User Experience Research Methods in 3D: What to Use When...

59
User Experience Research Methods in 3D: What to Use When and How to Know You’re Right Christian Rohrer, PhD Senior Director of User Experience Design Move, Inc. | REALTOR.com Presented at BayCHI, SF chapter of ACM SIGCHI January 13, 2009 - Palo, Alto, CA 1 © 2009 ChrisCan Rohrer

Transcript of User Experience Research Methods in 3D: What to Use When...

Page 1: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

UserExperienceResearchMethodsin3D:WhattoUseWhenandHow

toKnowYou’reRight

Christian Rohrer, PhD Senior Director of

User Experience Design Move, Inc. | REALTOR.com

Presented at BayCHI, SF chapter of ACM SIGCHI January 13, 2009 - Palo, Alto, CA

1 ©2009ChrisCanRohrer

Page 2: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

Topics

•  TheUserResearchLandscape•  QualitaCveValidity•  UserResearchClasses

•  Desirability•  TrueIntentStudies•  UserExperienceandStrategy

2

Page 3: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

Howthisgotstarted

3

http://www.useit.com/alertbox/user-research-methods.html

Page 4: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

TheUserResearchLandscape:ThreeDimensionsofMethods

1.  AStudinalvs.Behavioral

2.  QualitaCvevs.QuanCtaCve

3.  Contextofwebsiteorproductuse

4

Page 5: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

Qualitative (direct) Quantitative (indirect)

Attitudinal

Behavioral

© 2008 by Christian Rohrer

What people say

What people do

Why & How to fix

How many & How much

Ques%onsansweredbyresearchmethodsbasedonDataSource&Approach

Approach

Dat

a S

ourc

e

5

Page 6: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

TheAStudinalvs.BehavioralDimension

•  AStudinalResearch– Understand,measure,orinformchangeofpeople’sstatedbeliefs

– OWencalled“self‐reported”data– OWenreliedonheavilyinmarkeCngdepartments– Examplemethods:Surveys,FocusGroups

•  BehavioralResearch– Understandwhatpeopledowithminimalinterferencefromthemethoditself

– Examplemethods:DataMining/Analysis,Eyetracking6

Page 7: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

TheQualitaCvevs.QuanCtaCveDimension

•  QualitaCveResearch–  Datatypicallygathereddirectlybyobservingtheuser–  Researchercanaskfollow‐upquesCons,probeonbehavior,andpossiblyadjusttheprotocolasthestudyprogresses

–  AnalysisofdataisnotmathemaCcal

•  QuanCtaCveResearch–  Datatypicallygatheredindirectlythrougharesearchinstrumentsuchasasurveyorwebserverlogs

–  LargeamountsofdatathatcanbecodedandanalyzesmathemaCcally

7

Page 8: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

TheAStudinalvs.BehavioralDimension

•  Mixedapproaches–  Inthemiddleofthespectrumarethetwomostpopularmethods:•  Usabilitylabstudies•  Ethnographicfieldstudies

– ThoughtheyoWenincludeamixofaStudinalandbehavioraldata,theyaregenerallybestforunderstandinguserbehavior

8

Page 9: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

ResearchMethodsLandscape

9

Page 10: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

UsabilityLabStudies

•  ParCcipantsarerecruitedfor1‐on‐1sessionswheretheyaregiventasksandareaskedtocompletethemusingaprototypeorthelivesite

•  ParCcipantsthinkaloudastheycompletetheassignedtasks

•  Researcherobservesandnotestheirbehavior

•  DataoWenrevealsusabilityissues,contentissues,andusers’mentalmodels

•  OWendoneiteraCvelythroughoutthedesignprocess

10

Page 11: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

ResearchMethodsLandscape

11

Page 12: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

EthnographicFieldStudies•  ParCcipantsareobservedintheir

naturalenvironment(mosttypicallyintheirhomes,offices,orwhereevertheyusetheproduct)

•  Providesadeepunderstandingoftheirlifestyles,cultures,process,andwork‐aroundsasabasisforbegerunderstandingtheirneedsandproblems

•  BestifdoneearlyinthedevelopmentprocesstohelpinformfeaturesandfuncConality

12

Page 13: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

ResearchMethodsLandscape

13

Page 14: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

FocusGroups•  ParCcipantsareaskedabout

theirreacConstoaproduct,service,concept,brand,oradverCsementinasmallgroupseSng(usually6‐10people)

•  Pros:–  ProvidesaStudinaldatathatisuseful

formarkeCngandbrandissues–  Caninformbigpictureproduct

strategy–  UsefultoguidetheconstrucConof

subsequentaStudinalsurvey

14

Cons:–  NotappropriateforevaluaCngproduct

usability–  ImaginingtheirinteracConwiththeproduct

–  PredicCngfuturebehavior

–  “Groupthink”

–  ParCcipantsswayedbyothers

–  Culturalrulesandsocialnormsshaperesponses

Page 15: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

15

SolomonAsch:SocialPressureandConformity

Asch, 1956

Conclusion: Focus groups are susceptible to groupthink

Page 16: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

ResearchMethodsLandscape

16

Page 17: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

ParCcipatoryDesign•  ParCcipantsarerecruitedtoparCcipateinsmall

groupsessions(4‐8parCcipants)inwhichtheycompleteexercisesdesignedtohelpthemexpresstheircogniCve,emoConal,aspiraConal,andproceduralideasandissues.

•  OWen,materialsareprovidedtoallowparCcipantstodiagramanddesignidealproductexperiences

•  TheactofphysicallylayingoutwordsandimagesandthechoiceplacementinadiagramenablesparCcipantstoarCculatetheirideasmorethoroughlythantheycaninatypicalintervieworconversaCon.

•  ParCcipantsdesignsareusedasanexplanatoryvehiclefortheirneeds,notasactualdesignspecs

•  SessionsrequirealotofmaterialsandpreparaCon.

17

Page 18: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

TheContextofProductUseDimension

•  Natural–  Goalistominimizetheinterferencefromthestudyinordertounderstand

users’naturalbehaviorandaStudes–  Examplemethods:EthnographicFieldStudies,InterceptSurveys,DataMining

•  Scripted–  GoalistofocustheinsightsbyprovidingconsistencybetweenparCcipants–  DegreeofscripCngcanvarywidely–  Examplemethods:BenchmarkUsabilityStudies

•  De‐contextualized/Productisnotused–  Goalistoexamineissuesthatarebroaderthanusageorusability–  Examplemethods:BrandorCulturalBehaviorStudies

•  HybridApproaches–  GoalistocreaCvelycombineproductuseduringthestudytomeetthe

researchgoals–  Examplemethods:ParCcipatoryDesign

18

Page 19: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

ResearchMethodsLandscape

19

Page 20: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

Qualitative (direct) Quantitative (indirect)

Attitudinal

Behavioral

© 2008 Christian Rohrer

Approach

Dat

a So

urce

mix

mix

Scripted (often lab-based) use of product

Natural use of product De-contextualized / not using product

Key for Context of Product Use during data collection

Combination / hybrid

Focus Groups

Phone Interviews

Ethnographic Field Studies

Cardsorting

Diary/Camera Study

Intercept Surveys

Usability Lab Studies

Eyetracking

Usability Benchmarking (in lab)

A/B (Live) Testing

Online User Experience Assessments (“Vividence-like” studies)

Desirability studies

Data Mining/Analysis

Email Surveys

Message Board Mining Participatory Design Customer feedback via email

/

/

20

LandscapeofUserResearchMethods

Page 21: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

Goal: Inspire new ideas; discover opportunities; inform strategy

Goal: Understand user goals and tasks; Improve/refine the design; reduce execution risk

Goal: Measure or compare against self or competition; feed back into strategy

TypicalProductDevelopmentStagesandClassesofResearch

Understand Conceive Design Develop Launch

Strategize Optimize Assess

Key Q: How well did we do?

Key Q: How shall we do it?

Key Q: What shall we do? ?

  Ethnography   Competitive analysis   Feature/task analysis   Develop/test concepts   Market segmentation   Brand strategy

  Usability inspections   Participatory design   Iterative design & testing (RITE, paper

prototypes)   Desirability studies   Usability (lab) studies   Ethnographic field studies

  “Tracker” surveys (CSAT, Health, Loyalty, NPS)

  Online User Experience Assessments

  Usability benchmarks   Data mining analysis   Live (A/B) Testing   Qualitative insights

Page 22: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

QualitaCveValidity

22

Page 23: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

Keypoints–Medlock,etal.,2002

•  Pointedthedebateabout“howmanyusersareenough”inaverypragmaCcdirecCon– Focusshouldbeonfindingandfixingproblems–  ImpactraCo=#problemsfound:#problemsfixed

•  Alternateddesignandresearcheachday:

23

MON TUE WED THU FRI

UsabilityStudy–onv1ofdesign

Reviewofproblemsandre‐design

UsabilityStudy–onv2ofdesign

Reviewofproblemsandre‐design

UsabilityStudy–onv3ofdesign

Page 24: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

Medlock,etal.,2002(cont).•  Classifiedissuesinto4categories:

1.  Obviouscause+obvioussoluCon+quickimplementaCon

2.  Obviouscause+obvioussoluCon+slowimplementaCon

3.  Noobviouscause,thereforenoobvioussoluCon4.  Duetootherfactors(testscript,moderaCngproblem)

•  Validity=“theobservaConisevaluatedagainsttheknowledgeandcriCcalthinkingabilityoftheobservers”

•  Solvedcategory1problemsbetweenparCcipants–  ImpactraCoincasestudy:97%(30/31)

•  Mostusabilitystudiesforma%ve,notsumma%ve24

Page 25: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

QualitaCveValidity

25

Full paper available under “Publications” on my site: http://www.xdstrategy.com/pubs/

Mike Katz, PhD

Page 26: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

QualitaCveValidity

26

Page 27: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

KeyTakeaways

•  Thedebateabout“Howmanyusersareenough”hasconfusedpracCConers– FormaCveandsummaCvenotdisCnguishedwell– “Howmany”onlyrelevantwithsummaCve

•  PracCConerserroneouslyusemathemaCcstoestablishvalidityinaqualitaCvemethod– “Lookforpagerns&trends…throwawaythosewithonlyoneortwoobservaCons”

•  Whatif2outof6haveaproblem?Isitvalid?27

Page 28: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

CriteriaforaValidUsabilityIssue*

1.  TheparCcipantisrepresenta%veofthetargetusers

2.  Thedifficultystemmedfromabehaviorthatwasreasonable,giventheproductdomain

3.  Theproblemcanbeclearlydescribed

4.  Theimpactcanbeclearlydescribed

5.  Ara%onalaccountofthecauseoftheproblemcanbeprovided

28 *For formative usability studies, which comprise most usability research

Page 29: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

Example:Yahoo!Personals*

29 *Courtesy of Jeralyn Reese of User Inspired (www.userinspired.com)

Page 30: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

30

Page 31: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

31

Page 32: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

AValidIssue?

1.  WastheparCcipantrepresentaCve?

2.  Wasbehaviorleadingtodifficultyreasonable?

3.  Wastheproblemclearlydescribed?

4.  Wastheimpactclearlydescribed?

5.  CouldaraConalaccountofthecauseoftheproblembeprovided?

32

Page 33: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

ArecentexampleoneBay1.  eBaySearch:“Webkinzseahorse”2.  [SearchResultsPage]:<ClicklowestaucCon>3.  [LisCngpage]:<Enterbid>4.  [Confirmbid]:<ClickConfirmBid>

5.  [BidConfirmaCon]:“You’vejustbeenoutbid!”1.  MainopCons:IncreaseBid;Backtoitemdesc;

MyeBay;AskSellerQ;Viewseller’sotheritems

6.  <Back><Back><Back>toSearchResultsPage7.  Repeatfromstep2

33

Page 34: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

Desirability

Definitions and

Research

34

Page 35: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

DesirabilityasacontrastwithUsabilityandUClity/Usefulness

•  Usability–Cantheproductbeused?•  UClity/Usefulness–Doesitmeetaneed?

•  Desirability–[mulCplemeanings]–  Isitenjoyable?– DoIwanttouseit?–  IsitaestheCcallypleasing?– DoesitevokeaposiCveemoConalresponse?– Doesitmovetowardourtargetbrandagributes?

35

Page 36: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

36

Desirability

AsimplemodelofUserExperienceA good UX, at its core, must be useful…

Functionally, people must be able to use it…

The way it looks must be pleasing…

These support the overall brand experience

Research can and should be conducted at all of these layers

Usability

Utility It is useful

to me. It meets

my needs.

Marketing (campaigns, WOM, viral)

Brand experience

The boundary of User Experience?

Page 37: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

DesirabilityStudies•  BasedonMicrosoWProductReacConCards•  Attheendofausabilitystudyorothersessionwherethe

parCcipantinteractedwiththedesign,parCcipantsarepresentedwith118productreacConwordsoncards.

•  ProvidesparCcipantswithavocabularytobegerdescribetheirexperiencewiththeproduct

•  QuanCtaCveAdaptaCon–  Alargesampleofrespondentsaresentanonlinesurveywhere

theyreviewscreenshotsofthedesignandchoosefromthelistof118productreacConterms

Accessible Desirable Gets in the way Patronizing Stressful Appealing Easy to use Hard to use Personal Time-consuming Attractive Efficient High quality Predictable Time-saving Busy Empowering Inconsistent Relevant Too technical Collaborative Exciting Intimidating Reliable Trustworthy Complex Familiar Inviting Rigid Uncontrollable Comprehensive Fast Motivating Simplistic Unconventional Confusing Flexible Not valuable Slow Unpredictable Connected Fresh Organized Sophisticated Usable Consistent Frustrating Overbearing Stimulating Useful Customizable Fun Overwhelming Straight Forward Valuable

37

Page 38: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

CaseStudy:Yahoo!PersonalsDesirabilityStudy*

Fun Modern

Simple

38

*Courtesy Jeralyn Reese and Michelle Reamy

Page 39: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

CaseStudy:Yahoo!PersonalsDesirabilityStudy

•  3proposedvisualdesigndirecCons•  QuanCtaCveDesirabilityStudy

– ParCcipantsrecruitedforaonlinesurveythroughemail

– PresentedwithproposeddesigndirecCon(betweensubjects)andaskedtoassociateproductreacContermswithdesign

– AnothergroupwasaskedwhichproductreacContermstheywouldwantinanonlinepersonalswebsite

39

Page 40: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

CaseStudy:Yahoo!PersonalsDesirabilityStudy

Update: For more details, see Christian’s blog entry on Desirability Studies at: http://www.xdstrategy.com/blog/

40

Page 41: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

CaseStudy:Yahoo!PersonalsDesirabilityStudy

41

Page 42: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

Visualizingresults:AgributereporCng

42

Page 43: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

Visualizingdata:Pairedopposites

43

Page 44: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

Isthisreally“Desirability?”

44

Page 45: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

EmoConalwant~28%

45

AestheCc~7%

Cultural/Community~10%

SeducCve~5%

Indemand~7%

GoesbeyondexpectaCons~8%

Useful~10% Usable~7%

“The extent to which users like, prefer or want to use a system.”

“The ‘wow’ factor: product has cutting edge features or functions and useres feel a connection to it.”

“When it fills a need and users want to use the product, it evokes a positive emotional response (‘enjoyable to use’).”

“Products that appeal emotionally through design, functionality and price simultaneously.”

“Going beyond the basic needs”

“When the interface is invisible.”

“The UI is simple and easy to use.”

“What I want and can just barely obtain.”?

“The more demand, the more desire.”

“Makes you feel like a part of something bigger.”

“Aesthetics - gets you attention and makes you look/feel good.”

“Usefulness (meeting needs) can create desirability.”

“Sexy.”

Page 46: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

DesirabilityDefiniCons(cont.)

•  “TheoutcomeofpursuingwhatIcallthe‘integraCveaestheCcexperience’‐anauthenCcbalanceofsensualstyle,mythicalstorytelling,pracCcaluClity,andtechnicalperformance.”

•  “Toomuchoverlapwithusabilityandusefulness.Iprefereither(1)Enjoyableor(2)EmoConallyengaging.”

•  “Itcomesdowntotheagributesyouwanttomeasure;otherwiseitwilljustgeneratenoise.”

46

Page 47: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

TrueIntentStudies

•  Atypeof“onlineuserexperienceassessment”forwebsites

•  Measuresusers’iniCalintent+brandaffinity,showsbehavior/siteusage,measures“success”

•  FirstcasestudypublishedatUPA2003byJeffSchuelerandScogKincaidofUsabilitySciencesCorporaCon(USC)

•  NowofferedbyonlineuserexperienceconsulCngfirms,includingUSCandKeynote

47

Page 48: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

Qualitative (direct) Quantitative (indirect)

Attitudinal

Behavioral

© 2008 Christian Rohrer

Approach

Dat

a So

urce

mix

mix

Scripted (often lab-based) use of product

Natural use of product De-contextualized / not using product

Key for Context of Product Use during data collection

Combination / hybrid

Focus Groups

Phone Interviews

Ethnographic Field Studies

Cardsorting

Diary/Camera Study

Intercept Surveys

Usability Lab Studies

Eyetracking

Usability Benchmarking (in lab)

A/B (Live) Testing

Online User Experience Assessments (“Vividence-like” studies)

Desirability studies

Data Mining/Analysis

Email Surveys

Message Board Mining Participatory Design Customer feedback via email

/

/

48

LandscapeofUserResearchMethods

Page 49: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

“True Intent” or “Natural User Intent & Success” Studies

1.Uponsiteentry,randomsampleofusersaskedfor:• Intent• Demographics• Brandaffinity

3.Uponsiteexit,askusersfor:

•  Success(perceived)

•  Brandaffinity•  NextSteps•  Sugges%ons

2.Clickstreamdatainbetween

Data Set: Entry-Exit

Paired Surveys + Clickstream

data

49

Page 50: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

Gather product information 31.9% Pricing & comparison shopping 20.3% Purchase a product or service 10.1% Other 9.7% Customer self-service or support 8.9% Use the site as an information resource 8.3% Browse the site 4.8% Get coupons, giveaways, or enter sweepstakes 4.5% Contact/communicate with the company 1.5%

n = 6,750 sessions

Visit intent varies across site types: Example from E-Commerce site

50

Page 51: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

E‐Commerce:VisitSuccessVariesbyIntent

52% 31%

50% 28%

33% 55%

46% 42%

51

Page 52: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

TrueIntentStudiesinPracCce•  Canbetrickytodowell

– Samplingshouldberandom

– Recruitmentdifficultbecausedownloads(tocapturedata)greataffectdrop‐offrates

•  Largerwebsiteshavebiggerbarriers– Lotsofbureaucracy– Securityandcodeefficiencyconcerns– Hightrafficcanbringdownconsultant’ssite

– NeedanexecuCvechampionoritwon’thappen•  Greatwhenask,“Whydopeoplecometothesite?”

52

Page 53: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

UserResearchandStrategy

53

Page 54: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

Making User Experience Strategic

business visualization

personas sketches wireframes visual design

interactive prototypes

many ideas the idea

field studies focus groups

participatory design diary studies

usability desirability studies A/B testing

content strategy sample copy editorial guidelines

Research

Design

Strategize Optimize Assess version 2.0

UX

surveys

UI analysis color & imagery exploration

Design patterns and visual architecture

54

Page 55: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

55

TheecosystemofinsightgeneraCon

Researchers Data creation:

Conduct or direct research

Analysts Data manipulation: Analyze data sets

Strategists Data review: Facilitate consumption of insights

How does each of these influence decision-making?

Page 56: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

Design & Creativity Designers, Engineers

Design, build systems Informed by insights

Before/after analysis

Research & Analysis Anthropologists, Psychologists

Understand users & needs Usability & Desirability

Before/after design

Foundations of User Centered Design (UCD) • Combining the best of left-brain and right-brain thinking •  Injection of user insights into the design process •  Iterative cycles of analysis and creation

UER | Why is Research Part of Design?

Research for Design •  Inspiring design innovation (ethnography) •  Informing design direction •  Assessing design solutions

Design for Research •  Articulating early concepts to evaluate •  Designing conditions for experiments

Understand Inspire

Design Evaluate

DesignThinking:AnalysisandCreaCvity

Opinion: UX Professionals can and should cross the line.

Page 57: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

DesignThinking

•  AGLafley(CEOofProctor&Gamble)ontypesofthinking:–  Induc%ve:Basedondirectlyobservablefacts–  Deduc%ve:Logicandanalysis,typicallybasedonpastfacts

–  Abduc%ve:Imaginingwhatcouldbepossible.•  Amethodofreasoninginwhichonechoosesthehypothesisthatwould,iftrue,bestexplaintherelevantevidence.

•  AbducCvereasoningstartsfromasetofacceptedfactsandinferstheirmostlikely,orbest,explanaCons.

57

Page 58: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

References•  Benedek,J.,Miner,T.(2002). Measuring Desirability: New methods for evalua:ng desirability 

in a usability lab se;ng.InProceedingsofUsabilityProfessionalsAssociaCon2002,Orlando,July8‐12.Link:hgp://www.microsoW.com/usability/UEPosCngs/ProductReacConCards.doc

•  Benedek,J.,Miner,T.(2002).Product Reac:on Cards.Appendixtopublishedpaper“MeasuringDesirability”inProceedingsofUsabilityProfessionalsAssociaCon2002,Orlando,July8‐12

•  Katz,MichaelA.andRohrer,ChrisCan.HowManyUsersAreReallyEnough?–WhattoReport:DecidingWhetheranIssueisValid.User Experience,Vol.4,Issue4(Fall2005).

•  Katz,MichaelA.andRohrer,ChrisCan.HowManyUsersAreReallyEnough…AndMoreImportantlyWhen?Unpublishedpaper(2004)availableathgp://www.xdstrategy.com/pubs

•  Lafley,A.G.(2008).The Game‐Changer: How You Can Drive Revenue and Profit Growth with Innova:on,CrownBusiness.

•  Medlock,M.C.,Wixon,D.,Terrano,M.,Romero,R.L.,&Fulton,B.Using the RITE method to improve products: A defini:on and a case study.UsabilityProfessionalsAssociaCon,Orlando,FL,July2002.evaluaCon:Howmanysubjectsisenough?HumanFactors,34,4(1992),457‐468.

•  Schueler,J.andKincaid,S.GatheringROIandVisitorSuccessRateDirectlyfromSiteVisitors.Usability Professionals Associa:on, ScoOsdale, AZ, June 2003.  

•  Williams,D,Kelly,G.andAnderson,L(2004).MSN 9: new user‐centered desirability methods produce compelling visual design.ProceedingsofACMSIGCHI,2004,Vienna,April,2004.

58

Page 59: User Experience Research Methods in 3D: What to Use When ...veevia.com/prototypes/usell/User_Research_and_Desirability_BayCHI… · and possibly adjust the protocol as the study progresses

ThankyouandQuesCons

ThankstothefollowingUXprofessionalswhoinfluenced&contributedtoideaspresented:

AaronMarcus|BethLeber|CarolFarnsworth|DeborahAdams‐EstradaElissaDarnell|ErikOjakaar|FrankGuo|GoliJendreski|HarleyManningJacklynSchrier|JakeCressman|JakobNielsen|JeffHerman|JennAnderson|JenniferMoore|JeralynReese|JohnSanborn|KlausKaasgaard|LoriHobson|MarinaNaito|MikeKatz|MikeLee|MohanDasannacharya|MonalChokshi|PaulFu|RianVanderMerwe|SarahCulberson|TracyHayes|UdayGajendar

59