The Art of Things Not Done: prioritising for user value with the Kano model - Camp Digital,...

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The Art of Things Not Done GDS Design Principles posters by Paul Downey @psd, github.com/psd/design-principles-doodles Sophie Dennis slideshare.net/sophiedennis @ sophiedennis

Transcript of The Art of Things Not Done: prioritising for user value with the Kano model - Camp Digital,...

Page 1: The Art of Things Not Done: prioritising for user value with the Kano model - Camp Digital, Manchester, 24 May 2017

The Art of Things Not Done

GDS Design Principles posters by Paul Downey @psd, github.com/psd/design-principles-doodles

Sophie Dennis slideshare.net/sophiedennis

@sophiedennis

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dream the impossible dream

Photo by Mark Gunn flic.kr/p/iPk2n9

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There is always more to build than you have the people, time and money for.

Always.

- Jeff Patton

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sophiedennis@@sophiedennis

Photo by Cena flic.kr/p/oRJfJo

Obligatory cat picture

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Time & Cost

ScopeQuality

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vs

www.leatherman.co.uk/micra/20.html www.amazon.com/Wenger-16999-Swiss-Knife-Giant/dp/B001DZTJRQ

Wenger Giant 87 tools

141 functions 9” long 32 oz

Leatherman Micra 7 tools

10 functions 2.5” long

2 oz

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Only being out of the country will keep me away from the next one

The multi-disciplinary, grassroots community conference for digital makers in the South West

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how do you deliver a kick-arse web conference for less

than £10 a head?

Time & Cost

ScopeQuality

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is a bad lunch better than no lunch?

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Feature Sophistication

UserSa

tisfaction

Not Present Poor Best of BreedBasicDissatisfied

Disappointed

Neutral

Satisfied

Delighted

Understanding the Kano Model - A Tool for Sophisticated Designers Jared Spool, UIEuie.com/articles/kano_model/

Leveraging the Kano Model for Optimal Results Jan Moorman, UX Mag uxmag.com/articles/leveraging-the-kano-model-for-optimal-results

Kano Model

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Feature Sophistication

UserSa

tisfaction

Not Present Poor Best of BreedBasicDissatisfied

Disappointed

Neutral

Satisfied

DelightedOne-dimensional

Performance Pay Offs

Understanding the Kano Model - A Tool for Sophisticated Designers Jared Spool, UIEuie.com/articles/kano_model/

Leveraging the Kano Model for Optimal Results Jan Moorman, UX Mag uxmag.com/articles/leveraging-the-kano-model-for-optimal-results

e.g. Price Build quality Ease-of-use

Car Fuel-efficiency Engine power Boot space

Kano Model

built-in sat nav

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Feature Sophistication

UserSa

tisfaction

Not Present Poor Best of BreedBasicDissatisfied

Disappointed

Neutral

Satisfied

Delighted

“Must Have” Basic Expectations

e.g. Brakes Tyres

Kano Model

One-dimensional Performance

Pay Offs

Understanding the Kano Model - A Tool for Sophisticated Designers Jared Spool, UIEuie.com/articles/kano_model/

Leveraging the Kano Model for Optimal Results Jan Moorman, UX Mag uxmag.com/articles/leveraging-the-kano-model-for-optimal-results

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Feature Sophistication

UserSa

tisfaction

Not Present Poor Best of BreedBasicDissatisfied

Disappointed

Neutral

Satisfied

Delighted

Attractive Excitement Generators

e.g. Automated

parking systems

Kano Model

“Must Have” Basic Expectations

One-dimensional Performance

Pay Offs

Understanding the Kano Model - A Tool for Sophisticated Designers Jared Spool, UIEuie.com/articles/kano_model/

Leveraging the Kano Model for Optimal Results Jan Moorman, UX Mag uxmag.com/articles/leveraging-the-kano-model-for-optimal-results

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Lunch Cake!

Meet Expectations

Feature Sophistication

UserS

atisfaction

Not Present Poor Best of BreedBasicDissatisfied

Disappointed

Neutral

Satisfied

Delighted

Feature Sophistication

UserS

atisfaction

Not Present Poor Best of BreedBasicDissatisfied

Disappointed

Neutral

Satisfied

Delighted

Performance Pays Off Generate Excitement

Absence may not disappoint

Poor implementation will disappoint or dissatisfy

Best-of-breed implementation can delight

Absence won’t disappoint

Even poor implementation can please users

Good implementation can delight

Drinking Water

Feature Sophistication

UserS

atisfaction

Not Present Poor Best of BreedBasicDissatisfied

Disappointed

Neutral

Satisfied

Delighted

Absence highly unsatisfying

Little difference in satisfaction between basic, good and best-

of-breed implementation

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Year 1 Wow! There’s cake!

Year 2 These cakes aren't as good as last year

Year 3 What! No cake?!

!

"

#

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Expectation Escalation

Feature Sophistication

UserS

atisfaction

Not Present Poor Best of BreedBasicDissatisfied

Disappointed

Neutral

Satisfied

Delighted

“I expect it”

“I love it!”

“Must Have” Basic Expectations

Attractive Excitement Generators

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Expectation Escalation

Feature Sophistication

UserS

atisfaction

Not Present Poor Best of BreedBasicDissatisfied

Disappointed

Neutral

Satisfied

Delighted

Air conditioning (2015)

“Must Have” Basic Expectations

Air conditioning (1995)

Attractive Excitement Generators

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Expectation Escalation

Feature Sophistication

UserS

atisfaction

Not Present Poor Best of BreedBasicDissatisfied

Disappointed

Neutral

Satisfied

Delighted

Cars that park themselves (2025)

“Must Have” Basic Expectations

Cars that park themselves

(2015)

Attractive Excitement Generators

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Best-of-breed features

Premium Brand

Feature Sophistication

UserS

atisfaction

Not Present Poor Best of BreedBasicDissatisfied

Disappointed

Neutral

Satisfied

Delighted

Innovate to stay ahead of the curve

Headphone jack?

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Feature Sophistication

UserS

atisfaction

Not Present Poor Best of BreedBasicDissatisfied

Disappointed

Neutral

Satisfied

Delighted

Budget BrandBasic, but not too basic

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delight

Photo by tawest64 flic.kr/p/aXeMKF

“wow factor”@sophiedennis

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Designing for DelightGiles Colborne

http://www.slideshare.net/cxpartners/designing-for-delight-giles-colborne Video @ UX Lausanne 2014 https://vimeo.com/98204333

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User Journey

Use

r Exp

erie

nce

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User Journey

Use

r Exp

erie

nce

Peak-End RulePeople remember the best bit, the worst bit, and the end

See, among others: Daniel Kahneman, Thinking Fast & Slow

Peak

End

Solid Closing Keynote

½hoursalespitch

Amazingspeakeryouhaven’tseen

before

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End well

Eliminate these

Amplify these

End

Peak

Peak-End RulePeople remember the best bit, the worst bit, and the end

See, among others: Daniel Kahneman, Thinking Fast & Slow

User Journey

Use

r Exp

erie

nce

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Bad lunch?

Cake!After Party? Make

sure it doesn’t suck

Definitely

Peak-End RulePeople remember the best bit, the worst bit, and the end

See, among others: Daniel Kahneman, Thinking Fast & Slow

User Journey

Use

r Exp

erie

nce

Eliminate it!

End

Peak

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User Story Mapping – Jeff Patton‘The New User Story Backlog is a Map’ jpattonassociates.com/the-new-backlog

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Goal (User Need)

Story Story Story Story Story Story

StoryStory Story

Story

Story Story Story

StoryStory

Story

Story

Story

low

high

Goal (User Need)

Goal (User Need)

Goal (User Need)

Goal (User Need)

Task Task Task Task Task Task TaskTask

Story

Task

Story

prio

rity

start enduser journey

User Story Mapping – Jeff Patton‘The New User Story Backlog is a Map’ jpattonassociates.com/the-new-backlog

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Story Story Story Story Story Story

StoryStory Story

Story

Story Story Story

StoryStory

Story

Story

Story

low

high

Task Task Task Task Task Task TaskTask

Story

Task

Story

prio

rity

start enduser journey

shallow and wide

Goal (User Need)

Goal (User Need)

Goal (User Need)

Goal (User Need)

Goal (User Need)

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Story Story Story Story Story Story

StoryStory Story

Story

Story Story Story

StoryStory

Story

Story

Story

low

high

Task Task Task Task Task Task TaskTask

Story

Task

Story

prio

rity

start enduser journey

shallow and wide

Goal (User Need)

Goal (User Need)

Goal (User Need)

Goal (User Need)

Goal (User Need)

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Firs

t rel

ease

Futu

re re

leas

e

shallow and widelow

high

prio

rity

start enduser journey

Task Task Task Task Task Task TaskTask Task

Story

Story Story StoryStory StoryStory

Story

Story

Story

Story Story Story Story Story Story

Story Story

StoryStory

Goal (User Need)

Goal (User Need)

Goal (User Need)

Goal (User Need)

Goal (User Need)

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narrow and deeplow

high

prio

rity

Story Story Story Story Story

Story Story

StoryStory

start enduser journey

Task Task Task Task Task Task TaskTask Task

StoryStory Story

Story

Story

StoryStory

Story

StoryStory

Story

Goal (User Need)

Goal (User Need)

Goal (User Need)

Goal (User Need)

Goal (User Need)

Page 33: The Art of Things Not Done: prioritising for user value with the Kano model - Camp Digital, Manchester, 24 May 2017

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narrow and deeplow

high

prio

rity

our product some other product

Story Story Story Story Story

Story Story

StoryStory

start enduser journey

Task Task Task Task Task Task TaskTask Task

StoryStory Story

Story

Story

StoryStory

Story

StoryStory

our future

product

Story

Goal (User Need)

Goal (User Need)

Goal (User Need)

Goal (User Need)

Goal (User Need)

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Task 1 Feature ‘Must Have’

Task 2 Feature ‘Performance’

Task 3 Feature ‘Performance’

Task 4 Feature ‘Attractive’

Phase 1 Basic Basic Basic Basic

Phase 2

Phase 3

Neutral Satisfied

Feature Sophistication

UserS

atisfaction

Not Present Poor Best of BreedBasicDissatisfied

Disappointed

Neutral

Satisfied

Delighted

Feature Sophistication

UserS

atisfaction

Not Present Poor Best of BreedBasicDissatisfied

Disappointed

Neutral

Satisfied

Delighted

Feature Sophistication

UserS

atisfaction

Not Present Poor Best of BreedBasicDissatisfied

Disappointed

Neutral

Satisfied

Delighted

Neutral Neutral

Minimum Viable Product? do a bit of everything

Feature Sophistication

UserS

atisfaction

Not Present Poor Best of BreedBasicDissatisfied

Disappointed

Neutral

Satisfied

Delighted

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Task 1 Feature ‘Must Have’

Task 2 Feature ‘Performance’

Task 3 Feature ‘Performance’

Task 4 Feature ‘Attractive’

Phase 1 Basic Basic Basic Basic

Phase 2

Phase 3

Minimum Viable Product? Satisfied User

Feature Sophistication

UserS

atisfaction

Not Present Poor Best of BreedBasicDissatisfied

Disappointed

Neutral

Satisfied

Delighted

Feature Sophistication

UserS

atisfaction

Not Present Poor Best of BreedBasicDissatisfied

Disappointed

Neutral

Satisfied

Delighted

Feature Sophistication

UserS

atisfaction

Not Present Poor Best of BreedBasicDissatisfied

Disappointed

Neutral

Satisfied

Delighted

Feature Sophistication

UserS

atisfaction

Not Present Poor Best of BreedBasicDissatisfied

Disappointed

Neutral

Satisfied

Delighted

Neutral SatisfiedNeutral Neutral

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Minimum Viable Product?Do fewer things better

Feature Sophistication

UserS

atisfaction

Not Present Poor Best of BreedBasicDissatisfied

Disappointed

Neutral

Satisfied

Delighted

Feature Sophistication

UserS

atisfaction

Not Present Poor Best of BreedBasicDissatisfied

Disappointed

Neutral

Satisfied

Delighted

Feature Sophistication

UserS

atisfaction

Not Present Poor Best of BreedBasicDissatisfied

Disappointed

Neutral

Satisfied

Delighted

Feature Sophistication

UserS

atisfaction

Not Present Poor Best of BreedBasicDissatisfied

Disappointed

Neutral

Satisfied

Delighted

Task 1 Feature ‘Must Have’

Task 2 Feature ‘Performance’

Task 3 Feature ‘Performance’

Task 4 Feature ‘Attractive’

Phase 1 Basic Basic Basic

Phase 2

Phase 3

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Do fewer things better

Task 1 Feature ‘Must Have’

Task 2 Feature ‘Performance’

Task 3 Feature ‘Performance’

Task 4 Feature ‘Attractive’

Phase 1 Basic Basic Good

Phase 2

Phase 3

Neutral DelightedNeutral Neutral

Minimum Viable Product?

Feature Sophistication

UserS

atisfaction

Not Present Poor Best of BreedBasicDissatisfied

Disappointed

Neutral

Satisfied

Delighted

Feature Sophistication

UserS

atisfaction

Not Present Poor Best of BreedBasicDissatisfied

Disappointed

Neutral

Satisfied

Delighted

Feature Sophistication

UserS

atisfaction

Not Present Poor Best of BreedBasicDissatisfied

Disappointed

Neutral

Satisfied

Delighted

Feature Sophistication

UserS

atisfaction

Not Present Poor Best of BreedBasicDissatisfied

Disappointed

Neutral

Satisfied

Delighted

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Task 1 Feature ‘Must Have’

Task 2 Feature ‘Performance’

Task 3 Feature ‘Performance’

Task 4 Feature ‘Attractive’

Phase 1 Basic Basic Good

Phase 2

Phase 3

Neutral DelightedNeutral Neutral

Minimum Viable Product?

Feature Sophistication

UserS

atisfaction

Not Present Poor Best of BreedBasicDissatisfied

Disappointed

Neutral

Satisfied

Delighted

Feature Sophistication

UserS

atisfaction

Not Present Poor Best of BreedBasicDissatisfied

Disappointed

Neutral

Satisfied

Delighted

Feature Sophistication

UserS

atisfaction

Not Present Poor Best of BreedBasicDissatisfied

Disappointed

Neutral

Satisfied

Delighted

Feature Sophistication

UserS

atisfaction

Not Present Poor Best of BreedBasicDissatisfied

Disappointed

Neutral

Satisfied

Delighted

Delighted User

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Minimum Viable Experience

Task 1 Feature ‘Must Have’

Task 2 Feature ‘Performance’

Task 3 Feature ‘Performance’

Task 4 Feature ‘Attractive’

Phase 1 Basic Basic Good

Phase 2

Phase 3

Neutral DelightedNeutral Neutral

Feature Sophistication

UserS

atisfaction

Not Present Poor Best of BreedBasicDissatisfied

Disappointed

Neutral

Satisfied

Delighted

Feature Sophistication

UserS

atisfaction

Not Present Poor Best of BreedBasicDissatisfied

Disappointed

Neutral

Satisfied

Delighted

Feature Sophistication

UserS

atisfaction

Not Present Poor Best of BreedBasicDissatisfied

Disappointed

Neutral

Satisfied

Delighted

Feature Sophistication

UserS

atisfaction

Not Present Poor Best of BreedBasicDissatisfied

Disappointed

Neutral

Satisfied

Delighted

Delighted User

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Task 1 Feature ‘Must Have’

Task 2 Feature ‘Performance’

Task 3 Feature ‘Performance’

Task 4 Feature ‘Attractive’

Phase 1 Basic Basic Good

Phase 2 Basic Good Good

Phase 3 Good Best of Breed GoodDelighted

Minimum Viable Experience Delighted User

Neutral DelightedNeutral Neutral

Feature Sophistication

UserS

atisfaction

Not Present Poor Best of BreedBasicDissatisfied

Disappointed

Neutral

Satisfied

Delighted

Feature Sophistication

UserS

atisfaction

Not Present Poor Best of BreedBasicDissatisfied

Disappointed

Neutral

Satisfied

Delighted

Feature Sophistication

UserS

atisfaction

Not Present Poor Best of BreedBasicDissatisfied

Disappointed

Neutral

Satisfied

Delighted

Feature Sophistication

UserS

atisfaction

Not Present Poor Best of BreedBasicDissatisfied

Disappointed

Neutral

Satisfied

Delighted

Satisfied

Satisfied

Page 41: The Art of Things Not Done: prioritising for user value with the Kano model - Camp Digital, Manchester, 24 May 2017

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Advice for story mapping• Know your customer journey – their needs,

motivations, behaviours and pain points

• Use the Kano model to talk about how to deliver the best experience while doing less

• Make it a whole team activity

• Include anyone who thinks they make the final decision on priority and scope

• Read Jeff Patton’s book to take it to the next level, and learn how to integrate with agile and lean UX practices Jeff Patton

User Story Mapping The New User Story Backlog is a Map

jpattonassociates.com/the-new-backlog

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One last thing…

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bewareProblem Definition Escalation

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The client asks you to design a business card You respond that the problem is really the client’s logo

The client asks you to design a logo You say the problem is the entire identity system

The client asks you to design the identity You say that the problem is the client’s business plan Michael Beirut, ‘You’re So Intelligent’, Design Observer, 9 May 2007 designobserver.com/feature/youre-so-intelligent/5917/

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The problem isn’t making something look pretty, you fool, it’s world hunger!Michael Beirut, ‘You’re So Intelligent’, Design Observer, 9 May 2007 designobserver.com/feature/youre-so-intelligent/5917/

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What are you doing? Making it easier to book an appointment for a flu jab

Why?So more people get their flu jabs

Why?So fewer people end up in hospital with severe, life-threatening flu

Why?To reduce pressure on the health service Why?ONLY WE CAN SAVE THE NHS!

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“the nature of these challenges are emblematic of deeply entrenched flaws in our institutional structures, our underlying theories, definitions of success, and ultimately how we have constructed our civilization.” Christian Bason The frontiers of design for policy

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People still don’t have their flu jabs

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It is the small everyday deeds of ordinary folk that keep the darkness at bay.

Small acts of kindness and love.

— J.R.R. Tolkien

Page 50: The Art of Things Not Done: prioritising for user value with the Kano model - Camp Digital, Manchester, 24 May 2017

Sophie Dennis slideshare.net/sophiedennis

The Art of Things Not Done

@

GDS Design Principles posters by Paul Downey @psd, github.com/psd/design-principles-doodles

sophiedennis