VALVE’S VR PHILOSOPHY - steamcdn-a.akamaihd.net · valve’s vr philosophy. the final platform....

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VALVE’S VR PHILOSOPHY

Transcript of VALVE’S VR PHILOSOPHY - steamcdn-a.akamaihd.net · valve’s vr philosophy. the final platform....

Page 1: VALVE’S VR PHILOSOPHY - steamcdn-a.akamaihd.net · valve’s vr philosophy. the final platform. what is an open platform? how is an open platform good? designed for interoperability.

VALVE’S VR PHILOSOPHY

Page 2: VALVE’S VR PHILOSOPHY - steamcdn-a.akamaihd.net · valve’s vr philosophy. the final platform. what is an open platform? how is an open platform good? designed for interoperability.

THE FINAL PLATFORM

Page 3: VALVE’S VR PHILOSOPHY - steamcdn-a.akamaihd.net · valve’s vr philosophy. the final platform. what is an open platform? how is an open platform good? designed for interoperability.

WHAT IS ANOPEN PLATFORM?

Page 4: VALVE’S VR PHILOSOPHY - steamcdn-a.akamaihd.net · valve’s vr philosophy. the final platform. what is an open platform? how is an open platform good? designed for interoperability.

HOW IS AN OPEN PLATFORM GOOD?

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DESIGNED FOR INTEROPERABILITY

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HARDWARE IS SOFTWAREAGNOSTIC

SOFTWARE IS HARDWARE AGNOSTIC

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NO GATEKEEPERS

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PERMISSION TO EXPERIMENT

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HOW IS AN OPEN PLATFORM GOOD?

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NEW THING

HAPPY USERMORE USERS

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NEW TECH

IMPROVES TECH BASE

ALLOWSNEW THING

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WHY SHOULD VR BE OPEN?

Page 16: VALVE’S VR PHILOSOPHY - steamcdn-a.akamaihd.net · valve’s vr philosophy. the final platform. what is an open platform? how is an open platform good? designed for interoperability.

• FIELD OF VIEW• WEIGHT• COST• RESOLUTION• CAMERA PASS-THROUGH• EYE TRACKING• GETTING RID OF THE TETHER

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WHAT IS VALVE DOING TO MAKE VR OPEN?

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LIGHTHOUSE(STEAMVR TRACKING SYSTEM)

Page 19: VALVE’S VR PHILOSOPHY - steamcdn-a.akamaihd.net · valve’s vr philosophy. the final platform. what is an open platform? how is an open platform good? designed for interoperability.

“TRACKING”

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• Support for input

• Lots of objects

• Large tracking volume

• Improved privacy

• Shockingly precise

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300 PARTNERS (SO FAR)

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BASE STATION DEVELOPMENT

BOY/GIRL BATMAN ROBIN 2017 BASE

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Application Interface

Driver Interface

OpenVR

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Application

HardwareDriver

Application Interface

DriverInterface

OpenVRRuntime

(SteamVR)

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LOOKING FORWARD TO 2017

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INPUT DEVELOPMENT

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EVEN MORE INPUT FROM LIGHTHOUSE PARTNERS

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INVESTING IN VR

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WE WANT YOUR FEEDBACK

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