The Automatic Customer (Gamification Summit)

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The Automatic Customer: Designing User Behavior Gamification Conference June 21, 2012 Nir Eyal NirAndFar.com @nireyal

description

Nir Eyal's presentation at the 2012 Gamification Summit in SF

Transcript of The Automatic Customer (Gamification Summit)

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The Automatic Customer: Designing User Behavior

Gamification ConferenceJune 21, 2012

Nir EyalNirAndFar.com

@nireyal

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@nireyal NirAndFar.com

1. Please use your phones. Tweet: @nireyal

2. Slides will not be handed out.

Take notes!

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“OMG businesses”

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@nireyal NirAndFar.comNirAndFar.com

Patterns

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Vitamins or painkillers?

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Selling painkillers

- Obvious need - stop pain- Quantifiable market- Monetizable

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Selling vitamins

- Emotional need, not efficacy- “Makes me feel good knowing...”- Unknown market

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Vitamins or painkillers?

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Habit when not doing

causes pain.

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Habit-forming technology

Vitamin Painkiller

Pleasure seeking

Pain alleviation

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"We wanted flying cars, instead we got 140 characters." - Peter Thiel

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How to engineer behavior?

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Desire engines

Move users through stages of mastery.Create internal triggers.

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The Desire EngineTrigger Action

Var. RewardCommitment

ExternalInternal

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Trigger

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Trigger ExamplesExternal Internal

AlarmsAdvertising

Calls-to-actionEmailsStores

EmotionsRoutinesSituations

PlacesPeople

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DissatisfiedIndecisiveLostTenseFatiguedInferior

Internal triggers tend to be negative emotions

Boredom LonesomeFearConfusionPowerlessnessDiscouraged

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Action

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whendoing < thinking

= action

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triggers

ability

B = m.a.t.

Fogg Behavior Modelm

otiv

atio

n

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triggers = interaction design

ability = product

Behaviors to Actions with Cross-Functional Teams

mot

ivat

ion

= m

arke

ting

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Variable Reward

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We crave predictability

• Variable rewards drive us nuts.

• Compulsion to make sense of cause and effect.

• Dopamine system drives the search.

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The search for rewards

the Hunt

the Tribe

the Self

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Search for Social Rewards

theTribe

- Acceptance- Sex- Power

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Search for Resources

theHunt

- Food- Money- Information

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Search for Sensation

theSelf

- Mastery- Consistency- Competency- Purpose

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Variable Rewards Levers

•Type

•Frequency

•Amplitude

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Commitment

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Commitment

• Where user does a bit of “work.”

• “Pays” with something of value: time, money, social capital, effort, data ...

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Little commitments, big results

Group 1: 83% refused

Group 2: 76% accepted

Freedman & Fraser, 1966

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The crazy logic of commitment

• Should I ‘spend’ (time, money, effort ...) on this? Is it good?

• Only an idiot would ‘spend’ on something not good.

• Since I spent on it before and I am not an idiot, it must be good.

Credit to Jesse Schell

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Commitments are about future rewards that make the next action more likely.

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"Paying and subscribing are not actions. They are results of engagement." - Gabe Zichermann

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Desire Engine CanvasTrigger Action

Var. RewardCommitment

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How to use a Desire Engine

1. Think of what the INTERNAL TRIGGER will be. What’s the existing habit you’re attaching to?

2. Find the EXTERNAL TRIGGER to reach user with call-to-action. Communicate “what is product for?”

3. Prompt the intended ACTION - Make sure it’s very simple and defined. Ex - We want user to scroll

4. Add VARIABLE REWARDS - Mix the type (hunt, tribe, self), change frequency, and amplitude.

5. Ask for the COMMITMENT - Does it increase the likelihood of next cycle?

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Use this for authentic good.

Simple test:Would you use it?

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Some Examples

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Twitter (Consumer)T A

VRC

Facebook, friend, email ...

Scroll

Information(Hunt)Follow

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Twitter (Creator)T A

VRC

App icon, mention, messageRe-Tweet or Tweet

Social feedback(Tribe)

Connect with others: @ reply, DM ...

Boredom, curiosity, Lonesome

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EmailT A

VRC

Icon on phoneOpen unread messages

Write back

Procrastinate, anxiety, thoughts of others....

Tribe, hunt and self

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FarmvilleT A

VRC

Facebook feed, email ...Play

• Build farm• Invite others• Pay $

Boredom, lonesome,loss aversion = anxiety

• Points (hunt)• Personalized virtual goods (self)

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Please raise your phone in the air.

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