The New Colours of Mobile Vision Mobile, May 2010)

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    Knowledge. Passion. Innovation.

    VisionMobile research

    The New Colours of MobileTrends in mobile devices and software

    knowledge. passion. innovation

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    Industrialdesign

    Hardware& chipsets

    OEMs &ODMS

    MobileOperators

    Distributors Retailers

    The mobile industry bipoleand the core value chain

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    The mobile industry bipoleand the ecosystem forming around it

    SIM CardOEMs

    Industrialdesign

    Hardwaredesigns

    & chipsets

    OperatingSystems

    OEMs &ODMS

    MobileOperators

    Retailers

    servicesmiddle-ware

    UI middle-ware

    SystemIntegrators

    networkinfrastruct.

    vendors

    Distributors

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    The mobile industry bipoleand the ecosystem forming around it

    SIM CardOEMs

    Industrialdesign

    Hardwaredesigns

    & chipsets

    OperatingSystems

    OEMs &ODMS

    MobileOperators

    Retailers

    servicesmiddle-ware

    UI middle-ware

    SystemIntegrators

    networkinfrastruct.

    vendors

    Distributors

    Nokia Vodafone Brightpoint

    Ericsson Gemalto

    Carphone W.TietoQualcommIdem

    Android Ikivo Myriad

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    The mobile industry bipoleand the ecosystem forming around it

    SIM CardOEMs

    Industrialdesign

    Hardwaredesigns

    & chipsets

    OperatingSystems

    OEMs &ODMS

    MobileOperators

    Retailers

    servicesmiddle-ware

    UI middle-ware

    SystemIntegrators

    networkinfrastruct.

    vendors

    Distributors

    70%of industryrevenue

    15%of industry

    revenue

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    Horizontal industry structure Vertical industry structure

    integrated componentsproprietaryinterfaceshighbarriers to entryall or nothing

    modular componentsstandardised interfaceslowbarriers to entrymix and match

    Background: how industries changeIndustries move between horizontal and vertical structures

    Maturing product marketswhichfocus in flexibility, customisation

    Emerging product marketswhich focus in performance, functionality

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    Horizontal industry structure Vertical industry structure

    1980sthe mobile industry

    was born here

    1999first ODMs

    appear

    2003outsourced

    operating systems

    2007open source

    browsers andoperating systems

    2007-8Nokia Ovi

    service shopping spree

    2005manufacturing for 1 in 3

    phones outsourced

    2002Club Nokia

    2009OEM app stores

    OEM sync services

    2002first MNOcustomised devices

    2008-9RIM, Apple:service+devicepropositions

    Evolution of the handset businessfrom vertical to horizontal and back

    1990-8standardisation of radio

    and SIM interfaces

    2010Apple:best-in-classexperience productsfrom chipsets toad networks

    Product leapApple, RIM

    2010WindowsPhone

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    Horizontal player structure Vertical player structure

    tier-1operators

    tier-2/3operators

    chipset OEMs

    T1 handsetOEMs

    Vertical propositions todayOEMs are at different stages towards verticalisation

    1980sthe mobile industry

    was born here

    1999first MVNOs

    and ODMsappear

    2005MNO

    basestationsharing

    2004decline of walledgardens

    2009MNOs open to social networks

    open network APIs

    2008MNO service

    delivery opensup to s/w

    developers

    1990-8standardisation of radio

    and SIM interfaces

    2007open source

    OEM browsers andoperating systems

    2005manufacturing

    for 1 in 3 phonesoutsourced

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    Lead, innovate or assembleThe three role models for OEMs

    Leaders: new product experiences(touch phone, touch tablet, car displays)

    Innovators(industrial design, sensors, shelf-space)

    Wannabees

    Wannabees

    Assemblers(supply chainefficiency)

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    The evolution of handset strategiesand the four segments of value circa 2015

    5% @500

    1.5Bdevices

    New product experiencesRole model: Apple

    InnovatorsRole model: HTC

    Mass producersRole model: Nokia & Mediatek

    20% @300

    25% @150

    AssemblersRole model: Dell

    50% @5037.5B

    56B

    90B

    37.5B

    220B

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    Value Description Value Boundaries1990

    Boundaries2010

    Valuein 2015

    Services e.g. voice, messaging, IM, Facebook, Zyb, 3rd party apps ..

    network as a platform

    Service delivery e.g. voice, text, web, WAP, software, on-device integration

    industry on-device services

    Service distribution which device and where on the device

    service inventory

    Device design industrial design, packaging design

    UI design design of the entire user interface

    new productexperiences

    Core apps core apps (dialler, call logs, menus, idle screen, inbox)

    Operating system software middleware and hardware interfaces

    industry

    Hardware platform integrated hardware reference designs

    out-of-the-box

    solutions

    Chipset IP for apps processors, radio processors, graphics, etc

    Manufacturing component sourcing and assembly

    supply chain mngmt

    OEMs

    OEMs

    MNOs

    MNOs

    The evolution of valueacross the software+services stack

    chipsets

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    The evolution of revenue modelsfor software vendors

    post-salespre-load

    cloud

    - software IP & services- hardware IP- systemware- industrial design

    - content dev. tools- service design tools- developer tools- OEM production tools

    - VAS and SDPs- advertising- content & app stores- network capabilities

    - service distribution- inventory leasing- on-device analytics- service management

    Value

    Value Value

    Value

    Revenue models Revenue models

    - per activation- per update- per inventory/day- per user segment

    Revenue models

    - per unit- per platform- per model/design- per site

    Revenue models

    - per user, CPC/CPM- revenue share- per segment/reach- per follower

    - per developer seat- per module- per site

    device

    from horizontal royaltiesto vertical productisation

    from pre-load royaltiesto post-load revenues

    from pre-load royalties topost-sales activation

    from pre-loadto certification revenues

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    Middleware

    Operating System

    Apps,themes/UIs,services

    $0.2 $20m

    $0.5 $5m

    $2

    $1m

    revenue cost tobuild

    value line

    Front-end apps

    $3 $100m

    Strategies for mobile software vendorsin the pre-load business

    1 Move up the stack

    per user

    per unit

    per unit

    per unit

    bottom-up

    0.25 * 5% + 0.10 * 45% + 0.05 * 50%

    Market for UI middleware

    top-down

    10 T1 OEMsCeiling of10M from each

    100M market per component

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    Strategies for mobile software vendorsin the pre-load business

    2 Move upstream ordownstream

    pointsolution

    platform

    3rd partypoint solutions

    (solves particular problem) (facilitates 3rd party solutions)

    3 From point solutionto enabler

    Chipsetvendors

    Distributors

    Systemintegrators

    ODMs OEMsMobile

    Operators

    upstream downstream

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    Strategies for mobile software vendorsin the pre-load business

    5 Same product, new markets

    -18

    mobile

    handsets

    Red ocean

    auto-

    motive

    home

    entert/nt

    Blue ocean

    4 From pre-load topost-sales revenue

    -12

    post-sales

    -6

    high-pressure

    pre-load

    (months)

    handset

    softwarelifecycle

    NREper-unit

    per-useper-active-userrevenue share

    revenue

    model

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