Top 10 game developer legal mistakes

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Top 10 game dev legal mistakes (in 20 minutes) Jas Purewal Rezzed, 12 March 2015

Transcript of Top 10 game developer legal mistakes

Top 10 game dev legal mistakes (in 20 minutes)

Jas PurewalRezzed, 12 March 2015

What we’ll discuss

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1. The top 10 game dev legal mistakes

2. Why you shouldn’t do them

3. How not to do them

4. Seriously, don’t

5. Bye!

About me

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I’m a video games and digital entertainment

lawyer. 10 years in the City of London and

Silicon Valley, then founded a digital

entertainment law firm, Purewal & Partners, in

London in 2014.

We help games studios and video games

businesses with things like: contracts

negotiation, intellectual property, employment,

regulation, financing and dispute resolution.

I also write www.gamerlaw.co.uk.

Not me

Clients

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1: Contracts are a waste of time

Why devs might think so: Contracts are complicated and are full of

things only lawyers might understand.

Why that’s a mistake:• A contract is just a document explaining

what both sides get.

• It’s your best chance to make sure you

get what your studio needs but doesn’t

give too much away.

Tip: use contracts whenever possible. Get a

working understanding of them. Ask other

devs and lawyers about them.

2: IP law is evil

Why devs might think so:

“IP law is for big evil publishers to stomp on

little studios”.

Why that’s a mistake:• Legally, a game is made of IP rights.

• Sure, it can be abused, but it’s your best

shot at protecting your business in all

sorts of ways.

Tip: get a working understanding of what IP

law in games actually is, rather than just

what the Internet thinks it is.

3: T&Cs are pointless

Why devs might think so:

“Everyone just ticks the box and ignores it.”

Why that’s a mistake:• T&Cs are your way to tell your users

what’s OK and what’s not.

• It helps protect your business and

communicate with your users.

• Still legally effective if not fully read!

Tip: there is no earthly reason not to have

T&Cs. They don’t have to be stuffed full of

legalese, but they should exist.

4: Data privacy: not a dev problem

Why devs might think so: “Our games don’t collect on any data!”

Why that’s a mistake:• All studios do.

• Regulators in UK/US/EU are actively

looking at games studios’ use of data.

Tip: get a privacy policy and cookie policy.

Register with local data privacy regulator (if

applicable). “Privacy by design”.

5: Founders never fall out

Why devs might think so:

“I built a studio with my mates, we’re cool.”

Why that’s a mistake:• People fall out. It happens.

• The worst thing you can do is build a

company without setting some ground

rules down in writing first.

Tip: get a good shareholders agreement.

Think about shareholdings properly (and

unemotionally). Keep this under review as

the company grows.

6: Employees, contractors,

so what?

Why devs might think so: “Employment law is for big studios.”

Why that’s a mistake:• Contractors own IP in their work.

Contractors could be employees in fact.

• Employment law raises serious tax and

admin issues – not to be ignored.

Tip: get good template employment and

contractor agreements. Employment law

applies to even the smallest of indies.

7: Age ratings are irrelevant

Why devs might think so:

“I don’t use them, so who cares?”

Why that’s a mistake:• Formal age ratings are still needed on

console and PC physical releases.

• They are a real issue in important

markets like Germany and Australia.

• Parents and regulators still rely on them.

Tip: know when you actually need them and

when you don’t.

8: Tax breaks aren’t worth it

Why devs might think so:

“It’s just loads of paperwork for nothing”.

Why that’s a mistake:• Tax breaks themselves effectively

subsidise development (e.g. UK GTR:

>20% of qualifying dev costs).

• They could be used to unlock wider

equity/project funding.

Tip: have a chat with your accountant and

lawyer – is there free money on the table?

9: F2P isn’t regulated

Why devs might think so: “Apple hasn’t told us to change anything”.

Why that’s a mistake:• Not just a platform problem – it’s yours.

• F2P regulation, especially in UK/EU, is a

growing issue for devs.

• You can’t just create any F2P mechanic

you like – there are rules in place now.

Tip: get an understanding of UK F2P

principles. Talk to a games lawyer during dev.

10: Lawyers can’t help game devs

Why devs might think so:

“Expensive and they don’t get games.”

Why that’s a mistake:• Find the right lawyer. Purewal & Partners,

Osborne Clarke, Sheridans, Harbottles –

all good UK/EU law firms.

• A good lawyer is also a business advisor

and a walking contact list.

Tip: find a games lawyer and build a long-

term relationship with him/her.

Thanks! AMA?

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E: [email protected]

W: www.purewalandpartners.com

T: @gamerlaw

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