The Pulp (Issue 14, March 2015)
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Transcript of The Pulp (Issue 14, March 2015)
Issue 14, March 2015
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Issue 14, March 2015
Editor Talk
Hey, team. I know…it’s been a while. We didn’t forget about
you. We promise.
We’re back with the digital edition of issue 14! And we’ve got
some pretty exciting news. Matt Bowes, one of our regular
contributors, has joined our team as the new Arts + Film
Editor. I’m really happy that he’ll be more involved in The
Pulp and making sure you readers get the best film content
possible. Welcome, Matt!
Some more good news—we’ve been nominated for a
Yeggie! Also known as the Edmonton New Media Awards,
the Yeggies celebrates the best in new media in the city. I’m
honoured that The Pulp is even nominated. We’re up for the
Arts + Culture category. Pretty sweet.
Other than that, we’ve got tons of film, manga, artist, and
musing-related content for you this month. Enjoy!
Cheryl
Editor-in-Chief
thepulppress.com
Cover image: Gamora by Sylvia Moon
Back cover image: Link by Johnni Kok
The People of the Hour!
Cheryl Cottrell-Smith, Editor-in-Chief
Cosplayer, gamer, comic collector, anime lover, and bookworm. Enjoys all of these things more if there’s wine involved. @CottrellSmithC
Matt Bowes, Arts + Film Editor
A self-proclaimed cultural commentator of good taste, Matt enjoys movies and books, and writes about them at thisnerdinglife.com. @matt_bowes
Russ Dobler, Game/Science Columnist
Known as "Dog" to friends and weirdos, Russ is a wannabe scientist and beer lover. He can be found blogging at thoughtfulconduit.com/whatdoesthismean.
Allan Mott, Lit + Film Columnist
Film enthusiast and blogger at vanityfear.com. Allan can be found giving opinions on films and other cultural paraphernalia @HouseofGlib.
Erin Fraser, Lit + FIlm Columnist
Cinephile, comics lover, and all-round intelligent geek. When Erin isn’t watching movies, she’s talking about them on her podcast Trash, Art, and the Movies. @erinefraser
C. B. W. Caswell, Contributor Caswell has written about fashion, food, music, petroleum, arts&culture, and fiction for numerous local publications. He writes professionally and was nominated for the 2014 AMPA Emerging Writing Award.
magazine
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Issue 14, March 2015
CONTENTS
lit + film
4 Magical Girls Don’t Always
Win Oscars – Erin Fraser
15 Why Haven’t You Watched
This Yet? Los Angeles Plays
Itself (2003) – Matt Bowes
20 One Too Many: Avenging
Force (1986) – Allan Mott
23 Why Did No One Tell Me
“Birdman” Is a Self-Righteous
Polemic? – Russ Dobler
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10
comics + graphic novels
10 What to Read: Eyeshield 21 –
C. B. W. Caswell
nerd culture
17 Artist Alleys and the Growth
of Convention Culture –
Cheryl Cottrell-Smith
musings
26 Is it possible to stay young
forever? – Kelsey Beier
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Issue 14, March 2015
Written by Erin Fraser | Images courtesy of Song of the
Sea and The Tale of Princess Kaguya film studios
Magical Girls
Don’t Always Win Oscars
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Issue 14, March 2015
As a cinephile I have a
love/hate relationship with the
Academy Awards. On one hand,
for one night the general public
seems to care about film as much
as I do, but on the other, the
awards themselves seem to be
more and more a popularity
contest than any measure of
quality. Take the Best Animated
Feature category, for example.
This award has been handed out
for the past fourteen years and
nine of those have gone to
Hollywood’s biggest animated
studio, Walt Disney Pictures. All of
those nine films and three
additional winners from other
studios were made with CGI
animation, which has become
the new standard in children’s
entertainment. Only one hand-
drawn film and one claymation
feature have ever won, and that
was within the first five years of the
award’s existence. Unfortunately,
to my mind the category has
become a reflection of popularity
and box office as opposed to
celebrating the best in animation.
This is especially troubling if you
are a film lover and an animation
enthusiast like myself. While 3D
computer animation may be the
most popular mode of production
in Hollywood, studios like
Aardman in the United Kingdom,
Cartoon Saloon in Ireland, Ghibli
in Japan, Folimage
in France, and Laika in, yes, the
United States, continue to use
traditional hand-drawn and stop
motion techniques with stunning
films are deeply affecting stories
that are told with some of the most
beautiful animation in recent years,
if not ever.
The two films are surprisingly
similar. Both feature gorgeous
hand-drawn animation with a
watercolour aesthetic, both are
inspired by well-known folklore from
their respective countries, and
both are coming-of-age stories
that centre on girls with mysterious
and magical origins. They are both
very unique cinematic experiences
that touch on different and deeply
affecting aspects of growing up
and finding one’s place in the
world.
Tomm Moore’s Song Of The Sea
Irish animator Tom Moore, best
known for his previous Oscar-
nominated feature The Book Of
Kells, brings us the story of Ben and
his little sister Saoirse in Song of the
Sea. Six years ago, on the night of
Saorise’s birth, their mother
disappeared mysteriously and
suddenly, leaving her husband to
care for and raise the two young
children on a secluded island
where he mans the lighthouse. Ben
resents Saoirse; she is drawn to the
sea and Ben, who perpetually
sports a lifejacket, is afraid of the
water. When she is discovered
missing from her bed one evening
as she has taken off for a
clandestine swim, the children’s
paternal grandmother insists on
taking them with her to live in the
city, separating Ben from his
United States, continue to use
traditional hand-drawn and stop
motion techniques with stunning
results. These studios put artistry and
creativity before merchandising
and attempts at box office
domination.
So you can see my frustration
and sadness when I read the
Academy Award results last month
(I wouldn’t dare watch them, as
like I said they make me mad…and
you wouldn’t like me when I’m
mad) and learnt that Disney’s Big
Hero 6 (Don Hall and Chris Williams,
2014) won over its fellow nominees,
including: Laika’s The Boxtrolls
(Graham Annable and Anthony
Stacchi, 2014), Cartoon Saloon’s
Song Of The Sea (Tomm Moore,
2014), and Ghibli’s The Tale Of The
Princess Kaguya (Isao Takahata,
2013). Don’t get me wrong, I
enjoyed Big Hero 6 quite a lot and
thought it was a better film than the
other CGI nominee, How To Train
Your Dragon 2 (Dean DeBlois, 2014),
but it was nowhere near as
imaginative, eloquent, or moving
as some of its competition.
While The Boxtrolls was lucky
enough to receive a wide release
and many have had the chance to
see this wonderful film in theatres,
Song Of The Sea and Princess
Kaguya have not received quite
the same widespread attention
from filmgoers, despite their
nominations. This is a shame, as
both films are deeply affecting
stories that are told with some of
the most beautiful animation in
recent years, if not ever.
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Issue 14, March 2015
Tomm Moore’s Song Of The Sea
Irish animator Tom Moore, best known for his previous Oscar-nominated feature The Book Of Kells, brings us
the story of Ben and his little sister Saoirse in Song of the Sea. Six years ago, on the night of Saorise’s birth, their
mother disappeared mysteriously and suddenly, leaving her husband to care for and raise the two young
children on a secluded island where he mans the lighthouse. Ben resents Saoirse; she is drawn to the sea and
Ben, who perpetually sports a lifejacket, is afraid of the water. When she is discovered missing from her bed
one evening as she has taken off for a clandestine swim, the children’s paternal grandmother insists on taking
them with her to live in the city, separating Ben from his beloved dog Cú and Saoirse from the sea. It doesn’t
take long for the children to sneak out of their beds and begin their perilous journey back home. Along the
way they learn the truth about the ancient Celtic myths their mother passed on to them and why Saoirse has
never spoken a word in her short life.
Visually, the film finds depth in flatness. The stunning animation uses a rich colour palette that perfectly
evokes the Irish setting. Seemingly drawn from motifs in traditional Celtic art, the recurring use of circles and
spirals underscores the connection between the characters, the land, and the magic that infuses both. I firmly
believe that there is a level of detail and an intimacy in 2D hand drawn animation that 3D CGI computer
animation cannot replicate, and, as we see in Song of The Sea, Moore is one of the best artists currently
working in traditional animation.
The film is inspired by the myth of the selkie, Celtic mermaids who transform from seals to seemingly human
women when on land. The legends describe how these shape shifters wash up on shore and take human
lovers, but this always ends in tragedy, as the call of the sea is too strong for the selkie to resist. In Song Of The
Sea however, selkies hold the power to liberate daoine sídhe, or fae folk, who have been turned to stone by a
powerful owl witch named Macha.
As opposed to tragedy and romance, the traditional topic of the stories of selkies, Moore uses the myth to
craft an engaging tale about the importance of family and dealing with one’s emotions. While early on in the
film Ben resents Saoirse and wants little to do with her, over the course of their journey he begins to appreciate
her, especially when faced the prospect of losing her. He has to confront his greatest fear, the sea, in order to
save her and keep his family together. Saoirse, for her part, has to push past her feelings of sorrow and find the
inner strength to both accept her destiny as well as her place among her family. Meanwhile, the whole family
must cope with the mysterious disappearance of their mother, learning to accept her absence and come to
terms with their loss.
When faced with criticism that his films The Dark Crystal and Labyrinth were too scary for children, Jim
Henson claimed that he felt that it wasn’t healthy for children to always feel safe and that it was important to
scare them. Moore understands this. We have a tendency to view childhood as an idyllic carefree time in
one’s life, and feel that children need to be protected from fear and sadness. The truth is, though, that
growing up is full of anxiety. It is just as important for children to learn how to process these emotions as it is for
adults.
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Issue 14, March 2015
detail and an intimacy in 2D hand drawn animation that 3D CGI
computer animation cannot replicate, and, as we see in Song of The
Sea, Moore is one of the best artists currently working in traditional
animation.
The film is inspired by the myth of the selkie, Celtic mermaids who
transform from seals to seemingly human women when on land. The
legends describe how these shape shifters wash up on shore and take
human lovers, but this always ends in tragedy, as the call of the sea is
too strong for the selkie to resist. In Song Of The Sea however, selkies
hold the power to liberate daoine sídhe, or fae folk, who have been
turned to stone by a powerful owl witch named Macha.
As opposed to tragedy and romance, the traditional topic of the
stories of selkies, Moore uses the myth to craft an engaging tale about
the importance of family and dealing with one’s emotions. While early
on in the film Ben resents Saoirse and wants little to do with her, over
the course of their journey he begins to appreciate her, especially
when faced the prospect of losing her. He has to confront his greatest
fear, the sea, in order to save her and keep his family together.
Saoirse, for her part, has to push past her feelings of sorrow and find
the inner strength to both accept her destiny as well as her place
among her family. Meanwhile, the whole family must cope with the
mysterious disappearance of their mother, learning to accept her
absence and come to terms with their loss.
When faced with criticism that his films The Dark Crystal and
Labyrinth were too scary for children, Jim Henson claimed that he felt
that it wasn’t healthy for children to always feel safe and that it was
important to scare them. Moore understands this. We have a
tendency to view childhood as an idyllic carefree time in one’s life,
and feel that children need to be protected from fear and sadness.
The truth is, though, that growing up is full of anxiety. It is just as
important for children to learn how to process these emotions as it is
for adults.
In Song Of The Sea, Moore beautifully expresses this with a villain
who bottles up others’ emotions so as to not have to deal with feelings
at all, good or bad. The horror of this is apparent, but it is also a
realistic representation of the way children and adults alike are told to
deal with their feelings. Our family of heroes shows us that not only
takes strength to face one’s anxieties head on but also that it is a
necessary part of growing up and living a full life.
Isao Takahata’s The Tale Of The Princess Kaguya
In The Tale Of The Princess Kaguya, filmmaker Isao Takahata
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Issue 14, March 2015
In The Tale Of The Princess
Kaguya, filmmaker Isao Takahata
presents a similar narrative of
growing up and coming to terms
with one’s place in life, but with a
larger, more sweeping scope.
Takahata is a living legend in the
field of animation. One of the
founders of the acclaimed Studio
Ghibli (the other being the
celebrated Hayao Miyazaki), the 79
year-old director is responsible for
many well-loved films and series
including Heidi: A Girl Of The Alps
(1974), Only Yesterday (1991), Pom
Poko (1994), My Neighbours The
Yamadas (1999), and Grave Of The
Fireflies (1988), which is one of the
single most emotionally devastating
films ever made. Kaguya stands to
be his final film, and many would
argue that it is his best.
Based on Japan’s oldest folktale,
“The Tale Of The Bamboo Cutter,”
the film follows the life of a
mysterious young woman from her
infancy to her adulthood. While out
working one day, a bamboo cutter
discovers a tiny girl inside a glowing
bamboo stalk. He takes the baby
home to his wife and the two
decide to raise her as a princess,
believing her to be royalty. As she
matures, her parents decide that it
isn’t proper to raise her in the
mountainous countryside, so they
relocate to the city where she can
learn to be a noblewoman. There
she is given the name Princess
Kaguya. However, life in the city
doesn’t suit Kaguya, and she falls
into a depression as she misses her
friends and her carefree life in the
Kaguya. However, life in the city
doesn’t suit Kaguya, and she falls
into a depression as she misses her
friends and her carefree life in the
countryside. Eventually she comes
to understand that she was born a
princess on the moon and was sent
to Earth to live a mortal life. As
Kaguya begins to feel the pull of
the moon drawing her back home,
she clings strongly to her life on
Earth, knowing that she will lose all
of her memories once she ascends
and takes her place in the moon
kingdom.
The film was in production for
over five years and the
craftsmanship shows on screen.
Animated in a style similar to
Takahata’s previous film, Yamadas,
Kaguya has a very distinct style and
look that is unlike the typical anime
aesthetic. Rather than bright
colours and angular lines, it
resembles traditional Japanese
paintings and calligraphy with a
watercolour palette and fluid
movement. The brush strokes that
make up the characters are
apparent, and rather than immerse
the audience in a perfectly
constructed world, Takahata lays
bare the film’s amazing artistry so
that you can appreciate the details
in every frame. The result is a film
that feels timeless.
While a distinctly Japanese tale,
Kaguya’s story is also an
exceptionally universal one. The film
provides an empathetic portrait of
growing up and coming to terms
with one’s identity. Kaguya’s
childhood in the mountains is idyllic;
Isao Takahata’s The
Tale Of The Princess
Kaguya
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Issue 14, March 2015
provides an empathetic portrait of
growing up and coming to terms
with one’s identity. Kaguya’s
childhood in the mountains is idyllic;
she has a large group of friends to
play with and enjoys a great deal
of freedom exploring the
environment. When she is moved to
the city she is confined and
isolated. She is taught how to dress
and act like a lady, a process that
includes uncomfortable dress and
painting her teeth black. Here the
film takes on the classism and
sexism found in society at the time.
Other girls gossip that Kaguya’s
common parents are trying to buy
her nobility and look down on her
for this; while Kaguya finds herself at
odds with the strange customs of
femininity that she is expected to
adhere to. Sadly, when she returns
to the countryside to visit her
friends, especially Sutemaru, a boy
she had grown especially close to,
she discovers that they have
moved on without her. This
realization causes her to grow
distant. As her inherent virtues, her
beauty, become known
throughout the land, powerful men
moved on without her. This
realization causes her to grow
distant. As her inherent virtues, her
beauty, become known
throughout the land, powerful men
begin to declare their love for her
and seek her hand in marriage,
and she toys with her would-be
suitors in humorous but cruel ways.
Her despondency is deeply felt as
she deals with expectations and
responsibilities that are placed on
her because of her status and
gender, and not her own desires.
As the moon begins to call her
back, Kaguya becomes even more
distraught.
Despite her unhappiness, she is
attached to her life on Earth and
wishes to hold on to it. She returns
once more to the mountains to be
with Sutemaru, who has grown up
and now has a wife and family of
his own. They spend one last
moment together flying through the
air and Kaguya reveals that she
would have been happy with him.
This final meeting is bittersweet, as
both Kaguya and Sutemaru cling to
her humanity. Ultimately though,
she has to accept her destiny and
would have been happy with him.
This final meeting is bittersweet, as
both Kaguya and Sutemaru cling to
her humanity. Ultimately though,
she has to accept her destiny and
rejoin her immortal place among
the celestial court. In doing so, she
finally concedes to leaving her
childhood behind and becomes an
adult.
Song Of The Sea and The Tale Of
The Princess Kaguya are both
powerful and empathetic films
about the process of growing up
and accepting one’s place in the
world. Tom Moore and Isao
Takahata are both exceptional
filmmakers and animators who tell
visually striking stories with deeply
moving characters. While not as
popular as other animated films
that came out this year, these two
are undoubtedly the best,
regardless of what the Academy
says.
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Issue 14, March 2015
What to Read:
Eyeshield 21 Written by C. B. W. Caswell |
Images courtesy of Riichiro
Inagaki and Yusuke Murata
Eyeshield 21
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Issue 14, March 2015
Published: 2002—2009
Chapters: 333
Genre: Comedy, Drama, Sports
Summary: Sena Kobayakawa is a runty, push-over
freshman drafted into his high-school’s American Football
Club. After becoming a school celebrity thanks to his
amazing speed, he takes on the mantle of Eyeshield 21 to
hide his identity — not knowing that he’s not the first
Eyeshield 21 or just how difficult, dangerous, and amazing
American football really is.
Favourite Character: Hiruma Mamori
Why you should read it: It makes football accessible to
people who wouldn’t normally be into it (like many
anime/manga enthusiasts), has amazing illustrations, and
develops group of characters you’ll remember long after
you’re finished.
“I don’t know anything about football,” I told my poker buddy,
Daniel Lu.
“Doesn’t matter,” Danny replied, not looking up from his hand
of bum poker cards. “Read it.”
“I don’t even really like it as a sport.” I’d go to a game. I could
watch it on TV. But as soon as someone started in on stats
and player histories and yelling for any reason, I’d check out.
“Doesn’t matter, read it.”
“And I’m actually into a couple of other manga at the moment
and I don’t think I’ll have the time—“
“Doesn’t matter, read it.”
So, I read it. And I’ve read it front-to-back twice since. And it’s
a story I come back to every couple of years, with characters
that I miss and an exciting narrative arc that is both about/not
about football.
Written by Riichiro Inagaki (who served as a judge for the
Tezuka Award with Akira Toriyama of Dragonball/Dragon
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Issue 14, March 2015
Written by Riichiro Inagaki (who served as a judge for the
Tezuka Award with Akira Toriyama of Dragonball/Dragon
Quest fame and Eiichiro Oda, known as the creator of One
Piece) and illustrated by Yusuke Murata (who is currently
illustrating the sardonic and fantastic One-Punch
Man), Eyeshield 21 is the story of high-school freshman Sena
Kobayakawa.
A runt all his life, Sena was constantly picked on and, since
he was always running from bullies, he inadvertently
developed amazing speed. Spotted running by the American
football club’s captain, he’s drafted on the spot—to a team of
two members (American-style football isn’t exactly huge as a
sport in Japan). The story begins with Sena and his two new
friends cobbling together enough members to make a full
team, each with unique abilities making them perfect for their
roles as linemen, receivers, and kickers.
The goal? The Japanese American football championship. At
least, until they’re ready to take on nationals, and eventually
the world.
So, why do I read this every couple of years?
The Football
I developed an appreciation for football
reading Eyeshield because of the way it’s integrated into the
story. Like most manga, where the main character develops
a technique and further refines it throughout the series (Goku
going Super Saiyan, Naruto’s Rasengan, etc.), Sena
develops his ability to run. However, the manga constantly
refers to actual football techniques that he gains from
coaching or watching other players. Sena learns how to
properly cut and pivot, the defensive linemen learn how to
bump, the receiver learns how to make a backwards catch,
and so on. Also, famous football plays are also integrated
into the team strategy.
What gives the techniques a cartoonish edge is how each is
given a title. A running cross-over step (used to change
direction without losing speed) is called the Devil Bat Ghost,
given a title. A running cross-over step (used to change
direction without losing speed) is called the Devil Bat Ghost,
and the illustration surrounding each technique creates a
visual metaphor for the purpose the technique serves.
Sena using his technique, the Devil Bat Ghost
Also, each team that’s encountered in the America Football
league sticks to a theme based on their name. One team
that’s based on Knights (Teikoku High School’s Alexanders)
has a running back whose one-armed tackles are depicted as
spears. Another team with a western theme (Seibu High
School’s Wild Gunmans [sic]) has a quarterback whose
throws are so fast his arm is compared to a pistol.
All of this adds a great cartoonish element to football that not
only makes it exciting for those who aren’t fans of the sport,
but also gives a lot of opportunity for amazing illustrations, all
of which are taken advantage of by the dramatic shots drawn
by Yusuke Murata.
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Issue 14, March 2015
The Story/Character Arc
You’re aware of every character’s motivations and every
character has a goal. Considering the roster for Eyeshield
21 has over 40 characters, this is a monumental feat of
writing and gives the story depth no matter who the story
centres on in a particular chapter.
And the team dynamic is second to none. Since each
character has a full personality, you have a sense of what
they would act like. It makes the victories more exciting, the
losses more heartfelt, and the jokes all the funnier. It’s so
much fun to watch characters bounce off one another in ways
that you wouldn’t expect.
There’s also the way the story develops tension between the
schools. The Devil-Bats (the name of Sena’s high-school
team) lose to a team and end up coming back to beat them.
Hated, irredeemable enemies become teammates—some of
the best chapters are where former nemeses join with the
Devil-Bats; these characters that were once such a threat to
the team are now a menace to newer, stronger opponents.
Admittedly, the character roster is light on female characters
and the ones that take part are given roles such as the
clubhouse cleaner and cheerleader. However, their
personalities more than make up for their light roles and
they’re treated as serious characters.
In the end, Eyeshield 21 is a visual and storytelling triumph.
Its characters are as detailed as the action scenes and every
moment feels like you’re in the stands. And as someone who
never understood the excitement of high school football, the
Deimon High Devil Bats gave me a good idea of what I was
missing.
Hated, irredeemable enemies become teammates—some of
the best chapters are where former nemeses join with the
Devil-Bats; these characters that were once such a threat to
the team are now a menace to newer, stronger opponents.
Admittedly, the character roster is light on female characters
and the ones that take part are given roles such as the
clubhouse cleaner and cheerleader. However, their
personalities more than make up for their light roles and
they’re treated as serious characters.
In the end, Eyeshield 21 is a visual and storytelling triumph.
Its characters are as detailed as the action scenes and every
moment feels like you’re in the stands. And as someone who
never understood the excitement of high school football, the
Deimon High Devil Bats gave me a good idea of what I was
missing.
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Issue 14, March 2015
Why Haven’t
You Watched
This Yet?
Los Angeles Plays
Itself (2003)
Written by Matt Bowes | Images
courtesy of Thom Anderson
Whether or not you’ve actually
been to Los Angeles doesn’t matter. We’ve all gone there, together really, in two-hour
increments delivered to us by Hollywood filmmakers. We
all have our own idea of Los Angeles in our heads as a
result, and to be quite honest, sometimes that city
doesn’t always come off so well. It’s a city populated by
Hollywood weirdoes, of excess, vice and corruption. Of
smog and phonies, overshadowed in the public
consciousness as a city of the future now by tech
bastions found in Silicon Valley to the north. A now
ironically-named City of Angels.
Whether it’s desperately in need of a New York City
cop to fend off thieves masquerading as terrorists, the
site of murder, mayhem and discussions about fast
food, the collision of hard-boiled detectives and femmes
fatale following the Second World War, or first on the list
of cities targeted for destruction by aliens, the movies
have not been entirely kind to Los Angeles.
Los Angeles Plays Itself, which has finally come to
DVD after many years of being unavailable by legal
means, is an attempt to fix the ontological damage
Hollywood has caused to the city. It’s an essay film, a
collection of hundreds of movie scenes spliced together
with narration in order to make an argument. Filmmaker
Thom Anderson appreciates his city on multiple levels,
and through use of narration in the film related to us by
Encke King his movie proves him a tenacious and loving
caretaker of this place.
The interplay between narration and film samples is
key. While it takes a little bit of getting used to, King’s
gravelly voice relating Andersen’s words becomes like
our tour guide over the three hours of Los Angeles Plays
Itself. It feels like the ancestor of newer essay
filmmakers, most notably Red Letter Media’s Mr.
Plinkett and his take downs of the Star Wars prequel
trilogy, or series found at PressPlay. King’s voice has the
tone of a world-weary private eye, the kind of character
we see depicted so often in Los Angeles.
Andersen proves quite angry about the treatment of
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Issue 14, March 2015
trilogy, or series found at PressPlay. King’s voice has the
tone of a world-weary private eye, the kind of character
we see depicted so often in Los Angeles.
Andersen proves quite angry about the treatment of
his home, almost overly so, which becomes a
fascinating counterpoint to the official narratives trotted
out by the Hollywood studios. I think most film viewers
haven’t really heard this sort of a rebuttal to how Los
Angeles is characteristically depicted, and it’s
fascinating to think about. Andersen is mad about how
the city’s geography has been warped by film, and how
the only way he’s able to see parts of it anymore are by
watching old movies, as, like my own home, Los Angeles
has a terrible record of maintaining historical buildings.
Andersen does a great job of explaining to viewers
how New York is somehow inherently cinematic,
inherently its own, while Los Angeles must be used
correctly, staged perfectly, in order to achieve the same
effect.
The film is split into sections, the first of which is
called The City as Background. Here, Andersen
examines how Los Angeles was often used to represent
other cities, often to hilariously incongruous effect. One
great example comes with James Cagney and The Public
Enemy, which barely even attempted to hide the grass
sprouting out near new L.A. developments pretending to
be downtown Chicago’s streets. Andersen does a great
job of explaining to viewers how New York is somehow
inherently cinematic, inherently its own, while Los
Angeles must be used correctly, staged perfectly, in
order to achieve the same effect.
Andersen is also confounded by Hollywood’s
reluctance to leave the city’s relatively small downtown
core. Los Angeles, he tells us, is a city of sprawl, many
small villages linked together by roads, and the best
films shot there at least attempt to acknowledge this
fact. Something like the original Gone in Sixty Seconds,
where exciting car chases burn rubber through the city’s
industrial district, or Kiss Me Deadly, where protagonist
Mike Hammer has an actual verifiable address, which
lies next to the actual roads used in the movie.
I think the film is at its best when it discusses
architecture, and the way that film is able to adhere
identity to these spaces. He might honestly change the
fact. Something like the original Gone in Sixty Seconds,
where exciting car chases burn rubber through the city’s
industrial district, or Kiss Me Deadly, where protagonist
Mike Hammer has an actual verifiable address, which
lies next to the actual roads used in the movie.
I think the film is at its best when it discusses
architecture, and the way that film is able to adhere
identity to these spaces. He might honestly change the
way you watch movies, as he points out how modernist
houses are inextricably linked with drug kingpins and
corrupt government officials while Spanish Revival
bungalows, while phony, give off a certain veneer that
has become confused with authenticity. Fascinating
stuff. There’s also a great sequence where Andersen
talks about the few landmarks that are recognizable to
outsiders to Los Angeles, like the City Hall building, the
Bonaventure Hotel and the Bradbury Building.
If I have one criticism, it’s that the home video
release of the film does not add any new material.
Andersen’s examination of Los Angeles stops around
2001, with the most recent movie being David
Lynch’s Mulholland Drive. I would have liked to see what
Andersen thinks of newer films, like Nicholas Winding
Refn’s Drive, or Richard Kelly’s Southland Tales. Luckily,
a Vimeo producer named Colin Marshall has picked up
the slack. So why haven’t you watched Los Angeles
Plays Itself yet? Well, as you can expect with a film
comprised almost entirely out of scenes from other
films, the legalities of getting distribution proved
challenging. Luckily for us, they’ve figured it out and now
everyone can enjoy this examination of place and theme
on film. Los Angeles Play Itself might not completely
change your mind about the “most photographed city in
the world,” but what it might do is make you think about
how cities are characterized by artworks set there.
Check out those feathers!
17
Issue 14, March 2015
Artist Alleys and the Growth of
Convention Culture
[Image by Johnni Kok] Written by Cheryl Cottrell-Smith | Images courtesy of
Johnni Kok, Sylvia Moon and Arty McFly
18
Issue 14, March 2015
Artist Alleys are a convention
staple. An easy way to spend the better
part of your day browsing paintings of
your favourite comic characters,
canvases filled with fantasy worlds,
and prints of mashups that you
couldn’t have dreamt up even after an
entire bottle of absinthe. While
cosplayers might bring your fandoms
to life, the artists of Artist Alley capture
them in ways that are less ephemeral—
on raw materials that you can take
home with you at the end of the day.
It’s a beautiful sight, Artist Alley—
usually stuffed full of people examining
artwork, discussing fandoms and
techniques with the artists. Street
clothes and cosplays mingle in a
delightfully quirky mix of multi-
coloured hair and elaborate costumes
alongside those outfitted with anime t-
shirts and button-riddled backpacks.
When a multitude of fandoms come
together, you can feel the solidarity.
The instant connection.
Except for some. If you’re even
remotely interested in comics or
cosplay, you’ll have heard about the
Pat Broderick fiasco late last year.
Broderick, a comic book artist known
for the Micronauts and “Batman: Year
Three,” made a public Facebook
post on December 4, 2014 against
cosplayers, saying that the people who
cosplay and the conventions that
promote them “bring nothing of value
to the shows.” This derailed into a full-
on social media debate, with many
artists admitting that their distaste for
cosplay stemmed from the
attention (and revenue) they drew
away from the artist booths.
Artist Alleys are, of course, about
cosplay stemmed from the attention
(and revenue) they drew away from the
artist booths.
Artist Alleys are, of course, about
the artists. The attention should be on
the people making the effort to come to
the event, set up, and put themselves
and their hard work on display. While
cosplay might steal the spotlight once
in a while, not all artists believe there
needs to be a divide between the two
groups.
Johnni Kok, an artist known for
kitbashing pop culture themes and
putting his own unique spin on them
(including toughening up categorically
weaker characters and adding a cute
side to terrifying ones), looks at the
bright side to the growing popularity
of convention culture.
"...never treat a cosplayer poorly if
you don't think they'll spend money at
bright side to the growing popularity of
convention culture.
“The growth means more
opportunity,” says Johnni.
“[Celebrities and cosplayers are] great
from a marketing standpoint…I love
cosplayers! Some of my best
supporters are cosplayers…and when
[one] makes a costume based on one of
my designs, I’m on cloud nine. As an
artist in Artist Alley, never treat a
cosplayer poorly if you don't think
they'll spend money at your table. They
might come back dressed [in street
clothes] later to pick up art since now
they'll have their wallets, purses, and,
you know...pants.”
Sylvia Moon is an anime and manga
artist who has been attending,
displaying, and volunteering at
conventions since 1999. A graduate of
MacEwan’s Design program with a
specialization in Digital Media, Sylvia
dabbles in a variety of genres outside of
her primary artwork and helped begin
Animethon’s first Artist Alley almost a
decade ago.
“[Celebrity guests and cosplayers
are] a double-edged sword,” says
Sylvia. “Celebrities are great but too
many at a comic-centric con might not
make it seem like they care much about
the latter. As for cosplayers, it really
takes guts and skill to get into a
costume before arriving at a con, let
alone creating it.”
Showcasing any form of art or
creation to the world can be a stressful
task. Many people might not realize the
patience and tenacity it takes to run a
booth at a convention—artists in
particular tend to manage their booths
solo and are required to arrive before
[Image by Sylvia Moon]
19
Issue 14, March 2015
patience and tenacity it takes to run a
booth at a convention—artists in
particular tend to manage their booths
solo and are required to arrive before
open and pack up after close.
“It’s stressful to personally bring
your gear and set up your table every
day that the con is open,” says Sylvia.
“Especially if you don’t have help or a
system of help from others…[but]
exposure, just getting your name out
there, is important. Seeing what’s new
and who is coming into the industry is
important to know.”
There’s a lot of pressure on artists
to be at the top of their game for
conventions. It’s a large investment of
time and money, with long hours
promoting your work and fielding
requests and comments from
convention-goers. And, as Johnni says,
there are “the smells” that you have to
put up with (thousands of people in a
confined space make certain things
unavoidable).
“I love conventions because you can
really get that moment to geek out with
people who love the things I love and
who usually like the things that I
draw,” says Johnni. “It really means a
lot to me that people will spend their
people who love the things I love and
who usually like the things that I
draw,” says Johnni. “It really means a
lot to me that people will spend their
time and hard-earned money at my
table.”
Arty McFly, a newcomer to the
Artist Alley scene who creates mashups
of what she terms “pop culture and
boredom,” made her Artist Alley debut
at A Taste of Animethon last month.
“It was exhilarating! I love being
able to talk to people about what they
like, why they’re here, about my work,
[and] about their favourite pop culture
things,” says Arty. “There’s a lot of foot
traffic…you’re exposed to a lot of
people in one area and that’s pretty
terrific. [Although] a downfall is that
there are a lot of other artists there to
do the same thing.”
With long hours, plenty of
competition, and minimal time
available to actually enjoy the events
they’re at, our artists deserve all the
support they can get.
But what can conventions do
to make the experience even
better for the people manning
But what can conventions do
to make the experience even
better for the people manning
Artist Alley?
“I find that some shows treat Artist
Alley and comic creator guests as an
afterthought,” says Johnni. “I
understand that we have the lowest
cost of entry when you compare our
tables to general vendor booths, but
some shows almost make you wonder
if someone from the organization was
debating between putting a ball pit or
an Artist Alley in the corner of the hall.
Regular correspondence from event
coordinators and getting prompt
replies to my emails is [a] huge deal to
me.”
“Artists are always a strange grey
area for conventions,” says Sylvia. “We
pay a reduced fee for a small space
with more restrictions and we have to
reserve our space for the following year
by the con’s end. It really doesn't
encourage change and makes the Alley
predictable. [They could] really study
what artists are doing to their tables
and find guidelines to streamline that
process.”
And, of course, artists gotta eat.
“Lunch or coffee vouchers would be
rad,” says Arty. “Not gonna lie!”
Sylvia Moon Facebook | Twitter | DeviantArt
Johnni Kok Facebook | Twitter | Instagram
Arty McFly Facebook | Tumblr
[Image by Arty McFly]
20
Issue 14, March 2015
One Too Many:
Avenging Force (1986)
Written by Allan Mott | Images
courtesy of Sam Firstenberg and
Avenging Force
21
Issue 14, March 2015
It’s almost like a Zen koan. If a movie studio makes a sequel to
a past hit, but casts a different actor in the starring role and doesn’t
actually tell anyone that the two films are connected, is it still a
sequel?
History is filled with scripts to sequels that never got made
and were retrofitted to become original projects (for example, this
year should finally see the release of the long-delayed Solace, a film
whose script development began as Ei8ht, a sequel to Se7en that
David Fincher ultimately rejected), as well as franchises that
continued after their original stars bailed, but Avenging Force is
the rare example of a film that was developed and made as a
sequel, but then marketed and released without any mention of its
connection to the previous film.
This seems especially odd when you consider the film was
produced by Menaham Golan and Yoram Globus of Cannon
Studios fame—as unabashedly sequel-happy a studio that has ever
existed (to the point of being responsible for the most famous
sequel title of all-time, Breakin’ 2: Electric Boogaloo). As the
dudes responsible for not one, but four American Ninja movies,
six Lemon Popsicle films, Superman IV: The Quest for
Peace and Rambo III, it seems bizarre that they would choose to
play down the fact that Avenging Force featured the return of a
popular action movie character. In fact, it’s so bizarre that there’s
only one reasonable way to explain it.
They were afraid of Chuck Norris.
Because the original film in question was Norris’ Invasion
U.S.A. and his refusal to take part in Avenging Force is easily
explained once you’ve seen how spectacularly the politics of the
two films diverge. According to IMDb, Norris turned down the role
only because he was busy making The Delta
Force and Firewalker for Golan & Globus that same year, but the
fact is that the production of Avenging Force could have been
easily delayed if that was the only issue. No, it went ahead without
him because there was no way he would have ever appeared in a
film in which he had far more in common with the villains than the
hero. was the first film for which Norris took a writing credit and it
clearly shows. In it, he plays a former CIA operative named Matt
Hunter, who—after a life of deadly action and danger—is now
content to live a quiet life in the Louisiana bayou. But his tranquil
existence is upended when a group of multi-ethnic communists
engage in what is not so much the invasion suggested in the title,
but instead a series of random acts of terrorism (including the off-
screen bombing of an amusement park carousel filled with
children).
Spurred back into action by his sense of outrage and duty, he
then proceeds to become a one-man killing machine, mowing
down the terrorists like they’re so much tissue paper—to the point
that he makes it through the final gauntlet of them without so
much as a cut on his cheek or a hair out of place.
It’s a quintessentially ‘80s Cold War action film—devoid of
down the terrorists like they’re so much tissue paper—to the point
that he makes it through the final gauntlet of them without so
much as a cut on his cheek or a hair out of place.
It’s a quintessentially ‘80s Cold War action film—devoid of
irony or nuance. In fact, the most entertaining part of watching it
today comes from laughing at its complete sincerity. It’s a film co-
written and starring a man who proudly voted for Ronald Reagan
and who would only grow to become more publicly conservative as
the years went on—“penning” (with liberal dashes of plagiarism) a
syndicated column dedicated to his right-wing politics, along with
a book entitled Black Belt Patriotism: How to Reawaken America,
while also appearing in political ads for Republican presidential
wannabe, Mike Huckabee.
We can only imagine then how he reacted when he read
screenwriter James Booth’s (a British character actor who would
also go on to write the second American Ninja movie) script for
the film’s sequel. In continuing the adventures of Matt Hunter,
Booth did what a lot of screenwriters do—he looked at what
happened in the first film and devised a scenario that reversed it. If
in Invasion U.S.A. the villains were psychotic left-wing commie
terrorists looking to cause chaos through fear and violence, then
in Avenging Force they would be psychotic right-wing members of
a secret society hell-bent on using their wealth and influence to
mould the country into their survival-of-the-strongest racist
worldview.
Not only did Norris read a script that found the villains
espousing a philosophy similar (if a lot more cartoonishly extreme)
to his own, but it also demanded that at one point he actually say
the line, “Because sometimes in politics…you have evil men who
won’t stop at anything to get rich and gain power over other
people.”
It was as if Booth had taken Norris’ original concept and
turned it into a photonegative of itself—turning the former film’s
commie-panic into a liberal call to action against right-wing
hegemony. So, the reality was that Norris was ALWAYS going to be
too “busy” to make Avenging Force, no matter how long they
waited for him.
Rather than rewrite the script to better suit Norris’ personal
beliefs, the decision was made to film it instead with American
Ninja star Michael Dudikoff as Matt and Steve James as Larry, the
doomed black liberal Louisiana senatorial candidate targeted by
the right-wing extremists. Directorial duties were handed over to
Sam Firstenberg, who had helmed American Ninja, along with the
already mentioned Breakin’ 2: Electric Boogaloo and Ninja III:
The Domination, a film that bore zero connection to the two other
Cannon Ninja films beyond the appearance of co-star Sho Kosugi.
The 14-year age difference between Norris and Dudikoff
would appear to have necessitated some minor script changes. I’m
assuming that in the original script Matt is joined by his young
daughter and father rather than the sister and grandfather that
appear in the finished film. If I’m right about this, then it begs the
22
Issue 14, March 2015
The 14-year age difference
between Norris and Dudikoff would
appear to have necessitated some
minor script changes. I’m assuming
that in the original script Matt is
joined by his young daughter and
father rather than the sister and
grandfather that appear in the
finished film. If I’m right about this,
then it begs the obvious question:
Why didn’t they just change Matt’s
name at the same time and make it a
wholly original film?
Clearly the decision to not
market it as a sequel was made after it
was filmed. It’s easy to imagine that
this was to placate Norris, who was
not only working on the much more
expensive The Delta Force, but who
would also go on to make Braddock:
Missing in Action III (which he also
co-wrote) for Cannon a few years
later. Whatever the reason for this, it’s
status as a sequel would have likely
gone unnoticed were it not for online
genre fans noting the repeated use of
the Matt Hunter name.
But beyond its status as a
cinematic curiosity, how is it as an
actual film? Pretty cheesy, but in that
classic Cannon ‘80s action way that
has you rooting for it, rather than against it. It’s ultimately as
silly and cartoonish as Invasion U.S.A. is, but the change in
political direction gives it a novelty that other film lacks.
Firstenberg does a good job with the film’s many action set
pieces, but whiffs all the film’s emotional beats, which in the
hands of a more talented filmmaker could have been seriously
devastating.
Dudikoff, a male model who made his way into acting
through TV guest spots on shows like Happy Days, isn’t
anyone’s idea of a great actor, but as Matt he brings a humanity
to the character that Norris deliberately eschewed. This version
of the character can actually be hurt and he only barely survives
the Most Dangerous Game-style hunt he’s forced to endure in
order to save his sister.
One thing the two films do have in common is a stubborn
refusal to pass the Bechdel Test. Invasion U.S.A.’s only woman
character is a journalist who follows Norris around on his
adventures, but he barely acknowledges her existence and she
has zero impact on the plot, while in Avenging Force the two
female characters (Larry’s wife and Matt’s sister) only exist as
One thing the two films do have in
common is a stubborn refusal to
pass the Bechdel Test. Invasion
U.S.A.’s only woman character is a
journalist who follows Norris
around on his adventures, but he
barely acknowledges her existence
and she has zero impact on the
plot, while in Avenging Force the
two female characters (Larry’s wife
and Matt’s sister) only exist as plot
points to drive Matt on his mission
of vengeance. On that score, both
films fail pretty spectacularly.
The film ends with Hunter
warning the fifth and last surviving
member of the “Pentangle” secret
society that he has his eye on him,
promising another sequel that
never came. Avenging Force failed
to make the same impact at the box
office as Invasion had and
Dudikoff and co. were tasked with
more American Ninja movies
instead.
Never released on
DVD, Avenging Force appeared on
Blu-ray for the first time in 2014
and nowhere in the packaging is
the film’s connection to Invasion
U.S.A. ever mentioned. But it
doesn’t matter, because it stands
on its own, especially in its defiance of the prevailing political
attitudes of the genre of the time—the rare action film from that
period that owes more to Noam Chomsky than it does to Ayn Rand.
23
Issue 14, March 2015
Why Did No One Tell Me “Birdman” Is
a Self-Righteous Polemic?
Written by Russ Dobler | Images
courtesy of gossip-central.com and
New Regency Pictures
When I first heard about Birdman, the
directorial tour de force of critically-
acclaimed filmmaker Alejandro Gonzalez
Iñárritu, I was excited.
Admittedly, that was because I initially
hoped it would be a big screen adaptation
of the classic [adult swim] series, Harvey
Birdman, Attorney at Law, although I
wondered how Stephen Colbert would find
the time in his schedule to play the main
character’s green-skinned courtroom
nemesis, Reducto.
But you know what? Michael Keaton
as an aging actor, looking to recapture
glory after burning out on the superhero
role that made him famous? That sounds
fun, too. I was again naïve, sadly, as “fun”
would turn out to be the film’s main target.
Make no mistake, Birdman: Or (The
Unexpected Virtue of Ignorance) is a
technical and storytelling masterpiece, with
sly editing continually thrusting the
audience forward into appreciating great
acting performances from the
accomplished cast. But that audience isn’t
meant to be us. Birdman is a salve for the
serious artists that are threatened by us.
You wouldn’t have known that from
how the film was promoted. Just six days
before it hit theaters, the Birdman panel
was one of the most popular attractions at
October’s New York Comic Con. Trust me;
how the film was promoted. Just six days
before it hit theaters, the Birdman panel
was one of the most popular attractions at
October’s New York Comic Con. Trust me;
I waited in line for an hour and a half and
was turned away before I could even see
the door to the hall.
Fortunately, Screen Rant was there to
get the scoop. Much of Birdman’s plot was
kept understandably hush-hush, but
Michael Keaton and Ed Norton, who
played the film’s antagonist – and, at one
time, the Incredible Hulk – couldn’t help
but gush over the superhero genre in
general. Keaton boasted of his pride in
playing the first serious, silver screen
Batman, and Norton recounted his
childhood obsession with Frank Miller.
This shows some serious geek cred
that’s offset by director Iñárritu’s belief that
superhero movies are tantamount to
“cultural genocide.”
time, the Incredible Hulk – couldn’t help
but gush over the superhero genre in
general. Keaton boasted of his pride in
playing the first serious, silver screen
Batman, and Norton recounted his
childhood obsession with Frank Miller.
This shows some serious geek cred
that’s offset by director Iñárritu’s belief that
superhero movies are tantamount to
“cultural genocide.”
Everyone knows he said that, right? In
an interview with Deadline, dated just four
days after Birdman’s Comic Con panel,
Iñárritu remarked:
“I sometimes enjoy [superhero movies]
because they are basic and simple and go
well with popcorn. The problem is that
sometimes they purport to be profound,
based on some Greek mythological kind of
thing … They have been poison, this
cultural genocide, because the audience is
so overexposed to plot and explosions and
shit that doesn’t mean nothing about the
experience of being human.”
Perpetually oblivious, I wasn’t aware of
the comment before I finally
saw Birdman a month ago, swept as it was
back into theaters after a Best Picture
Academy Award victory that surprised
many. Nevertheless, the theme was hard
to miss.
24
Issue 14, March 2015
days after Birdman’s Comic Con panel,
Iñárritu remarked:
“I sometimes enjoy [superhero
movies] because they are basic
and simple and go well with
popcorn. The problem is that
sometimes they purport to be
profound, based on some Greek
mythological kind of thing … They
have been poison, this cultural
genocide, because the audience is
so overexposed to plot and
explosions and shit that doesn’t
mean nothing about the experience
of being human.”
Perpetually oblivious, I wasn’t aware of
the comment before I finally
Perpetually oblivious, I wasn’t aware of
the comment before I finally
saw Birdman a month ago, swept as it was
back into theaters after a Best Picture
Academy Award victory that surprised
many. Nevertheless, the theme was hard
to miss.
I wanted to believe the film delivered
equal jabs to comic nerds and drama
geeks. The petulant critic could easily
represent the stodgy establishment,
panning anything it doesn’t like before
even a viewing. When Keaton’s and
Norton’s characters engage in a silly
slapfight, a nearby stagehand stands as a
sensible observer, reminding us that those
crazy acting types often tussle over
nothing.
But in the end, the specter of the
Birdman character literally haunting the
protagonist is too obvious a bludgeon to
overlook, as it attempts to drag him back
down to an artistic mire that would again
But in the end, the specter of the
Birdman character literally haunting the
protagonist is too obvious a bludgeon to
overlook, as it attempts to drag him back
down to an artistic mire that would again
give him recognition, at the cost of his
soul. Keaton’s reconstructive surgery beak
puts the finishing touches on even-
handedness, as it feels like an entreaty to
actors to avoid superhero roles, because
that’s clearly how they’ll always remember
you, no matter what.
We get it. Superman isn’t Citizen
Kane. But it’s not Under Siege, either.
Superhero movies have become the new
action movies, and there will always be a
place for those. After a steady diet
of Schindler’s Lists, I’d bet even the most
hardened cinephile would long for
a Captain America. So when it’s time to
take a breather, do you want a “smart
blockbuster” like Winter
Soldier or…whatever the hell White House
“And then we reveal the whole thing’s bullshit!”
Photo from gossip-central.com
25
Issue 14, March 2015
hardened cinephile would long for
a Captain America. So when it’s time to
take a breather, do you want a “smart
blockbuster” like Winter Soldier or…
whatever the hell White House Down is?
Take your pick.
Ultimately it’s no mystery
why Birdman won the Oscar for Best
Picture. In the form of a well-constructed
film, Iñárritu told the Academy what it
already believed, that it’s time for these
tights-wearing ninnies to go. Much of the
Awards telecast this year seemed like an
anti-superhero PSA, although I have no
idea how Jack Black thinks he has the
right to talk.
All this time, I never realized I was
financing the enemy, just because I like
seeing colorful characters with cool
powers! I mean, superhero movies
wouldn’t exist if people just stopped buying
tickets to see them. Yes pulp readers,
we’re all to blame for the homogenization
and franchisery that plagues Hollywood
and stifles the last vestiges of creativity.
Soon we won’t even have quaint, heartfelt
pictures winning Best Animated Feature,
like Big Hero 6 did this year.
(Don’t tell the Academy it’s a
superhero property. Remember: ignorance
is bliss.)
Awards telecast this year seemed like an
anti-superhero PSA, although I have no
idea how Jack Black thinks he has the
right to talk.
All this time, I never realized I was
financing the enemy, just because I like
seeing colorful characters with cool
powers! I mean, superhero movies
wouldn’t exist if people just stopped buying
tickets to see them. Yes pulp readers,
we’re all to blame for the homogenization
and franchisery that plagues Hollywood
and stifles the last vestiges of creativity.
Soon we won’t even have quaint, heartfelt
pictures winning Best Animated Feature,
like Big Hero 6 did this year.
(Don’t tell the Academy it’s a
superhero property. Remember: ignorance
is bliss.)
and stifles the last vestiges of creativity.
Soon we won’t even have quaint, heartfelt
pictures winning Best Animated Feature,
like Big Hero 6 did this year.
(Don’t tell the Academy it’s a
superhero property. Remember: ignorance
is bliss.)
26
Issue 14, March 2015
Written by Kelsey Beier | Image
courtesy of Warner Bros. Is it possible to stay
young forever?
27
Issue 14, March 2015
I never used to worry about getting
old. All of the people that have ever
surrounded me were just there. They were
always present with their unique
personalities, ideas, shape, and size, but
age was never an issue.
My newly heightened sensitivity and
awareness of age has stemmed from
having a front row seat to the declining
health of the two closest eldest people in
my life currently—my parents. My dad
always says, “Don’t get old Kelsey,
whatever you do.”
I always admired my dad’s spirit and
youthfulness. It was contagious and I knew
this even from a young age. I can
remember my parents frequently
entertaining friends and family at our
house, drinking, playing guitar, and
dancing around the fire. As a child, I
remember thinking:
“My parents and their friends are so
loud! How can they expect me to go to
sleep when they’re yelling at each other
from across the house? Why are they all so
thirsty? I hope there’s still chocolate milk
left for me in the morning.”
Of course, this all makes sense to me
now. As my childhood friends and I grow
older, we’ve become the ones setting
examples for young onlookers, the kids of
the former kids. We are now the loud,
gregarious, thirsty adults.
It’s not the visual or aesthetic part of
aging that worries me. I understand that
getting wrinkles, grey hair, and sagging
skin is a natural part of aging and I’m okay
with that (or at least I hope to be when the
time comes). The part I’m actually scared
of is the thought of losing my youthful
spirit and zest for life. The same way I saw
both of my parents lose some of theirs.
I’m a strong believer that sometimes
naiveté is a virtue; that what we don’t
know can’t hurt us (but not to be confused
with ignorance). So, my question to you is
how do we grow up innocently, naively, in
a world that is constantly changing faster
than we know, but without growing up
know can’t hurt us (but not to be confused
with ignorance). So, my question to you is
how do we grow up innocently, naively, in
a world that is constantly changing faster
than we know, but without growing up
ignorant? I can’t give you a definitive
answer to this question, but I have a few
personal tips or guidelines that I intend to
follow along my path. After all, lists are so
in right now.
6 Tips for Staying Young at
Heart While Growing Old
Number 1: Hang out with children. Kids
will remind you about the important things
in life, like how to play outside and use
your imagination, how to get dirty, and
how to ask questions in order to make
sense of the world. (This will only remain
true provided that we stop treating kids
like little adults and giving them
electronics to distract them from using
their imaginations. Heaven forbid they
should think independently!)
Number 2: Connect with people. Real
people. In real life. As much as I support
technology, I also think we habitually take
advantage of its accessibility, to our own
detriment. I am guilty as charged for
owning a smart phone and perusing on it a
few times a day. I can also admit,
however, that I am not connecting with my
husband (who is most likely in the same
room as me) while I peruse this surreal
entity called the internet. Years from now,
when we’re both too weak to move, we
won’t really care about whose status says
what. But we will care about each other’s
real life thoughts and feelings. So, why
can’t we care now?
Number 3: Be active. I have never
been more grateful for my health than I am
now. I can walk, run, jump, and even get
myself out of bed independently (this is
saying a lot and could even be considered
Number 3: Be active. I have never been
more grateful for my health than I am now.
I can walk, run, jump, and even get myself
out of bed independently (this is saying a
lot and could even be considered bragging
in some circumstances). Be grateful for
what your amazing body can do, including
your mind. Any day that you’re feeling
well in mind and body is a great day.
Number 4: Enjoy. This is the hardest one.
I have a tendency to feel guilty almost any
time I’m doing something for myself and
not providing a service to someone else.
There are many things I enjoy: music,
writing, reading, nature, playing sports,
socializing, eating. I could continue, but
I’m already feeling too guilty sharing all of
my personal pleasures with people who
may care less. What I have discovered
recently is that there will never be a good
time or a “right” time to do anything.
Therefore, you have my permission to be
selfish when choosing to do what you
enjoy, whenever you choose to enjoy it.
You’re welcome.
Number 5: Don’t get old. Easier said than
done. Actually, this is the hardest one.
Don’t let the small things in life take over.
Don’t worry about what other people
think. Listen to your parents. Listen to
your grandparents. Appreciate your friends
and family who appreciate you back.
Repeat steps one to five.
(Oh, and one last thing for good
measure.) Number 6: Continue to
entertain friends and family with children
present. Show them what it means to
interact with people in a genuine setting.
Show them what it means to laugh, be
loud, tell stories, argue, and sing songs.
Show them how it isn’t age that
determines your youth, but your spirit and
zest for life.