Using Gaming for Instructional Purposes
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Transcript of Using Gaming for Instructional Purposes
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USING GAMING FOR
INSTRUCTIONAL PURPOSES
Jenny Levine [email protected] March 5, 2010
http://ww
w.flickr.com
/photos/betsssssy/628133114/
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Why fiction?Why graphic novels?Why sports?
Learning Comes from a Variety of Sources
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Engage students with familiar materials Reinforce social skills & boundary/rule learning Explore ethical behavior with less risk Levels of achievement other than winning Create information literacy activities across
formats/media Implement interactive, experiential learning,
rather than only text-based activities Require the dynamic application of information,
not just memorization “Games lower the barrier for membership in a
network of learners” – Brian Mayer & Chris Harris
Reasons to Use Games in Instruction
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Failure = Reflection + Learning
http://www.flickr.com/photos/tamedblossom/955326543/
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See themselves as a hero on a quest Willing to experiment and keep trying –
like to fix things Willing to seek expertise and ask for
help – also willing to share expertise and help “noobs”
Desire to collaborate – team players Learn from their mistakes and can adapt
quickly Thrive on fast decision-making – good at
prioritizing Willing to take risks Very good at multitasking and “continuous
partial attention”
Gamers
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Have an inherent distrust of “bosses” Have strong organizational skills Focused on feedback, improvement,
constant practice – creative problem solvers
Constantly seeking to be challenged Proactive rather than reactive Format-agnostic, experiential learners Don’t want to be spoon-fed – they want to do
their own research and figure things out for themselves
Are used to creating content Expect interaction, rewards,
customization, and multiple paths
Gamers
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Types of Games Card Big Board Computer Mobile Online Outdoor Video
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Types of Games Card Big Board Computer Mobile Online Outdoor Video
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Match Games to Goals/Curriculum
http://www.flickr.com/photos/yoyolabellut/3404151250/
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Options Off-the-shelf
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http://www.boingboing.net/2009/01/26/the-case-against-can.html
http://flickr.com/photos/andyburnfield/440978673/
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What Pokémon Can Teach Us about Learning and Literacy - Vivian Vasquez (pdf)
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http://www.flickr.com/photos/commorancy/1533951150/
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Classroom Considerations Collection development Authenticity of game play Identification of curriculum
alignments Game time Return on investment Purchasing
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Options Off-the-shelf Create your own
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You need to find articles and background information in order to make a presentation. Which resources are best to use?
a. Web sites you find using Googleb. Books and encyclopediasc. A combination of library resources including journal and newspaper articles and books Answer: c. A combination of library resources including journal and
newspaper articles and booksYour instructor placed some articles on reserve for your class to read. You can:
a. Access them online b. Go to the Circulation Desk to check them outc. Either A or B Answer: c. Either A or B
Arizona State University, West Campushttp://www.west.asu.edu/libcontrib/game/internet-librarian/InternetLibrarian.ppt
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“Much better that just a lecture”
“It was fun! I didn’t fall asleep or anything”
“I like the game!! Does Milton Bradley make that one?”
Arizona State University, West Campushttp://www.west.asu.edu/libcontrib/game/internet-librarian/InternetLibrarian.ppt
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Options Off-the-shelf Create your own Harness learning principles from
gaming
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“So the suggestion I leave you with is not ‘use games in school’—though that’s a good idea—but: How can we make learning in and out of school, with or without using games, more game-like in the sense of using the sorts of learning principles young people see in good games every day when and if they are playing these games reflectively and strategically?”
-- James Paul Gee
http://www.flickr.com/photos/banlon1964/646793350/
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Further Reading Gaming in Academic Libraries – Amy Harris, Scott Rice (editors) What Video Games Have to Teach Us about Learning and Literacy –
James Paul Gee How Computer Games Help Children Learn – David Williamson Shaffer Don’t Bother Me Mom--I’m Learning – Mark Prensky Got Game: How the Gamer Generation Is Reshaping Business Forever
– John Beck and Mitchell Wade Research Quest – Paul Waelchli Library Gamer – Brian Mayer
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The Librarian’s Guide to Gaming: An Online Toolkit
National Gaming Day @ your library – Saturday, November 13, 2010
Games and Gaming community Gaming, Learning, & Libraries Symposia (2007
& 2008)
From ALA
Sign up your library!
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Jenny LevineStrategy [email protected]: cybrarygal
March 5, 2010
Questions?http://theshiftedlibrarian.pbwiki.com