The Heroic Classroom: Storytelling in the Blended Class

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Dr. Bill Brantley, PMP April 25, 2014 The Heroic Classroom Storytelling in the Blended Course

description

Describes my concept of the Heroic Classroom. Combining storytelling and gamification in the blended classroom.

Transcript of The Heroic Classroom: Storytelling in the Blended Class

Page 1: The Heroic Classroom: Storytelling in the Blended Class

Dr. Bill Brantley, PMP

April 25, 2014

The Heroic Classroom – Storytelling in

the Blended Course

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ENCE 424 – Project Management

Communications

• Divided class into three shifts of 30 to 35 students

• Lectures moved online (“Reading Notes”)

• Online weekly discussions (Reflection/Prime)

• Four individual speeches

• In-class small group discussions or activities

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The Course as the

Hero’s Journey

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Transformation of the

Student into a Master

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Your Role as the Mentor:

Guided Experiences

Seven Basic Plots* Overcoming the Monster – Defeating a major

threat

The Quest – Travel through a dangerous land to

achieve a goal

Voyage and Return – Unexpected journey and

return which makes the voyager wiser

Comedy – Confusion and misunderstanding

Tragedy – Failure brought about by character flaws

Rebirth – Misfortune is lifted through heroic or good

deeds

Rags to Riches – Sudden success

*Stories That Move Mountains: Storytelling and Visual

Design for Persuasive Presentations

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Games: Experiences

Linked by Story

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Gamification Elements for

Designing Experiences (4)

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Gamification Elements for

Designing Experiences (3)

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te@chthought

Terry Heick

05/06/2013

Gamification Elements for

Designing Experiences (4)

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te@chthought

Terry Heick

05/06/2013

Gamification Elements for

Designing Experiences (5)

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Curricular Capabilities

Curricular Capabilities1)Critical Thinking

2)Self-Confidence

3)Peer Learning

4)Knowledge Management

Course Management Capabilities1)Discovery-Based Learning

2)360-Degree Out-of-Course

3)Knowledge Assets

4)Teach to Learn

Van Weigel

(2005)

“From Course Management

to Curricular Capabilities”

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Structuring the Course

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Online Discussions

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In-Class Exercises

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Final Project

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Lessons Learned

• Begin with the desired end-goal knowledge, skills,

and abilities in mind.

• Map out the journey. Make it a mix of lectures (online),

discussion forums (online), and scenarios (online). In

class meetings: small group exercises (peer-to-peer

learning), role-playing, impromptu stories, and

scenarios. How does each contribute to the

transformation?

• What does the student bring to the beginning of the

journey? Create personas to help in course planning.

• Model the end-goal knowledge, skills, and abilities in

mind.

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Stories in the

Online Lectures

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Next Step: Revamping

Online Lectures

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Dr. Bill Brantley, [email protected]