Ultimate Frisbee Unit[1] Revised
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Transcript of Ultimate Frisbee Unit[1] Revised
Baltimore City Public School System
UBD Template Design Course: Individual and Team Sports / Grade: High School
Unit Title: Ultimate Frisbee Grade Levels: High School
Subject/Topic Areas: Team Sports
Key Words: Sportsmanship, teamwork, and honesty
Unit Designer: Garfield S. Thompson Time Frame: 2 weeks (90 min. Periods)
3 weeks (50 min, Periods)
School District: Baltimore City Public Schools School: Mergenthaler Vocational Technical
Senior High School
Link to Content Standards / MSA Assessment Limits (if applicable)
1.0 Skillfulness - Students will demonstrate an ability to enhance their performance of a variety of skills by developing, creating, combining, and applying skills to a variety of recreational and daily life experiences.2.0 Biomechanics - Students will demonstrate an ability to use the principles of biomechanics to generate and control force to improve their movement effectiveness and safety.3.0 Social-Psychological Principles - Students will demonstrate an ability to use the skills essential for developing self-efficacy, fostering a sense of community, and working effectively with others in physical activity settings.4.0 Motor Learning Principles - Students will demonstrate an ability to use motor skill principles to learn and develop proficiency through frequent practice opportunities in which skills are performed repeatedly and correctly in a variety of situations.5.0 Physical Activity - Students will demonstrate an ability to use the principles of exercise physiology, social-psychology, and biomechanics to design and adhere to a regular, personalized program of physical activity consistent with their health, performance, and fitness goals in order to gain health and cognitive/academic benefits.6.0 Exercise Physiology - Students will demonstrate an ability to use scientific principles to design and participate in a regular, moderate to vigorous physical activity program that contributes to health and enhances cognitive and physical performance on a variety of academic, recreational, and life tasks.
Brief Summary of Unit (including curriculum and unit goals)This eight lesson Ultimate Frisbee Unit was designed for Baltimore City High School Students. Ultimate Frisbee is a unique territory invasion game that can be added to the traditional invasion sports such as soccer, volleyball, and basketball. Its purpose is to introduce students to a new sport, provide the opportunity to learn new skills and develop pre-existing skills, while at the same time promoting transfer of knowledge from Ultimate Frisbee to other territory/invasion category games.
Unit Goals: At the completion of this unit, each student should be able to….
Psychomotor:
Demonstrate ways to send, receive, and retain possession of an object with increased speed and accuracy.
Demonstrate body mechanics to improve performance in game activities. Demonstrate improved basic motor skills
Cognitive: Effectively demonstrate and use basic offensive and defensive strategies Improve their ability to make appropriate tactical decisions (i.e. passing to open players) Demonstrate improved tactical awareness, movement into open space, and utilization of the
playing area.
Social: Identify, describe, and follow the rules, routines, and procedures of safety in a variety of activities Demonstrate positive behaviors that show respect for individuals’ potential, interests, and cultural
backgrounds Demonstrate self-confidence while participating in physical activity Demonstrate etiquette and fair play Select and assume responsibility for various roles while participation in physical activity Describe the leadership skills used while participating in physical activity
Multiple Intelligences:Verbal Linguistic – write about their perception of Ultimate Frisbee, Team Sports and the need for
referees.
Logical/Mathematical – (Optional) explain how defensive zone work and how offensive flows and
sequences are used to get around/past the zone defenses.
Visual/Spatial – Draw a playing field on the board and let two student groups mark out with X’s and
O’s where they would place their offensive and then where the other group would
place its defense and vice versa.
Body/Kinesthetic – help the children learn how to throw and catch a Frisbee and then move to playing a
few games of Ultimate Frisbee.
Interpersonal – allow the students to sort through and resolve any issues that come up during a
game.
Intrapersonal – ask the students to reflect in the journals how they would feel about calling
themselves in or out of the end-zone on the potentially game winning catch in the
finals of a world championship. Was their foot in the end-zone before or after they
made the catch?
Specially designed academic instruction in English (SDAIE)Integrated Curriculum: Let the students understand that they are learning about expressing themselves through writing, while physically engaging in a sport, learning about values and communicating with others through resolving on-field conflicts
Hands-On: Let the students experience what it means to throw and catch a Frisbee. Explain some of the aerodynamics and let them try to throw a Frisbee with and without spin to see two the resulting throws differ.
Word-Bank: Keep a growing list of words related to the lesson (conflict, resolution, referee, self-officiated, etc.)
Scaffolding: Ask the students what they know about other sports that seem relevant to what they are learning about playing Ultimate Frisbee. Ask them how they might apply what they have learned to other sports.
Authentic Assessment: Base your assessment of what knowledge the students have acquired on their journal entries about Ultimate Frisbee, Sportsmanship and the Need for Referees.
Heterogeneous Grouping: In grouping the students to perform group tasks of to form teams, use a count-off system to ensure random selection (odds and evens or 1, 2, 3, 4, 1, 2, 3, 4, 1, etc.)
Musical/Rhythmic: It is traditional to create a cheer for the other teams after each Ultimate game. These cheers are not the simple hip-hip-hooray type; Usually it consists of taking a song that everybody knows and making up lyrics to commemorate the fun you had playing with your opponents. Recounting the game's highlights is nice. It's just another extension of Spirit.
Community Involvement: Invite local players/teams in to visit and go on a field trip to a tournament or suggest students go to one on their own or with their family.
Bilingual Education: Allow the students to read the rules etc. of Ultimate in their native language. This will address some of the issues surrounding affective filters of motivation, self-confidence and anxiety. Getting a common understanding of the sport in the own language supports the Common Underlying Proficiency Principle of building a foundation of knowledge in the native language which will serve the students in English interactions with other students.
Context Embedded: Ultimate Frisbee is one way to engage students in discussions leveraging Basic Interchange Communication Skills (BICS). The students will discuss how to play the game and resolve any on-field conflicts themselves.
Fitness requirements
Power - the ability to exert maximum muscular contraction instantly in an explosive burst of movements e.g. Jumping for the disc, sprinting to free space or to intercept the disc
Agility - the ability to perform a series of explosive power movements in rapid succession in opposing directions e.g. ZigZag running or cutting movements to get to free space or to cover an opponent in open ground
Balance - the ability to control the body's position, either stationary (to throw the disc accurately) or while moving (to intercept and catch the disc)
Flexibility - the ability to achieve an extended range of motion without being impeded by excess tissue e.g. catching the disc
Local Muscle Endurance - a single muscle's ability to perform sustained work e.g. running or throwing the disc
Cardiovascular Endurance - the heart's ability to deliver blood to working muscles and their ability to use it e.g. running throughout the game
Strength Endurance - a muscle's ability to perform a maximum contracture time after time e.g.
continuous explosive running and throwing throughout an entire game
Strength - the extent to which muscles can exert force by contracting against resistance e.g. throwing the disc
Co-ordination - the ability to integrate the above listed components so that effective movements are
achieved. Good hand/eye/disc co-ordination to catch the disc
Unit Resources (including printed materials, resources and Internet Resource Links)
www.Ultimatehandbook.com- A complete guide of playing Ultimate Frisbee from the beginner to advance level.
www.playulty.com- 10 minute video introduction to the sport of Ultimate Frisbee
The Ultimate Players Association - http://www.upa.orgWhat is Ultimate - http://www.whatisultimate.com/ Youth Education Program - http://www.buda.org/yp/ The Ultimate Handbook - http://www.ultimatehandbook.com/ George Ferguson's Ultimate Page - http://www.cs.rochester.edu/u/ferguson/ultimate/ Ultimate Videos/Teaching Resources - http://www.playulty.com/products/videos/ Ultimate Locator Worldwide - http://www.wrightlife.com/upa.php UPA Ultimate Educational Kit - http://www.wrightlife.com/upa.php
Materials:Frisbees Ultimate Frisbee VocabularyMulti-colored pennies Ultimate Frisbee Lesson PlanCones to mark playing area Ultimate Frisbee Block PlanFlip score chartLarge flat playing fieldStop watch
What enduring understandings are desired?
Students will understand that ultimate Frisbee is a life long activity that enhances personal fitness and improves self confidence.
Students will understand that strategies play a large role in any team or cooperative game.
Students will understand that correct techniques involving proper body mechanics will improve basic skills and accuracy that increases with practice.
Students will understand that ultimate Frisbee is a worldwide sport and be able to explain how it evolved.
Students will understand that ultimate Frisbee can be dangerous and safety rules must be enforced at all times.
Students will understand that they can successfully officiate their own games.
What essential questions will guide this unit and focus teaching and learning?
How does sportsmanship come into play during an Ultimate Frisbee game?
Explain what health related fitness components play a role in the game of Ultimate Frisbee?
Explain what skill related fitness components play a role in the game of Ultimate Frisbee?
Why are strategies important in the game of Ultimate Frisbee?
What aspect of Ultimate Frisbee is similar to other territory invasion games?
Ultimate Frisbee Block Plan
DAY 1 DAY 2 DAY 3 DAY 4 DAY 5 DAY 6
Intro to unit
Pre-test
Rules & etiquette for unit
Frisbee Cues
Safety
Warm Up
Guided Discovery Throwing & Catching
Demonstration of grips for throwing and proper ways to catch
Students perform various types of throws
Cool down
Warm up
Students peer teach and peer assess proper grips and throws as instant activity
Guarding, Pivoting, and Intercepting
Cool down
Warm up
Ultimate Frisbee Worksheet
Game of accuracy
Target Games
Cool down
Warm up
Intro to Ultimate Frisbee Game
Rules & Boundaries
Play game
Cool down
Warm up
Ultimate Frisbee Game
Cool down
Warm Up
Ultimate Frisbee Game
Cool Down
Ultimate Frisbee extension project
Vocabulary:
Frisbee, Flying Disc, Ultimate, Team, Spirit of the Game, Rules, Referee, Self-Officiated, Offense, Defense, Pivot, Sportsmanship, Fair Play, Policing, Supervision, Conflict Resolution, etc (have the students add to the list as you go, and add to the list yourself as it becomes clear that a term was new to someone).
See also http://www.ultilingo.com/ Note, there are many terms related to Ultimate Frisbee which will be unfamiliar even to those students whose are native English speakers. This terminology also sort of levels the playing field in terms of having everyone start from the same place and having the native English speakers possibly gain some empathy for being confronted with unfamiliar words and terminology.
See also The Complete Dictionary of Ultimate Lingo (http://www.ultilingo.com/) andGlossary of Ultimate Terminology (http://www.whatisultimate.com/what_3.cfm)
BACKHAND To throw the disc from the left side of the body for right handed players (or from the right for left handed players). The motion is similar in some respects to the backhand in tennis. (Like the 'standard' throw that non-Ultimate players may be used to).
BREAK (side, pass or cut) The side to which the marker is trying to prevent the throw (or a pass/cut to this side).
CLEARING To get out of the area where the thrower wants to pass the disc. Absolutely necessary after making an unsuccessful cut or after throwing the pass. The importance of this is often underplayed to beginners.
CUT An attempt to get free to receive the pass. Usually starting with a body fake and/or a sudden change in direction or speed.
DEFENSE The team attempting to prevent a score.
DUMP Player who stands behind the thrower in order to help out (must get free for an easy pass) when the offence gets in trouble.
FLOW A series of quick passes to well timed cuts - should result in an easy score.
FORCE (or mark) To make it as difficult as possible for the thrower to throw the disc in one direction (usually one side of the field) in an attempt to make (force) him/her to make a pass to the other side. See the relevant section for how and why this is done.
FOREHAND (or FLICK) To throw the disc from the right side of the body for right handed players (or from the left for left handed players). The motion is similar in some respects to the forehand in tennis.
FREE (or OPEN) To be available to receive the pass. The "free player" may be unmarked or have managed to get away from his/her defender.
HAMMER High overhead throw; the disc flies upside down in a parabolic type path. The grip, release etc is similar to the forehand.
HAND BLOCK This is when the defender stops the disc directly after it is released by the thrower.
HUCK A long pass; often nearly the full length of the pitch and high to a tall player in the end zone.
LAYOUT When the player dives the catch or intercept the disc. Also referred to as "going ho" (from going horizontal).
MAN-ON-MAN The most common type of defense. Each person on defense marks an offence player and attempts to stay as close as possible with the intention of getting an interception or forcing a mistake.
OPEN (side, pass or cut) (i) The side to which the thrower is being forced (or a pass/cut to this side). (ii) Sometimes used to describe being free to receive a pass.
PIVOT When you plant your foot (left for right handers and right for left handers) and step to the side (allowing you the throw around the marker).
POACH When a defender moves away from their marker to try and make an interception on a pass to another player.
PULL The throw at the start of each point that initiates play.
SWING A lateral pass across the pitch - usually does not result in any upfield movement. This is useful to gain a better position or to reset the stall count.
SWITCH This is when two defenders exchange the offensive players that they are marking.
TURNOVER or change of possession When the disc has been dropped or intercepted and the offense becomes the defense.
ENDZONE Area at the either end of the pitch within which a point is scored.
FLYING DISC Many people call it a "Frisbee." Ultimate players call it a disc. ("Frisbee" is the trademarked name for one particular brand of flying disc.) The disc is part of what makes Ultimate so unique - depending on the skill of the thrower; it can be made to fly straight or in a curve, hover in mid-air or drop like a stone.
OFFENCE The team with possession of the disc.
POINT (or score) When the disc is caught in the endzone by a player on the offence.
STALLING (or Stall Count) The player holding the disc has just ten seconds to pass it to a team-mate - the defender marking the player with the disc counts to ten out loud, and if the disc has not been released on "ten" the defender takes possession. Forcing the thrower to make a less-than-ideal pass as the "stall count" nears ten is the idea behind most defensive strategies.
START OF A POINTEach point begins with the two teams standing on opposite endzone lines. The team with the disc throws it as far down the pitch as they can, and the other team then takes possession where it lands.
AFTER A POINTAfter a team has scored a point, they keep hold of the disc and wait while the opposition walks back to the other end of the pitch. The team that scored then throws off to start the next point. This way, the teams change ends after every point.
What key knowledge and skills will students acquire as a result of this unit?
Students will know
Vocabulary and jargon of Ultimate Frisbee e.g. backhand, cut, force, forehand, handler, marker, pick, pull, stack, stall, sportsmanship, etiquette, strategies, disc, touch down, safety rules
Key technical information using the correct biomechanics in the execution of throwing and catch a Frisbee
Important events and people in the history of ultimate Frisbee
How to organize and run an ultimate Frisbee game or tournament.
Students will be able to
Demonstrate the following skills with correct biomechanics—forehand and backhand grip, pivoting, catching and receiving the disc, strategy, etiquette, safety rules.
Demonstrate the ability to make good decision in a game setting.
Demonstrate an understanding of the game of ultimate Frisbee.
What evidence will students understand?
Performance Tasks (summarized) (Complete a Performance Task Blueprint
[Worksheet 3.4] for each task.)
The students will work in groups to develop a class tournament for Ultimate Frisbee. They will incorporate the skills learned in the unit and will plan and implement the tournament including team sign-ups, scheduling games, scheduling referees, creating playing brackets, and awards. The class will also participate in the tournament and provide the opportunity for after school games and tournaments if time and space are available.
D
Pre Assessments, Quizzes, Tests, Prompts, and Work Samples (summarized)
Pre- assessment- What do I know about ultimate Frisbee?
Ultimate Frisbee worksheet- Basics of the game (playing area and rues) Ultimate Frisbee Referee Assessment (event rules, and rules of the game) Summative Assessment- Individual assessment Rubric Ultimate Frisbee Unit extension project Unit test
Writing Prompts:Ask the students along the way to make journal entries about: Ultimate Frisbee and what they have learned about the sport and what like/dislike about it. How could they apply what they have learned to other sports? How could they apply what they have
learned to situations outside of sports? What might those situations be? What it might look like if the NBA championships were played without referees. You can also have
them write about the objectives of the sport and/or about the Spirit of the Game. Ask the students to write why they think we have referees, policemen and judges? What roles do
they perform? Are their other people in our lives that perform those roles (teachers, parents, etc.)? What would it be like without them? Would they pay any attention to the “rules” if there were no one to enforce them? Do we behave differently when no one is watching (e.g. the ref is looking the other way)? If so why?
Divide the class into groups of four and have them brainstorm and then list how what they learned about “conflict resolution” (starting with their definition of the term). How did it work/not work on the playing field? How might the idea be put into action inside the classroom? After 20 minutes, have each group present to the classroom what they came up with and then have an open discussion about what might be done differently in the classroom given what they had discovered.
Test Accommodation:See student’s IEP to check the appropriate accommodation/modification needed for testing.
Standards1. Exercise Physiology X2. Biomechanics X3. Social – Psychology X4. Motor Learning X5. Physical Activity X6. Skillfulness X
Unprompted Evidence (e.g., observations and dialogues) Student Self-Assessment
Discussion of Ultimate Frisbee project
Skill review observations
F
Checklist of activities to complete
Daily checklist for fitness plan
Individual and team skill activities
G
Individual and Team SportsLesson Plan
Unit: Ultimate Frisbee Topic: Throwing & Catching Date: ___________
Objectives: Students will be able to….
1. Demonstrate the proper grip for throwing a frisbee.2. Explain the skill related fitness component involved in throwing catching a frisbee3. Explain and demonstrate the two ways to catch a frisbee.4. Work cooperatively with classmates in Frisbee drills.
Materials Needed: 1 frisbee per 3 students cones to mark playing area Whistle 400 meter track or large open field Handout- History of Ultimate Frisbee
PresentationExplain the notion of Spirit of the Game and sportsmanship to the students. Ask the students to consider what it is like when they get together to play basketball, football, baseball or soccer on the playground without adult supervision. Help them understand that they have indeed experienced being able to self-officiate games. Ask them about experiences where players played unfairly or not by the rules and how they worked things out. Ask them how they chose teams and positions. In general, help them understand how they themselves are capable of running such a student centered activity. Ask them to consider the possibility of extending self-officiated play to higher levels of competition.
SKILL CUES
Throwing1. Grip frisbee with thumb on top and fingers below the rim.2. Stand with shoulder toward the direction of the flight.3. For a backhand throw, bring the Frisbee across to the other side of the body and then propel it forward.4. For a sidearm throw, swing the arm back and then rotate it forward along the same side of the body.5. For an underhand throw, bring the Frisbee back in an underhand motion and then release it as it reaches
about waist height on the upward swing.6. Cock or snap wrist on release and follow through with body and back leg.
Catching1. For a one-handed catch, position the hand with the thumb up if the Frisbee falls below the chest and with
the thumb down if the Frisbee is above the chest.2. For a tow-handed catch, place one hand on top and one on the bottom of the Frisbee or alternatively,
bring both hands together from the side on the outside rim of the Frisbee
WARM-UPS (6-8 minutes)
Wrist Rotation and FlexionArm IsometricsArm CircleSprint-Jog Intervals
TEACHING CUESTell students not to try to throw too fast or too far when beginning to work on their throw. They should concentrate on smoothness with spin.Explain the importance or utilizing students’ body power, not just the force of their arms, in developing distance in throwing.
ACTIVITIES (30-40 MINUTES)
Present the Frisbee throw and catch, emphasizing the skill and teaching cues. Introduce the three types of throws (backhand, sidearm, and underhand throws) and the two types of catches (one-handed and two-handed). (6-8 minutes) figure 1.0Form two line of equal number of students 10 yards apart at one end of the field. Students will pass the Frisbee diagonally to each other.Two students will then run side by side down the field, tossing the Frisbee back and forth diagonally while moving down the field. When the first two students are on quarter of the distance down the field, the next two begin the drill. After completing the drill the students return to the opposite line along the sidelines. The students repeat this activity four times (6-8 minutes)Keep Away Game. Students form groups of three in an area approximately 15 yards by 15 yards on the field. Cones can be used to mark off these areas. One student attempts to toss a Frisbee to the second student while the third student attempts to intercept the pass. Every pass that is not intercepted scores 1 point. When a pass is intercepted, the student that threw the pass changes place with the student who made the interception. (6-8 minutes)Speedflow Activity. Students choose partners and stand in an area on the field approximately 15 yards by 15 yards. Cones can be used to mark off these areas. On the teacher’s signal, the partners try to make as many catches in 1 minute as possible. After three rounds, students change partners. (6-8 minutes)Back-Off Drill. The purpose of this game is to help students develop accuracy in their throws. Students choose partners and stand on the field approximately 16 yards apart. The partners then throw the Frisbee back and forth. Every time a catch is made, each player takes another step back. (6-8 minutes)
CLOSURE (3-5 MINUTES)Review and discuss with students the content of the lesson. The following ideas can be use to reinforce learning, check understanding, and give feedback.Discuss what factors students must take into account tin throwing to a teammate who is moving down the field or floor (the speed that the teammate is traveling and the distance of the throw).Assign each student to spend at least 10-15 minutes throwing and catching a frisbee with a classmate at the beginning of next class session.
Accommodations/ ModificationMake teams of similar skill level. Create co-ed teams.
D ▬▬▬▬▬▬▬▬▬▬▬▬Task Title: Appropriate Time Frame: One Semester
What desired understandings/content standards will be assessed through this task?
Vocabulary and jargon of Ultimate Frisbee
Key technical information using the correct biomechanics in the execution of throwing and catch a Frisbee
Important events and people in the history of ultimate Frisbee
How to organize and run an Ultimate Frisbee game and tournament
1.0 Skillfulness
2.0 Bio-mechanical Principles
3.0 Social-Psychological Principles
4.0 Motor Learning Principles
5 5.0 Physical Activity
6.0 Exercise Physiology
What is the purpose of this assessment task? Formative X Summative
Evaluations / AssessmentsTeacher observation
Cross Curriculum Connections Math, Language Arts
Through what authentic performance task will students demonstrate understanding?
The students will work in groups to develop a class tournament for Ultimate Frisbee. This project will incorporate the skills learned in the unit and will plan and implement the tournament including team sign-ups, scheduling games, scheduling referees, creating playing brackets, publicity, communication documents and awards. The class will also participate in the tournament and provide the opportunity for after school games and tournaments if time and space are available. The tournament teams, schedule, rules, and brackets must be posted in the gymnasium and included in the project notebook.
What student products/performances will provide evidence of desired understandings?Skill testsUnit ProjectFrisbee rules
Daily journalsWritten unit testIndividual and team skill tests.
Self assessmentsPeer assessments
By what criteria will student products/performances be evaluated?
Accurate Meaningful Appropriate Credible Perceptive
Meta-cognitive
What type of scoring tools will be used for evaluation? (Use a separate sheet for scoring tools.)
Analytic rubric X Holistic rubric X Criterion (performance) list X Checklist
EFG ▬▬▬▬▬▬▬▬▬▬▬▬
E. Pre Assessments, Quizzes, Tests, Prompts, and Work Samples
XList : Vocabulary quiz, Unit Test,Pre and Post skill tests
X Pre-Assessmentx AssignmentsX Quiz/Test Other: _________
X ObservationXWork SampleX Other: _________
Vocabulary quizzes (terminology)
Individual skill tests (individual skills, teamsport skills)
Biomechanical analysis of individual skills
Daily journals and logs Peer assessments (daily
practice of skills to be skill tested)
Unit test
F. Other and Unprompted Evidence
●What will be assessed?X Knowledge X SkillX Understanding ●How will evidence be collected?XTeacher notes ●What type of assessment will be
used?XSelected response X Academic prompt XBrief constructed response ●What is the assessment’s
purpose?X DiagnosticX Formative Summative
G. Student Self-Assessment
●What will be assessed?XKnowledge X SkillX Understanding ●How will evidence be collected?X Quiz/Test Teacher notes ●What type of assessment will be used?XSelected response X Academic prompt X Brief constructed response
●What is the assessment’s purpose?
X DiagnosticX FormativeX Summative
What other assessment evidence beyond the performance task will be collected during this unit? (including progress monitoring)
●Describe the assessment and state the prompt (if applicable).
Vocabulary quizzes (terminology)
Individual skill tests (pre and post)
Biomechanical analysis individual skills
Unit test
●Describe the assessment and state the prompt (if applicable).
What is Physical Fitness and why is it important?
Observation of daily skills practice (daily practice of skills to be skill tested)
●Describe the assessment and state the prompt (if applicable).
Daily homework journal
Skills checklist
Frisbee Tournament project
●By what criteria will student responses be evaluated? (Complete if applicable.)
Rubrics
Written project (Tournament)
●By what criteria will student responses be evaluated? (Complete if applicable.)
Rubrics Teacher notes
●By what criteria will student responses be evaluated? (Complete if applicable.)
Rubrics
●What type of scoring tools will be used for ●What type of scoring tools will be used for evaluation? (Check if applicable.) evaluation? (Check if applicable.)
X Analytic rubric X Checklist X Analytic rubric X Checklist X Holistic rubric X Answer key X Holistic rubric X Answer key
What Sequence of teaching and learning experiences will equip students to develop and demonstrate the desired understandings?
Present the Frisbee throw and catch, emphasizing the skill and teaching cues. Introduce the three types of throws (backhand, sidearm, and underhand throws) and the two types of catches (one-handed and two-handed). (6-8 minutes) figure 1.0
Form two line of equal number of students 10 yards apart at one end of the field. Students will pass the Frisbee diagonally to each other.
Two students will then run side by side down the field, tossing the Frisbee back and forth diagonally while moving down the field. When the first two students are on quarter of the distance down the field, the next two begin the drill. After completing the drill the students return to the opposite line along the sidelines. The students repeat this activity four times (6-8 minutes)
Keep Away Game. Students form groups of three in an area approximately 15 yards by 15 yards on the field. Cones can be used to mark off these areas. One student attempts to toss a Frisbee to the
second student while the third student attempts to intercept the pass. Every pass that is not intercepted scores 1 point. When a pass is intercepted, the student that threw the pass changes place with the student who made the interception. (6-8 minutes)
Speedflow Activity. Students choose partners and stand in an area on the field approximately 15 yards by 15 yards. Cones can be used to mark off these areas. On the teacher’s signal, the partners try to make as many catches in 1 minute as possible. After three rounds, students change partners. (6-8 minutes)
Back-Off Drill. The purpose of this game is to help students develop accuracy in their throws. Students choose partners and stand on the field approximately 16 yards apart. The partners then throw the Frisbee back and forth. Every time a catch is made, each player takes another step back. (6-8 minutes
Ultimate Frisbee Block Plan
DAY 1 DAY 2 DAY 3 DAY 4 DAY 5 DAY 6
Intro to unit
Pre-test
Rules & etiquette for unit
Frisbee Cues
Safety
Warm Up
Guided Discovery Throwing & Catching
Demonstration of grips for throwing and proper ways to catch
Students perform various types of throws
Cool down
Warm up
Students peer teach and peer assess proper grips and throws as instant activity
Guarding, Pivoting, and Intercepting
Cool down
Warm up
Ultimate Frisbee Worksheet
Game of accuracy
Target Games
Cool down
Warm up
Intro to Ultimate Frisbee Game
Rules & Boundaries
Play game
Cool down
Warm up
Ultimate Frisbee Game
Cool down
Warm Up
Ultimate Frisbee Game
Cool Down
Ultimate Frisbee extension project
Diverse Learners:Accommodations will be made based on students’ individual needs and IEP recommendations.Provide a blank graphic organizer for inclusion students to use – this website may be helpful: http://www.edhelper.com/teachers/graphic_organizers.htm
Beginning ELLs and inclusion students may make advertising posters
GATE:Create Power Point presentation to persuade city and state officials to promote advertise the tournament.
Cross Curricular: Reading and Writing- Student will read to perform a task. Student will complete BCR writing activities, Mathematics – Scoring, Social Studies – History of sports
H