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Transcript of Thesis Book
Cheryl Bratsos
Patrick HaugheyThesis Prep I: Arch 926
Patricia KendallThesis Prep II: Arch 936
Fall 2009Department of Architecture, Wentworth Institute of Technology
A Non-Linear Digital Methodology of Generative Diagramming Formal Delay:
01 Research Problem
02 Objectives
03 Definitions
04 Research Essay(a) Representation(b) Nonlinearity(c) Forfeiting design to computers?(d) Designing algorithms
i. Structureii. Populational thinkingiii. Topological thinkingiv. Intensive thinking
(e) Overcoming formalism: generative systemsi. Generative diagrammingii. Generative fieldsiii. Swarms and flocks
05 Timeline
06 Results
07 Criteria for Evaluation
08 Ideas for Future Research
09 Program
10 Site
11 Precedent (a) Flocking (b) Mao Terminal (c) Yokohama Terminal 12 Design Methodology
13 Bibliography
14 Biography
TABLE OF CONTENTS
01 ABSTRACT
5 abstract
This thesis is a critique of design methodology in
favor of digital processes to solve complex, multi criteria
design challenges. The way ideas are represented
throughout a design process have cognitive implications
that directly influence design decisions. Static, deterministic
methods of design need to be revaluated to optimize the
creative potential within delaying the development of end-
result formal characteristics of architecture. Therefore the
interest of this thesis is not computational generative form,
but the development of a generative spatial diagram rooted
in channeled site forces and rapid human mobility that
establishes a framework for formal architectural intervention.
The structure in which a designer translates
information typically falls into a categorical, linear model.
This hierarchical, top-down method assumes a static global
parti to which the progressive resolution of smaller details
subscribe to. The fixed nature of this model limits the ability
to restructure the parti, or to adapt to fluctuating conditions.
A better means to efficiently generate a dynamic, high
performance solution necessitates the restructuring of
design methodologies into a non-linear manner, one that
does not preconceive a final result. Such bottom-up
methods emphasize an interconnectivity of small scale
design solutions that focus on local relationships to inform
emerging, unified systems. Utilizing digital technologies
to provide an algorithmic framework, such processes are
capable of adaptation without disrupting the structure of
internal logic. Inherently this process lends itself to being
iterative; the production of multiple solutions ultimately
extends the role of creativity throughout the design process.
Emerging from the ambiguous roles of creativity, intent, and
authorship within design of the built environment, this thesis
draws solutions from interstitial aspects amongst the fields
of architecture, evolutionary computational design, and
animal behavior. The goal is to place algorithmic generative
systems into a broader context within the architectural
domain.
02 OBJECTIVES
7 objectives
1) Representation: Develop a means of representation
capable of communicating a matrix of fluctuating
conditions. Elements of time, movement, and
transformation may potentialize into catalysts for
creativity.
2) Process: Define an approach to methodology that
is about efficiency, discovery, and experimentation
rather than a deterministic notion of a final result.
Delaying the development of the formal elements
of a project allows for a non-linear investigation of
complex and overlapping design criterions that evolve
into a generative architectural diagram. Parameters
of design decisions can be revisited at any time to
adapt to fluctuating conditions.
3) Artifact: Articulate an architectural manifestation
informed by, yet not determined by, the diagram
grown from the bottom-up methodology. The final
result is representative of the best possible solution
that arises from the iterations provided through digital
explorations.
03 DEFINITIONS
9 definitions
<agents> /ā-jent/
noun: Units within an environment that communicate
with one another. This is a dehumanized term applied
throughout this thesis to describe the behavior of individuals
within a group. The individual may be anything, a person in
a crowd, a bird in a flock, or a vehicle in traffic.
<algorithm> /al-guh-ri-th’m/
noun: A detailed sequences of actions that describe a
process or set of rules to accomplish some task. Named
after Al-Khawarizmi, an Iranian 9th-century mathematician.
<genetic algorithm>
An algorithm capable of transforming and adapting
to fluctuating circumstances, generating combined
or mutated characteristics that form hybrid
recombinations.
<diagram> /dahy-uh-gram/
noun: A translation of information into an abstract level.
Diagrams actively filter information, depicting what is
considered pertinent and excluding what is consider
irrelevant.
<field dynamics> /fēld__dī-na-miks/
noun: A matrix that is capable of unifying diverse elements
while respecting that identity of each. Focusing on local
interconnectivity, field structures are temporal techniques
capable of adapting to fluctuating conditions without
disrupting the integrity of the overall system.
Figure 1: Skylar Tibbits, Phoenixville Artist Live/Work Community, Site investigations based on field dynamics of density patterning.
10 Formal Delay: A Non-Linear Digital Methodology of Generative Diagramming
<intensive qualities> /in-ten(t)-siv__kwä-lə-tēs/
adjective: Characteristics that are not definable through
magnitudes such as length, volume, area, or weight.
They are qualities are defined through intensities such as
temperature, pressure, speed, density, or tension
<iterative> /it-uh-rey-tiv/
adjective: Continuous nature of repeating a process. Yields
combinatorial potency, constantly generating and evolving
new forms while integrating a recursive feedback loop into
design process.
<methodology> /me-thə-dä-lə-jē/
noun: The analysis of the principles and procedures of
inquiry. There are two fundamental philosophies that apply
to the field of architecture:
<top-down>
An exogenic system. Information is cognitively
structured in a linear, hierarchical system where
information is successively broken down into smaller
subsystems.
<bottom-up>
An endogenic system. Information is cognitively
structured in a non-linear manner where agents are
defined and linked together at a local scale to inform
an emergent global system.
Figure 2: Left: Top-down, linear model of hierarchy.
Right: Bottom-up, nonhierarchical field network.
11 definitions
<nondeterministic> /non-di-tur-muh-niz-tik/
adjective: Describing a property which may have more
than one result, exploring multiple options parallel to one
another. Processes that involve predictable, probabilistic
methods with elements of random influences are known
as stochastic.
04 RESEARCH ESSAY
13 research essay
Representation: architecture and abstraction
Recent advances in media technologies have
necessitated a critical evaluation of visual imaging as it
relates to the architectural process. The communicative
potential of ideas are subject to their representation
(images). Computational strategies within design
methodologies have irrevocably changed the way
architecture is conceived and perceived. Digital tools are
not simply a new way of drawing. Abandoning the static,
determinate relationship between conventional means of
representation and artifact, this thesis emphasizes the use
digital methods as a tool that transforms the presentation
of ideas into an abstraction with generative and adaptive
capabilities.
Virtual environments are additive processes, where
no information is lost yet can be manipulated at any time.
We base architecture on its experiential qualities, scale,
proportion, daylight, and our changing perspective as we
How can a design methodology be articulated to
efficiently solve complex, multi-criteria design problems?
Static, deterministic methods of linear design need to be
revaluated. Delaying the development of end-result formal
characteristics of architecture allows for the optimization of
the creative potential of recursive iterative feedback of digital
processes. Generative spatial diagrams rooted in channeled
site forces and an organizational logic of interconnectedness
establishes a framework for emergent architectural potential
that moves away from typologies.
14 Formal Delay: A Non-Linear Digital Methodology of Generative Diagramming
computational strategies integrated into architectural
design methods. Appropriation of software from automotive
research, aerospace engineering, and entertainment
industries in the late 1990s offered the field of architecture a
previously infeasible means of visualizing transformations.3
This marked the first introduction of a technologically
temporal dimension, at the same time allowing for the
representation of complex topologies. Dynamic means of
representation expands our cognitive abilities within the
creative process to respond to a discursive feedback loop of
layered information.
move through the space, so why not design in this way?
Computational methods have the potential to work directly
with the transient nature of reality, accounting for factors of
time, event, motion, and program.
As early as the 1960’s, media theorists such as
Marshall McLuhan were making bold predictions about
media technologies and how they would remain relevant in
their effect on human behavior. In effort to understand the
magnitude technological advances have on the social realm,
McLuhan takes a historical look at the advent of written type.
Communication became dominated by information extracted
into the form of symbols to be perceived visually, forfeiting
the layers of expressions that stimulate the other senses and
contribute to a more complex and sophisticated approach to
communication.1
McLuhan asserts the idea that social change always
precedes technological change.2 Increasingly complex
design problems lead to the development of advanced
15 research essay
The literary debate between endogenic (bottom-up)
and exogenic (top-down) information processing builds
largely upon the theories of the late twentieth century French
philosopher Gilles Deleuze. In one of his most notable
works, A Thousand Plateaus, he describes two cognitive
structures of information with the terms ‘strata’ (a centralized,
hierarchical structure based off a branching metaphor) and
‘rhizome’ (a decentralized, non-hierarchical structure based
off a field metaphor).4
In 2002, Manuel DeLanda interpreted the theories of
Deleuze into terms of the design realm. Moving away from
isolated linguistic definitions of the terms, DeLanda attempts
to uncover common structure-generating processes within
socio-technological, biological, or physical structures, each
respectively has immanent resources that operate on a
deeper level.5 DeLanda’s explorations have largely focused
on non-linear dynamics and the possibilities of generating
new forms.
Non-linear methods
The structure in which a designer translates
information typically falls into a categorical, linear model.
This hierarchical, top-down method assumes a static
global parti to which the progressive resolution of smaller
details subscribe to. The fixed nature of this model limits
the ability to restructure the parti, or to adapt to fluctuating
conditions. A better means to efficiently generate a dynamic,
high performance solution necessitates the restructuring
of design methodologies into a non-linear manner, one
that does not preconceive a final result. Such bottom-up
methods emphasize an interconnectivity of small scale
design solutions that focus on local relationships to inform
emerging, unified systems. Utilizing digital technologies
to provide an algorithmic framework, such processes are
capable of adaptation without disrupting the structure of
internal logic. Inherently this process lends itself to being
iterative; the production of multiple solutions ultimately
extends the role of creativity throughout the design process.
16 Formal Delay: A Non-Linear Digital Methodology of Generative Diagramming
Forfeiting design to computers?
Deleuze’s theoretical term ‘abstract machine’
describes an algorithmic, or rule-based computational
strategy of fostering creatively unbiased solutions. The
success of the abstract machine is in its ability to synthesize
a variety of intricate relationships and complex information.7
Computational strategies do not forfeit creativity, they shift
certain agents of design. Initiating algorithms to carry
out a series of processes inherently necessitates that the
algorithm itself must be richly designed. To maximize the
potential of computational strategies in relation to emergent
architectural systems, we must associate cognitive analytical
design processes with the virtual environment. The power
of computational strategies is the exploitation of its iterative
nature combined with the designer’s interpretation, analysis,
and modification of the generated output.
A critical shift of emphasis from form to process
must take place to align design methodology with the
dynamic way we live and think. The goal of non-linear,
process-driven methodologies is to create a field of
influential potentials to serve as a catalyst for creativity.6
Such methods delay the development of formal aspects of
architecture, the evolution of a design does not subscribe to
a preconceived typology but rather is generated by a matrix
of design tactics that respond to dynamic and temporal
conditions.
17 research essay
point in time and producing numerous design solutions.
Successful development of alternative methods for genesis
of form employing genetic algorithms necessitate three
philosophical schools of thought: populational, intensive, and
topological.9
Populational thinking
Populational thinking is a phrase linked to theories
of biologists in the 1930’s drawing from Darwin and
Mendel. Driving their modern evolutionary theory is the
concept that “at any time an evolved form is realized in
individual organisms, the population, not the individual, is
the matrix for the production of form.”10 Within the context
of computational design, algorithms can produce ‘species.’
Genetic algorithms define a set of rules, thereby defining
a set of characteristics of solution. In turn, refinement of
the original parameters allows for adaptive mutations of the
species.
Designing algorithms
Virtual resources known as genetic algorithms are
simulations based on biological and evolutionary principles.
Applied to architectural design methodologies, genetic
algorithms offer a model of flexibility and adaptation. They
have the potential to challenge linear determinism by offering
alternative methods of process-driven design methodologies,
synthesizing information in new hybrid ways.
Structure of Genetic Algorithms
Evolutionary design methods are structured by the
designer. Initially, the designer must establish a set of
parameters that are subjective to the design intentions.
This structure must allow for varying levels of complexity,
and also maintain the potential to be applied to various
design solutions. Throughout the design process, the
designer works interactively with the program to input design
variations that may take into account any number of things
(including site forces, programmatic elements, etc).8 The
process is continuously iterative providing feedback at every
18 Formal Delay: A Non-Linear Digital Methodology of Generative Diagramming
going to celebrate the same combinational productivity as
biological ones, they must subscribe to a very specific design
challenge and find solutions within intensive invariables.11
Topological thinking
The successful genetic algorithm is infinitely iterative.
Biological evolution maintains an incredible combinatorial
potency, constantly generating and evolving new forms.
However different these forms may be, the still have similar
underlying traits that connect them to systems, classes,
and species. In relation to design methodology, genetic
algorithms have the potential to become infinitely iterative,
to develop a catalogue of abstract design elements. These
elements may then breed, evolve, or mutate depending on
environmental catalysts.
Intensive thinking
Intensive thinking has roots in thermodynamics.
Intensive qualities are those that fall outside of
characteristics definable through magnitudes such as length,
volume, area, or weight. Intensive qualities imply definitions
that cannot be subdivided in such familiar ways; they are
defined through temperature, pressure, intensity, speed,
density, or tension. If computational genetic algorithms are
19 research essay
Overcoming formalism: generative systems
“The architectural object strains under the burden of its responsibility to express meaning through formal representation.” -Ali Rahim12
“The diagrammatic or abstract machine does not function to represent, even something real, but rather constructs a real that is yet to come, a new type of reality.”
-Gilles Deleuze and Felix Guattari 13
The interest of this thesis is not computational
generative form, instead it advocates to delay development
of formal language until later in the process. Formalism is
clearly evident as an overarching intention of classical and
modernist architecture. Similarly trends in digital architecture
have resulted in a type of formalism generated by the
software programs. To overcome formalism, the abstract
machine can be applied to a regulate a non-hierarchical
set of internal relations. Three methods of emergent
architectural potential are described by generative spatial
diagramming, urban field dynamics, and models of flocking.
Generative Diagramming
Diagrams are visual tools for the comprehension
and communication of information. Diagrammatic practice
assumes a translation of information into an abstract
level, thus necessitating designer input to select what is
constituted as useful information.14 There are several types
of diagrams. Conventional diagrams help communicate
and analyze quantitative information that already exists.
Descriptive diagrams depict a formal aesthetic, showing
aspects of proximity, direction, density, and distribution.
20 Formal Delay: A Non-Linear Digital Methodology of Generative Diagramming
Generative diagrams are used to describe a spatial or
systematic organization. While they may contain information
that may commonly be expressed in conventional
diagramming methods, the generative diagram makes a
clear distinction between imagining formal solutions and
its abstracted organizational logic.15 Generative diagrams
are not concrete, deterministic solutions. They serve as an
engine for conceptual creativity, influencing the frameworks
of organization.
Generative Fields
Fields are described as an array, or network of
forces capable of transforming objects. Field configurations
are frameworks for conceiving collectives rather than
individuals.16 Working with fields of information allows for
a structural way of organizing information that is complex
and non-hierarchical. They form a spatial matrix that is
capable of synthesizing diverse elements of collectives while
maintaining the identities of individuals. Field conditions
are not defined by an overarching linear parti. Operating
Figure 3: Descriptive analytic diagrams by Pratt students in a seminar with Gil Akos and Ronnie Parsons. Study of Los Angeles: patchwork of program, travel distance, and connectivity.
21 research essay
Figure 4: Generative diagrams: Tidsrom project, April 2000. Investigating the relation between sound and spatial representations, aiming to bridge the
representation of data between the different disciplines.
as a bottom-up method, its organizational logic is based on
local interconnectivity, its aggregates regulated by relational
connections.17 Therefore, this type is system is highly
adaptable and fluid, capable of transforming and responding
to fluctuation conditions.
Field conditions offer a conceptual framework
for working directly with temporal aspects site context,
producing generative influences to emergent architectural
potentials. Systematic channeling of dynamic site forces
is an instrumental technique to working with dynamic,
fluctuating systems developed by Ocean North. Channeling
systems “couples and bundles material and performative
potentials into a continuous process of actualization that
withstands settling into final static configuration.”18 Fields of
generative forces are constantly evolving new configurations
and explorations of the conditions upon which they act.
22 Formal Delay: A Non-Linear Digital Methodology of Generative Diagramming
Mobile Aggregation: Swarms and Flocks
Movement in and of fields can be described by
mobile aggregates, a network based on the organizational
logics of field dynamics, but with the added element of
motion. In his 1987 essay Flocks, Herds, and Schools:
a Distributed Behavioral Model, Craig Reynolds relates
the idea of mobile aggregates to the natural system of
flocking, illustrating how complex patterns form from locally
defined parameters.19 The overall perception of a flock of
birds is fluid, yet the individual birds are simultaneously
recognizable. The actions of the birds seem random, yet
they are all in sync. Flock motion is the resultant of each
individual animal acting solely within its local parameters,
responding to just a few simples rules:
• Separation: avoid crowding local flockmates. Shift to
keep a minimum distance between each individual
and its surrounding neighbors
• Alignment: direct movement toward the average
center of neighboring flockmates
Figure 5: Reynolds, 1987. Computational simulation showing movement of flock around environmental barriers.
23 research essay
Figure 6: Reynolds, 1987. Rules guiding locally made decisions in flocks. Left: separation. Middle: alignment. Right: cohesion.
• Cohesion: move with the flock, head towards the
center of the mass of local flockmates.
The pursuit of relating the flocking model to
architecture or urban design is in response to a rejection of
other static methods of solving a design problem. The city
consists of systems of flow. Individual elements, or agents,
relate to and form coordinated systems at a larger scale.
This can be seen in birds within a flock, vehicles within
traffic, or individuals within crowds.
24 Formal Delay: A Non-Linear Digital Methodology of Generative Diagramming
13. Gilles and Felix Guattari Deleuze, A Thousand Plateaus: Capitalism and Schizophrenia (Minneapolis, MN: University of Minnesota Press, 1987).
14. B. Van Berkel and C. Bos, “Techniques: Network Spin, and Diagrams,” in Rethinking Technology, 466 (New York: Routledge, 2007). Diagrams have three stages which require designer input: selection, application, and operation.
15. Birger Sevaldson, “Computer Aider Design Techniques,” Nordic Journal of Architectural Research, Autumn 2001.
16. Rod Barret, “Rod Barnett // Nonlinear Landscapes Architecture,” A Ten Point Guide to Urban Field Theory, 2009, http://www.rodbarnett.co.nz/texts/ (accessed 11 15, 2009).
17. Stan Allen, “From Object to Field,” AD: Architecture After Geometry (Wiey) 67, no. 5/6 (February 1998): 24-31.
18. Michael Hensel and Johan Bettum, “Channelling Systems: Dynamic Processes and Digital Time-Based Methods in Urban Design,” AD: Contemporary Processes (Wiley) 70, no. 3 (June 2000): 36-43. Ocean North is a research group who articulated channeling systems as a way of integrating digital methods with urban design to engage with the complexity of the urban fabric.
19. Craig Reynolds, “Flocks, Herds, and Schools: A Distributed Behavioral Model,” Annual Conference on Computer Graphics and INteractive Techniques (SIGGRAPH) 14 (1987): 25-34.
Endnotes
1. Marshall McLuhan, Understanding Media: the extensions of man (New York: McGraw Hill, 1964). 7-21. Abetting fragmented communication, and taking the face-to-face exchange of information out of the equation, McLuhan suggests that the abstracted form of written type broke apart our communal societies.
2. Ibid.
3. Tierney, Theresa. Abstract Space: Beneath the Media Surface. New York: Taylor and Francis Group, 2007. pp13. Architects began appropriating software from industrial and product design, automobile, shipbuilding, and aircraft industries as early as the 1970s.
4. Gilles and Felix Guattari Deleuze, A Thousand Plateaus: Capitalism and Schizophrenia (Minneapolis, MN: University of Minnesota Press, 1987).
5. Manueal DeLanda, “Deleuze: The Use of the Genetic Algorithm,” in Rethinking Technology, 407 (New York: Routledge, 2007).
6. Ali Rahim, “Systemic Delay: Breaking The Mold,” AD: Contemporary Processes in Architecture (Wiley) 70, no. 3 (June 2000).
7. Ibid., 8.
8. Theresa Tierney, Abstract Space: Beneath the Media Surface (New York: Taylor and Francis Group, 2007).p 107.
9. Manueal DeLanda, “Deleuze: The Use of the Genetic Algorithm,” in Rethinking Technology, (New York: Routledge, 2007). 408.
10. Ibid., 409.
11. Ibid., 411.
12. Rahim, “Systemic Delay: BreakingThe Mold,” AD: Contemporary Processes in Architecture (Wiley) 70, no. 3 (June 2000): 6.
05 TIMELINE
27 timeline
• Form logic of programmatic adjacencies and flow of
spaces.
February
• Further define parameters of the architectural diagram
(define matrix of characteristics as they relate to
various programmatic spaces).
• Test, experiment and play with parameters to analyze
the benefits/ downfalls of digital iterations.
March
• Finalize the architectural diagram.
• Develop framework for the formal articulation of
materialized form.
• Translate the best possible iteration of the diagram
into architecture.
April [Classes end Friday, 30th]
• Make final design decisions
• Produce final renderings, models, drawings, etc.
November
• Submit Arch926 prospectus.
• Submit Arch936 draft.
December
• Further develop site context diagrams to be included
in thesis prep book.
• Provide further analysis and comments on precedents
to be included in thesis prep book.
• Create an infographic of that portrays the information
shown in this timeline that corresponds with the
nonlinearity of this project.
• [Wednesday, 9th] Submit final thesis prep book,
information from Arch 926 and from 936 combined.
• Refresh website with interactive information about site
context.
• Develop physical site model for working/ study
purposes.
January [Classes begin Tuesday, 19th]
• Develop dynamic computational script that describes
behavior of flocking.
06 RESULTS
29 results
This thesis is largely a critique of methodology,
contributory towards professional practice and academic
pedagogy. The ideas presented here are an attempt to
fluidly align architectural methodology with the non-static,
non-deterministic and non-linear way a creative mind
realizes a matrix of design influences into an architectural
object.
Reflecting on the notion that ideas are subject to
their representation, this thesis emphasizes the use digital
methods as a tool that transforms the presentation of ideas
into something with generative and adaptive capabilities.
Computational strategies serve as a design tool, its
iterative nature is geared towards maximizing the creative
combinatorial potential of complex, multi criteria design
challenges. Influenced by patterns of animal behavior and
strategies from computational design, this project shows
one way of develops a diagram that channels dynamic and
evolving fields of design influences into a methodology
applicable to architecture.
07 EVALUATION
31 criteria for evaluation
into account the translation of the diagram into the final
architectural product.
The nature of this thesis is to experiment within
methodology to find the creative potential within iterative
digital diagramming. The success of this project depends
greatly on a critical investigation of the adaptable conceptual
field, examining dynamic conditions that offer recursive
feedback on design solutions. It is not the intention of this
thesis to apply computational strategies to reduce the role
of human subjectivity in the design process. The role of the
designer is present within the prescriptive parameters of any
algorithmic function, and furthermore controls the flexibility of
the overall system to adapt to changing conditions.
Linear design processes typically approach projects
based on typologies, that is to say they have some
determined idea based on precedent of what the final
product will be like. Therefore this project necessitates a
delay in articulating its formal language. Emphasis is in
creating an abstract diagram capable of generating spatial
qualities and characteristics, not directly generating form
from computation. Criteria of evaluation should also take
08 FUTURE RESEARCH
33 future research
without losing its organizational integrity.
Worthy of future investigation is the potential
economic benefit of working within the methodology
outlined in this project. As such processes become
more sophisticated, they offer professional practices a
methodology that may potentially be faster and result in
more efficient design solutions.
The notion of the generative diagram is appealing
because it has prototypical applications. Its parameters
are flexible and adaptive, creating an open-ended range of
future applications. This project examines dynamic urban
contextual forces and how they may effect and interact
with the project. Elements such as movement of the sun,
topography, wind patterns, circulation patterns, and so on
are elements that apply to every project. The flexibility of the
methodology presented in this project lends its parameters
to be restructured and redefined to apply to other projects in
other locations.
Furthermore, non-hierarchical methods that define
decisions through local (rather than global) conditions
inherently describe an organizational model for adaptability
and infinite expansion. Applicable to a wide range of scales,
this method offers a way of approaching large and complex
problems. An international airport, for example, is a
typology that has been failed by conventional linear methods
of design. They require a design that can adapt and expand
09 PROGRAM
35 program
between efficient, straight paths and meandering, consuming
paths that optimize attractions along the way. People
simultaneously move from one point to another, pause for
retail exchange, and stop to have conversations, eat, and
enjoy the view.
The proposed program is a ferry terminal and
bridging pedestrian plaza that connects two parts of the city
with the water. The terminal is a gateway to the city and the
harbor, celebrating Boston as a port city. The terminal is the
first impression visitors or commuters experience as they
arrive and the last they see as they depart. Expanding the
point of arrival for tourist cruise ships and commuter ferries,
the terminal welcomes people into a vibrant reception area
to the city.
The scope of the project does more than create
a utilitarian connection between city nodes and water. It
maximizes potential for becoming a destination that offers
waterfront views to the public. Conceptualized as a bridging
plaza, the platform will broaden into a vibrant community
farmers market. The revitalized pedestrian path becomes
a dynamic space offering a multitude of pathways, creating
a fluidity of physical and visual connections. Elements of
time and motion define the character of the pathways in
terms of varying degrees of rhythm. The result is a gradient
36 Formal Delay: A Non-Linear Digital Methodology of Generative Diagramming
Program:
• The diagram of circulation is designed first, and drives
the development of programmed spaces. Paths
have point attractors, areas that stimulate agent
aggregation with retail opportunities, site views, and
places to pause and communicate with other agents.
• The marketplace is porous. Densities and proxemic
relations between individual vending units are
established by movement patterns of agents. Units
range between 50sf and 600sf, accommodating fresh
produce stands, coffee vendors, and small cafes. It
will also house the ferry’s operation offices and ticket-
vending.
• Program of spaces do not overlap, local adjacencies
and small scale connections between each elemental
programmatic space inform the organization of the
whole project. Leftover spaces become opportunities
to escape the programmed space, they are flexible,
Figure 7: Top left: path-line development. Top right: program is situated in respect to path-line concept. Bottom left: character of path-envelope is effected by leftover spaces. Bottom left: Resultant path-line, path-envelope, and program relationships.
37 program
multi-use spaces that serve as nodes along a path.
Their variations in scale and proportion define the
character of the path’s envelope they are part of,
effecting the speed at which agents move through.
• Channeling spaces for mobile agents effect the speed
at which they move. Spaces taper and become
indirect to slow down flocks, fostering community
interaction. Spaces become more broad and less
enclosed to increase speed. Program of spaces and
channeling effects directly inform one another as
follows:
Bike path- Agents move at fast pace, are
spread far apart, and do not stop. Spaces are
bright, broad, and open.
Boat loading area (40,000sf)- Agents move
quickly on and off boat, and while maintaining
fairly close proxemics to one another. Spaces
are bright, open, yet narrow.
opendense
broadnarrow
brightdark
FASTERSLOWER
Figure 8: Gradations of the effect density, adjacency, and light have on the speed agents move through a space.
38 Formal Delay: A Non-Linear Digital Methodology of Generative Diagramming
Visitors deck (500sf)- A narrow walkway
aligning with the perimeter of lower level.
Lighting is limited to encourage views out,
allowing agents to view incoming/ outgoing
ships.
Food vending spaces- Dimensions and
densities fluctuate. Sit-down cafés provide
slow spaces, dimly lit, narrow and enclosed
to encourage agents to come to a stop.
Smaller divisions of spaces are organized in
a sociopetal manner, encouraging iteraction.
Food vending stands are oriented towards
broad, open paths to allow agents to continue
moving.
Check-in (500sf)- Narrows, decreases speed
of agents yet encourages them to move
through. Light is limited, guiding agents to the
adjacent brighter spaces.
Terminal lobby (1000sf)- Narrow, enclosed,
dead-end spaces make agents stop and
wait for their boat to arrive. Light is dim and
calming.
10 SITE
41 site
Figure 10: Bridge is currently 70’ wide by 500’ long. As most of the bridge has fallen under disrepair, a new platform bridging from South Boston to the Financial District is being proposed. Beneath the platform is the boarding area for the new ferry terminal.
Figure 9: Boston figure/ ground drawing highlighting proposed site location (not to scale).
42 Formal Delay: A Non-Linear Digital Methodology of Generative Diagramming
The proposed site is a tripartite connection between
South Boston, the Financial District, and the Fort Point
Channel. A new ferry terminal will be replacing the current
operation out of Rowes Wharf, and the scope of the project
includes the redevelopment of the Old Northern Ave
pedestrian bridge. Currently, the Rowes Wharf terminal
primarily focuses service towards commuters moving
between Black Falcon Pier, Charlestown, and North Station,
as well as travelers making trips to and from Logan Airport or
the Boston Harbor Islands.
Visual and Physical connections
The fifty year period between roughly between the
1950 – 2000, the presence of the raised Central Artery,
I-93, caused a sever disconnect between the city and
its waterfront. Lowering the artery has improved visual
connections to the waterfront, yet there is still a drastic break
negatively impacting the development of South Boston.
The ferry terminal, with its implied connectivity and tourist
stimulation, will become the iconic representation of Boston’s
Figure 11: Before (2002) and after (2007) the Big Dig. The removal of the raised central artery provided new physical and visual connections.
43 site
reconnection with its waterfront and with South Boston.
The project lies between an Empowerment Zone in
South Boston, an area of projected population growth and
development, and the densely developed financial center
of Boston. As demand to be in and move through this area
increases, the terminal must be organized in a way that will
adapt to future expansions in passenger loads. With the
projected upward turn of the economy, it must also adapt to
a rise in tourism.
The ferry terminal has the unique challenge of
detangling the dense, systematic networks of both land
and sea, each subject to their own temporal, fluctuating
tendencies. The proposed project materializes a transition
space that fluidly connects the two. Figures 13 and 14
provide visualizations that begin to show layering of existing
networks.
Figure 12: Aerial photo, highlighting the isolation of the Financial District (blue) from the residential (orange) and retail (purple) areas of the city.
44 Formal Delay: A Non-Linear Digital Methodology of Generative Diagramming
Planning
Architects and urban designers have typically
communicated their thoughts through plans and
numbers: census information drawing conclusions about
population densities, distance of travel, proximity to public
transportation, etc. This has resulted in a hierarchical, or
top down, structure of planning for both land and sea. Over
time, interpretations of hierarchies and design goals change.
Layer after layer of information is added, resulting in a
densely tangled network of systems.
With increased web based social and economic
exchanges, and increased physical personal mobility, the
concept of space can no longer effectively be articulated
through static, fixed organizations. Boundaries are being
blurred as ideas of space are (re)interpreted as materialized
fluctuations, defined through connectivity, time, and
movement. Design solutions call for methods that are fluid
and evolutionary.
Figure 13: Land, transportation networksFigure 14: Sea, shipping lanes
45 site
destinations encourage users to seek alternative methods of
transportation. Transportation Access
The proposed ferry terminal provides a physical link
that ties into other types public transportation including
commuter rail, t-stops, and bus routes. What factors
contribute to a higher demand for transit service and
connectivity in a particular area? As outlined by the Boston
Region Metropolitan Planning Organization, this largely
depends on the cost and convenience of transit service as
perceived by potential riders when compared with other
available means of accomplishing the same trips.
While many of the conclusions derived from such
an analysis yield purely quantitative, static data, the idea of
convenience is defined through a matrix of factors including
total travel time, frequency of service, proximity of transit
stations to actual origins and destinations, number and
ease of required transfers, and the seating arrangements
on vehicles. Vehicular limitations effect the demand for
transit service – where limited parking facilities at a station
may discourage usage, while limitations of parking near final
46 Formal Delay: A Non-Linear Digital Methodology of Generative Diagramming
Trip Generation TrendsThis illustration shows projected increases in trip density based upon a 25 year projected
employment and population growth in Boston (as outlined by the Boston Transportation De-
partment).
Change in daily trips per square miles
+100,000 and over+30,000 to +100,000+8,777 to + 30,000up to +8,777
Auto Ownership TrendsSince 1990, auto ownership has seen a dramatic 36% increase in Boston. The effects of this
staggering increase is felt all over the city, Boston’s price of parking is second in the country
only to New York.
Autos per household
1.0 and over.85 - 1.0 .65 - .85up to .65
Figure 17: Projected growth in trip generation. Figure 18: Auto ownership trends.
47 site
PUOPOLO PARK / LANGONE PARK / MIRABELLA POOL / STERITI MEMORIAL RINK
ROWES WHARF /BOSTON HARBOR HOTEL
INDIA WHARF /HARBOR TOWERS
CHRISTOPHER COLUMBUSWATERFRONT PARK
LONG WHARF /MARRIOTT HOTEL
CENTRAL WHARF /NEW ENGLAND AQUARIUM
LEWIS WHARF
COMMERCIAL WHARF
UNION WHARF
LOVEJOY WHARF
BATTERY WHARF
INSTITUTE OFCONTEMPORARY ART
State
Bowdoin
Boylston
Back Bay
Aquarium
Haymarket
Chinatown
Arlington
Park Street
Charles/MGH
Science Park
South Station
North Station
Government Center
Downtown Crossing
NE Medical Center
Congress StSummer St
Trem
ont S
t
A St
Beacon St
Stuart St
Atlantic Ave
Sumner Tunnel
Was
hingto
n St
N orth S
t
Boylston St
Berkeley St
Callahan Tunnel
John F Fi tzgerald Expy
Charles St
Milk St
Ted Williams Tunnel
High St
Arlington St
Joy
St
Herald St
Cambridge St
Commercial St
Essex St
Northern Ave
State St
Columbu
s Ave
Emba
nkm
ent R
d
Franklin St
Water S
t
Seaport Blvd
Harri
son
Ave
Beach St
N Washington St
Prince St
Hano
ver S
t
Clarendon St
Salem
St
Mt Vernon St
Massachusetts Turnpike
Huds
on S
t
Chestnut St
Pinckney St
Myrtle St
Tyler
St
Purchase St
Revere St
Marginal Rd
Broad St
Kneeland St
Pearl St
Devo
nshi
re S
t
Hull St
Federal St
Causeway St
Arch S
t
W Cedar St
Oliver St
Chandler St
Blossom St
Endicott St
Merrimac St
Newbury St
Haul R
d
Canal St
St James Ave
River St
Dewey
Sq TunnelIndia St
Charles St S
Sudbury St
C St
Church St
Sumner St
Fargo St
Park Plz
Bowd
oin
St
Slee
per S
t
Friend St
Back St
Phillips St
B St
Fulto
n St
Row
Nashua St
Necc
o St
Oak St
Stan
iford
St
Kilby St
Han c
ock
St
Binford St
Bedford StKing s ton S t
Martha RdD S
t Ext
Irving
St
Paul Pl
Leverett C ir Connecto
r
Longfellow Brdg
Som
erse
t St
Fruit St
Park St
Fayette St
Chaun
cy St
Marlborough St
Cortes St
Maverick St
Portland St
E Se
rvice
Rd
West St
Maso
n St
Otis S
t
New
St
W S
ervic
e Rd
Court St
Appleton St
Stilli
ngs S
t
School St
Battery St
Commonwealth Ave
Melcher St
Pine St
Winter St
Central St
City Sq
Blackstone St
Tileston St
Temple Pl
Thacher St
St a nhop
e St
Ridgeway Ln
Walnut St
Oxford St
Trinity Pl
D St
Lomasney Way
Hawkins StParkman St
La Grange St
Seap
ort L
n
Warrenton St
Charles River Dam
Unnamed Rd
Wiget StEastern Ave
Quaker Ln
North
Sq
Amy
Ct
Hayward Pl
Common St
Dorch
ester
Ave
Broadway
W Hill Pl
Spruce PlOtis Pl
Boyls
ton
Pl
Necco Pl
Joy Pl
Fiske
s Wha
rf
Edgerly Pl
Grad
y Ct
Lindall Pl
Tremon
t Pl
Emba
nkm
ent R
d
John
F F
itzge
rald
Exp
y
John F Fitzgerald Expy
Ted Williams Tunnel
John F Fitzgerald Expy
Char
les St
HarborwalkLining the coastline is a network of existing or proposed walking paths. Proportions
considered completed exist in varying stages of development.
Bike PathsThere are about 38,000 daily trips by bicycle in Boston, 20% of which are work trips (not
including recreational rides or bike messenger trips). Paths include Dr. Paul Dudley White
Bicycle Path, Emerald Necklace, Arnold Arboretum, Stony Brook Reservation, Pierre Lal-
lement Path (SW Corridor), Melnea Cass Boulevard, Harborwalk, North Point, South Bay
Harbor Trail, East Boston Greenway, and Neponset River Greenway.
Existing paths (2001)
Bike pathBikes prohibited
Figure 18: Auto ownership trends. Figure 19: Bike paths.
48 Formal Delay: A Non-Linear Digital Methodology of Generative Diagramming
F4
F2
F1
F2
Figure 20: Overlaid networks of transportation: bus, subway, commuter rail, ferry.
49 site
Figure 21: Single family residential Figure 22: Multi family residential Figure 22: Condos Figure 23: Institutional
Figure 27: Government Figure 26: Industrial Figure 25: CommercialFigure 24: Apartments
50 Formal Delay: A Non-Linear Digital Methodology of Generative Diagramming
Figure 28: Layered programmatic information
51 site
Paths
Path development will provide integral connectivity
to existing networks of motion, becoming the structural
logic of connectivity that ties the project to an urban scale.
The mobility of agents in and around a site shape and
informs paths. Analysis of existing patterns of circulation
and the proxemic relationships established by different
agent types informs opportunities for new interventions.
Channelingsystemsaredefinedthroughpath-
envelopes,subtlewaysofattractingandinfluencing
agents to move along a path-line. Dynamic solutions to
path formation is informed by the logic of its channeling
system,regulatedbyevolvingfluctuationsandintensities
of site forces, taking into account agent-channel spatial
relations, directionality, density, distribution, clustering and
fragmentation. The proposed project offers connectivity to
existing pathways that is essential to the future expansion
and development of South Boston.
Figure 29: Diagram of site connectivity. Density of pores reflects density of agent paths and roads.
52 Formal Delay: A Non-Linear Digital Methodology of Generative Diagramming
Figure 30: Site force diagram. Dense pores reflect paths of agent movement, pores open towards direction of prevailing wind, and the diagonal gesture of the height of the pores reflects a connection to the average height of surrounding context.
11 PRECEDENTS
55 precedents
Figure 31: Flock of birds. Photo by Manuel Presti.FLOCKING
56 Formal Delay: A Non-Linear Digital Methodology of Generative Diagramming
Flocking demonstrates the complexity of systems
that can emerge from a multitude of local interacting
relationships. The overall perception of a flock of birds
is fluid, yet the individual birds are simultaneously
recognizable. The actions of the birds seem random, yet
they are all in sync. Flocks may exist in open, expansive
environments like schools of fish in the sea, or they may
be channeled through paths like cars along a street. Flock
motion is the resultant of each individual animal acting solely
within its local parameters, responding to just a few simples
rules:
1. Avoid crowding local flockmates. Shift to keep a
minimum distance between each individual and its
surrounding neighbors.
2. Align toward the average center of neighboring
flockmates.
3. Move with the flock, head towards the center of the
mass of local flockmates.
Figure 32: Channeled traffic patterns of New York City. Photo credit unknown.
Figure 33: School of fish. Photo credit unknown.
Figure 34: Channeled pedestrian patterns of New York City sidewalks. Photo credit unknown.
57 precedents
The formation of an algorithmic structure, or set of rules,
that are based on a model of flocking can be applied to
a generative diagram for architecture or urban design as
response the limitations of other static methods of solving
a design problem. The model of flocking works on many
different scales simultaneously. Individual elements, or
agents, relate to and form coordinated systems at a larger
scale. It allows for the entire system to adapt without
breaking the integrity of local relationships.
58 Formal Delay: A Non-Linear Digital Methodology of Generative Diagramming
59 precedents
f451 Arquitectura: Mao Ferry Terminal
Figure 35: Perspective rendering of proposed terminal.
60 Formal Delay: A Non-Linear Digital Methodology of Generative Diagramming
The scope of the project extends beyond its utilitarian
function of connecting to water transportation. It plays a
vital urban role, creating a wide waterfront promenade.
Typically, views to the water are attained by a select few that
can afford to pay for it. The promenade creates waterfront
spaces to be open to and shared by the public.
Serving as a programmatic precedent is the proposed
terminal by f451 Arcquitectura located in the Mahón Port
on the island of Menorca, Spain. Within their process, f451
Arcquitectura carefully redefined the landscape and site
topography to allow for pathways to seamlessly flow from the
existing city context to the water’s edge. The building form is
a continuation of the landscape, peeling away from the earth
to create inhabitable, programmatic spaces below.
Internal spaces vary in scale to accommodate various
amounts of people. The lower level contains an entry
vestibule, security checkpoint, small vending stations, an
administrative offices. The spaces are porous, encouraging
people to move through the space to the next level. The
upper level contains a larger waiting area, café, and
waterfront viewing terrace. These spaces are larger, more
enclosed spaces that encourage people to be still as they
wait for their ferry to arrive.
61 precedents
The scope of the project extends beyond its utilitarian
function of connecting to water transportation. It plays a
vital urban role, creating a wide waterfront promenade.
Typically, views to the water are attained by a select few that
can afford to pay for it. The promenade creates waterfront
spaces to be open to and shared by the public.
Figure 37: Sections through the space illustrate scale variations of programmed space, as well as their vertical connections to adjacent
Figure 36: Public promenade connects the urban fabric to the water’s edge.
62 Formal Delay: A Non-Linear Digital Methodology of Generative Diagramming
63 precedents
Foreign Office Architects: Yokohama Port Terminal
Client: Port Authority / City of Yokohama
Footprint: 48,000 square meters
Program: 17,000 square meters of terminal
facilities including check-in, customs, and luggage handling
13,000 square meters of conference space, restaurants, and shops
18,000 square meters of transportation facilities including parking, pick-up and drop-off, and bus parking
Accommodates: 530,000 passenger per year
Figure 38: Aerial view of Yokohama port terminal, connecting to dense urban fabric.
64 Formal Delay: A Non-Linear Digital Methodology of Generative Diagramming
In 1994, London’s Foreign Office Architects won
first place in an international competition by for the design
of Yokohama port terminal.. Yokohama is the major
commercial hub of the Greater Tokyo Area of Japan. FOA
approached the project as a site for the public, an open
plaza that is a continuation of the dense urban fabric.
The dynamic, multifunctional roof peels away from the
landscape creating sheltered spaces below and a usable
green roof above. Spatial continuity is attributed to FOA’s
digital methodology, where a flow diagram is translated into
architecture that responds to programmatic requirements.
The project developed a diagram of the directionality
of circulation of people and luggage they refer to as “no
return circulation.” The goal was to create opportunities of
loop circulation, where visitors could enter on one path and
exit on another. Sectionally, the spaces are shallow. FOA
regarded stairs as disruptive to circulation flows, and instead
integrated a series of ramps connecting upper and lower
levels.
Figure 39: Circulation diagram of “no return”
65 precedents
the urban fabric. Furthermore, the pier assumes the same
footprint as conventional piers, a peninsula-like protrusion
of the land. Locals wishing to simply visit the public water
front plaza ultimately must turn around and head back in the
direction they came from.
FOA takes a non-linear approach to methodology.
Comments on their process refer to their belief in ‘middle
project,’ that there is no origin or end of a project. They
emphasize the extended creative potential in digital
methodologies, capitalizing on abstract informative
diagrams. In an interview in X-TRA, Contemporary Art
Quarterly, Farshid Moussavi is discusses the role of the
diagram and that it “doesn’t, at any one time, contain the
final formal determination; there needs to be mediation
between the diagram and the form of the building… You
revisit it constantly and analyze it. You make decisions
constantly while allowing for re-evaluation and evolution.”
The design of the Yokohama Ferry Terminal was largely an
experiment in methodology for FOA, seeing how flexible a
project can be.
The materialization of this project is not as successful
as its methodology. The pedestrian path from the city is so
long and exaggerated that it is underutilized. This breaks
away from the concept of flowing spaces that connect to
Figure 40: Open deck leading to lobby entrance Figure 41: Looking back to the city
12 DESIGN METHOD
67 design methodology
Order From Chaos
Procedure 1: Representation of chaotic networks
Exhaustively analyze the sight using conventional,
static methods, overlaying a single layer of information
over a site plan (refer to diagrams in site selection). As
collection of site data builds up, the massive amounts of
information will reveal its tangled, unsuccessful nature of
comparing large amounts of quantitative information. Proving
conventional methods to be inefficient and unsuccessful, I
will suggest digital representations that focus on conveying
qualitative, temporal qualities.
Procedure 2: Generative diagrams
Create a site force diagram considering the urban
fabric as a matrix of fluctuating conditions. These conditions
are subjective to potential future interventions. This will be
an abstract model that will inform the orientation, density,
and porosity of spaces. Model(s) will be designed in the
Rhino environment, driven by the generative method of
scripting.
Parameters:
1. Intensity vector based: topology, wind, temperature,
water currents (this forms a gradient field of influence
that will impact the formation of paths and spaces)
2. Agent-based paths and spaces: Paths and spaces
are defined by movement of agents (people) based off
flocking theories that explore their proxemic relation
to one another and their motion of their combinatorial
massing. This allows for the overlap of multiple
different mobile aggregate networks, where a number
of systems are synthesized to account for variations
in agent types (tourists, shoppers, commuters, etc.)
that use the site at different times of the day and for
different reasons. Information generated from these
systems are projected to the diagram of generating
spaces. Based on the needs of agent-based flocks,
spatial characteristics of spaces are developed to
inform orientation, density, and porosity and creates
68 Formal Delay: A Non-Linear Digital Methodology of Generative Diagramming
an internal logic of the way spaces connect adjacent
spaces.
Procedure 3: Define circulation diagram
The formation of an algorithmic structure, or set of
rules, that are based on model of flocking is applicable
to a generative diagram for architecture or urban design
as response the limitations of other static methods of
solving a design problem. This describes how people
will move with a path-envelope. Individual elements, or
agents, relate to and form coordinated systems at a larger
scale. This can be seen in birds within a flock, vehicles
within traffic, or individuals within crowds. It allows for the
entire system to adapt without breaking the integrity of
local relationships. Flocking can be described as a way of
illustrating how complex patterns form from locally defined
parameters. Channeled networks of locally defined agents
conform to external fluctuating complexities. Therefore, this
organization offers a simplistic organizational solution that
Figure 42: Agents moving together based on locally defined decisions of proximity, directionality, cohesion, and alignment.
69 design methodology
addresses the chaos of its context.
Procedure 4: Define Programmed Space According to
Circulation Diagram
The circulation diagram works with idealized path-
lines, creating fluid connections to the surround complex
networks of land and sea. Programmed space is fit
accordingly around the paths-lines, creating efficient access
to all spaces. Residual spaces become absorbed by the
path-envelope, defining a channeling system through which
agents move through and respond to.
Figure 43: Variations of agent networks that use the site over the course of a day.
13 BIBLIOGRAPHY
71 bibliography
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14 BIOGRAPHY
75 bibliography
Cheryl Bratsos is currently a graduate student at Wentworth
Institute of Technology, where she is engaged in design
research on architectural methodology and computational
systems. Her formal education began with a background
in fine arts from the University of Massachusetts, Amherst.
There she studied art theory and methods of representation,
leading to an interest in architecture. She enrolled in
undergraduate studies of architecture at Wentworth Institute
of Technology, where she earned a Bachelor of Science in
Architecture with a concentration in design and technology.
She has worked for Harvard Business School, serving as
a consultant for their sustainability initiative. She currently
holds a design position at the Boston design firm, Baker
Design Group.