The Art of Innovation: Lessons in Creativity from IDEO, America's ...
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Teamwork and Innovation:An Example from IDEO
Karl A. SmithEngineering Education – Purdue UniversityCivil Engineering - University of Minnesota
[email protected]://www.ce.umn.edu/~smith
STEP Project WorkshopLouisiana State University
College of EngineeringMay 2007
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http://www.businessweek.com/magazine/content/06_17/b3981401.htm
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The Innovation JourneyVandeVen, Polley, Garud & Venkataraman, 1999.
The innovation journey is a nonlinear cycle of divergent and convergent activities that may repeat over time and at different organizational levels if resources are obtained to renew the cycle, p. 16.
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IDEO – Deep Dive Video
ABC News Nightline - 7/13/99
Available FromABC News Store
www.abcnews.com
Kelley, Tom and Littman, Jonathan (2001) The art of innovation: Lessons in creativity from IDEO, America=s
leading design firm. New York: Random House
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IDEO – “The Deep Dive”
IDEO has been identified as America’s Leading Design Firm.IDEO’s special ingredients:
TeamsCultureMethodology
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IDEO – “The Deep Dive”
Viewing Perspectives:TeamsCultureMethodologyVideographer
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“THE DEEP DIVE”Five Days at
ID
EO
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Components of IDEO process
Creation of “Hot Teams” Brainstorming Rapid Prototyping Observing & Listening from Customers Thinking of products in terms of verbs, rather than nouns
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IDEO’s Teams
Named “Hot Teams.”Multidisciplinary.Group leader is assigned based on their abilities to work with groups.
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Seven Secrets for Better Brainstorming
1. Sharpen the focus
2. Playful rules
3. Number your ideas
4. Build and jump
5. The space remembers
6. Stretch your mental muscles
7. Get physical
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Playful Rules One conversation at a time Stay focused on the task Encourage wild ideas Go for quantity Be visual Defer judgment Build on the ideas of others
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IDEO’s Culture
Employees design their own working areas.Employees have interest and skills to work with a wide range of people.No hierarchies.
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Build Your Greenhouse
Building NeighborhoodsThink Project, ThinkPersonalBuilding BlocksInspiration from AdversityPrototype Your spaceCreate a Team Icon
Watch Your Body LanguageSimple Team SpaceHierarchy is the Enemy of Team SpaceGive Your Workers a ViewTell StoriesMake Your Junk Sing
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Build Your Greenhouse
Building NeighborhoodsAreas of Congregation
Lounge / Common AreaMainstreet
Forced InteractionNeed for Privacy
Quiet AreasIndividuality
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Five steps to IDEO’s innovation
Understand the market/client/technology/ constraints Observe real people in real situations Visualize new-to-the-world concepts & ultimate customers Evaluate & refine prototypes Implement new concept for commercialization
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IDEO’s Method
user desirability
technical feasibility
business viability
insights and opportunities implementation
Observation ImplementationPrototypingBrainstorming
www.ideo.com
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http://www.businessweek.com/magazine/content/04_20/b3883001_mz001.htm
Time, April 2005
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20http://www.stanford.edu/group/dschool/big_picture/our_vision.html
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Ideo's five-point model for strategizing by design: Hit the StreetsRecruit T-Shaped PeopleBuild to ThinkThe Prototype Tells a StoryDesign Is Never Done
Design Thinking
Discipline Thinking
Tom FriedmanHorizontalizeOurselves
AAC&U College LearningFor the New Global Century
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Innovation ResourcesAdditional Perspectives on Innovation:• DEC - Schein, Edgar H., et.al. 2003. DEC is dead: Long live DEC –
The lasting legacy of Digital Equipment Corporation. San Francisco: Berrett-Koehler.
• The Innovation Journey – Van de Ven, Andrew H., Polley, Douglas E., Garud, Raghu & Venkataraman, Sankaran. 1999. The Innovation Journey. New York: Oxford University Press.
• Organizational Change and Innovation Processes – Poole, Marshall S., Van de Ven, Andrew H., Dooley, Kevin, and Holmes, Michael E. 2000. Organizational Change and Innovation Processes: Theory and Methods for Research. New York: Oxford University Press.
• Weird Ideas that Work – Sutton, Robert I. 2002. Weird Ideas that Work: 11-1/2 Practices for Promoting, Managing, and Sustaining Innovation. New York: Free Press.
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DEC – Culture of InnovationThe DEC culture emphasized:• Creativity• Freedom• Responsibility• Openness• Commitment to truth• Having fun“Culture is a complex force field that influences all of an
organization’s processes. We try to manage culture but, in fact, culture manages us far more than we manage it, and it happens largely outside of awareness (p. 31).”
Schein, Edgar H., et.al. 2003. DEC is dead: Long live DEC – The lasting legacy of Digital Equipment Corporation. San Francisco: Berrett-Koehler.
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Sutton – Weird Ideas that Work1. Hire “Slow Learners” (of the organizational code). 1-1/2 Hire People Who
Make You Uncomfortable, Even Those You Dislike.2. Hire People You (Probably) Don’t Need3. Use Job Interviews to Get Ideas, Not to Screen Candidates4. Encourage People to Ignore and Defy Superiors and Peers5. Find Some Happy People and Get them to Fight6. Reward Success and Failure, Punish Inaction7. Decide to Do Something That Will Probably Fail, Then Convince Yourself
and Everybody Else That Success is Certain8. Think of Some Ridiculous or Impractical Things to Do, Then Plan to Do
Them.9. Avoid, Distract, and Bore Customers, Critics, and Anyone Who Just
Wants to Talk About Money10. Don’t Try to Learn Anything from People Who Seem to Have Solved the
Problems You Face.11. Forget the Past, Especially Your Company’s Successes.
Sutton, Robert I. 2002. Weird Ideas that Work: 11-1/2 Practices for Promoting, Managing, and Sustaining Innovation. New York: Free Press.