The Case of the Disengaged Distance Learner
Transcript of The Case of the Disengaged Distance Learner
Twitter:@kkapp
The Quest for Learner Engagement
By Karl M. KappDistance Teaching and Learning ConferenceProfessor , Bloomsburg UniversityAuthor: Gamification of Learning and Instruction
For:Notes/Slides
Additional Ideaswww.karlkapp.com
www.karlkapp.com/kapp-notes
Then, out of nowhere, she flew into my office, like a Dean who had a problem that needed solved …
Hi Dean.
We need more
engagement.
She wanted to increase online student engagement and have more interactive learning for our online students.
Yeah, I know…that’s why I hired
you. Ugh..
Now take the new person here and go ask Clyde, he
went to a conference on the subject.
For some reason, she didn’t seem bothered by the fact that she was breaking the school’s no smoking policy…
Text karlkapp to 37607 OrPollEv.com/karlkapp
First, take out your text machines.
k a r l k a p p
“Disengaged” Learners They are Everywhere
Learning TimesAugust11, 2016
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Image of Larry the Learner at his desk.
Karl M. Kapp Reporter.
University of Wisconsin-Madison- Today the
wrong content caught up with Larry the
Learner. He was not learning what he needed
to. The instructional designer provided the
wrong content to Larry. Unfortunately, this is
not an unusual occurrence.
It was a Declarative knowledge strategy. This
was teaching as verbal knowledge or factual
knowledge. This is any piece of information
that can only be learned through
memorization. It is an association between
two or more items.
Designer Perplexed There are four types of content.
The most basic is Declarative. Then
Conceptual. Then two or more concepts
Becomes a procedure. The final level is
Called “Problem-Solving.” This level is
Learning Suffers! Is Boring Online Learning the Cause?
Instructional LeaderAugust 11, 2016
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Image of Larry the Learner at his desk.
How could This Happen?Madison, Wisconsin--Today the wrong content caught up with Larry the Learner. He was not learning what he via the right content.
It was a Declarative knowledge strategy. This was teaching as verbal knowledge or factual knowledge. This is any piece of information that can only be learned through memorization. It is an association between two or more items.
Gamification of Learning & InstructionWonderful Book!!
Promotional DailyAugust 11, 2016
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Order Your Copy Today
Madison, WIsconsin– Every once in
a while a truly entertaining and
educational book is written. In this
century, the book is the Gamification
of Learning and instruction.
The book carefully describes how an
instructional designer can take the
elements of instructional design and
game design and combine them to
create instruction that motivates and
excites learners. These are not boring
games but games that teach.
Online Students not Engaged? Why?
Learning EagleAugust 11, 2016See Section F for Coupons
Professors Called Into Action!
By Harry James
University of Wisconsin-Madison– It started out as just another normal day. Larry the Learner had just sat at his desk to embark on a learning journey. A journey that turned horrific within only a few moments.
The result is unnecessary incident that could and should have been avoided by having the right instructional strategy
The news of disengagement was spreading…
Look I am going to ask you some questions, the right answer gives you a clue to interactive online
learning.
He was about as friendly as a fly at a fly strip convention.
Are Game-based Learning and Gamification are the same thing?Are Games and Gamification are the
same thing?
Gamification use
s
parts of games b
ut
is not a game
itself. Game-based
Learning is
teaching usi
ng a
self-contain
ed
game.
Definite
beginning, m
iddle
and end.
He grabbed his typewriter and made some notes to explain to me the difference between the two types of gamification.
Structural Gamification is use of game-elements to propel a learner through content with no alteration or changes to the content.
Structural: Points Badges Leaderboard
Content Gamification use of game thinking to alter content to make it more game-like but doesn’t turn the content into a game.
Content: Challenge Story Characters Missions
Gamification
The concept of gamification Consists of many different elements.These elements can include:•Story•Character•Mystery•Curiosity•Curve of Interest•Surprise •Chance•Points•Badges
Screen captures courtesy of MindTickle….
Twittermission@kkapp
#gamificationemail
-Questions
-Call Your Mother
Lynda.com Courses
-How to Increase Learner
Engagement
-Core Strategies for
Teaching in Higher Ed
-Grant Writing for
Education
-Gamification of Learning
-How to Write a Syllabus
Welcome back detectives, let me tell you about a robust educational phenomenon called “Spaced Retrieval”
Sometimes called “Distributed Practice.”
Let me tell you about a study using a randomized control group in a trial at ten sites in southeast India with over 500 subjects.
Working Indian men (aged 35—55 years) with impaired glucose tolerance were randomly assigned to either a mobile phone messaging intervention or standard care..
Ramachandran, A. et. al. Effectiveness of mobile phone messaging in prevention of type 2 diabetes by lifestyle modification in men in India: a prospective, parallel-group, randomised controlled trial The Lancet Diabetes & Endocrinology, Early Online Publication, 11 September 2013 doi:10.1016/S2213-8587(13)70067-6
Ramachandran, A., et. al.., Effectiveness of mobile phone messaging in prevention of type 2 diabetes by lifestyle modification in men in India: a prospective, parallel-group, randomised controlled trial The Lancet Diabetes & Endocrinology, Early Online Publication, 11 September 2013 doi:10.1016/S2213-8587(13)70067-6
“Avoid snacks while watching TV; you may
overeat.”
“Use stairs instead of an
Elevator”“Take stairs instead
of elevator.”
“Don’t eat while watching TV.
Lowered risk of developing Type 2 diabetes by 36%.
Ramachandran, A., et. al.., Effectiveness of mobile phone messaging in prevention of type 2 diabetes by lifestyle modification in men in India: a prospective, parallel-group, randomised controlled trial The Lancet Diabetes & Endocrinology, Early Online Publication, 11 September 2013 doi:10.1016/S2213-8587(13)70067-6
Require students to recall content to enhance learning.
In other words, use testing to reinforce learning—not just for
evaluation.
Combining Spaced Retrieval and Retrieval Practice is really
powerful.
One study in the subject of Anatomy and Physiology revealed retention benefits of between 35% and 61%
with average of 41%.
Dobson, J. L. (2013) Retrieval practice is an efficient method of enhancing the retention of anatomy and physiology information Advances in Physiology Education 37: 184–191, 2013; doi:10.1152/advan.00174.2012
Ivan had another question for me…I was the one who was supposed to be ask’n questions….
Fact or Fishy? Learners remember facts better when
presented in a bulleted list rather than presented in a story?
Researchers have found that the human brain has a natural affinity
for narrative construction.
Yep, People tend to remember facts more accurately if they encounter
them in a story rather than in a list.
And they rate legal arguments as more convincing when built into
narrative tales rather than on legal precedent.
Carey, B. (2007) this is Your Life (and How You Tell it). The New York Times. Melanie Green http://www.unc.edu/~mcgreen/research.html. Chapter 2 “The Gamification of Learning and Instruction.
Speer, N. K., Reynolds, J. R., Swallow, K. M., & Zacks, J. M. (2009). Reading Stories Activates Neural Representations of Visual and Motor Experiences.Psychological Science, 20(8), 989–999. doi:10.1111/j.1467-9280.2009.02397.x
When a person reads about certain activities in a story, the areas of the
brain associated with those activities are activated.
The research found that different brain regions track different aspects
of a story. If the character moved, the corresponding region of the brain for physical movement became active.
Enter Question TextHmm… what could this location and clue mean??? Tell me. Does engaging instruction start with:
Make the learner do something
Answer a questionIdentify a procedure.
Make a decision.
Solve a mystery.
Confront a challenge.
Pick a team.
A meta-analy
sis of 225 s
tudies
of (STEM) un
dergraduate
courses
showed that
active lear
ning
increased th
e average
examination
scores by 6%,
and
that student
s in classes
with
traditional
lecturing we
re 1.5
times more lik
ely to fail.
Active learning increases student performance in science, engineering, and mathematicsScott Freemana,1, Sarah L. Eddya, Miles McDonougha, Michelle K. Smithb, Nnadozie Okoroafora, Hannah Jordta,and Mary Pat Wenderotha. PNAS Early Edition (Proceedings of the National Academy of Sciences)
Supply-side economics is a macroeconomic theory which argues that economicgrowth can be most effectively created by investing in capital and by lowering barriers on the production of goods and services.
Supply-side economics is a macroeconomic theory which argues that economic growth can be most effectively created by investing in capital and by lowering barriers on the production of goods and services.
Supply-side economics is a macroeconomic theory which argues that economic growth can be most effectively created by investing in capital and by lowering barriers on the production of goods and services.
Meaningful OutcomeCafé Start with theEnd in Mind
I thought my work was done but then….I found another pack of matches on my way home…
Credits:
Detective Artwork Courtesy of Vanessa Bailey
Typewriter is MS Clip Art
Audience Response Devices by PollEverywhere
Demo of Gamification Software by MindTickle
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1. Create a free account2. Email code: K_Kapp
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Related Resources…
Lynda.com Course: Gamification of LearningYouTube Video
Web Site:www.karlkapp.com
Books
For:Notes/Slides
Additional Ideaswww.karlkapp.com
www.karlkapp.com/kapp-notes