult to control. Roll a d# at the start of each of the ehicle's moement phases.(n a !, or # the rider is able to keep control and the ehicle moes normally. (n a 1,) or * the ehicle moes out of

    control for that turn.

    " The engine cuts out and it crashes to the ground )d#+ away in a random direction. Anything under it when it lands takesd* # hits with a -) saing throw modifier. The crew are able to leap to the ground before it crashes, but will sufferdamage if the ehicle was moing at more than 1+ in its preious moe.

    5 The ehicle's engine blows up, killing the crew. The wreck plummets to the ground )d#+ away in a random direction.Anything under it when it lands takes d* # hits with a -) saing throw modifier

    6 The ehicle's fuel e$plodes, killing the crew. The wreck plummets to the ground )d#+ away in a random direction. 6henit hits the ground its ammunition e$plodes, causing d* 2 hits with a -* saing throw modifier on all models within *+.

    +rac# or !heel

    1 The track is damaged, but keeps running. The ehicle may only moe at slow speed for the rest of the game.

    2 - 5 The track is blown off. The ehicle moes out of control ne$t turn and then comes to a permanent halt.

    6 The track is blown off and the resulting damage smashes the ehicle's drie shaft causing it to flip oer. The wreckcomes to rest 4#+ away in a random direction, and any model it lands on takes 4# 7 hits with a -) sae modifier. Roll a4# for each model on board, they are killed on a !, or #. uriing models may dismount using the normal rules.

    +urret

    1 The weapon mounted in the turret is damaged and may only be fired if you first roll a ! or more on a d#.

    2 The turret is ammed and may no longer rotate. Any weapon mounted in it may only fire in a straight line at targets thatare directly in front of it.

    3 The turret gunner is killed. 8nless manned by another crew member any turret weapons may no longer be fired.

    " - 6 The ammunition stored in the turret e$plodes and the ehicle is destroyed. All the crew and passengers are killed andthe turret is blown off, flying )d#+ in a random direction before it crashes to the ground. Anything under the spot whereit lands takes d# 9 hits with a -# saing throw modifier.

    !ea'on or 'on,on

    1 The weapon is damaged and may only be fired if you first roll a ! or more on a d#.

    2 - 5 The weapon is destroyed, and may not be fired for the rest of the game.

    6 The weapon is destroyed as aboe, but the e$plosion causes a flashback resulting in a secondary e$plosion. Roll on thedamage table representing the ehicle's main body, hull or engine.

    !ing or +ail

    1 The wing is clipped, making moement difficult. The ehicle may only trael at slow speed from now on.

    2 - 3 The ehicle's tail is damaged making it difficult to control. Roll a 4# at the start of each moement phase. (n a roll of ! -# the ehicle moes normally. (n a roll of 1 - * it moes out of control for that turn.

    " The tail is badly damaged. The ehicle makes an emergency crash landing )4#: away in a random direction. Anythingunder it when it lands takes 4* # hits with a -) sae. The crew can leap to the ground before it crashes, but if theehicle moed oer 1: in its last turn they suffer damage as normal.

    5 - 6 The ehicle's wing is blown off. The wreck plummets to the ground )4#: away in a random direction. 6hen it hits theground it's ammunition e$plodes, causing 4* strength 2 hits with a -* sae to all models within *:.