Using play for your work and in IT projects
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Transcript of Using play for your work and in IT projects
mark
orillo
.co
m
End the proverbs …
“Easy come, easy ...”
“Better a sparrow in the hand than
pigeon on the …”
“A penny saved is a penny …”
“Two heads are better than …”
“What you cannot do with muscle you
can do with …”
“Where there is smoke, there is …”
mark
orillo
.co
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This was a poor educational experience.
However, it was a brilliant play experience!
This was in fact a kind of play – a play of words
that all children love
mark
orillo
.co
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What is play?
The core essence of play is to explore, find out new things
Without objective – the aim of a play is to play voluntarily
Intrinsically motivated - provides childish joy and "flow"
Paradoxical: it is improvised (=free) and rules-based (=structured) at
the same time (however, rules are often re-created during a play)
The essence of play is to do things voluntarily the hard way – getting
out of the comfort zone to learn something new
mark
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.co
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Management Brains
TV Show
Jury decided – which one
was more appropriate
In every episode a
team of 3 members
solved a case study
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.co
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Better rapport with people
They got information from the
company representatives
more easily
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.co
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Better able to withstand stress
Speed - 2 hours for problem
solving
Observation by TV crew
consisting of 8 members
Later the whole nation of viewers
can take a look at the result of the
assignment
Can either win or lose (face)
mark
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Result: the most important connecting factor
between all of them was just playfulness itself
Those teams who were actively having fun and,
who played around and experimented enough
came up with best results
mark
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.co
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Misconceptions about creativity
Many people can recollect the moment in their childhood when they
were judged they were no good in creating something
Most kindergarten children consider themselves creative
Already minority of teenagers think it
Only a fraction of adults think it
We mistakenly judge the ability of being creative on the basis of the
results of creation rather than the process of creativity
mark
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Misconceptions about play
“You should not play at work!”
• We tend to have forgotten what does
it feel like to truly play at work
• Some companies have started using
playful “office props” for trying to
create a more playful atmosphere
• However, very few actually engage in
free play because the impact of play
is very difficult to measure
mark
orillo
.co
m Our understanding of work as something
“serious” is still prevailing
Photo credit: © Otto Bettmann/CORBIS
Brown & Vaughan (2009) Play: How It Shapes the Brain, Opens the Imagination, and ….
http://www.amazon.com/dp/1583333339/?tag=seriousplay-20
• Tayloristic workplace
• Efficiency as the guiding factor
• Speed as ultimate goal
• No experimentation, just results
mark
orillo
.co
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Sometimes we deprive from play voluntarily -
engineers better or worse than 2 decades ago?
mark
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.co
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Sir Richard Branson, Virgin: "Business has to be fun,
and to exercise your creative instincts"
mark
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.co
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Data about play?
“Humour at
workplace increases
productivity”(David Collinson - Uni. Lancaster)
mark
orillo
.co
m Lack of play leads to birth of
bullies, sociopaths and stress
"Opposite of play is
not work, it is
depression!"- Stuart Brown, National Institute for Play
mark
orillo
.co
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How to Best Sail Against the Wind?
Innovation
• Organic structures
• Decentralization
• Autonomy
• Delegation
Initiatives
• New product development
• Blue ocean strategy
• Entry to new markets
Efficiency
• Mechanic structures
• Centralization
• Synergy / coordination
• Control
Initiatives
• Cost cutting
• Quality management, ISO,
lean management
• Supply chain optimization
mark
orillo
.co
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Studying innovation and efficiency paradox at firms
Macro - shifts of strategic orientation observed in
company-wide initiatives
-1.00
-0.80
-0.60
-0.40
-0.20
0.00
0.20
0.40
0.60
0.80
1.00
1993 1995 1997 1999 2001 2003 2005 2007 2009
Micro - practices of shift - observed via managers'
perceptions
mark
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Results
• While previous research suggested
that companies innovate through
“short and rapid bursts” followed by a
long period of efficiency-seeking
• Findings: who had created a
constant routine for play to
innovate, performed better
mark
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Death of the welfare state – projection of percentage
of people receiving pensions and social benefits
40%
45%
50%
55%
60%
65%
70%
75%
2000 2004 2008 2012 2016 2020 2024 2028 2032 2036 2040
Estonian Statistics, Alis Tammur,, 27.02.2014
mark
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.co
m LEGO® SERIOUSPLAY®
as structured play
Presenting a question Building a model Giving meaning(s)
By a facilitator Using bricks and imagination Using metaphors
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Telling a story Creating a landscape
To understand the other team members For holistic understanding of the entire team
LEGO® SERIOUSPLAY®
as structured play
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Creating connections and building a system Generating principles
To understand relationships To manage future
Testing and play
To develop scenarios
LEGO® SERIOUSPLAY®
as structured play
mark
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.co
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People involved in play are motivated and engaged
“Lean Backward” Meetings:
a few participants engage
“Lean Forward” Meetings:
most participants engage
mark
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We understand each other better through play
Play is honest – it shows us things we did
not know we knew
Models simplify our daily complexities
mark
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Different types of play at IT firms
Engineers
Discovery and exploration
through instructions
Architects
Creation considering
constraints and limits
Designers
Visual creativity
mark
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Types of play
• Jokers – overall joyful and playful behavior
• Social players – play via interaction with others (leading, orchestrating)
• Movers – physical play with your body (dancers, sportsmen)
• Curious – exploratory plays (adventure, things, learning)
• Competitors – play to win
• Collectors – play through collecting things (stamps, money)
• Artists – play through building, creation and self-fulfilment
• Players with words – creators of imaginary worlds and landscapes
• Etc.
(Stuart Brown - National Institute for Play)
mark
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.co
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Ok – lets not just talk about play
Lets do a social play
Social Play. Stand up, face each other in pairs and shake your hands
using your left hand. Shake left hands also with your other neighbour.
Get to know both of them!
mark
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.co
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Body play. Look with your neighbour at each
other and within 30 seconds do something with
your body to make them laugh without using any
words
mark
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Word play: start telling a story to your neighbour.
The neighbour can stop you halfway through
every 3 or 4 sentences and say a random word.
You must continue your story with this random
word. See where you will end up!
mark
orillo
.co
m
Reach U – Probably the only
company where the annual
report is presented as a map
http://www.reach-u.com/management-report.html