Using the project based learning multimedia as a teaching-learning
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Transcript of Using the project based learning multimedia as a teaching-learning
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Using the Project-based Learning Multimedia as
a Teaching-Learning Strategy
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List of Steps in your Initial Planning (Michael Simkins et. al)
Determine objectives and content that the multimedia project will address effectively
Estimate the time available Make clear and explicit parameters and
procedures that must be observed in decision making
Set collaborative and working arrangements
Determine the resources available Plan on how to measure students’ learning
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3 Main Steps in Using PBLM as a T-L-S
1. Plan the Goals and objectives 2. Determine the resources available3. Set some guidelines
• before preparing the project,• in introducing the project,• learning the technology, • preliminary research and planning,• concept design and storyboarding • assessing, testing• finalizing presentations and concluding
activities
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Before the Project Starts
1. Create project descriptions and milestones
2. Work with real-world connections3. Prepare resources4. Prepare software and peripherals such
as microscopes5. Organize computer files6. Prepare the classroom
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Introducing the Project
1. Review project documents2. Perform pre-assessments3. Perform relevant activities4. Group students5. Organize materials
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Learning the technology
Give a chance for students to work with technology they will be using
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Preliminary Research and Planning
Students should immerse themselves in the content or subject matter to create their presentation
Students can tag and collect informations that might be valuable
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Concept Design and Storyboarding
Teacher should hold a brainstorming session
It’s the time to talk about organizing a presentation to make it useful to the audience
Groups create their storyboards
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Design Tips in Storyboarding and Production
Use scanned, handmade artwork to make a project look personal and to manage scarce technology resources
Keep navigation Organize information Care for collaboration Organize manageable steps Check and assess often
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Assessing, Testing and Finalizing Presentations
2 kinds of testing:› Functional testing- trying all the
buttons, possible paths through presentation, checking for errors, missing images
› User testing- showing the presentation to the audience and finding out if they can understand it
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Concluding Activities Allow time for students to present and
show off their hard work Present the work and celebrate the
accomplishment Organize an exhibition day or
multimedia fair Review the ups and downs of the
project with the students/participants
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Stage Estimated Time
Before the Project Starts 2 weeks
Introducing the Project 1-2 days
Learning the Technology 1-3 Days
Preliminary research and planning 3 days-3 weeks
Concept design and storyboarding 3-5 days
First draft production 1-3 weeks
Assessing, testing and finalizing presentation
1-3 weeks
Concluding activities 1-3 days
Total Class time 5-13 weeks