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![Page 1: The theoretical issues of cyberspace and virtual reality in the context of the artistic practice of Patricia Piccinini, Cao Fei, Julie Bartholomew and.](https://reader036.fdocuments.us/reader036/viewer/2022062511/5513b536497959a12f8b45e8/html5/thumbnails/1.jpg)
The theoretical issues of cyberspace and virtual reality in the context
of the artistic practice of Patricia Piccinini, Cao Fei,
Julie Bartholomew and Kim Simonsson.
by Emilka Radlinska
Master of Philosophy (Ceramics) candidate
e2rceramics.com
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Cyberspace:
The notional environment within which electronic communication occurs, esp.
when represented as the inside of a computer system; space perceived as such
by an observer but generated by a computer system and having no real existence; the
space of virtual reality.
Oxford English Dictionary: http://dictionary.oed.com/ (accessed 28th February, 2008)
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Metaverse:
Describes the vision behind current work on fully immersive 3D virtual spaces. These are
environments where humans interact (as avatars) with each other (socially and economically) and with
software agents in a cyber space, that uses the metaphor of the real world, but without its physical
limitations.
Wikipedia: http://en.wikipedia.org/wiki/Metaverse(accessed 28th Feb 2008)
[ps. Not listed in the Oxford or Cambridge Dictionaries]
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Virtual:Computers. Not physically existing as such
but made by software to appear to do so from the point of view of the program or the user;
Also in more general use, esp. in virtual reality, a notional image or environment
generated by computer software, with which a user can interact realistically […]
Oxford English Dictionary: http://dictionary.oed.com/ (accessed 2nd March, 2008)
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http://secondlife.com/
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Key theoretical issues:
• What makes escape into virtual reality so popular and desirable?
• What is real and what is natural?
• How does cyberspace affect the self and identity?
• Is a virtual community a real community?
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New Jerusalem
“Apocalypse At Angers” tapestry (detail) depicting the Heavenly City of the New Jerusalem coming down out of the skies. Image: www.castles.org
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The Emerald City of OZ
Image: www.wizardrealm.com
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Cao Fei (left) her avatar, China Tracy (right)
Image: http://nwn.blogs.com/nwn/2007/07/this-is-truly-c.html#more
Image: artist’s website, http://www.caofei.com/biography.html
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Machinima:
Machine Cinema is a collection of associated production techniques where by computer generated imagery is rendered using real-time interactive 3D
engines, such as those of games.
The real-time nature of machinima means that established techniques from traditional film-making
can be reapplied in a virtual environment.
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China Tracy Pavilion at the 52nd Venice Biennale, 2007
China Pavilion theme:
“Everyday Miracles”
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iMirror part 2
Conversation between Hug Yue (Ed Mead) and China Tracy (Cao Fei)
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Panopticon
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New World Notes
A virtual newspaper/blog by editor James Wagner AU. http://nwn.blogs.com/
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Albrecht Dürer, Adam and Eve,1504, engraving, 24.8 x 19.2 cm
Film still: The Martix (Neo disconnected from the metaverse)
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nature and natural
nature (LIFE) (noun [U])all the animals, plants, rocks, etc. in the world and all the
features, forces and processes that happen or exist independently of people, such as the weather, the sea,
mountains, reproduction and growth
natural (adjective)1 as found in nature and not involving anything made or done
by people.
natural (EXPECTED) (adjective) normal or expected
Cambridge Advanced Learner's dictionary: http://dictionary.cambridge.org
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Patricia Piccinini
Protein Lattice - Subset Blue, 1997, digital c-type photograph, 80x80cm
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Plasticology, 1997 - 2000, image: http://www.patriciapiccinini.net/
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“Swell”, 2000 - 2002, Multi-screen DVD installation, dimensions variable. Museum of Contemporary Art, Sydney, 2002.
Image from artist’s website: http://www.patriciapiccinini.net/
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“Swell”, (detail), 2000 - 2002, Multi-screen DVD installation, dimensions variable. Museum of Contemporary Art, Sydney, 2002.
Image from artist’s website: http://www.patriciapiccinini.net/
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Julie Bartholomew
Double Click, 2002
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Kim Simonsson
“Protection”, 2003. Ceramics, Silvered Glass, Polyester Filler, Car Paint. Image: artist’s website: http://www.kimsimonsson.com/portfolio.php
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The theoretical issues of cyberspace and virtual reality in the context
of the artistic practice of Patricia Piccinini, Cao Fei,
Julie Bartholomew and Kim Simonsson.
by Emilka Radlinska
Master of Philosophy (Ceramics) candidate
e2rceramics.com