Transcendent Interactions Collaborative Contexts and Relationship-based Computing
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Transcript of Transcendent Interactions Collaborative Contexts and Relationship-based Computing
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Transcendent InteractionsCollaborative Contexts and Relationship-based Computing
Stewart ButterfieldBen CervenyEric Costello
Ludicorp Ltd.
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Don't build applications.Build contexts for interaction.
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The architecture of entertainment has been shaped by the idea of ‘Immersion’.
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But it turns out play is about people, not places.
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In fact, play is often about building things [including places] collaboratively.
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The most expressive forms of play involve improvisational collaboration and sharing
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The ‘Badge’ – a simple javascript include that queried for your presence in GNE and allowed people to send you messages.
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… the message became a ‘note’ – a game object that could be picked up, dropped, further annotated and given to other people.
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The first “out-of-application” use of in-game relationship data.
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Number of people in-world over time
Originally created by scraped presence information off the site, until we made an API.
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Public groups and their overlap
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GNE neighborhood browser
“Transposing” the relationships from the game context to the blog context (instant blogroll).
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Application-based Computing
Document-based Computing
Relationship-based Computing
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Applications, like architecture, can shut down possibility.
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Fluid contexts for interaction are where rich social systems arise.
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Thank you.
This presentation will be available on ludicorp.com