Usability test report roomie

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Last update: 2014.3.18 Zhao Wenbin Chen Cheng Wu Tianyi Xu Yihua Zhu Ruoyu Zuo Xingyuan ROOMIE Usability Test Report 1

Transcript of Usability test report roomie

Page 1: Usability test report roomie

Last update: 2014.3.18

Zhao Wenbin Chen Cheng Wu Tianyi Xu Yihua Zhu Ruoyu Zuo Xingyuan

ROOMIE Usability  Test  Report

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Content 1.

Introduction About

Roomie Target

population of Roomie

Goal of usability testing

2. Methodology Overview

Participant Selection & Recruitment

Test Protocol Test

Environment and

Equipment

3. Results Score analysis

Test 1 Findings

Test 2 Findings

4. Conclusion Conclusion

5. Appendix Axure Propotype

Usability test viedo

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    About  Roomie        Roomie  is  an  online  pla,orm  that  aims  at  helping  university  students  find  suitable  roommates  in  Hong  Kong  according  to  their  personality,  life  style  and  other  daily  issues.

3 1.Introduction

 Target  popula4on  of  Roomie  

     While  the  primary  users  of  Roomie  are  students  from  Mainland  China,  as  most  of  them  cannot  apply  for  the  university  dormitories,  we  also  prefer  to  target  graduates  who  determine  to  work  in  Hong  Kong  but  lack  roommates  to  share  an  apartment,  as  well  as  local  students  who  prefer  to  live  separately  from  parents.

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Goal  of  usability  tes4ng

     Our  goal  for  the  usability  tesCng  was  to  collect  both  quanCtaCve  and  qualitaCve  data  of  new  users  learning  how  to  use  Roomie  to  search  for  potenCal  roommates  for  the  first  Cme.  We  hope  that  the  results  of  the  usability  tesCng  can  be  used  by  us  to  understand  the  strengths  and  weaknesses  of  this  project  and  serve  as  a  benchmark  for  future  usability  tesCng.

4 1.Introduction

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Overview   Usability  tesCng  occurred  during  the  one-­‐week  span  of  March  9-­‐16.  We  divided  our  tesCng  into  two  rounds,  the  first  round  on  March  9  and  the  second  round  on  March  16.  ALer  the  first  round  tesCng,  we  opCmized  our  prototype  according  to  parCcipants’  suggesCons,  then  held  the  second  round  tesCng  one  week  aLer.  Ten  parCcipants  were  recruited  who  had  never  heard  of  our  project  before  but  yet  had  a  need  to  look  for  roommates,  or  had  related  roommate-­‐finding  experiences.  During  the  half-­‐an-­‐hour  tesCng  sessions,  each  parCcipant  was  asked  to  do  the  task  of  searching  for  suitable  roommates  on  Roomie.  Time  spent  on  the  task  and  qualitaCve  comments  were  collected  for  each  parCcipant.  Each  session  was  recorded  using  QuickTime  to  allow  for  later  analysis.

5 2.  Methodology

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Prototype Building

We used Axure to make the prototype of Roomie online platform. Axure is a business drawing software for creating mockups and wireframes of application user interfaces. This easy to use software generates HTML prototypes and functional specifications.

6 2.  Methodology

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Par4cipant  Selec4on  &  Recruitment

     Since  our  goal  was  to  find  the  strengths  and  weaknesses  of  this  project,  we  recruited  users  who  had  never  heard  Roomie  before  but  had  a  need  to  look  for  roommates,  or  had  related  roommate-­‐finding  experiences.  They  should  be  future  students,  present  students  or  graduates  of  a  certain  university  in  Hong  Kong.  We  recruited  our  parCcipants  through  our  social  networks,  and  offered  them  a  small  giL  as  an  incenCve  for  parCcipaCon.

7 2.  Methodology

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Test  Protocol  

     Each  test  session  last  for  one  hour,  including  10  minutes  for  a  pre-­‐test  background  interview  and  post-­‐test  debriefing  quesCons,  and  20  minutes  for  the  tasks.  

       We  began  each  test  session  by  asking  them  some  general  quesCons  about  how  they  got  along  with  their  former  roommates,  whether  they  had  some  good  or  bad  experiences,  and  what  they  cared  the  most  when  looking  for  a  roommate.  Then  we  gave  them  two  tasks,  and  asked  them  to  complete  each  one  while  talking  aloud  about  their  thought  process  and  any  confusion  they  encountered.

8 2.  Methodology

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Test  Protocol    The  two  tasks  we  gave  them  were  organized  by  the  sequenCal  order.  The  summary  of  tasks  is  listed  below.  

Task Number   Task Summary

1   Register for Roomie

2   Search for roommates on Roomie

9 2.  Methodology

     ALer  the  parCcipant  completed  the  tasks,  we  conducted  a  post-­‐test  brief,  asking  them  about  their  interesCng  or  confused  points  about  Roomie.  We  also  asked  them  to  score  each  page  according  to  their  saCsfacCon  (4-­‐point  Likert  scale,  from  1  =dissaCsfied  to  4=saCsfied)  and  asked  if  they  thought  they  would  be  likely  to  use  Roomie,  based  on  their  iniCal  impression.

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Test  Environment  and  Equipment

     The  tests  were  conducted  in  Learning  Commons  of  Wu  Ho  Man  Yuen  Building.  We  used  QuickTime  to  record  our  test  screens.  We  each  took  turns  moderaCng  one  session  and  observing  one  session.  We  set  up  QuickTime  on  a  Mac,  and  give  this  Mac  to  parCcipant  to  use  during  the  test.

10 2.  Methodology

Data  Collec4on

       We  collected  both  qualitaCve  and  quanCtaCve  data  about  the  parCcipants’  behavior.  Our  quanCtaCve  data  consisted  of  the  performance  data  of  Cme  spent  on  tasks  for  each  parCcipant,  and  their  saCsfacCon  (4-­‐point  Likert  scale)  towards  Roomie.  The  qualitaCve  data  we  collected  were  quotes,  comments  and  observaCons  noted  down  by  the  observer  during  the  test.  

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Score  analysis:Test  1*

3.33.6 3.6

2.5

3 3.12.8

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登陆注册页

邮箱注册

填写信息

个人主页

首页

他人的个人主页

加好友

Tes t 1均分

Test1均分

11 3.Results

*Test 1 stands for the first-round test. After the first round, we optimized our prototype and conducted Test 2, which is the second–round test.

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Score  analysis: Test  2

2.7

2.8

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3.1

3.2

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感兴趣

留言页

Tes t 2均分

Test2均分

12 3.Results

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Score  analysis:  Test  1  &  Test  2

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13 3.Results

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Time  spent  on  task:  Test  1  &  Test  2

T ime spent on task

0

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1 2 3 4 5

Minutes Test1

Test2

14 3.Results

From  this  chart  we  can  see  clearly  that  aLer  opCmizing  the  prototype,  parCcipants  spent  less  Cme  on  compleCng  tasks  than  the  first  Cme.  It  means  that  now  our  prototype  is  easier  to  understand,  and  the  searching  process  is  clearer  than  before.

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Findings

In  the  first-­‐round  test,  we  found  5  broken  experiences  and  figured  out  soluCons  for  each  broken  experience.  In  the  second-­‐round  test,  we  found  8  problems  that  needed  to  be  solved.

15 3.Results

Prototype V1.0

Prototype V2.0

Prototype V3.0

Fixed 5 problems from Test 1

Fixed 8 problems from Test 2

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 3  person  points  out  that  the  picture  on  the  first  page  is  not  appropriate.    “The  picture  in  registraCon  page  cannot  clearly  represent  the  funcCon  of  Roomie.”  “The  picture  make  the  website  look  like  a  social  media.”

16 3.Results Test 1

Broken  experience  1  

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SoluCon  1    Changed  to  a  more  clear  and  high  quality  picture,  cannot  find  a  suitable  picture  with  Asian  faces.  

17 3.Results Test 1

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Broken  experience  2   5  users  menConed  that  the  design  of  user’s  own  informaCon  page  is  not  clean  and  clear.  “I  find  the  table  very  stressful  and  the  classificaCon  of  informaCon  is  not  clear.  ”  

18 3.Results Test 1

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SoluCon  2    Change  table  to  listed  informaCon,  add  more  sucCons  in  user’s  own  informaCon  page.  

19 3.Results Test 1

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3  person  points  out  that    “The  advanced  search  is  confusing”,  “  I  do  not  understand  the  relaConship  between  apartment  and  roommate.”  

20 3.Results Test 1

Broken  experience  3  

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SoluCon  3    Change  boxes  to  listed  opCons  to  make  it  easier  to  understand,  and  also  add  missed  bufons.    

21 3.Results Test 1

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4  users  menConed  that  more  personal  informaCon  such  as  lifestyle  is  necessary.    “I  hope  to  see  more  personalized  informaCon  to  know  what  kind  of  person  the  potenCal  roommate  is.”    

22 3.Results Test 1

Broken  experience  4  

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SoluCon  4  Provide  choices  related  to  lifestyle  and  apartment  requirements  .  

23 3.Results Test 1

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3  person  points  out  that  the  whole  process  of  registraCon  and  search  is  not  very  smooth,  some  bufons  are  missing.    “I  think  there  should  be  a  next  or  finish  bufon.”  “  I  can’t  go  back  to  the  homepage.”    

24 3.Results Test 1

Broken  experience  5  

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SoluCon  5    Adding  navigaCon  at  the  top  of  each  page,  and  change  “submit”  to  “finish”.  

25 3.Results Test 1

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After we fixed problems from Test 1, we updated our prototype from V1.0 to V2.0 and conducted Test 2.

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Prototype V1.0

Prototype V2.0

Fixed 5 problems from Test 1

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In  the  “fill-­‐in  personal  informaCon”  page,  we  want  to  collect  more  informaCon  about  the  user.  But  3  users  complained  that  they  don’t  want  to  fill  in  all  the  informaCon.    “Some  informaCon  I  don’t  want  to  share  to  others.  It’s  all  required?  ”

27 3.Results Test 2

Broken  experience  1  

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We  add  “*”  in  front  of  those  mandatory  fields  to  disCnguish  from  opConal  ones,  so  as  users  can  clearly  figure  out  which  part  they  must  fill  in.

28 3.Results Test 2

SoluCon  1  

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 2  users  pointed  out  that  they  don’t  want  to  type  in  the  descripCons  of  their  characters,  or  it  took  some  Cme  to  think  about  how  to  describe  themselves.  So  there  is  a  high  possibility  that  they  will  leave  in  this  stage.  “I  don’t  want  to  type,  I  want  to  choose.”  

29 3.Results Test 2

Broken  experience  2  

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Besides  words  to  describe  the  characterisCc,we  first  provide  menu  for  users  to  choose  their  character  type.  

30 3.Results Test 2

SoluCon  2  

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2  person  points  out  that  they  can  not    understand  the  word  ‘洋楼’and‘唐楼’,  and  actually  the  type  of  the  building  is  not  that  important.  Moreover,  the  type  of  the  apartment  is  something  that  they  concern  more.    “I  don’t  know  how  to  choose, I  have  no  idea  what  it  is.”

3.Results Test 2

Broken  experience  3  

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To  be  more  clear,  we  change  “唐楼”  and  “洋楼”  to  “无电梯楼宇”  and  “有电梯楼宇”.  We  also  add  Type  of  Apartment  to  provide  more  details.

32 3.Results Test 2

SoluCon  3  

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ALer  registraCon  process,  user  will  landing  to  personal  homepage,  but  there  is  no  instrucCons  for  what  to  do  next.    “OK,  I’ve  registered.  So  what  I  goanna  do  next?  ”

33 3.Results Test 2

Broken  experience  4  

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SoluCon  4   Besides  words  to  describe  the  characterisCc,we  first  provide  menu  for  users  to  choose  their  character  type.  

34 3.Results Test 2

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RecommendaCon  funcCon  on  the  homepage  is  overlooked  by  users.  “See  I  can  search  the  website.  If  there  are  recommended  roommates  for  me,  that  would  be  great!”  

35 3.Results Test 2

Broken  experience  5  

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SoluCon  5  We  put  recommendaCon  part  on  the  top  of  homepage  to  reinforce  its  funcCon,  and  put  search  bar  on  the  right  side.  If  users  want  to  search  more  informaCon,  they  can  click  Advanced  Search  and  go  to  search  page.  

36 3.Results Test 2

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2 person  points  out  that  when  searching,  they  put  gender  in  priority.      “Where  is  the  gender  in  the  search  box?  I  would  definitely  want  that  opCon  before  all  the  other  choices.    ”

NO GENDER!

3.Results Test 2

Broken  experience  6  

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We  rearrange  the  choices  and  add  “同一性别”  so  as  it  can  be  seen  more  easily.

38 3.Results Test 2

SoluCon  6  

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In  the  process  of  finding  search  funcCon, user  click  “people  I  interested  in”  below  head  portrait  instead  of  “search”  bufon  on  the  header.  However, “people  I  interested  in”  is  not  the  right  search  bufon.  There  is  some  misunderstanding  of  “people  I  interested  in”.  “I’ll  click  this(‘people  I  interested  in’)  to  see  who  is  my  suitable  roommate.

39 3.Results Test 2

Broken  experience  7  

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We  build  list  page  of  users  who  I  am  interested  in  aLer  click  “people  I  interested  in  ”    bufon.  Users  can  check  and  manage  all  the  list  here.

40 3.Results Test 2

SoluCon  7  

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2 person  points  out  that  they  can’t  understand  what  grouping  means  when  I  want  to  leave  a  note  to  other  users.  “I  don’t  know  what  the  grouping  here  means,  will  it  appear  every  Cme  I  leave  message  for  someone?  Will  other  people  see  my  grouping  informaCon?  Would  it  be  more  appropriate  if  it  shows  when  I  liked  someone?”

3.Results Test 2

Broken  experience  8  

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We  revise  Grouping  facCon,  add  a  drop  list  for  users  to  select  and  add  group  category.

42 3.Results Test 2

SoluCon  8  

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Further  demand  of  renCng  a  house  can  not  be  fulfilled  in  our  website  “Besides  finding  a  roommate,  I  want  to  find  a  flat.  If  there  is  only  informaCon  of  roommates,  I  think  that’s  not  enough.”    

SoluCon  Unfortunately,we  cannot  solve  this  problem  so  far.    

43 3.Results Test 2

Broken experience 9

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       The  tasks  are  about  the  basic  funcCons  of  Roomie.  Most  users  successfully  finished  all  the  tasks.  All  of  them  experienced  some  difficulCes  but  all  successfully  figured  out  a  way  to  overcome  them.  

         From  the  first-­‐round  test  we  found  many  weaknesses  of  Roomie  and  opCmized  it  according  to  parCcipants’  suggesCons.  And  in  the  second-­‐round  test,  though  Roomie  had  been  opCmized,  parCcipants  sCll  figured  out  some  broken  experiences  that  need  to  be  solved.  It  means  that  to  saCsfied  users’  real  needs,  we  sCll  have  a  lot  to  do.

44 4. Conclusion

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• Roomie usability test video

• Prototype (in the folder “V3.0/ index.html”)

45 5. Appendix

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Thank you

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