TECHNOLOGY ENHANCED LEARNING tel.ac.uk System Upgrade · 2013. 5. 1. · Introduction: Technology...
Transcript of TECHNOLOGY ENHANCED LEARNING tel.ac.uk System Upgrade · 2013. 5. 1. · Introduction: Technology...
System Upgrade Realising the vision for UK education
TECHNOLOGY ENHANCED LEARNING tel.ac.uk
Connect
Share
Analyse
Assess
Apply
Personalise
Engage
Streamline
Include
Know
Compute
Construct
The TEL Report 1tel.ac.uk
Contents
2 Introduction:TechnologyEnhancedLearningResearchProgramme
4 Mappingtheterritory
8 Connect
12 Share
16 Analyse
20 Assess
24 Apply
28 Personalise
32 Engage
36 Streamline
40 Include
44 Know
48 Compute
54 Construct
58 Furtherreading
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Themassiveambitionsweshare,asanation,foreducationcannotbemetwithouttechnology.Crucially,theycannotbemetwithouttechnologydesignedtohelppeoplelearn.Fortoolonglearninghasbeensubsistingonthecrumbsoftechnologiesdesignedforotherpurposes.Itistooimportantandtoocomplexforthattocontinue.
TheTechnologyEnhancedLearningresearchprogrammehasspentmorethanfouryearsdevelopingsystemsandsoftwarethat,forexample,useartificialintelligencetoteachteenagersalgebraandhelpautisticchildrenwiththeirsocialskills.Wehavecreatedvirtualislandswhereyoungpeopleacquiretheconfidencetotacklesomeoflife’sbiggerchallenges.Wehaveexploitedthepotentialofgianttouch-screentablestoencourageyoungchildrentoworktogether.Wehavetakensense-of-touchtechnology–thesortthatmakesthatgamingcontrollersvibrate–andusedittotraindentistscheaplyandeffectively.
Thepotentialforlearningisclearwhenweconsiderthetechnologiesthatarepresentinhomesandinpeople’spockets.Butthereislittlesignthatthiskindoftechnologyisbeingadequatelyexploitedforteachingandlearning.
Ofcoursesomeschoolsarepioneeringtheuseoftechnologyinlearning.Buttoomanyarestrugglingwithcumbersomenetworksandoutdatedcomputersandafearofallthatlurksontheinternet.Meanwhile,theirstudentsarebusyathomesettingupserverstoallowthemtoplayonlinegames,ormaking
videostouploadonYouTube,orsocialisingwiththeirfriendsonFacebook.Theyandtheirparentsmaybeperfectingtheirdigitalphotosontheirmulti-touchtabletordoingtheweek’sshoppingonline.Collegesanduniversitiesaremakingheadway,butthereismuchmorethatcanbedone.Andthepossibilitiesforlifelonglearningareendless,thoughyettobethoroughlyrealised.
Drivenbythedesiretodiscover,createandcommunicate(andplayandshop),peopleofallageshavedevelopedimpressiveskillsinordertopursuetheirowninterests.Somehow,thishasnotyettransformedlearningandteachinginthesameway.Partly,thisisduetoareluctancetochangewhatcountsaslearning.Allformsofprofessionallifehavebeentransformedbytechnology,butwearewaryofmakingradicalchangestowhatistaughtandwhatislearned.Yetthisiswherechangeismostneeded–tolearnthenewthingsthatmatterinthe21stcentury,andfindnewwaystoteachandassessthem.
Therearesignsofchange:newtechnologiesliketabletcomputersarehelpingtoturnthetideasisthelong-overduerecognitionoftheimportanceofteachingchildrensomething
Introduction: Technology Enhanced Learning Research Programme
Richard Noss Director
The TEL Report 3tel.ac.uk
abouttheartofprogramming.AndofcoursealmosteveryoneintheUKhasapowerfulcomputerintheirpocket,eveniftheyhavetoswitchitoffwhentheyentertheschool.
Educationatalllevelsneedstechnologythatisdesignedforlearningandteaching,nottheleftoversofsystemsdesignedforquiteotherpurposes.Withoutit,ourschoolswilllanguish,lockedinananaloguemind-setwhiletherestofsocietygoesdigital.Oureconomy,ourchildren–indeedallofus–willbethelosers.
Thisreportaddresses12keythemes,withrecommendationsthatwillberelevanttoeveryoneinvolvedinlearning–includingteachers,policymakers,lecturersandworkplacetrainers.Ourambitionistofeedtheseintothedebate,toprovidefocusand,wherepossible,evidencethatcanguidepolicyandpractice.Assuch,ourrecommendationsarenotsimplydemandsongovernmentorasetofunrealisticcallsonthepublicpurse;theyareanattempttomapouttheterritoryofwhatwe–academics,industry,policymakersandpractitioners–shouldrecogniseascrucialforgettingthebestoutoftechnology,andfindingeffectiveandproductivewaystoinvestforthefuture.
The Technology Enhanced Learning (TEL) Research Programme is:
• a£12mprogrammefundedbytheUKESRCandEPSRCfrom2007-2012
• designingandevaluatingsystemstoadvanceourunderstandingoflearningandteachinginatechnologicalcontext
• supportingeightlargeinterdisciplinaryprojects
• workingtoachieveimpactforemergingresearchresultsand
• mappingprogressonkeythemes
This report was prepared by the TEL programme task group:
Professor Richard NossLondon Knowledge Lab, Institute of Education, University of London, Director of the TEL programme
Dr Richard Cox School of Informatics, University of Edinburgh
Professor Diana Laurillard London Knowledge Lab, Institute of Education, University of London
Professor Rose LuckinLondon Knowledge Lab, Institute of Education, University of London
Professor Lydia Plowman School of Education, University of Edinburgh
Professor Eileen ScanlonInstitute of Educational Technology, Open University
Professor Mike Sharples Institute of Educational Technology, Open University
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Mapping the territory: 12 key themes and recommendations
1. CONNECT
Technology-enhancedlearningresearchisexploringhowtheworldsofinformalandformaleducationcanbeconnected.Organisingaccesstoschoolintranets,school-providedpodcastsandsocialmediaathomeisastart.Butsimplyimportingschoolintothehomeisnotenough.Equally,allowingchildrentobringpersonaldevicesintotheclassroomcanbeseenasdisruptiveanddangerous.Yetevidenceisemergingofthebenefitsofsuchdeviceswhenharnessedtotargetlearning.
Technology-enhancedlearningcanreconceivetheconnectionsbetweenformalandnon-formallearning.Bothworldsaretransformedifyoungpeopleareengagedinproductivelearningusingpersonaltechnologiesandnetworkswithinandoutsidetheclassroom.
2. SHARE
Preparingourchildrenforthefutureishardwhenwedon’thaveaclearideaofwhattheworldwillbelikein20years’time.Butonethingiscertain.They’llneedtobeabletoworktogethertosolveproblems.Teamworkisvitalintheknowledgeeconomyandtherearenewformsofcollaborationthatarenotbeingexploited.
Technologycanhelp,notjustbyencouragingpeopletoworktogether,butbyhelpingthemprofitfromcollaboration,tolearnaboutthingsthatwouldbedifficulttolearnalone.Therearesignificantnewgainsthatcanbedesignedintotechnology-enhancedlearning,preparingstudentsfor21stcenturyteamwork.
3. ANALYSE
Technologycanhelpusanalyseandunderstandhowpeoplelearn.Astechnologytakesanincreasinglycentralplaceineducation,work,andineverydaylife,itbecomesvitaltounderstandhowpeoplelearnwithit.Wearefortunatethatthesametechnologiesthatenhancelearningalsogiveusfreshinsightsintothenatureoflearning.Thisisbecausethedevicesthatstudentsusecanalsoserveasmicroscopesrevealing,inclose-up,thedetailsoftheirlearning.Sothetechnologiescanhelpusmakesenseofthelearningprocess.Thisisimportantiflearningwithdigitaldevicesisnottobecomejustaspeeded-upversionofwhatwehavedonefordecades.Makingsenseofhowpeoplelearncanhelpteachers,lecturersandworkplacetrainersrethinkhowtheyteach.
Usetechnologytounderstandbetterhowwelearn,andsohelpuslearnbetter.
Catchthewaveofsocialnetworkingtoshareideasandlearntogether.
Exploitthepowerofpersonaldevicestoenhancelearning.
RECOMMEnDATIOnRECOMMEnDATIOn RECOMMEnDATIOn
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4. ASSESS
Understandinghowpeoplelearnwithtechnologyhelpstosolvealong-runningproblem:howtoassesswhatreallymatters–theemergenceofunderstanding–ratherthanwhat’seasytoassess–whethersomeonecanfollowtherules.Forfartoolongwehaveallbeenlikethedrunklookingforhisfive-poundnoteunderthelamppost–heknowsthatthisisnotwherehedroppedit,butthereisnolighttolookanywhereelse!now,withthelatestartificialintelligencetechniques,itisbecomingpossiblefornewformsofassessmenttoassistteachersandstudentsalike,toattributemeaningtowhatstudentsdo,andtohelpteachersoptimisetheirstrategies.
5. APPLY
Everyoneknowsthatit’snotalwayseasytoapplythemathswelearninschooltosolveeverydayproblems.Asubstantialamountoftimeisspentinschoolsteachingpeopleaboutratiosandpercentages,butitdoesn’tstoppeoplegettingintohorrendousmesseswiththeircreditcards.Arecentstudyshowedthatevenpeoplewhospentalldaylookingatspreadsheetsandtalkingtocustomersonthephone,hadlittleideahowthenumbersworked,orhowtoapplythemtocustomers’problems.Andit’snotjustanissuewithmaths.Peoplecanstruggletouseanyclassroomlearningintheoutsideworld.Technologycanhelpthemmakethelearningthey’veacquiredatschoolorcollegerelevanttoandusefulintheirworkandleisure.
6. PERSONALISE
Technologybyitselfdoesn’tsolveanything.Thepointistodesigntechnologysothatitaddressesproblemsoflearningandteaching.Forexample,wecandesignpersonalisedtechnologywhich,courtesyofartificialintelligence,issensitivetowhatlearnersknowandhowtheywork,andcanadapttooptimisethefeedbacktheyreceive.Wearealreadyusedtocomputersthatknowourfavouritewebsites,recommendwhattolistentoorread,andpredictourtextmessages.Thisisjustthetipoftheiceberg:inthefuture,computerswillknowenoughaboutustoofferapersonalisedlearning,adaptedtoourstrengthsandstyles.Theycanlearnfromusabouthowbesttohelpuslearn.
Allowtechnologytohelplearnersapplytheireducationtotherealworld.
Utiliseartificialintelligencetopersonaliseteachingandlearning.
Developtechnologiestoassesswhatmatters,ratherthanwhatiseasytoassess.
RECOMMEnDATIOn RECOMMEnDATIOnRECOMMEnDATIOn
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7. ENGAGE
Technologyismovingbeyondkeyboardsandmice.Increasingly,ITsystemsaresupportinginteractionbytouchormovement,forexamplenintendoWii.
Wehaveknownfordecadesthatlearningisembodiedinmovement.Youngchildrenoftenusegesturetoexpressideasbeforetheyusewords,underliningtheeducationalpotentialofthesetechnologies.Learningcanresideintheflickofafingersendinganobjectacrossascreen.
Therecentadventofcheapertechnologiesforprovidinghaptic(touch)feedback,mobiletabletcomputers,largeinteractivesurfacesandlow-costmovementdetectionsystems,leavesuswell-placedtodeliverlearningthatisactiveandfun.Andwecanalsogatherdatathathelpsusunderstandhowembodimentreallyworks.
8. STREAMLINE
Doctors,architects,musicians–alltakeforgrantedsoftwarethatenhancestheircreativityandproductivity.Teachersneedtoolslikethattoo.
Thankstotechnology-enhancedlearningtheycanhavethem.Wecandesignpowertoolsforteacherstomakelearningmoreeffectiveandtheirtimemoreproductive.Wecanhelpthemshareexpertise,givethemtheopportunitiestothinkmoredeeplyaboutwhattheyteach,howtheyteachit,andwhattheirstudentsarelearning.AndwecanexploitAItechniquesthat‘know’whatteacherswant,tappingintotheirneedsandthoseoftheircommunitiestomaketheprocessofbeinganeducationprofessionalmorestreamlined,moreproductive.
9. INCLUDE
Manypeoplearenotabletotakeadvantageofdigitaltechnologies,excludedfromthismajornewmediumforlearningandforparticipatingintheworld.nearlyafifthoftheUKpopulationmakeslittleornouseoftheinternet.Youknowhowitfeelswhenyouleaveyourphoneathome?Technologycan’tmakeupforinequalitiesbasedonrace,orgender,orclass,butwithoutit,thosegapsriskgettingeverwider.Withtechnology,thegapscannarrow.Technology-enhancedlearninghasthepowertobringlearningtoanyone,anywhere,anytime.Enablingittodosowillhelpcreatealearningsocietyformorepeople,andamoreequalsocietyforeveryone.
Enhanceteachers’productivitywithnewtoolsfordesigningteachingandlearning.
RECOMMEnDATIOn
Gobeyondthekeyboardandmousetolearnthroughmovementandgesture.
RECOMMEnDATIOn
Empowerthedigitallyandsociallyexcludedtolearnwithtechnology.
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12. CONSTRUCT
Watchingyoungchildrenmakesenseoftheworldteachesusanimportantlesson:peoplelearnbestwhentheyaremakingthings,andsharingwhatthey’vemadewitheachother.Reflectingonwhatyouhaveconstructedisakeypartoflearning.Untilnow,thislessondidn’teasilytranslateintolearningmoregenerally–youcouldn’tmakeamodelofthesolarsystem,playaroundwiththeforcesofgravity,ormodeltheoutbreakofthefirstworldwar.Butnow,withcomputers,literallyanythingispossible.Ideasthatcouldonlyexistinthemindsofpeoplecannowhavealifeonthescreen.notonlydoesthisbringthemalive,itgivespeoplethechancetoconstructtheirownmentalrepresentationsalongsidevirtualones.
10. KNOW
Sometimesitfeelsasifwearestrugglingunderaninformationavalanche.Yetthemassiveincreaseinthevolumeanddiversityofinformationdoesnotnecessarilymakeusallmoreknowledgeable.Accesstoinformationbyitselfdoesnotguaranteewisdomorinsight–meaningmustbeadded.
Wheredoesmeaningcomefrom?Humansrelyoncontextandculturetotransforminformationintoknowledge;computerscan’tdothis–yet.Graduallythough,as‘semanticweb’toolscomeonstream,theyarestartingtogathermeaningfromtheweb,notjustinformation.Weneedtolearnhowtousethesepowerfultoolsthatlinkdataandcreatenewwaysoflookingatinformation–turningitintoknowledge.
11. COMPUTE
Computationalthinkingisapowerfulandgeneralwayofexploringhowsystemsandprocesseswork,includingsocieties,thespreadofdiseases,interactingtechnologies,andourownmindsandbodies.Astheworldbecomesmoreandmoreautomatedanddigital,thelanguageofcomputersneedstobecomethefluentsecondlanguageoflearners.
Thesekindsofnewknowledgearetheunderstandingsrequiredinthe21stcentury.Wearelivinginaworldofincreasinginterdependenceandcomplexity.Scienceandmathsunderpinsomuchofeverydaylifeyettoofewpeopleunderstandhowtheyaredone.Quitesimply,thisknowledgeiscurrentlyownedbythe21stcenturydigitalpriesthood–wehaveyettodemocratiseit.Thisknowledgeisessentialifwearetobeproductiveandengagedcitizens.
Understandhowcomputersthink,tohelplearnersshapetheworldaroundthem.
RECOMMEnDATIOn
Unleashlearners’creativitythroughbuildingandtinkering.
RECOMMEnDATIOn
Employtoolstohelplearnersmakesenseoftheinformationoverload.
RECOMMEnDATIOn
1 Connect
Exploit the power of personal devices to enhance learning.
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Outsideschool,youngpeopleareenjoyingandbeingempoweredbypersonaltechnology.Theycanconverseandbecontactedanywhere,anytime.Theycandiscoverandsharemediaandproducts.Theycancollaboratethroughsocialnetworksandmulti-playergames.
Contrarytothewaytheseactivitiesareoftenportrayed,researchshowsthattheyenableyoungpeopletodeveloppowerfulskillsthatemployerswant.
Insideschool,thestoryisverydifferent.Littlehasbeendonetolinkthesedigitalactivitieswithformaleducation.Thestatusofschoolinginsocietymeansthatheadteachershavetobecautiousinadoptingnewcurriculaandteachingmethods.Thislimitshowtheycanengagestudentsandconnectwiththeirout-of-schoolculture.
Sowhatisthebestwaytoconnecttheworldsofinformalandformallearning?Whileyoungpeoplecanbegivenaccesstoschoolintranets,podcastsandsocialmediaathome,doingsorisksoverloadingtheirprivateliveswithschool.Conversely,allowingthemto
bringtheirsmartphones,netbooksandotherpersonaldevicesintotheclassroomcouldbeseenasdifficult,disruptive,and–giventheissueswithinternetaccess–potentiallydangerous.Yetsomeresearchershaveshownthatsuchconnectionscanbebeneficialwhendoneinawell-consideredmanner.
Thesebenefitsinclude:• helpingchildrentolearninandoutof
school,throughactivitiesthatstartintheclassroomandthencontinueinthehomeoroutside,enhancedbytechnologythatreinforces,extendsandrelatesformalandnon-formallearning;
• puttingchildrenintouchwiththeexpertiseandalternativeperspectivesofpeopleotherthantheirteachers,aswellasincreasingtheirawarenessofplacesoutsidetheclassroom,strengtheningtherelevanceofclassroomlearning;
• collectingdata‘inthewild’totakebackintotheclassroom,enablingauthenticandoriginalinvestigationsthatgroundthedevelopmentofabstractknowledgeinobservationandexperimentationintherealworld;
• unobtrusivelycapturingindividualchildren’sinterestsandlearningstrategies;
• makinguseofcommunitiesandsocialinteractionsthathappenoutsidetheclassroom.
Learningtechnologiescanreconnecttheworldsofformalandinformallearning.Doingsosuccessfullywillseeyoungpeopleengagedinproductivelearningwithpersonaltechnologiesandnetworkswithinandoutsidetheclassroom.
Mike Sharples, Shaaron Ainsworth, Russell Beale, Elizabeth FitzGerald, Giasemi Vavoula
Learning technologies can reconnect the worlds of formal and informal learning.
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1www.essaacademy.org/2www.youtube.com/watch?v=1oCfQSj0BHU3www.youtube.com/watch?v=ScnZM8rU4rc)
TheEssaAcademy1inBoltonhasgivenyoungpeoplethetechnologytotransformlearning–tomakeit,intheirwords,more‘exciting,creative,inspiringandinnovative’.Aspartofadrivetoraisestandards,ithasprovidedeachofits900pupilswithaniPodTouch,whichallowsthemtobeinchargeoftheirownlearninginsideandoutsideschool.
ShowkBadat,Essa’sprincipal,saysthisinnovativeuseoftechnologyisattheheartofthehugeimprovementintheacademy’sresults–upfrom55percentto99.5percentfiveA*-CgradeGCSESintwoyears.‘TheiPodTouchisareallymotivationaltool,empoweringeachchildtoexplorehisorherpersonalcreativityandlearningpotential.Ithasdonethemostremarkablething:removedthelimitstolearning.’
CommunicationbetweenstaffandpupilshasimprovedwithpupilshappytousetheiPodstoaskforhelporadvice.Teacherscanalsousethemtomonitoralltheirpupils’progressinalesson.Meetingoneoftheirbiggestchallengesismadeeasybybeingabletomonitorresponsestoquestionssenttoeveryonesimultaneously.Otherusesincludedoing
onlineresearch;accessingdictionaryandthesaurustools;accessingotherusefulapps.
TheEssainitiativeisalsobringingparentsintoschoolandinvolvingthemintheirchildren’seducation,somethingthathasproveddifficultinthepast.
Pupilsareusingtechnologytocommunicatewiththewiderworld.Theyproducedadocumentaryoftheacademy’sinnovations,includinginterviewswithteachersandpupils,fortheBBCnews‘SchoolReport’initiative.2AndtheymadeaYouTubevideo3onhowtechnologiessuchaslaptopsandhandhelddevicesaretransformingtheirlearning.
In action: Essa Academy
InnOvATIvEUSE
of technology is at the heart of the huge improvement in the academy’s results – up from...
A*– C GCSES IN TWO YEARS
TO55% 99.5%
2 Share
Catch the wave of social networking to share ideas and learn together.
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Whencomputersfirstappearedinclassroomsthefearwasthattheywouldisolatestudentsfromeachotherand,perhaps,fromtheirteachers.Here,surely,wasadangerouslyabsorbingtechnologywiththepowertoencaseusersinabubbleofprivateconcentration.Infact,theoppositehasturnedouttobethecase:Technologyhascultivatedaformoflearningthatismoresocialinqualitythanitspredecessors.
Intheearlydaysofcomputingthereweretoofewcomputersandtoomanystudentswantingtousethem.Studentshadtoworktogetheratthesemachinesand–perhapstotheirsurprise–teachersfoundthatthesecollaborationscouldbelivelyandconstructive.
Sincethen,workingtogetheraroundandthroughcomputershascontinuedtoevolve.Buttechnologycoulddoevenmoretosupportthissociallearning.Anditshoulddosobecausesuchlearninghasbecomeincreasinglyvaluable.
Accordingtoeducationalpsychologists,jointproblemsolvingandinquiryencouragessocialandintellectualdevelopment.Itputsstudentsunderpressuretoarticulatetheirviewsand,inparticular,toreconcilethem
withtheviewsofothers.Thiscollaborationisapotentpreparationforthedemandsofteamandgroupactivityinworkinglife.Bothindividualsandorganisationsoftenmakeprogressthroughcoordinatedformsofsocialthinkingsuchas‘brainstorming’.Ifwewishtoencouragestudentsintowaysofthinkingthatmakethemostofcollaborationthenweshouldrecognisehowtechnologycanhelp.
Perhapstheimagemostreadilyconjuredupbythenotionofcollaborativelearningisapairofstudentsworkingtogether,headsdown,inaclassroom.Yet,thankstonetworkedtechnologysuchcollaborationsneednotbeconstrainedbyclassroomwallsorschooltimetables.
networkedtechnologycancreateakindof‘distributedthinking’,asstudentsworktogether
acrosstimeandspace.Oneexampleofthisisfoundinthepotentialofmobiletechnologiestosupportdistributedfieldworkexplorations.Anotherexampleisinhighereducationwheredistancelearnersworkingroups,butattheirownspeedonuniversitycourses.
Technologycanextendthetraditionalmodelofacollaborationfromashort,intimate,privateepisodeofproblemsolvingtoonethatisdistributedacrosstime,spaceandparticipantstructure.Technologycanalsoextendcollaborationstoinvolveexperts–makingpossibletheirshort-termengagementwithaproblem.
Collaborativelearningisincreasinglyimportantforstudentsandtechnologyofferspowerfulsupportforsuchexperiences.Technologycanhelpteammemberscommunicatetheirunderstandingofproblemsandmakethecomponentsofthoseproblemseasiertograsp.Technologycanfreecollaborationsoftherestrictionsoftimeandlocation.Finally,itcanenablecollaborationtobecomeamorelooselycoupledaffair:drawinginnewsourcesofexpertisethatcontinuetobe‘social’innature.
Charles Crook, Karen Littleton, Eileen Scanlon, Alison Twiner
Technology has cultivated a form of learning that is more social in quality than its predecessors.
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ThePersonalInquiryproject4wassetuptohelpyoungpeopledeveloptheinvestigativeskillsneededinmodernscience.UsingatailormadecomputertoolkitcallednQuire2,pupilsworktogethertoresearchissuesthataffecttheirlives–whethertheyareatschoolorathome,inatowncentreoranaturereserve.
ThenQuire25softwarerunsonbothmobileanddesktopcomputers.Itguidesandsupportsyoungpeoplethroughtheirinvestigationbygivingthemstructuredactivities,dataprobes,visualisationsofdata,andafluidmeansofcommunication.
nQuire2wastestedoutbymorethan150secondarystudentsresearchingurbanheatislandsinnorthamptonandMiltonKeynes.ThisstudyofthephenomenonoftownsbeingwarmerthansurroundingruralareaswasamajorcomponentoftheirGCSEgeographyworkforseveralmonths.Theyusedsensorstocollectenvironmentaldatainthefieldaswellastosupportanalysisandpresentationbackintheclassroom.
Duringafieldtrip,thestudentsusedSciencescopedataloggersandsensors
tomonitorwindspeed,temperature,infra-redirradianceandcarbonmonoxidedata,andtookGPSreadingsofthedatacollectionlocations.Workingingroupsoffour,theyenteredtheinformationintothenQuiretoolkitrunningonPCnetbooks.Theywereencouragedtoaddtextcommentsforeachlocationandtotakephotos.Theirteachersthenintegratedtheresultsoftheirinvestigationsbackintotheirlessons.
ThenQuire2toolkitalsoenabledpupilstoaccessexperthelp.Forexample,14-year-oldsgainedinputfromanutritionexpertintheirprojectonhealthyeating.Similarly,inaninvestigationintotheeffectofnoisepollutiononbirdfeeding,pupilswereabletoworkwithtwouniversityexpertsinanimalbehaviour,soexpertknowledgebecamepartofthecollaborativeproblemsolving.
4www.pi-project.ac.uk5http://www.nquire.org.uk/
In action: Personal Inquiry Project
Technology can extend the traditional model of a collaboration from a short, intimate, private episode of problem solving to one that is distributed across time, space and participant structure.
Students working together on the ‘urban heat islands’ fieldtrip.
3 Analyse
Use technology to understand better how we learn, and so help us learn better.
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Educationisfarlesstiedtotraditionalclassroomsandnowhappensathome,withfriendsandonline.Withtechnologyplayinganincreasinglykeyroleinitsliberation,itbecomesimportanttounderstandhowpeoplelearnwithit.
Withoutthatunderstanding,theevidence-informeddesignoftechnology-enhancedlearningsystemsishampered,limitingourabilitytoproviderichandeffectiveeducationalexperiences.Luckily,thesametechnologiesthatenhancelearningalsoenableustogaininsightsintothenatureoflearning.Thisisbecausethedevicesthatstudentsusecanalsoserveasmicroscopes,revealinginclose-upthedetailsoftheirlearning.
Researchersineducationnow‘datamine’therecordsofthousandsofstudents’interactionswithtechnology-enhancedlearningsystems.Data-miningisrevealingwhichcurriculumcomponentspulltheirweightintermsoflearningoutcomes,verydifficultinformationtocollectintraditionalways.Itcanalsobeusedtostudyhowstudentsuseonlinesocialnetworks,experimentwithnewformsof
informationpresentationandfeedback,discovertheextenttowhichstudentsdiffer,andencouragecollaborativelearning.Anditmeansthatlearningtechnologysystemscanbecontinuallyimprovedonthebasisofreal-worldevidence.
Suchevidencehastoldusinthepastthatlearningcanbenefitfromacyclicalapproachandfromasocialone.Alearningcyclemightconsistoftraditionalteachingfollowedbyaphaseinwhichstudentsexplorematerialontheirownorinsmallgroups.Byobservingothers,theylearnwhatworksandwhatnottobothertryingthemselves.Importantlyfortheiracademicself-esteem,theyalsocometounderstandthattheyarenotuniqueintheirmisconceptionsandmisunderstandings.
Technology-enhancedsystemsenablenewandlarge-scaleformsofsociallearningthatprovidepowerfulexperiencesforstudentsandmassesofdataforresearchers.Agoodexampleissocialnetworkbehaviour,understandinghownetworksofpeoplecometogetherandmoveapart,howtheyaccessandcreateinformation,andhowtheyconstructindividualandgroupknowledge.
Suchsociallearningunderlinesthecomplementaryrelationshipbetweentechnologyandeducation–whattechnologydiscoversaboutlearningbeingusedtoshapehowtechnologypromoteslearningandviceversa.
Taketheexampleofgaming.Educationalgamesareincreasinglyseenasacompellingwayofengagingstudents.Difficultconceptscanbeaccessedinwaysthatareinteractiveandconcrete,andplayersmotivatedtoexplorethembecausethegamesarefun.Butthekeychallengefordesignersisensuringthateducationalgameshaveapositiveinfluenceonlearningratherthanonethatisnegativeordistracting.Oneansweristologstudents’interactionswithgamesandusethedatatodeterminehowwelltheyarelearning,whethertheirperformanceisinfluencedbyissuessuchasgenderandhowthegameitselfcanbeimproved.
Richard Cox, Shaaron Ainsworth
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ZombieDivision6isa3Dadventuregamewhichhelpseightto11-year-oldswithmaths.Matrices,thehero,exploresalabyrinthpopulatedbyskeletonsofwarriorswithnumbersontheirchests.Tocompletethemaze,Matricesmustengagesomeofthesewarriorsincombatanddefeatthem;othershemustavoidashecannotovercomethem.Thekeycharacteristicofthedesignisthatthemathematicalideas–identifyingnumberpatterns,multiples,primes,factorsandsquares–areembeddedinthegame,notjustadded‘chocolate-coveredbroccoli’.
ThisembeddingisachievedbyprovidingMatriceswiththreeweaponstodivideopponents.Ifhechoosesappropriately,hedefeatsthewarriorskeleton,butifhemakesamistaketheskeletonwillattackhiminstead.
ZombieDivisiondoesn’tjusthelpchildrenimprovetheirmathsskills.Italsologstheirperformanceinordertoprovideteacherswithvaluableinformation.Theycanseewhatdivisionproblemsaparticularchildfindsdifficultoreasy.Theycandiscoveriffactorssuchasgender,amountofgameexperienceormathematicalknowledgeinfluencetheirabilitytoplayandlearn.
Datacanalsobescrutinisedtoseeifchildrencanapplywhatthey’velearntinthegametoothercontexts.Forexample,theirperformancewhendividinganumberonaskeletoncanbecomparedtohowtheygetondoingthesamecalculationinatypicalmathslesson.
Intrialschildrenperformedbetteronthe‘skeletons’thantheydidonthenumbers;butstilldidbetteronthenumbersiftheyhadfirstpractisedontheskeletons.Suchdatacanbeusedbyparentsandteacherstoensurechildrenpractiseappropriatetasks,helpdesignersfindfeaturesthatmakegameseffectiveandhelpresearchersunderstandwhywelearnmorewhenhavingfun.
6http://zombiedivision.co.uk/
In action: Zombie Division
Data-mining is revealing which curriculum components pull their weight in terms of learning outcomes, very difficult information to collect in traditional ways.
Divide and rule… Matrices meets some warrior skeletons.
4 Assess
Develop technologies to assess what matters, rather than what is easy to assess.
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‘Ifyoumentioncomputersandtestinginthesamesentence,thefirstthingsmostpeoplethinkofarelongsequencesofmultiple-choicequestions,andspeciallydesignedanswercardsfilledinwithno.2pencils.’SoobservedDavidMichaelandSandeChen7intheir2005reportonthepotentialof‘serious’videogamesbothtopromoteandassesslearning.
Tosomeextentthisisstilltrue.Assessmentmethodsneedtobebetteralignedwithourcurrentunderstandingofhowpeoplelearn.Toomanyhigh-stakestestsareadministeredtoindividualstudentsinexaminationrooms,contextsfarremovedfromthoseinwhichlearningoriginallytookplace.
Improvingassessmentisimportantforreasonsofequity,validity,andcompliancewithgovernmentpolicieson,forexample,e-portfoliosandinclusion.Butreformingassessmentisdifficultbecauseitrequireschangeatalllevelsofaneducationalsystem–fromclassroomtogovernment.
Forthefirsttime,wecanassesswhatreallymatters,ratherthansimplywhatiseasytoassess.Weneedtomovebeyond‘snapshots’
ofstudents’performancetowardsassessmentsthattrackhowtheirlearningisdevelopingovertime.Assessmentthatisrootedinrankingstudentsandschoolsneedstogivewaytoamoreenlightenedapproachthatworks‘harder’toprovide:
• usefuldiagnosticfeedbacktostudentsabouttheirlearning;
• usefulinformationtoteachers;
• asolidbasisforevidence-baseddecisionmakingforpolicymakers.
Thismeansassessingtheprocessaswellastheproductoflearning–the‘how’aswellasthe‘what’.Currently,assessmentmayinhibitcreativityandturnenthusiastic,inquisitivestudentsintoresults-drivenpeopledesperate
toavoidmakingmistakes.Asanyonewhohassufferedexamnervesknows,traditionalmodesofassessmentaretoosensitivetostress,illnessandemotionalupsets.
Assessmentalsoneedstoberethoughtbecauseitisincreasinglyoutofkilterwithcontemporaryteachingandlearning.Comparedtodaysgoneby,studentsnowworkmuchmorecollaborativelyandcooperativelyongroupprojectsatschoolanduniversity.Inquirylearningiscommon,withlearnersencouragedtoaskquestionsabouttheworld,tocollectdatatoanswertheirquestions,andtomakeandtesttheirdiscoveries.Technologyallowsforthesophisticatedassessmentofstudents’inquiriesandtheresultsofthoseinquiries,betheyintheformofhypothesesormodels.
Richard Cox
7Michael,M.&Chen.S.(2005)ProofofLearning:
AssessmentinSeriousGames.Gamasutrawebsite:
http://www.gamasutra.com/view/feature/2433/proof_of_
learning_assessment_in_.php(accessedJan5th2012)
Assessment rooted in ranking students and schools needs to give way to more enlightened approach.
22 The TEL Report tel.ac.uk
Anothersourceofmisalignmentconcernsmultimedia.Studentsnowlearn,communicateandsocialiseviae-books,websites,socialnetworkwebsites,simulationsandaplethoraofothermultimedia.TheyroutinelycommunicatetheirlearningviawrittenandspokenEnglish,mathematicalandlogicalnotationsaswellasdiagrams,digitalphotographs,videos,chartsandgraphs.Assessmentneedsupdatingsothatstudentscandemonstratetheirlearninginthesamewiderangeofformsthattheyencounteredduringitsacquisition.
Finally,assessmentneedstoreflectawidevarietyofteachingandlearningpracticessuchasproject-,inquiry-andproblem-basedlearning,inotherwordslearner-centredaswellasteacher-centredpractices.Suchmethodscanengrossstudentsintheirwork,buttheirengagement–andtheirperformance–oftenplummetsduringformalassessment.
Bycontrast,e-assessmentshavethepotentialtoengagestudentsinimmersive,meaningfulandchallengingactivitieswhichprovidethemandtheirteacherswithrichinsightsintotheirreasoningandknowledge.Forexample,using
data-miningtechniques,researchersanalysedthehelp-seekingbehaviourof1,400studentswhousedanintelligenttutoringsystemforhigh-schoolgeometry.Theyreportedthatnotonlycouldtheybetterassessstudentswhileteachingthem,butalsothattheassessmentcouldbedonemoreefficiently.Theseresultssuggestthattheremaybenoneedtodifferentiatebetween‘teaching’and‘testing’–overtime,learningisreliablyindicatedbyhowastudentrespondstoteaching.Trackinghowmuchhelpastudentneedswithataskwillresultinasvalidanassessmentasatraditionaltesttakenafterteachinghasended.
JISC8,whichchampionstheuseofdigitaltechnologyineducation,advocatestechnology-basedportfoliosknownase-portfolios.Itsaystheyencourage‘profoundformsoflearning’,aswellhavingaroleinprofessionaldevelopmentandaccreditation,andthepotentialtosupportstudentsmovingbetweeninstitutionsandstagesofeducation.
8http://www.jisc.ac.uk/
tel.ac.uk The TEL Report 23
9www.patsy.ac.uk10www.tlrp.org/proj/phase111/cox.htm
In action: PATSy
DrHelenKellyalwayskeepsaspecialpatientuphersleeveforwhenshehastoassessherspeechandlanguagetherapystudentsatUniversityCollegeCork.Asthedreadeddaylooms,shecandeterminethecomplexityofthecasebyalteringthenumberofclinicalevaluationsavailabletoherstudents.Therangeshouldbe‘enoughforthemtomakeadifferentialdiagnosis,butnottoomanysoastooverwhelmthem’.
DrKelly’sobligingpatientcomescourtesyofPATSy9,anestablishedonlinecase-basedresource.PATSyallowsmedicalstudentstorepeatedlypractisetheirskillsonmorethan60virtual‘patients’.Usedinmedicine,healthscienceandclinicalpsychology,thesystemprovidesstudentswithinteractivevirtualpatientsaswellasrealdataintheformofvideos,assessments,andanonymisedmedicalhistories.
PATSy,recentlyusedasthecoreplatforminalargeresearchproject10,allowsstudentstosharpenuptheirclinicalskillsasoftenastheylike–evenonthesamepatient.Itisreallearningbydoing.
DrKellysaysthatPATSy‘givesstudentsreal-lifedatatopractisetheirclinicalskillsinassessment,differentialdiagnosisandlinkingtheorytoclinicalwork.Itallowsmeasurementoftheirclinicaldecision-makingskillsaswellastheirtheoreticalknowledge’.
Unlike a real patient PATSy is available any time, any place. A case of assessment successfully contributing to students’ learning as well as evaluating it.
PATSy allows medical students to repeatedly practise their skills on more than 60 virtual ‘patients’.
5 Apply
Allow technology to help learners apply their education to the real world.
tel.ac.uk The TEL Report 25
Agoodwaytolearnaboutavolcanoistovisitone.Similarly,drivingaracingcarmakesiteasiertounderstandthephysicalforcesinvolved.However,suchlessonsaredifficulttoorganiseandsome–suchasobservingtheeffectsofchanginggravitytounderstandbetterhowitworks–maysimplybeimpossible.Here’swheretechnologycanhelp.
Peopleneedtobeabletousewhattheyhavelearnedatschooltosolveproblemsineverydaylife.Buttheyfindthisdifficult.Theirstrugglestoapplyor‘transfer’theirlearninghavevexedpsychologistsandeducatorsfordecadesandrepresentanimportantissueforsociety.Weneedcitizenswhocanusetheireducationtohelpthemselves,theircolleaguesandsocietytoprosper.Theyneedtobeabletocomeupwithanswersusingthegeneralprinciplestheyhavebeentaught.Andtheyalsoneedtobeabletodotheopposite–toextractgeneralprinciplesfromtheexperienceofsolvingeverydayproblems.
Atthestartofthe20thcentury,theAmericanpsychologistEdwardThorndikeshowedthatjustbecausesomeonehadtheknowledgeorskill
topassatestdidnotmeanthattheycouldtakeadvantageofthatknowledgeorskillinadifferentsituation.Muchhasbeendiscoveredsincethenabouthowtohelppeopleapplytheirlearning.
Wenowknowthatithelpsifpeopleareabletotackleaproblem‘forreal’,iftheycanvarythesituationsinwhichtheproblemoccurs,andiftheycanseeitfromavarietyofperspectives.Italsomakesadifferenceiftheycanjoininactivitiesthatare‘multi-representational’–allowingthemtoseeandmanipulaterepresentationsofthesamethingindifferentways,exploitingthepotentialofdynamicimages,colour,soundandsoon.
Computer-basedsimulations,gamesand‘augmentedreality’–wheretherealworld
isoverlaidwithinformationfromthedigitalworld–hugelyexpandthevarietyofproblemsstudentscanstudy,andtheirabilitytousethisnewknowledge.SimulationauthoringtoolssuchasSimQuest11,enablethemtoexplore,forexample,thephysicsofmotionwithskatersonice,trainsonrailwaysandlorriesonroads.
Somepeopleexcelatjudgingtheextentoftheirunderstandingandthestandardsoftheirwork.Thisself-knowledgeormetacognitioninfluencestheirabilitytoapplytheirlearning.Ideally,everyoneneedstobeabletoevaluatetheextenttowhichtheyhavereachedasolutionandtoassesstheirownlearningneeds.Technologycanhelppeopledeveloptheirmetacognitiveskills,through,forexample,enablingthemtoseeandinteractwithadescriptionoftheirperformanceonatask12.Softwarealsoexiststhatcanbuildamodelofalearner’sdevelopingmetacognitiveskillandofferpersonalisedfeedbacktohonetheseskills.
Rose Luckin, Shaaron Ainsworth, Charles Crook, Mike Sharples and Chris Dede
11http://www.simquest.nl/learn.htm)12http://www.eee.bham.ac.uk/bull/lemore/examples.html
‘Augmented reality’ – where the real world is overlaid with information from the digital world – hugely expands the variety of problems students can study.
26 The TEL Report tel.ac.uk
Ecosystemsarecomplicated,requiringstudentstobeabletoreasonaboutcomplexcausalpatterns.Asthesepatternsoftenclashwithstudents’preconceptions,theycanstruggletoacquireandapplytheirknowledge.Tohelpthem,ProfessorChrisDedeandcolleaguesattheHarvardGraduateSchoolofEducationdevelopedtheEcoMUvE13curriculum.Thismulti-uservirtualenvironmentoffersstudentstwoimmersive,simulatedecosystemsinwhichtoconductscientificinvestigations.
Oneofthesevirtualworldsisapondinwhichfishhavebeenmysteriouslydying.Studentscanexplorethepond,includingunderthewater.Theycaninvestigatethesurroundingarea,observingtheplantsandanimalsintheirnaturalhabitats.Theirtaskistoworktogether,collectingandanalysingdata,inordertosolvethepuzzleofwhysomanyfishhavedied.
Thesystemhelpsstudentsgaindeeperunderstandingofdifficultconcepts,whichhelpsthemapplytheirlearningindifferentsituations.
EcoMUvEisnowcomplementedbytheEcoMOBILEsystem14.Thiscombines
‘augmentedreality’technologyandenvironmentalprobessothatstudentscanvisitarealecosystem,suchasapond,andusetheirmobiledevicestocollectdata.
Studentswalktoa‘hotspot’identifiedbythemobiledevice.Itpromptsthemtoinvestigatetheorganismstheyfind,askingquestionsabouttheirobservations,andgivingconstructivefeedbackbasedontheiranswers.Theycanalsowatchavideosimulationofanatominvolvedinaprocesssuchasphotosynthesistohelpthem
In action: EcoMUVE
13http://ecomuve.gse.harvard.edu14http://ecomobile.gse.harvard.edu
A green marker shows direction and distance to the next hotspot.
Taking water quality measurements at the EcoMUVE pond.
understandtheflowofmatter.Andtheycanacceptsomeinformationandguidancefromavirtualadviser.
Overlayingthisvirtualdata,information,simulationsandvisualisationsontoexperiencesintherealworldhelpsstudentsapplyformalscienceconceptstothesolutionofpracticalproblems.
The virtual person offers information and guidance to support specified activities in a particular place.
6 Personalise
Utilise artificial intelligence to personalise teaching and learning.
tel.ac.uk The TEL Report 29
FromHALin Space Odyssey,throughC-3P0andR2-D2in Star Wars,toSonnyin I Robot,Hollywoodhasbeengoodatmakingmoneyoutofourfascinationwithmachinesthatthinkandbehaveintelligently.Andit’snolongersciencefantasy.
Wehavecomputersthatcanflyplanes,modelcountries’economies,searchtheinternetandpredictwhatwewanttotypeintoatextmessage.We’realsodevelopingcomputerswithhumanqualitiessuchastheabilitytounderstandlanguageandrecognisevisualimages.
Educationcantakeadvantageofallthisprogress.Tailor-madelearningiswithinourgraspasartificialintelligence(AI)empowerscomputerstodealwiththefactthateveryoneisdifferent.Wedifferphysically,emotionallyandcognitively–andinourabilitytounderstandhowwelearnandwhenweneedhelp.
Aneducationthatrecognisesthesedifferencescanhelpeveryoneachievetheirpotential.Suchpersonalisedlearningrequiresteachers,tutors,parentsandmentorstoensurethateverystudentworksonproblems
thatareappropriateforthem,problemsthatstretchthemandhelpthemprogress.
SoftwarethatusesAIcanhelpensurethatlearnersreceiverelevantfeedback,whetherworkingindividuallyoraspartofateam.Itcangivethemvaluableinformationabouttheirperformance,enablingthemtomanagetheirownlearningandemotions.
EducationsystemswithAIareveryadaptable.Theycanrespondquicklyandappropriatelytoinformationaboutwhattheaimofalessonis,whothestudentsare,whoisworkingwithwhomandwhereitisallhappening.Andtheycandothiseveniftheinformationchangesorisincomplete.Thecapacitytoadapttostudents’abilities,needs,circumstances–
eventheirmoods–isunderpinnedbysophisticatedAItechniques.
TherearethreemainwaysinwhichAItechniquesareusedtodevelop‘adaptivesoftware’systems:
Building computer models that can act as scientific toolsThinkerTools15isamicroworldthatallows10to14-year-oldstotesttheirideasandunderstandingofforcesandmotion.Studentscanrunsimulationsofobjectsmovingandobservehowvariousforcessuchasimpulses,gravity,andfrictionimpactontheseobjects.Thesoftwarecanbesetuptorunaccordingtonewtonianlaws,andalsoaccordingtootherlawsofphysics.Studentscanrunexistingsimulationsorcreateentirelynewmicroworlds,includinggame-likesimulationswithtargets,andtimers.
Rose Luckin, Joshua Underwood, Kaska Porayska-Pomsta, Lewis Johnson and Lee Ellen Friedland
15http://thinkertools.org/Pages/force.html
Tailor-made learning is within our grasp as artificial intelligence (AI) empowers computers to deal with the fact that everyone is different.
tel.ac.uk30 The TEL Report
Enabling a learning environment to adapt to input from learners, teachers or othersAndesPhysicsTutor16isanintelligenthomeworkhelper,popularintheUnitedStates.Studentsarepresentedwithaphysicschallenge,requiringthemto,forexample,drawvectorsorcoordinatesystems,definevariablesorwriteequations.Andesprovidesthemwithfeedbackeverystepofthewayandencouragesthemtousehelpfulproblem-solvingstrategies.Italsochangesitsadviceinresponsetothekindoferrorthestudentmakes.
Designing computer models based upon a particular theory of learningTheEcolab17softwaresimulationenvironmentisintendedtohelpeightto10-year-oldsexplorefoodchainsandwebs.Itisbasedonourunderstanding,courtesyofRussianpsychologistLevvygotsky,thatchildrenmakegoodprogresswhentheirlearningis‘scaffolded’orsupportedbyaskilledadult.
In action: Alelo
ImaginelearninghowtoargueaboutthestandardofyouraccommodationinFrancebystandinginahotellobbyhavingaheatedconversationwiththemanager.notonlywouldyouacquirethewords,butyouwouldalsoassimilatethebodylanguageandpickuptipsonhowtobehaveinsuchasituation.That,inessence,isthekindoflessonofferedbyAlelo’s‘virtual-worldsimulationsofreal-lifesocialcommunication’.
Alelo’sOperationalLanguageandCultureTrainingSystem19usesavirtualgame-basedenvironmentandinteractivelessonstoprovideforeignlanguageandculturetraining.AItechniquescreateconvincingsocialsimulationsthatcanprocessstudents’speechandbehaviour,engageindialogueandnon-verbalinteraction,andevaluatetheirperformance.Independentevaluationshaveshownsignificantgainsinstudents’knowledgeoflanguageandcultureandgreaterself-confidenceintheirabilitytocommunicate.
19www.tacticallanguage.com/
16http://www.andestutor.org/17https://sites.google.com/a/lkl.ac.uk/ecolab/
AI techniques create convincing social simulations that can process students’ speech and behaviour, engage in dialogue and non-verbal interaction.
The TEL Report 31tel.ac.uk
In action: Echoes
Andyisadeptatusinghisintelligencetoimprovethesocialskillsofyoungchildren,particularlythoseontheautisticspectrum.Throughinteractingwiththisvirtualboywhoinhabitsatouch-screenmagicalgarden,fivetoseven-year-oldsareencouragedtopractiseskillsrelatedto‘jointattention’.Thiscrucialskill,bywhichonepersonmakesanotherawareofanobjectoreventbypointingorlookingatit,isoftenmissinginchildrenwithautism.
Andyplayswiththechildren,coaxingthemto,forexample,pickflowersorstackpots.ThankstoAImodelling,hecan‘see’hisyoungusers,reasonabouttheiractionsand,crucially,tailorhisresponsestotheminthelightofhisobservationsandinferences.
AndyistheinventionofEchoes,oneoftheTechnologyEnhancedLearningresearchprogramme’sprojects18.Echoesresearchershaveequippedhimwithanunderlyingpersonalitythatinfluenceshisactions–muchlikeahuman,albeitinasimplifiedway.Thismeanshecanemulate,usingAItechniquessuchasplanning,atleastsomehumanbehaviourssuchashavinggoalsandactingonthosegoalsbasedonhisunderstandingofthecurrentstateoftheworld.
Andy’sbuilt-inAIallowshimtohavecredibleinteractionswithchildren–andtheygenerallyenjoytheopportunitieshegivesthemforexplorationandexperimentation.Theyalsoenjoyhavingagoatthechallengeshesets,particularlytheimmediatefeedbackminusanyreal-worldconsequences.ThefactthatthescenarioscanberepeatedendlesslygivesthembothpleasureandasenseofcontrolovertheEchoesenvironment.
18http://echoes2.org/
A child enjoys a game in the magic garden with Andy, the artificially intelligent Echoes agent.
Andy’s built-in AI allows him to have credible interactions with children – and they generally enjoy the opportunities he gives them.
7 Engage
Go beyond the keyboard and mouse to learn through movement and gesture.
tel.ac.uk The TEL Report 33
Youngchildrencanstruggletomasteramouseorakeyboard,yetitisthroughthesedevicesthatmostareintroducedtotheworldofdigitaltechnology.Fortunatelythisischanging.EngagementwithtechnologyisbecomingeasierthroughtouchscreendevicessuchastheiPadandgameconsolessuchasthenintendoWiiorMicrosoftKinectthatrespondtochildren’sgesturesandbodymovements.
Thepopularityofsuchdeviceswithchildrenhas,unsurprisingly,generatedexcitementintheireducationalpotential.Ourchallengeistobetterunderstandhowthesenewwaysofdirectlyengagingwithtechnologycanenhancelearning.Thiswillnotonlyhelpusdecidewhichdevicestouseandhow,butalsoinformthedesignofnew,moreeffectivetechnologies.
Childrenfindnewtechnologiesexciting,andtheycanmakelearningmoreactiveandfun.However,thereisalwaysariskofthenoveltywearingoffandwhatmaybemoresignificantisthatnewdevicesmakeinteractionwithtechnologyeasier.Indeed,devicessuchastheiPadofferexcitingdigitalinteractioneventoinfants.
Makingiteasiertomanipulatetechnologydoesn’tonlybenefityounglearners.Digitalmaterialscanrepresentdifferentideas,andnewformsofinteractioncanfacilitate,andextend,thewaytheseideascanbemanipulatedandexplored.Forexample,numberblockscanbeslidaroundatouchscreenusingfingersonbothhands,orimagescanbeenlargedorreducedwitha‘pinching’gesture.Astechnologiesbecomemoreadeptatrecognisingspecificgestures,learnerswillbeabletomanipulateandinvestigatedigitalinformationmoreandmoreseamlessly.
Thereisincreasingsupportfortheideathatthewaywethinkmaybe‘embodied’,orinseparablylinkedtoourphysicalexperiences.Evidencehaslargelycomefromthewaythatweusegestureswhenexplainingideas,forexample,movingourhandsupanddowntoexplainthenotionofbalance.Thesegesturesdonotjusthelplisteners’comprehension;theyhelpthespeaker’sownthinking.
Significantly,childrenareoftenabletoexpressideasthroughgesturebeforetheycandosoverbally.Thishasimportantimplicationsfornewformsoftechnologybecausedevicescan
captureandrespondtoparticularactionsthatrelatetoconceptsbeinglearnt.Forexample,bylinkingtheaccelerationofahandhelddevicetoanon-screenrepresentation,childrencanexplorehowtheirphysicalmovementslinktoconceptsofmotion.
Tounderstandhownewtechnologiescanenhanceembodiedlearning,weneedtoidentifytherelationshipbetweenthoughtsandactions.Inthisregard,conceptsthatwereonceconsideredrather‘abstract’,suchasmanymathematicalideas,arenowbeingexaminedintermsofembodiment,raisingthepossibilityofusingnewtechnologiestoenhancelearningintheseareas.TheEmbodiedDesignLab20inCalifornia,forexample,islookingatdevelopingchildren’sunderstandingofproportion.Buildingonthefactthatchildren’sunderstandingisoftenfirstexpressedthroughgesture,theyareinvestigatinghowagesturerecognitiondevice(theWiiinthiscase)canhelpthemexploreandreflectuponthephysicalcomponentsoftheirunderstanding.
Andrew Manches
20http://edrl.berkeley.edu/
34 The TEL Report tel.ac.uk
In action: SynergyNet
21http://tel.dur.ac.uk/synergynet/
newtechnologiesmakeiteasierforseveralpeopletointeractwithdigitalinformationatthesametime.MultiplayergamesontheWiiandmulti-touchdevices,forexample,offerexcitingnewwaysforchildrentoplayandlearntogether.
Thepotentialofmulti-touchdevicesiscurrentlybeingexploredbySynergynet21.InthisTechnologyEnhancedLearningprogrammeresearchproject,childrenworkatoneoffourlargemulti-touchtables,alittlelikegiantiPads.Thetablesallowthemtoworkontheirownorwithothers;manipulatedifferentformsofinformationsuchastextanddiagrams;andcommunicatewithothergroupsby‘sliding’anitemofftheirtabletowardsanothertable.Initialfindingsindicatethatusingthetablesencouragesthechildrentohavemoretask-focusedconversationsandincreasestheirjointattention.
Aswellasobservinghownewdevicesinfluencechildren’slearning,theSynergynetresearcherscanalsousethetablestorecordchildren’sinteractions,includinggesture,providingrichdataontherelationshipbetweentheiractionsandtheirthinking.
Suchinformationisparticularlyimportantgiventheincreasingevidencethattheideasthatchildrendeveloparestronglyrelatedtoparticularphysicalactions.
Whilstconsideringthebenefitsofnewformsofinteraction,weneedtorecognisethefundamentalroleplayedbyeducatorsinmediatinglearningwiththesetools.Indeed,asignificantaspectoftheSynergynetprojecthasbeentoidentifywaystosupporttheteacherinorchestratinglearningwithnewformsofdigitalinteraction.
Children are often able to express ideas through gesture before they can do so verbally. This has important implications for new forms of technology.
Children work together on a SynergyNet multi-touch table.
8 Streamline
Enhance teachers’ productivity with new tools for designing teaching and learning.
tel.ac.uk The TEL Report 37
Iftechnology-enhancedlearning’scapabilitiesarecarefullydesigned,itcanhelpteachersfosteractiveindependentlearninginseveralways:
Active learning: multimodaltechnologies(pictures,videos,sounds,animations,text)helpteachersexplainconceptsandrehearseskillsinengagingways.Theycanalsosetinquirylearningactivitiesthatstudentsworkthroughattheirownpaceas,forexample,inStanfordUniversity’sStarLegacy22.
Independent social learning:onlinetechnologiesallowstudentstosupporteachotherinteacher-structureddiscussionsas,forexample,intheInterloc23gamesthatpromotedialogueanddebate.
Adaptive, personalised learning:simulationandmodellingenvironmentsmeanteacherscangivestudentsintensivepracticeonintellectualorskill-orientedchallenges.Feedbackismeaningful,changinginresponsetohowwell–ornot–thestudentisprogressing.Suchpersonalisedfeedbackencouragesthemtospendmoreoftheirowntimepractising–makingtheexerciseevenmoreworthwhile.
ThevalueofthisapproachhasbeenshownbyhapTEL24,oneoftheeightTechnologyEnhancedLearningresearchprogrammeprojects.Dentalstudentsaretrainedonvirtualjawsequippedwithhapticorsense-of-touchtechnology.Theycanfeelexactlywhatitisliketodrillintoatoothandthesystemgivestheminstantfeedbackonhowmuchdecaytheyhaveremoved.Withaninexhaustiblesupplyofvirtualteeth,theyhaveendlessopportunitiestopractise.
Collaborative learning:user-generatedcontenttools(digitaldocuments,virtual3Denvironments,videos,spreadsheets)andonlinediscussionforumsallowteacherstodeviseactivitiesinwhichstudentscanworkandlearntogether.Studentssubmitthefinalproduct,whetheritisasharedunderstandingorapolishedskill,totheirpeersforconstructivecommentandthenontotheirteacherforformativefeedback.
Technology-enhancedlearningmakesitpossibleforteacherstopromotelearningwithoutbeingphysicallyorevenvirtuallypresent.Insteadofteachingthroughlectures,classpresentationsandtutorials,teacherscanusemultimodalwebresources,simulationsandonlinepeersupport.Thismaintains,orevenimprovesthequalityoflearningexperience.Itcanalsomaketeachersmoreproductiveassomevariable-costactivities(linkedtostudentnumbers)switchtofixed-cost(technology-enhancedlearning)activities.Withfewervariable-costactivitiesstudentnumberscan
Diana Laurillard
22http://aaalab.stanford.edu/complex_learning/cl_star.html23http://www.interloc.org.uk/24http://www.haptel.kcl.ac.uk/
In the hapTEL project, comparison with control groups showed that the simulation group learned at least as well, but more efficiently and cost effectively.
38 The TEL Report tel.ac.uk
increasewithoutacorrespondingincreaseinteachertime.
It’sexpensivetodeveloptechnology-enhancedlearningresourcesandactivities,soforlowstudentnumberstheper-studentcostishigh.Asnumbersincreasetechnology-enhancedlearningbecomesmuchmorecostefficient.
Forexample,ateachermightcurrentlyspendthreehourspreparingmaterialsforsixtwo-hourtutorialsduringwhichshewillteachatotalof24students.Bycontrast,thesameteachercouldspendeighthourspreparingwebresourcesfor48studentstoworkonlineinindependentgroups,andthen15minuteswitheachgrouphelpingthemsumupwhattheyhavelearnt.Theconventionalapproachhastaken15hoursofhertimefor24students.Thetechnology-enhancedlearningapproachhastaken11hoursandhelped48students.
Peersupportiscrucialhere,andthekeytosuccessistheonline activity. Ifitiswelldesigned,itcanpromoteactive,aswellasindependentandcollaborative,learningwhilepreservingtheall-importantteacherfeedback.
Weknowthat‘collaborativelearning’activitiesarehardtogetright,andteachersneedhelpdesigningthem.Perhapstechnology-enhancedlearninghasaroleheretoo?
Teachersalreadyhelpeachotherbysharingresourcesandlessonplans,orlearningdesigns–distillationsofthebestofteachingpractice.Technology-enhancedlearningcanmake
sharingmoreefficient.Atuniversitylevel,theOpenEducationalResources(OER)movementhasalreadyfundedcollectionsofonlinelearningresources,suchasMERLOT25,Jorum26OpenLearn27andtheMITopencoursewareinitiative28.
Teacherscoulddrawonexistinglearningtechnologyresourcestosavesubstantialamountsoftime,butweneedtounderstandthedifferentmetricsofteachertime:itmaytake100hours(forateacherandtechnicalassistant)tocreateagoodanimationresource;howmanyhoursdoesittakeanotherteachertofindit,evaluateitsrelevance,andweaveitintotheirteachingapproach?Five?Ten?Itwillvary,ofcourse.Andwhatisthebestwayofweavingtheanimationintotheirteaching?Triedandtestedexemplarswouldhelp.
Thisiswhyteachersneedtosharethelearningdesignstheyhavefoundtowork,forexample,tohelpstudentscollaborateonasummaryofwhattheyhavelearnedfromtheanimationresourceidentifiedbytheirteacher.
25www.merlot.org 26www.jorum.ac.uk27www.openlearn.open.ac.uk 28www.ocw.mit.edu
OnETEACHERCOULDSPEnD...
3 hours prep + 6x2 hour tutorials = 15 hours to teach 24 students
8 hours prep + 12x15 min tutorials = 11 hours to teach 48 students
TECHNOLOGY ENHANCED LEARNING APPROACH
CONVENTIONAL APPROACH
Teachers,likeallprofessionals,needtechnologytohelpthembecomemoreproductive.Theyaredesignprofessionals,workingouteverydayhowbesttohelptheirlearnersachievetheiraims,andrevisingtheirmethodsonthebasisofwhathappensinpractice.Theyneeddesigntoolstocapturetheirpedagogicideas,testthemout,andreworkthem,buildingon
whatothershavedonebeforeandsharingtheirresultswiththeircommunity.
TheLearningDesigner29isatooltohelpteacherswiththedifficulttaskofworkingtogethertoimprovelearning.ATELprogrammeresearchproject,itgivesthemawayofexpressingtheirbestideas,usingformalcategories,suchaslearningoutcome,teaching-learningactivity,learningexperience,duration,groupsize,andsoon.
tel.ac.uk The TEL Report 39
In action: Learning Designer
29https://sites.google.com/a/lkl.ac.uk/ldse/
Student numbers
Rela
tive
cost
sConventional Online
20 40 60 80 100
A lower cost per student for technology-enhanced learning for larger cohorts is possible because of the higher proportion of fixed costs.
The Learning Designer analysis screen shows the implications of the design for the overall learning experience (pie-chart) and for teacher workload, depending on whether they reuse an existing resource, or develop it from scratch.
Thedesigntoolcan‘understand’andanalyseteachers’ideas,andprovidefeedbackontheirimplicationsforstudents.Bycollectinglearningdesigns,itcanalsomakeiteasyforteacherstofindsimilardesigns,adoptandadapteachothers’ideas,andsobuildagrowingrepositoryofgoodwaysofteachingandusingtechnology.
9 Include
Empower the digitally and socially excluded to learn with technology.
tel.ac.uk The TEL Report 41
Inthiswealthy,technology-richcountry,nearlyafifthofpeoplerarely,ifever,ventureonline.Millionsareexcludedfromthedigitalrevolution,unabletoaccessormakegooduseofthedevicestherestofustakeforgranted.TheUK’sdigitalinequalitiesmirroritsotherinequalities.Thoseonthewrongsideofthedigitaldividearethosewhoaremarginalisedasaresultofpoverty,age,gender,disability,race,religionorclass.
Yetsocialexclusiondoesnotinevitablymeandigitalexclusion.Manypoorfamiliesownsmartphones,PlayStationsandPCs.Forthem,theissueishowtoharnessthetechnologiestheyhavetocombattheinequalitiesthatblighttheirlives–inequalitiesinincome,education,housingandhealth.
Helpingthedigitallyexcludedtobecomenotonlydigitallyincludedbutalsodigitallyadvantagedisakeythemeoftechnology-enhancedlearningresearch.
Inthecontextoffull-timeeducation,threegroupsoflearnersaremostatriskofexclusion:thosewhoaredisengaged,thosewhoarehardtoreach,andthosewithspecialeducationalneeds.
Inschools,collegesanduniversities,technologycantransformcurricula,practicesandcultures.Forexample,accessiblelearningmanagementsystemsandassistivetechnologiesmakeiteasierforstudentswithspecialneedstoengagewiththecurriculumandwithotherstudents.Teacherscanuseinteractivemediaandrelatedtechnologies
toopenupthecurriculumandengagedisaffectedlearners.Hard-to-reachstudentswhofeelintimidatedorrejectedbyeducationalinstitutions,cannowlearnathome,inthelocalcaféorcommunitycentre,orintheirhostel.OnceonlinewithamobiledevicesuchasasmartphoneoraniPad,hard-to-reachstudentsareincontroloftheirlearning.
Peopleneedtobeabletousetechnologythatdoeswhattheywantinplaceswheretheyfeelvaluedandcomfortable.Digitalinclusionthereforerequires:
• innovativetechnologiesthataddresstheuniqueneedsandabilitiesofsomestudents,particularlythosewithspecialeducationneeds;
• teachers,parents,carers,supportworkersandcommunityleaderstobecreativeandimaginativeintermsofhowandwheretheyusetechnologieswithlearners;
• communities,institutions,localauthoritiesandgovernmenttopromotecreative,transformativedigitalinclusionpractices.
Jane Seale, Eileen Scanlon, Vic Lally, Richard Noss
OF PEOPLE RARELY, IF EVER, VENTURE ONLINE
InTHISCOUnTRY
FIFTHNEARLY A
tel.ac.uk42 The TEL Report
ManyyoungpeopleenjoyexploringvirtualworldssuchasSecondLifethroughthepersonaofanavatar.Liberatedfromtheconstraintsofreality,theycanchangeeverythingaboutthemselves.Adiffidentboycanbecomeaninvinciblewarrior.Ashyandinsecuregirlcanturnherselfintoaprincess.
TheInter-Life30researchteamsetouttoinvestigatewhetherthecreativepossibilitiesofvirtualworldshadapplicationsbeyondplay.Couldthey,forexample,helpyoungpeoplecopewithimportanttransitionssuchasfromschooltouniversityorfromlocalauthoritycaretoindependentliving.Withthisinmind,theysetuptwovirtualislands:thefirstforover-18stotackleschool-to-universityandwithin-universitytransitions;andthesecondfor13to17-year-oldstoworkoncreativeactivitiesandskillsrelatedtoleavingacarehome.
Ontheislands,theyoungpeopleparticipatedinresearchandreflectiveactivities,gaininginsightsintoemotionsanddevelopingtheirproblem-solvingskills.Theyplannedandexecutedcreativeactivities(withsupport)thatexpressedaneed,issue,orconcern,aninterestorapersonalliking.Island2becameaspace‘in
tension’betweenhomeandschool,aspacethatoftenchallengeditsuserstoactmoreopenlythanwastheircustom.
Island2becameanauthenticplacetoworkandsocialise–fortheresearchteamaswellastheyoungpeople.Itdevelopedbothasenseofplaceandofgrouphistoryastheteenagerscustomisedit,creatingworkingareas,buildingsandpresentationtools.Theybecameemotionallyengagedwiththeirislandandexploredissuesofidentitythroughcommunityactivityanddialogue.Accountsofavatarcustomisationandpersonalisationalsoindicatedthattheexperiencesofislandlifewerecapableofboostingtheirself-esteem.
Onboththeislands,userswereshownto‘map’–orrelate–theirexperiencesinthevirtualcommunityintotheirlifeintherealworld.Lessonslearnedinthevirtualworldwerelessonsthatdidnotneedtobere-learnedintherealworld.
AsoneoftheInter-Liferesearcherssaid:‘Ourhopewasnotjusttodisseminateknowledge,buttoseethekidsconstructknowledge.Someofthemwereinterestedinmakingfilms
depictingaproblemwithvulnerabilityatapointoftransitionintheirlives.Thinkofbullying,teasing,taunting,betrayal.Supposetheymetwiththeiravatarsontheislandandusedthefilmasastimulus,saying“thisistheproblem,howcanwefixit?”Allwe’vedoneisprovidethemwiththespaceandtheopportunitytomakeacontribution.’
In action: Inter-Life
30tel.ac.uk/inter-life/
Once online with a mobile device such as a smart phone or an iPad, hard-to-reach students are in control of their learning.
10 Know
Employ tools to help learners make sense of the information overload.
The TEL Report 45tel.ac.uk
Picassoisreputedtohavesaid:‘Whatgoodarecomputers?Theycanonlygiveyouanswers.’Answersmayprovideinformation,butit’sknowledgethatreallymatters.Theknowledgetoframequestions,makeconnectionsandtohelpusworkoutwhethertheanswersaretheoneswe’relookingfor.Searchenginescanbeaquickroutetoinformation,buttheysometimesclosedownratherthanopenuppossibilities.Wearestillfindingouthowtechnology-enhancedlearningcanhelpstudentsandadultsbecomeskilledfindersofinformationanddiscerningconsumersofit.Morethaneverbefore,peopleneedtobeabletoevaluatethecredibilityandvalidityofwhattheyfindinthedigitalworld.
Technologyhascontributedmassivelytotheproblemoftoomuchinformation,butitcanalsohelp.Forinstance,Amazon’srecommendersystemsuseinformationaboutourpriorpurchasestosuggestbooksorDvDsthatwemightlikebasedonwhatpeoplewithasimilarprofilehavebought.Thismayhelpwithwadingthroughtheoceansofonlinechoice,butitcanbeabithitormiss.OnTripAdvisor,knowledgeabouthotelsanddestinationsbuildscumulativelyasaresultof
socialinteraction,butweneedtobecarefulandlearnhowtointerpretit.
Onereasonthatcomputersaren’tverygoodatdifferentiatinginformationandknowledgeisthatknowledgeisbuiltsocially.Theculturethatweliveindetermineswhatweneedtoknowandwhatwevalue.Thisknowledgecomesfromlotsofsources:ourparents,ourfriends,oureducationandourexperiences.Wetellstoriesaboutallthesethingsandconstructknowledgeforourselvesandothersintheprocess.
Technologyspeedsthingsup.Usefulknowledgechangesquicklyandhasbecomemorefluid,contingentonlocalcircumstancesandrequirements.Thishaserodedtheconceptofastandardisedbodyofknowledge
oranagreedcanonofwhatshouldbetaught.Infact,thinkingdeeplyaboutwhatknowledgeweneedtoteachinthe21stcenturyisoneofthegreatcontributionsthattechnology-enhancedlearningresearchcanmake.
Thestorageandtransmissioncapacitiesofcomputersenableustoshareinformationmorereadilythaninthepast,butifknowledge=information+meaning,wheredoesthemeaningcomefrom?Computersexcelatretrievingsomethingfrommemory.Butthey’renotsogoodatreflectingordrawingonexperience,yet.
Theworldwidewebisgrowingeverlarger.Thisgrowthhaspromptedmuchdiscussionofhowitmightevolvetoprovideaccesstouseful,timely,trustworthyinformation,while
Lydia Plowman, Patrick Carmichael and Steve Higgins
IF...
KNOWLEDGE=INFORMATION+MEANINGWHERE DOES THE MEANING COME FROM?
46 The TEL Report tel.ac.uk
notoverwhelmingitsuserswithvastamountsofdata.TimBerners-Lee,aninventoroftheweb,andothershaveproposedremakingwhatalreadyexistsasa‘semanticweb’ofresources.Cleardescriptionofthemeaningofwebcontentwouldallowbetterlinkageofonlinecontent,searchengineswouldapplythesamekindofreasoningthatpeopleuse,andwebuserswouldbeofferedamoreseamlessexperience.
Thisgrandvisionofa‘next-generationweb’hasbeenslowtodevelop.Butincreasingnumbersofgovernmentandpublicbodies,researchorganisationsandmuseumshaverecognisedthepotentialbenefitsoflinkingdatafrommultiplesources.Thishasenormouseducationalpotential,butitisnaïvetoassumethatsimplybringingdataintotheclassroomwillenablenew,orbetter,orfaster,learning.
Governmentsoftenrefertotheknowledgeeconomy.Theyaspiretoaneconomythatisdrivenbyinnovation,changeandgrowthtoensureglobalcompetitiveness.Increasingly,thisisadigitaleconomy–theresultofdigitalnetworkingandcommunicationinfrastructuresthatprovideaglobalplatformoverwhichpeopleandorganisationscaninteract,communicate,collaborateandshareinformation.
Itreliesonskilledlabour;evenmanualjobsnowneedpeoplewhoarecomfortablewithtechnology.Grapplingwithvastamountsofinformationandbeingabletotransformitintoknowledgerequiresaneducationthatencouragescreativity,clearthinking,independenceandingenuity.Technologycanhelp,butitaloneisnotthesolution.Teachersarestillvitalinthetranslationofinformationintoknowledge.Andstudentsmustbeactivelyinvolvedtoo–technologycansupporttheprocess,butitcannotdoitforthem.
Technology-enhancedlearningresearchishelpingustorethinkthenatureofknowingbychangingthewaysinwhichinformation
ispresentedandunderstood,challengingourpriorknowledgeandhelpingustoseekoutnewdirectionsandassociations.
In1910theeducationalphilosopher,JohnDewey,wrote:‘Thedistinctionbetweeninformationandwisdomisold,andyetrequiresconstantlytoberedrawn.Informationisknowledgewhichismerelyacquiredandstoredup;wisdomisknowledgeoperatinginthedirectionofpowerstothebetterlivingoflife.Information,merelyasinformation,impliesnospecialtrainingofintellectualcapacity;wisdomisthefinestfruitofthattraining.’31
31Dewey,.1910‘SchoolConditionsandtheTrainingof
Thought,Chapter4inHowwethink.Lexington,Mass:
D.C.Heath,(1910):45-55
It is naive to assume that simply bringing data into the classroom will enable new, or better, or faster learning.
TheEnsembleTELprogrammeproject32exploredhowweb-basedresourcesmightbeincorporatedintoteachingandlearninginhighereducation.Itexaminedhowteachersandlearnersusetheweb,andhowdataandotherlinkedonlineresourcesaremobilisedtomeetlearningaimsandsuggestnewdirectionsforenquiry.various‘mediating’practiceshelpstudentsmakegooduseofthevastamountofdata.Theserangefromteachersmakingselectionsandrecommendationstostudents(forexample,byhelpingthemtonarrowdowntheresultsofsemanticwebsearches)torichwebinterfacesandvisualisationswhichpresentlarge,complexdatasetsinmoreaccessible,explorableformats.
Forinstance,theEnsembleteamworkedwithteachersandundergraduateplantscientiststodevelopaninteractivetimelineofplantevolutionwhichbroughttogetherdatasets,texts,images,mapsandpublications,allowingstudentsanoverviewoftrendsandpatternsbeforeexploringparticularaspectsindepth.
Theteamalsoworkedwithenvironmentaleducationteacherstodevelopanassessed‘casestudy’inwhichundergraduatesdecidedthebestlocationforahydroelectricpowerstation.Todoso,theyhadtodrawonauthenticdatasuchasclimaticrecordsandmeasurementsofriverspeedsandheightsovertime.Theywerehelpedbya
tel.ac.uk The TEL Report 47
In action: Ensemble
32http://www.ensemble.ac.uk/wp/
The Ensemble plant evolution timeline draws live data from online sources to create dynamic visualisations.
combinationoflinkeddataandvisualisationtoolsthatenabledthemtoseepatternsandresemblancesinwhatmightotherwiseseemintractable,denseorvastamountsofinformation.These,pluscruciallytheteacher’sexpertiseinshapingand‘bounding’thecasestudy–nottoobroad,nottoodirected–madeforanengagingyetchallengingactivity.
Thinking deeply about what knowledge we need to teach in the 21st century is one of the great contributions that technology-enhanced learning research can make.
11 Compute
Understand how computers think, to help learners shape the world around them.
tel.ac.uk The TEL Report 49
Wearelivinginaworldofincreasinginterdependenceandcomplexity.Scienceandmathsunderpinsomuchofeverydaylife:yettoofewpeoplereallyunderstandhowthescienceandmathsthataffectstheirlivesisdone.Thatknowledgeisessentialifwearetobeproductiveandengagedcitizensofthe21stcentury.Howelsecanwehopetounderstandstockmarketcrashes,comparegoodsandservicesonline,orassesscompetingargumentsaboutclimatechange?Computationalthinkingempowersustoexplorehowsystemsandprocesseswork,includingsocieties,thespreadofdiseases,interactingtechnologies,andourownmindsandbodies.
Weneedtodistinguishcomputationalthinkingfromcreativecomputerprogramming(or‘coding’).Botharerelevantandimportantskills.
Computationalthinkinginvolvesformsofdynamicproblemsolvingthatcomputerscientistspractise,suchassplittingproblemsintosmallerparts,tracinghowthingswork,finding‘bugs’inprocesses,recognisingandanalysingpatterns.Giventhecentralityofcomputersinscienceandincreasingly,social
science,computationalthinkingisanessentialtoolformakingsenseoftheworld.
Throughcomputationalthinkingwegainawayofquestioningevidenceandassumptions,bybuildingmodelsandanalysingpatternsindata.Researchsuggeststhatevenyoungchildrencanmakesenseofsomeoftheseideas,includingestimation,interpretingevidence,anddynamicmodelling.Althoughtheyoriginateincomputerscienceandmathematics,theyareimportantforthewayweallthinkandact.
Yet,asBenGoldacresays,inhisbookBad Science33:‘Theprocessofobtainingandinterpretingevidenceisn’ttaughtinschools,norarethebasicsofevidence-basedmedicineandepidemiology,yettheseareobviouslythescientificissuesthataremostonpeople’sminds.’
Shut down or restart?34,theRoyalSociety’s2012reportintocomputinginUKschools,highlightsanotherbenefitofcomputationalthinking.‘Wewantourchildrentounderstandandplayanactiveroleinthedigitalworldthatsurroundsthem,nottobepassiveconsumersofopaqueandmysterioustechnology.Asoundunderstandingofcomputerscienceconceptsenablesthemtogetthebestfromthesystemstheyuse,andtosolveproblemswhenthingsgowrong.Citizensabletothinkincomputationaltermsareabletounderstandandrationallydebateissuesinvolvingcomputation,suchassoftwarepatents,identitytheft,geneticengineering,andelectronicvotingsystemsforelections.’
Arecentstudyofhowpeopleinterpretcomputeroutputsintheirworkplacesfoundthatmanypeoplewerecompletelyunawareofthesystemsthatunderpinnedtheirworkinglives.Forexample,peopleworkinginapension
Mike Sharples, Richard Noss
33Goldacre,B.(2009)BadScience(London:Harper
Perennial)34RoyalSociety(2012)Shutdownorrestart?:Theway
forwardforcomputinginschools.http://royalsociety.org/
education/policy/computing-in-schools/report/
This failure to understand anything of the invisible computer models that dominate our lives is dangerous.
50 The TEL Report tel.ac.uk
companydidnotknowthatthespreadsheetstheyusedeverydayweregovernedbyformulae,ratherthananarbitrarysetofentriesbymanagers.Thisfailuretounderstandanythingoftheinvisiblecomputermodelsthatdominateourlivesisdangerous.Ifpeopleareignorantofwhatcomputerscanandcan’tpredict,theybecomepotentialvictims,atthemercyoftheprogrammers.Yet,inthewordsofthechiefexecutiveofapackagingcompany,whenworkersareintroducedtotheideasbehindthemodels,theydevelopasenseof‘empowerment’and‘jobsatisfaction’.Thesearenewliteraciesthatpeopleneedtobeworkersandcitizensofthe21stcentury.
Theskillsofcomputationalthinkingcanbetaughtwithorwithoutcomputers,byexploringhowprocesseswork,lookingforproblemsineverydaysystems,examiningpatternsindata,andquestioningevidence.Forexample,bankingcrisescanbeexploredascomputationalsystems.Banksreceivecashindeposits.Theylendoutmostofthiscashasloans.Thesystemworkssmoothlyuntilthepointwhenthere’salackofconfidenceinthebank,thelendersdemandtheirdepositsback,andthebankdoesn’thavesufficientfundsto
meettherequests.Thebugsinthebankingsystemcanberepaired,forexamplebydepositinsurance,butthiscancausefurtherproblems,andsoon.visualtechniquessuchasflowchartscanshowhowtheseprocesseswork,evenifthere’snocomputerpresent.
Butcomputersmakeitpossibletoshowthecomputationalprocessesinaction.Theycanshowhowthingswork,thebitsbehindthescenesthatareoftenhidden–butwhichsometimes,especiallywhensomethingunusualhappens,peopleneedtoknow.
Computerscanalsoempowerchildrentocreateandrunprograms,especiallywhenusinglanguagesconstructedwithyoungpeopleinmind.Writingprogramsmeanschildrencanmakethingshappen,ratherthanhavethemhappenwithoutunderstandinghoworwhy.Childrenalsobecomepartofavibrantglobalcommunityofpeoplewholiketocodeandworktogethertochangethewaythatweinteractwithourtechnology.
Forexample,Year10childrenfromBlatchingtonMillschoolproducedawinningentryforthePearsonInnov8nationalcompetitionby
Writing programs means children can make things happen, rather than have them happen without understanding how or why.
tel.ac.uk The TEL Report 51
developingscience‘apps’formobilephones35.Theirplayfulhands-onscienceexperimentsusedthebuilt-infunctionsofphonessuchastiltsensorsandvoicerecognition.
TheBlatchingtonchildrenwerenotjustwritingprograms,theywereengagedinsoftwaredesign.Theysetoutspecificationsforinteractivesoftware,basedontherequirementsofthecompetition.Theyproposedsoftwareappsthatexploitedthefeaturesofmodernmobilephones.Theydesignedinterfacesandproducedstoryboardsfortheinteractivesoftware.Andtheypresentedtheirsolutionsintextandvideo.
Byprogrammingcomputersthemselves,peoplecancometoseethatsoftwareisn’tmagicproducedonlybybigcorporations,butisbasedonsomeprinciplesandprocessesthattheycanunderstand.Programmingisnotjustgrapplingwithlonglinesofcode.Sincethe1960s,therehavebeenmanyattemptstodesignprogramminglanguagesandsystemsthatareaccessibletothenon-programmer–toeveryoneinfact.
35http://innov8.pearson.com/
52 The TEL Report tel.ac.uk
Therearemanywaystogetinvolvedinprogramming.Forexample,notmuchmorethan£20willbuyyouasingle-boardcomputerdevelopedintheUKbytheRaspberryPiFoundation36.Thefoundation’sgoalistostimulatetheteachingofbasiccomputerscienceinschoolsatminimalcost–withtheultimateaimofensuringthatpeoplecontrolcomputersratherthantheotherwayround.
Thefoundationhasfoundareadymarket.Sincethegovernmentannouncedthatitwasbackingtheteachingofprogramming,demandforthecheap,credit-card-sizedcomputerhassoared.Itcomesequippedwithaprocessorsimilartotheoneusedinmanysmartphones,amemorychip,anEthernetporttoconnecttotheinternetandacoupleofUSBports.
Afterplugginginakeyboard,mouseandscreen,childrenshouldbeabletousethePi’sopen-sourcesoftwaretowritetheirowncode.
Programming for everyoneScratch37isaprogramminglanguagethat,toquoteitspopularwebsite,‘makesiteasy
tocreateyourowninteractivestories,animations,games,music,andart–andshareyourcreationsontheweb’
Thekeydesignideaisthataspeoplecreateprojectsandprogramsforthemselves,andthensharethefruitsoftheirprogramming,theycomeintocontactwithkeymathematicalandcomputationalideas.Thuswhilelearningtothinkcreatively,theyalsocometothinkcomputationally.Thisisprogrammingineverysensebutone:itisnotjustforprogrammers.
Scratchisthelatestinalonglineofprogramminglanguagesforchildren.ThefirstofthesewasLogo,developedatMITnearly50yearsagoandupdatedseveraltimesoverthedecades38.ArecentadditiontothelistisnetLogo39,amodellingsystemthat,basedonwritingsimpleprogramsinadialectofLogo,allowspeopletobuild,tinkerwithandsharedynamicmodelsofanythingfromdynamicarttomodelsofevolution.
Thisabilitytomodelhowcomplexsystemsdevelopovertimecomescourtesyofmodellersthatgiveinstructionstohundredsorthousandsofindependent
In action: Program or be programmed
A NetLogo program reveals how 300 birds, randomly scattered across the screen, start to clump together and form flocks with one bird in front. Each bird only knows about its nearest neighbours, yet the flocking behaviour emerges from three simple rules, shared by each bird. There is no leader bird!
tel.ac.uk The TEL Report 53
‘agents’alloperatingconcurrently.Thiswayofthinking–thatpatternandstructureemergefromsimplerulesappliedtomanyinteractingagents–underpinswholeareasofmodernscienceandsocialscience.Itisakeycomponentofcomputationalthinkingthatprovideswaystothinkaboutevolution,randomness,3Dgraphicsandanever-expandinglistofideas.
Logo,netLogoandScratchaimtotapintoactivitiesthatchildren(andadults)findnaturallyinteresting(drawing,emergenceandgames,respectively).OneofthekeydifferencesbetweenScratchanditspredecessorsisthatprogramsdonotconsistoflinesoftext-basedcode.Therehavebeenseveralattemptstoachievenon-textualprogrammingsystems,forexample,ToonTalk40.ThelatestadditiontotherangeisMIT’sAppInventor41.AppInventorisaprogrammingsystem,notdissimilartoScratch,thatletsnoviceprogrammerseasilycreategamesonmobilephones.Insteadofwritingcode,youvisuallydesignthewaytheapplooks,andusingsimplescratch-like‘blocks’,specifyhowtheappworks.
36http://www.raspberrypi.org37http://scratch.mit.edu/38Apowerfulrecentversionmaybefoundat
http://www.r-e-m.co.uk/logo/?comp=imagine39http://ccl.northwestern.edu/netlogo/40www.toontalk.com41http://www.appinventor.mit.edu/
Scratch lets you write programs by slotting jigsaw pieces of code together.
Is the Raspberry Pi a simple, cheap solution to children’s lack of programming skills?
12 Construct
Unleash learners’ creativity through building and tinkering.
tel.ac.uk The TEL Report 55
Watchingyoungchildrenmakesenseoftheworldteachesusanimportantlesson:thatpeoplelearnbestwhentheyaremakingthings,andsharingwhatthey’vemadewitheachother.Makingsomethingproducessomethingtotalkabout,reflectupon,andultimatelylearnwith.Anditpresupposesthatonehassomethingwithwhichtobuild–blocks,orpaints,ormusicalinstruments.
Inthepast,mostthingsweremoreorlessunbuildable–playingaroundwiththeforcesofgravity,ormodellingthespreadofdiseaseswithpencilandpaperhasalwaysbeenoutofreachforthevastmajority.Butnow,withcomputers,literallyanythingispossible.
Computersopendoorswhichusedtobeclosedtoeveryoneexcepttheveryfew–themathematiciansandscientistsandmusicianswhocouldbuildthingsintheirheads.nowanythingispotentiallybuildableonacomputer,andifit’sbuildable,itbecomesthinkable,discussable,andultimately,learnable.AsSeymourPapertsaid,indescribinghistheoryof‘constructionism’some20yearsago42,thespecialthingaboutbuildingisthatitconstructsa‘publicentity,
whetherit’sasandcastleonthebeachoratheoryoftheuniverse’.
Insimilarvein,DouglasThomasandJohnSeelyBrownin200943putforwardanewmodelofeducationthatfuseslearningasreflecting,learningasmaking,andlearningasbecoming.Creativeplayandimprovisationareessentialforprosperinginacomplexandchangingworld.
TheprogrammingsystemsinChapter11givesomepotentexamplesofwhatcanhappenifpeople–evenveryyoungpeople–aregivenpowerfultoolsthatallowthemtoconstructandshareideasembodiedinthings (includingvirtualthings).
Reflectingonwhatyouhaveconstructedisakeypartoflearning.Untilnow,thislessondidn’teasilytranslateintolearningmoregenerally.Butnow,withcomputers,ideasthatcouldonlyliveinthemindsofpeoplecanhavealifeonthescreen–bringingthemalive,and,mostimportantly,givingpeoplethechancetoconstruct mental representationsofdynamicsystemsalongsidevirtualones.
Richard Noss
42Papert,S(1980)Mindstorms:Children,Computers,and
PowerfulIdeas.(BasicBooks:newYork)43Thomas,D.&SeelyBrown,J.(2009)AnewCulture
ofLearning:CultivatingtheImaginationforaWorldof
ConstantChangehttp://www.newcultureoflearning.com/
newcultureoflearning.html
Anything is potentially buildable on a computer, and if it’s buildable, it becomes thinkable, discussable, and ultimately, learnable.
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Mathematicsisthescienceofpatterns.Identifying,analysing,andpredictingpatternsisthesourceofthepowerofmathematics–whetherit’sasequenceofnumbers,thestructureofshapes,thechangeintheclimate,thespreadofavirus.Butfindingpatternsinafewcasesisnotenoughformathematicians:thetrickistoexpressthepatternsothatit’strueforallcases–togeneraliseit.
Thisturnsouttobedifficultforlearners.Theproblemisthatifyouasksomeonetospotapattern,say‘howmanytilesdoyouneedtomakea“traintrackpattern”?’anaturalstrategyistocount.Whynot?Wecanencouragepeopletothinkalittlemorebyaskingthemtopredictthenumberoftileswhenit’sverylarge,buteventhen,asking‘howmany?’cuespeopleintocountinginsomeway.
Thetrickistolookatthestructure ofthepattern,toseeitassomethingthatisrepeatedtoformarule.Theclassicwaytodothisistousealgebra–callthenumberof‘buildingblocks’nandgofromthere.Butthatispreciselywhatwearetryingtoteach!We’reaskinglearnerstousethelanguageofalgebra,beforetheyunderstandwhatthatlanguageissupposedtobeabout.
MiGen44isanintelligent,computer-basedsupportsystemintendedtohelppupilsgettogripswithalgebrawithoutthedifficultyofmanipulatingabstractsymbols.Youngpeopleentera‘microworld’thatencouragesthemtoconstructpatternsinacolourful,dynamicandvisualformat.Theyarenudgedtoexplorethenatureofrelationshipsanduncoverrules
forthemselves.Andtheyareempoweredtopresenttheiranswerscreatively,usingsimplesequencesofcolouredtiles.
IntheMiGenmicroworld,studentsbumpintopowerfulideas.Theylearntomovefromthespecifictothegeneral.Theimportantlessonhereisthatstudentsfirstconstructpatterns,andonlythen,whentheyhavebuiltacomputer‘model’ofthetilingpattern,dotheyhavetoexpresswhattheyhaveconstructedinsomeform.Thatformisasortofalgebra,butitlooksabitdifferent.Itislearnablebecauseitgivesstudentsalanguagetotalktoeachotheraboutwhattheyhavemade.Inotherwords,thesystemhelpsstudentstosee the general in the particular, tokeepholdofthelinkbetweenwhatthey’veconstructed,andtherulethatexpressesthatconstruction.AfterthreeorfourlessonsusingMiGen,studiesinfiveschoolsshowedthatstudentswereabletoapplytheirknowledgetoconventionalgeneralisationtasks.
MiGenaddsanewdimensiontotheideaofconstruction,throughitsartificialintelligencetechniquesthatsupportteachers.Intelligentsystemsthatfocusonlyonthestudentscan
In action: MiGen
Building the flower model is a two-part process. First, students construct; second they express. Keeping hold of the relation between the constructed picture and the ‘equation’ help students bring meaning to the symbols.
endupmarginalisingteachers.ButMiGenkeepstheminthepicturebyprovidingasuiteoftoolstomonitorstudents’progressandtoviewandcomparetheirconstructions.Twostudentsmay,forexample,seeapatternintwodifferentways,bothofwhicharecorrect.Theymaybotharriveatanalgebraicexpressionfortheirpattern.Butunlesstheyknowwhattheotherhasdonetheywillnotrealisethatrulesthatlookcompletelydifferentcaninsomesensebethesame.MiGencanspotthepotentialbenefitoftheircollaborationandhelpteachersgroupthemtogether.
Aswellashighlightingfruitfulcollaborations,thesystemcanhelpteachersgaugestudents’progress,andpinpointthoseinneedofassistance.SotheideaofconstructionismisextendedtoharnessthetechniquesofAI,tohelpstudentsconstructwhatmatters,tonoticewhatgoeswrong,and–mostcritically–toreflectonandshareasproductivelyaspossible,whattheyhavebuilt.
tel.ac.uk The TEL Report 57
44http://migenproject.wordpress.com/
58 The TEL Report tel.ac.uk
1 Ainsworth,S.,deJong,E.&Hmelo-Silver,C.(2010).OntheProcessandOutcomesofInquiryLearning:ChangingApproachestoAssessment.InKimberlyGomez,LeilahLyons,JoshuaRadinsky(Eds)ProceedingsoftheInternationalConferenceoftheLearningSciences,Chicago.
2 Beetham,H.,Magill,L.,&Littlejohn,A.(2009).Thrivinginthe21stcentury:Learningliteraciesforthedigitalage.JISC.http://www.jisc.ac.uk/media/documents/projects/llidareportjune2009.pdf
3 Campbell,S.W.(2006).PerceptionsofMobilePhonesinCollegeClassrooms:Ringing,Cheating,andClassroomPolicies.CommunicationEducation,55,3,280-294.
4 DeJong,T.&Wilhelm,P.(2010).Assessmentandinquiry;issuesandopportunities.InKimberlyGomez,LeilahLyons,JoshuaRadinsky(Eds)ProceedingsoftheInternationalConferenceoftheLearningSciences,Chicago.
5 Collins,Trevor;Joiner,Richard;White,AliceandBraidley,Lindsay(2011).Schooltripphotomarathons:Engagingprimaryschoolvisitorsusingatopicfocusedphotocompetition.In:ALT-C2011,18thInternationalConference:ThrivinginaColderandMoreChallengingClimate,6-8September,2011,Leeds,UK.
6 Cuban,L.(2003).OversoldandUnderused:ComputersintheClassroom.HarvardUniversityPress.
7 Cox,R.&Lum,C.(2004).Case-basedteaching&clinicalreasoning:SeeinghowstudentsthinkwithPATSy.InBrumfitt,S.(Ed.)InnovationsinprofessionaleducationforSpeechandLanguageTherapists,Whurr.
8 Eshach,H.(2007).BridgingIn-schoolandOut-of-schoolLearning:Formal,non-Formal,andInformalEducation.JournalofScienceEducationandTechnology,16(2),pp.171-190Url:http://dx.doi.org/10.1007/s10956-006-9027-1
9 Feng,M.&Heffernan,n.(2010).CanWeGetBetterAssessmentFromATutoringSystemComparedtoTraditionalPaperTesting?CanWeHaveOurCake(BetterAssessment)andEatIttoo(StudentLearningDuringtheTest).InBaker,R.S.J.d.,Merceron,A.,Pavlik,P.I.Jr.(Eds.)Proceedingsofthe3rdInternationalConferenceonEducationalDataMining.P41—50.
10 GarciaGarcia,G.&Cox,R.(2010).AnInteractiveEducationalDiagrammaticSystemforAssessingandRemediatingtheGraph-as-PictureMisconception.InJ.Kay,J.Mostow,v.Aleven,(eds.),IntelligentTutoringSystems,v2.Springer.ISBn978-3-642-13436-4
11 Goldin-Meadow,S.(2009).Howgesturepromoteslearningthroughoutchildhood.ChildDevelopmentPerspectives,3(2),106-111.
12 Goldin-Meadow,S.(1997).Whengesturesandwordsspeakdifferently.CurrentDirectionsinPsychologicalScience,6(5),138-143.
Further reading
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13 Gorman,P.,nelson,T.,Glassman,A.(2004).OrganizationalAnalysis,vol12,no.3,pp.255-270.http://www.simmons.edu/som/faculty/docs/the_millennial_generation_a_strategic_opportunity.pdf
14 Habgood,M.P.J.&Ainsworth,S.E.(2011).Motivatingchildrentolearneffectively:Exploringthevalueofintrinsicintegrationineducationalgames.JournaloftheLearningSciences.20(2)169-206.
15 Higgins,S.,Mercier,E.,Burd,L.,&Joyce-Gibbons,A.(inpress).Multi-touchtablesandcollaborativelearning.BritishJournalofEducationalTechnology.doi:10.1111/j.1467-8535.2011.01259.x
16 Hoyles,C.,noss,R.,Kent,P.&Bakker,A.(2010).ImprovingMathematicsatWork:Theneedfortechno-mathematicalliteracies.(Routledge:London)
17 Jenkins,H.(2006).Confrontingthechallengesofparticipatoryculture:Mediaeducationforthe21stcentury.WhitepaperfortheMacArthurFoundation.RetrievedonJuly1,2008,fromhttp://newmedialiteracies.org/files/working/nMLWhitePaper.pdf
18 Laurillard,D.(2002).RethinkingUniversityTeaching:AConversationalFrameworkfortheEffectiveUseofLearningTechnologies.2ndedition.London:RoutledgeFalmer.
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londonknowledgelab
Referencing this document
System Upgrade – Realising the Vision for UK education (2012). A report from the ESRC/EPSRC Technology Enhanced Learning Research Programme. Director: Richard Noss, London Knowledge Lab.
ISBN 978-0-85473-925-7Published 2012
Editor: Stephanie NorthenProduction Editor: James O’Toole
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