”The Process” Knutepunkt 24.2.2005 Eetu Mäkelä, Sampo Koistinen and Sanni Turunen.
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Transcript of ”The Process” Knutepunkt 24.2.2005 Eetu Mäkelä, Sampo Koistinen and Sanni Turunen.
”The Process” Knutepunkt 24.2.2005
Eetu Mäkelä, Sampo Koistinen and Sanni Turunen
”The Process” Timetable
14.00 – 14.15: Orientation 14.15 – 14.45: Introduction to the Process
Model and ”The Process” briefing. 14.45 – 16.15: ”The Process” larp 16.15 – 17.00: Analysis and discussion
The Process Model of Roleplaying
Eetu Mäkelä, Sampo Koistinen,
Mikko Siukola and
Sanni Turunen
Design Goals of the Process Model
Identify distinct elements and components inside the act of role-playing and create a vocabulary of such concepts, and
Describe how these components interact to make or break a game.
Uses of the Process Model
Describe and analyze singular or typical gaming sessions from the viewpoint of an individual or a whole group,
Plan and communicate visions of future sessions and campaigns, and
Describe play preferences of an individual or a whole group.
”The Process” – Exhibiting the Process Model Describe play preferences of an individual or a
whole group. You will be given an agenda to emulate, formulated
using the model Plan and communicate visions of future sessions
and campaigns, and The larp was designed using the model as a tool to
maximally support those agendas Describe and analyze singular or typical gaming
sessions from the viewpoint of an individual or a whole group After the larp, the vocabulary of the model will be used
in discussion and analysis
The Process Model of Role-Playing explained
Result A final wanted or unwanted
outcome of role-playing. Process
A distinct operational part of play, that can be associated with a distinct, measurable quality.
Method A singular technique, rule or
contract that is used or referred to in connection with the game. A constraint on or guide to how the game is played.
Circumstance A parameter that affects the
functioning of the various Processes.
Benefits Entertainment
Enjoyment of fun, being together and passing the time. Learning
Gaining new knowledge or understanding, affirming or questioning old knowledge, spiritual growth and reflection.
Meaning Enjoyment of an emotional experience, resonance with
established thought constructs Aesthetic Appreciation
Artistic appreciation, enjoyment of beauty and form. Social Benefits
Positive changes in the social sphere arising from role-playing, the strengthening of social bonds, getting to know the other players better.
Physical Benefits Positive changes in the physical sphere; increased fitness,
improved body language, physical pleasure.
Processes Competition
The pursuit of victory Tension
Maintenance and enjoyment of tension Challenge
The besting of challenge and the overcoming of adversity Exploration of an Entity of the Shared Imagined Space
Exploring the many-fold interactions a single entity has with others.
Exploration of a Concept through the Shared Imagined Space Exploring a concept through its expressions in the Shared
Imagined Space, and bringing forth such expressions to be explored.
Immersion Equating the self with an entity of the Shared Imagined Space,
feeling and acting as that entity
”The Process” Briefing
To properly exhibit the concepts of the Process Model, the larp operates on three levels: Player: You as the real person participating in the larp Agent: You playing according to a given agenda, with
agenda defined as: A sought-after mode and means of obtaining enjoyment from a larp. A pre-established style of playing. Here, a combination of a Benefit and a Process
Character: You as the fictional character in the larp
Every 15 minutes, new Methods will be enforced
15 Minute Method 1/4:An Off-Game Method for Stating Character State before an Interaction
For the next 15 minutes, before any meaningful interaction, state off-game how you, the character, currently feel about the other character. For example: ”I hate you and want to hurt you” ”I love your sister and want to get to her through
you” ”I don’t really care one bit about you, but I need
your vote”
15 minute method 2/4:Inter-Immersion
For the next 15 minutes, drop all your given Processes and replace them with Immersion
Immersion ”Equating the self with an entity of the Shared
Imagined Space, feeling and acting as that entity”
15 Minute Method 3/4:An Off-Game Method for Stating Agent Desire for an Interaction
For the next 15 minutes, before every meaningful interaction, state off-game what you, the agent would like to happen in the interaction. Examples: ”I’d like you to really fall in love with me, so I could
angst between two suitors” ”I’d like you to just out of the blue sell me your
monopoly” ”I’d like for us to get into a really loud argument”
Then make it happen, if possible.
30 Minute Method 4/4:Scene Framing
For the rest of the game (30 minutes), play will be conducted in a series of scenes. This will be organized as follows: Everybody can volunteer a scene. Scene
framings must contain a place, the characters in it, and a situation relating to previous play
A scene can take a maximum of five minutes Example:
”Me, the Earl and Avranus in the royal park afterwards. They’ve decided to duel over me.”
Analysis and Discussion
Closing Words
All material pertaining to the larp is available on the web: http://temppeli.org/rpg/process_model/The_Process/
Thank you all for participating!