UX-Project

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Industry Driven Project & Attaining the Academic Authenticity JUNE 2011 A Sharing Session by Daniel K.S. Chang Industry Guest Lecturer International Business Development Professional & Former Design Director/Brand Consultant IAA New York | MBA E-Commerce (Charles Stuart University, Australia)

description

This is a teaching and sharing content in creating multimedia project that attain the balance from industry perspective and also academic needs.

Transcript of UX-Project

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Multimedia :

Creating the Industry Driven Project & Attaining the Academic Authenticity

JUNE 2011A Sharing Session by Daniel K.S. ChangIndustry Guest LecturerInternational Business Development Professional & Former Design Director/Brand Consultant IAA New York | MBA E-Commerce (Charles Stuart University, Australia)

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Our Agenda

Overview

The Player

The Game

Play it Right

The Case

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overview

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The Continuum : Industry VS Academic Perspective

Perfect & Utopia

Situation Make Money & Go-to-Market

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Turning your Multimedia project into a great portfolio

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The Multimedia Impact

Changing mind-set with the 3rd screen

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Global TrendTHE F-FACTOR | Consumers are increasingly tapping into their networks of friends, fans, and followers to discover, discuss and purchase goods and services, in ever-more sophisticated ways. As a result, it's never been more important for brands to make sure they too have the F-FACTOR. (trendwatching.com)

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Global Trend

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Malaysia Trend“It has become a whole new ballgame for all of us and we have to move fast if we don’t want to miss the oncoming wave of change. Malaysia is no exception in this case as it needs to be on top of things if it wants to be a regional content hub,” added Della Rocca. Among the changes he expects to see, specifically in the gaming, TV content and online realm are immersive interactivity via proximity, virtual geo-location tracking and mixed-mode environments for games and multimedia. (newscenter.com.my)

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Malaysia Trend

Mashup of interactive experience

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the player

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Igniting the SPARK

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The Creative Process

Define Scope Visualize Create Prototype Rationalize

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Your Creative Opportunity

User Focus

MediumCultural

& Context

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Possible Ideas/Themes

Eco Social Global Local Cultural

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the game

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Project Case Building – via your prototype

Prototype

Concepts

IndustryReality

AcademicEvidence

New Knowledge

Skill Set

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Where to discover your project inspiration?

Problem

Human Factor

Solution

Lost in City

UXGuide

Interactive

Directories

MakeMoney

Job Finding

JobStreet

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Its not about the technology…

but all the following

Arts

Story

Visual

Science

Logic

Fusion

Experience

Sensory

Imagination

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Creating a Game PlanStar

t

End

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play it right

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The Key Points

FEEL

DO

YOU

LEARN

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Your Action - TODAY1. How important is the your project to you?2. What is your ultimate aim?3. Are you 100% committed?4. How much time & effort are you willing to put in?5. By when you need to complete the project?6. How are you going to document your entire project

journey? (academic evidence & demonstration of your insight)

7. Do you have A PLAN?8. What is your project is about? And what resources do

require?9. When are you going to start this journey?10.What is your VISION?

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the case

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Mobile Apps – Mini Size UX

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Mobile Apps – Mini Size UX

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Mobile Apps – Mini Size UX

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Designing Business Model -

Visualization

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Designing Business Model -

Visualization

http://www.businessmodelgeneration.com

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Q&A

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Thank You

[email protected]