UFCEKT-20-33D Modelling and Animation 3D Modelling & Animation MotionBuilder:Lights and Cameras.

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UFCEKT-20-3 3D Modelling and Animation 3D Modelling & Animation MotionBuilder:Lights and Cameras
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Transcript of UFCEKT-20-33D Modelling and Animation 3D Modelling & Animation MotionBuilder:Lights and Cameras.

UFCEKT-20-33D Modelling and Animation

3D Modelling & Animation

MotionBuilder:Lights and Cameras

UFCEKT-20-33D Modelling and Animation

Agenda

Types of Lights Creating and Editing Lights Creating Cameras Camera Settings Using the Camera Switcher

UFCEKT-20-33D Modelling and Animation

Lights - What Types?

Given your experience in using 3D environments what types of lights and associated properties might you expect MotionBuilder lights to feature?

UFCEKT-20-33D Modelling and Animation

Light Types

UFCEKT-20-33D Modelling and Animation

Light Types

Global light created in scene by default Not able to change position or intensity - no support for shaders or

animation

Global illumination (left) with added light(right)

UFCEKT-20-33D Modelling and Animation

UFCEKT-20-33D Modelling and Animation

Changing the Global Light

UFCEKT-20-33D Modelling and Animation

Infinite Lights

Infinite lights are uni-directional.

UFCEKT-20-33D Modelling and Animation

Point Lights

Point lights radiate out in all directions - no fog effects.

UFCEKT-20-33D Modelling and Animation

Spot Lights

Spot lights have attributes such as cone angle and fall off etc.

UFCEKT-20-33D Modelling and Animation

Setting a light to cast on an object

UFCEKT-20-33D Modelling and Animation

Picture Slide

Create lights from the Elements folder in the Asset Browser by dragging and dropping a light into the scene

UFCEKT-20-33D Modelling and Animation

Picture Slide

Lights with Gobos and Projected Image

UFCEKT-20-33D Modelling and Animation

Picture Slide

Create cameras from the Elements folder in the Asset Browser by dragging and dropping a camera into the scene

UFCEKT-20-33D Modelling and Animation

Cameras - What Properties?

Given your experience in using 3D environments what properties might you expect MotionBuilder cameras to feature?

UFCEKT-20-33D Modelling and Animation

Cameras - Basic

UFCEKT-20-33D Modelling and Animation

Cameras -Advanced Settings

UFCEKT-20-33D Modelling and Animation

Cameras - Point of Interest

UFCEKT-20-33D Modelling and Animation

Camera Switcher

The camera switcher window allows you to change thecurrent camera over time via keyframes to create a ‘take’featuring several camera angles