Users from Web to Mobile The most important lessons learned when launching “Fashion Inc. by...

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Users from Web to Mobile The most important lessons learned when launching “Fashion Inc. by Stardoll”

Transcript of Users from Web to Mobile The most important lessons learned when launching “Fashion Inc. by...

Page 1: Users from Web to Mobile The most important lessons learned when launching “Fashion Inc. by Stardoll”

Users from Web to Mobile

The most important lessons learned when launching

“Fashion Inc. by Stardoll”

Page 2: Users from Web to Mobile The most important lessons learned when launching “Fashion Inc. by Stardoll”

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Users from Web to Mobile

• It is difficult to move users from web to mobile– Computer browser to a mobile device…

• So how to go about if have a a lot of people in your web community?

• And how to measure it?!

Page 3: Users from Web to Mobile The most important lessons learned when launching “Fashion Inc. by Stardoll”

Background - Stardoll

• Stardoll.com is the worlds largest community for teenage girls– Launched 2006– More than 220 million registered users – US and Brazil main markets– Available in 28 languages – HQ in Stockholm, Sweden

• Stardoll clothes selling at JCPenney• Mattel licensed Stardoll do to Barbie

dolls

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• Going mobile– “Fashion Inc.” Dec 2012– More mobile games to come

Page 4: Users from Web to Mobile The most important lessons learned when launching “Fashion Inc. by Stardoll”

Background - Stardoll

• Stardoll.com is the worlds largest community for teenage girls– Launched 2006– More than 220 million registered users – US and Brazil main markets– Available in 28 languages – HQ in Stockholm, Sweden

• Stardoll clothes selling at JCPenney• Mattel licensed Stardoll do to Barbie

dolls

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• Going mobile– “Fashion Inc.” Dec 2012– More mobile games to come

In short; Yes, we

should be able to

convert users

from web to

mobile!!!

Page 5: Users from Web to Mobile The most important lessons learned when launching “Fashion Inc. by Stardoll”

The game and the goal

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• Fashion Inc.– Design Manufacture Sell Upgrade

• Should resonate well with our Stardoll.com audience

• Goal: convert our Stardoll audience to mobile (in addition to regular user acquisition efforts)

Page 6: Users from Web to Mobile The most important lessons learned when launching “Fashion Inc. by Stardoll”

Strategy

• Create interest – Explain the game– Utilize the community

• Create brand awareness– Massive exposure in a relevant channel– Get our users to recognize the icon, the name, etc

• Create reasons for playing the mobile game– Give the fans a reason to play another game on another platform

– “Stardoll Connect”

• Make it as easy as possible find and download

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Page 7: Users from Web to Mobile The most important lessons learned when launching “Fashion Inc. by Stardoll”

Create Interest

• Explain– Experiment!– Explain the game in the banner!

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• Let the users create the story– Contest = user generated content

Page 8: Users from Web to Mobile The most important lessons learned when launching “Fashion Inc. by Stardoll”

Create Interest

• Utilize the community– Ex: Underneathstardoll.net blog– Make sure they where aware– Must be on their premises

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Page 9: Users from Web to Mobile The most important lessons learned when launching “Fashion Inc. by Stardoll”

Create Awareness

Page 10: Users from Web to Mobile The most important lessons learned when launching “Fashion Inc. by Stardoll”

Create Awareness

Page 11: Users from Web to Mobile The most important lessons learned when launching “Fashion Inc. by Stardoll”

Create Awareness

• Hard to convert straight to mobile• But can create awareness

– Mobile ad banners– Campaign Page– Enter email link– Facebook game canvas banner– Interstitial– More games mobile– More games web– Suite gift– Interactive banners– Diamond Fever campaign

• 193 000 000 impressions, 5 484 000 clicks• Best CTR 5.4%• Icon + name of the App

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Page 12: Users from Web to Mobile The most important lessons learned when launching “Fashion Inc. by Stardoll”

Create Reasons to Play

• Explain– Connect the community, friends list, etc– “If you play you will receive this”– Integrate!

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Page 13: Users from Web to Mobile The most important lessons learned when launching “Fashion Inc. by Stardoll”

Create Reasons to Play

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Page 14: Users from Web to Mobile The most important lessons learned when launching “Fashion Inc. by Stardoll”

Create Reasons to Play

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Page 15: Users from Web to Mobile The most important lessons learned when launching “Fashion Inc. by Stardoll”

Make it easy to find and download

• QR codes• Email with Appstore link• Mobile text message with link

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Page 16: Users from Web to Mobile The most important lessons learned when launching “Fashion Inc. by Stardoll”

Strategy

• Create interest – Indirect downloads– Probably quality users

• Create brand awareness– Indirect downloads

• Create reasons for playing the mobile game– Indirect downloads– Retention!

• Make it as easy as possible find and download– As direct as it can get

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Page 17: Users from Web to Mobile The most important lessons learned when launching “Fashion Inc. by Stardoll”

Sum up

• The game has to be relevant to the community

• Figure out how to measure it on beforehand

• Great addition to regular traffic acquisition

• It doesn’t create a burst– But the long tail can be amazing

• There is no easy solution– Plain banners will not help you– It is far from easy– With some efforts it can be great!

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Page 18: Users from Web to Mobile The most important lessons learned when launching “Fashion Inc. by Stardoll”

Thank you for listening!

[email protected]/in/tobiassjogren@tobiassjogren www.stardoll.com/jobs

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