TCM 13433-13445 i4722 Gameboards K-2...Once you run out of cards, shuffl e the discard pile. Th en,...
Transcript of TCM 13433-13445 i4722 Gameboards K-2...Once you run out of cards, shuffl e the discard pile. Th en,...
i4722
GameCards
ENTERENTER
#13433 (i4724)—Kids Learn Mathematics Games, K–2 Activity Guide © Teacher Created Materials14
Party TimeWhat You Need • Party Time game board
• Party Time game cards
• spinner (Divide the spinner into 8 parts and write the
numbers 1–8 on it.)
• game markers (one pattern per player)
• pencils and paper
Object of the Game • Be the fi rst player to get your party items and bring them to the party.
Setting Up the Game • Place the game board in the middle of all the players.
• Shuffl e the 18 cards. Place them facedown on the board where it says Game Cards. Make sure
that everyone can reach the pile.
• Each player picks a party item. Place a game marker on a pink arrow below that item.
How to Play the Game • Th e oldest player goes fi rst. Th en, play goes around the board to the left.
• For each turn, draw the top card from the deck.
• Follow the directions on the card. You will have to create a math problem.
• Everyone solves the problem.
• Compare your answers. Decide who solved the problem correctly.
• If you solved the problem correctly, move forward one space. You have to go up to your party
item. Th en, you have to go back down to your pink arrow.
• Place the card in a discard pile. Once you run out of cards, shuffl e the discard pile. Th en, use the
cards again.
How to Win the Game • To win, it has to be your turn.
• Once you land on your pink arrow with your party item, you have to solve the problem below.
Spin two times. Create two one-digit numbers. Find the sum of the numbers.
Have your friends check your answer. If you get it correct, you win!
Game Instructions
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© Teacher Created Materials #13433 (i4724)—Kids Learn Mathematics Games, K–2 Activity Guide 15
Vamos de fiestaQué necesitas • tablero del juego Vamos de fiesta
• cartas del juego Vamos de fi esta
• ruleta (Divide la ruleta en 8 partes y escribe los
números 1–8 en ella.)
• marcadores del juego (un patrón por cada jugador)
• lápices y papel
Objeto del juego • Ser el primer jugador en obtener sus artículos de fiesta y traerlas a la fiesta.
Montar el juego • Coloca el tablero de juego en medio de todos los jugadores
• Baraja las 18 cartas. Colócalas boca abajo en el tablero donde dice Cartas del juego. Asegúrate de
que todos puedan alcanzar la pila
• Cada jugador escoge un artículo de fiesta. Coloca un marcador de juego en una flecha rosa debajo
de esa cosa.
Cómo jugar • El jugador de mayor edad va primero. Luego, el juego sigue alrededor del tablero a la izquierda.
• Para cada turno, el jugador saca la carta de arriba de la baraja.
• Hay que seguir las instrucciones en la carta y crear un problema de matemáticas.
• Todos resuelven el problema.
• Los jugadores comparan sus respuestas entre sí y deciden quiénes resolvieron el problema
correctamente.
• Los jugadores que resuelvan el problema correctamente se mueven hacia adelante un espacio. Hay
que llegar hasta el artículo de fiesta. Luego hay que regresar a la flecha rosa.
• Coloca la carta en una pila de cartas descartadas. Una vez que se acaben las cartas, se baraja la
pila de cartas descartadas y las cartas se usan de nuevo.
Cómo ganar el juego • Sólo se puede ganar en tu turno.
• Una vez que un jugador llegue a su flecha rosa con su artículo de fiesta, tiene que resolver el
siguiente problema. Gira dos veces. Crea dos números de un dígito. Encuentra la suma de
los números. Haz que tus amigos verifiquen tu repuesta. Si resuelves el problema correctamente,
¡ganas!
Game Instructions (cont.)
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© Teacher Created Materials #13433 (i4724)—Kids Learn Mathematics Games, K–2 Activity Guide 3
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4Research About Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5How to Use Th is Kit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6Using the Computer Games CD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9Response to Intervention . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10Diff erentiating the Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11Standards Correlations Chart . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12Game Instructions (English and Spanish) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Party Time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14Vamos de fiesta. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15Leaves for Lunch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16Hojas para almuerzo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17Art Contest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18Concurso de arte . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19A Day at the Park . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20Un día en el parque . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21Chocolate Chip Cookie Factory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22Fábrica de galletas con chocolate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23Fishing Charter Boats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24Botes para pescar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25Carnival Game Time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26Juegos de carnaval . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27Ducks in the Pond . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28Los patos del estanque . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Answer Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30Contents of the Resource CD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Table of Contents
#13433 (i4724)—Kids Learn Mathematics Games, K–2 Activity Guide © Teacher Created Materials4
Welcome to Kids Learn Mathematics Games. In this kit you will fi nd everything you need to provide
fun, educational games for students to practice mathematics skills. Th is kit provides eight diff erent
games for students to play, with each one focusing on a diff erent skill to improve overall mathematics
success. All of the games are standards based, which means they were written with the mathematics
standards for grades kindergarten through grade two. Each game has been designed for play with up
to four players. Not only are there eight diff erent games, but there are four copies of each game so that
many students can play at the same time. And, the Computer Games CD contains even more games
to play! Th is CD has four additional games for students. All of the games have directions that are easy
to follow, and the directions are provided both in English and Spanish. Th e directions are printed here
in this book (you can copy them for students if you wish and/or read the directions aloud to students).
Th e directions can also be printed from the Resource CD. Furthermore, the directions are printed
right on the back of the game boards, so that students can read the directions as a group before they
start playing the games.
We’ve made the games easy for storing—we know how busy you are! Each game comes with its own
envelope to store all of the game pieces. Stickers are provided to place on each envelope to help you
(and the students) know just what is needed for that game. Th e stickers are color-coded, with one
color for each game, so that it is easy for you to see which games you are choosing from the kit.
All you need to do is assemble each game with the easy-to-follow instructions available on page 8.
Once set up, the games are ready for your students to play. Our goal is to provide your students with
an engaging way to learn the skills they need to be successful in school. We think learning should be
fun, and we want your students to enjoy learning!
—Teacher Created Materials
Introduction
#13433 (i4724)—Kids Learn Mathematics Games, K–2 Activity Guide © Teacher Created Materials6
How To Use This Kit
OverviewEach kit contains the following:
8 game boards (4 copies of each) game cards (4 sets, one for each game)
game markers
envelopes and stickers to assemble the games
Activity Guide
Computer Games CD Resource CD
i4723—Kids Learn Mathematics Games K–2, Punchouts
© Teacher Created Materials
Fishing Charter Boats Question
1
Fishing Charter Boats Question
4
Fishing Charter Boats Question
7
Fishing Charter Boats Question
2
Fishing Charter Boats Question
5
Fishing Charter Boats Question
8
Fishing Charter Boats Question
3
Fishing Charter Boats Question
6
Fishing Charter Boats Question
9
Fishing Charter Boats Game Cards
Set 4
Which was the least popular game?Game
Tallybingo
go fi shcheckerschess
l l ll l l l l l l l ll l l l l l l ll l l l
Which was the least popular sport? How many groups of
3 are shown below?
How many regular shapes are below?
Solve. 85 + 27 =
How many hundreds are in the number 783?
How long is this straw?
Each picture represents 9 animals. How many
monkeys are at the zoo?
How much time has passed? Start Time Stop Time
i4723—Kids Learn Mathematics Games K–2, Punchouts
© Teacher Created Materials
A Day in the Park
1
A Day in the Park
4
A Day in the Park
7
A Day in the Park
2
A Day in the Park
5
A Day in the Park
8
A Day in the Park
3
A Day in the Park
6
A Day in the Park
9
A Day in the Park Game Cards
Set 3
Mindy left for her morning
walk at 9:00. She walked
until 11:00. How many
hours did she walk?
How many more
monkeys are at the
zoo than zebras?
How many people
voted for green as
their favorite color?
Favorite Colors
Color Votes
yellow IIII IIII IIII IIII
blue IIII IIII I
green IIII IIII III
orange IIII II
Who likes math and art?
likes math likes art
DominicJosé
Ming
Vanessa
Jun
Tyre
Who caught the least
number of fish?Draw the correct
tallies for Javier.
Homework Log
Students Assignments
Dwayne 10
Alicia 8
Javier 12
Eva 14
How many inches of
snow fell on Friday?
Which plant grew
the least?How many people
like cake?
likes cake likes peanuts
Tanvi
Chen
Genny
Leah
José
Maria
i4723—Kids Learn Mathematics Games K–2, Punchouts
© Teacher Created Materials
Fishing Charter Boats Game Cards
Set 4
Fishing Charter Boats Question
10
Fishing Charter Boats Question
13
Fishing Charter Boats Question
16
Fishing Charter Boats Question
11
Fishing Charter Boats Question
14
Fishing Charter Boats Question
17
Fishing Charter Boats Question
12
Fishing Charter Boats Question
15
Fishing Charter Boats Question
18
Nate has 2 cats, 3 dogs, and 5 rabbits. What fraction of his pets are rabbits?
How many sunny days were there altogether?
Write the numeral that means five hundreds, one
ten, and seven ones.
What would the other side of the dotted line look like to make the design symmetrical?
What fraction of the shapes are not triangles?
The container is half full. How many more cubes are needed to fill the container?
How many corners does a pyramid have?
What is the largest number you can make using the numbers 5, 7, and 8?
Marisol earned 133 points in a math game. Jade had 274 points. Taye had 89 points. Nori
had 176 points. Who had the highest total?
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Finish
Start
Leav
esfor
Lunch
Leav
esfor
Lunch
Leav
esfor
Lunch
1
245
3
51
3
124
3
6
1
3
4
2
454
3
2
2
5
132
4
63
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start
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OneSide
TwoCorners
FOURSIDES
FOURCORNERS
OneSide Two
Sides
FOURSIDES
BrokenBrush!
Lose aTurn
FOURCORNERS
OneSide
OneCorner
OneSide
TwoSides
ThreeCorners
OneCorner
TwoSides
OneSide
TwoCorners
TwoSides
OneCornerOne
Side
TwoSides
FINISHTwoSides
FOURCORNERS
FOURSIDES
START
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2
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21
3
2
21
3
3
i472
2
FIRST HOUR
SECO
ND
HO
UR
THIRD HOUR
FO
UR
TH
HO
UR
FIFTH HOUR
SIX
TH
HO
UR
3 m
in.
5 m
in.
8 m
in.
10 m
in.
15 m
in.12 m
in.7 min.2 min.
2 min.3 min.
5 min.10 min.
8 min.7 min.
7 min.7 min.
9 min.3 min.6 min.2 min
.8 m
in.
3 m
in.
3 m
in.
9 m
in.
10 m
in.
9 min.
7 min.
5 min.
8 min.
2 min.
10 min.
14 min.
3 min.
5 min.
3 min.
10 min.
7 min.
2 min.
2 min.
5 min.
6 min.
2 min
.
2 m
in.
12 m
in.
15 m
in.
3 m
in.
4 min
.8 min.4 min.
7 min.
3 min.
6 min.
2 min.
9 min.
1 min.
10 min.
6 min.
4 min.
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START
FINISH
i4767—Kids Learn Reading Games, 3–5 Punchouts
© Teacher Created Materials
i4757—Kids Learn Reading Games, K–2 Punchouts
© Teacher Created Materials
Game Markers
i4723—Kids Learn Mathematics Games K–2, Punchouts
© Teacher Created Materials
Fishing Charter Boats Game Cards
Fishing Charter Boats Answer Fishing Charter Boats Answer Fishing Charter Boats Answer
Fishing Charter Boats Answer Fishing Charter Boats Answer Fishing Charter Boats Answer
Fishing Charter Boats Answer Fishing Charter Boats Answer Fishing Charter Boats Answer
Set 1
bingo golf 5 groups
1 shape
112
7 hundreds
3 inches
36 monkeys
20 minutes
i4723—Kids Learn Mathematics Games K–2, Punchouts © Teacher Created Materials
Ducks in the Pond
1
Ducks in the Pond
4
Ducks in the Pond
7Ducks in the Pond
2
Ducks in the Pond
5
Ducks in the Pond
8Ducks in the Pond
3
Ducks in the Pond
6
Ducks in the Pond
9
Ducks in the Pond Game Cards Set 2
What is the shape of this tissue box?
About how many paper clips long is this comb? There were 4 children
playing basketball together. There were 3 children on the red team. What fraction of the children were on the blue team?
Which fraction is larger?
12
14
Solve.
58 + 46
What fraction of the squares are white?
What are the missing numbers?
, 38, 40,
If each section of the bar below equals 1 centimeter,
how long is the stamp?
How many tens are in the number 79?
i4723—Kids Learn Mathematics Games K–2, Punchouts
© Teacher Created Materials
Leaves for Lunch Game Cards
Set 1
Leaves for Lunch Question
10
Leaves for Lunch Question
13
Leaves for Lunch Question
16
Leaves for Lunch Question
11
Leaves for Lunch Question
14
Leaves for Lunch Question
17
Leaves for Lunch Question
12
Leaves for Lunch Question
15
Leaves for Lunch Question
18
Use the number line to help you solve this problem.14 – 6 =
5 6 7 8 9 10 11 12 13 14 15
Which number comes next?80, 85, 90, ____
What time is it?
Jack started with 6 strawberries.
He ate 1 in the morning,
and 3 in the evening. How
many strawberries are left?
Use the number line to help you solve this problem.8 + 4 =
5 6 7 8 9 10 11 12 13 14 15
What time did Shanice eat her breakfast?
How many cubes tall is the teddy bear?
Solve.10 – 2 + 7 =
An apple tree started with 10 apples.
Lola picked 3 apples. Martin picked 5 apples. How many apples are
left on the tree?
i4723—Kids Learn Mathematics Games K–2, Punchouts
© Teacher Created Materials
A Day in the Park Game Cards
A Day in the Park
10
A Day in the Park
13
A Day in the Park
16
A Day in the Park
11
A Day in the Park
14
A Day in the Park
17
A Day in the Park
12
A Day in the Park
15
A Day in the Park
18
Set 4
How many corners does a
rectangular prism have?
What number is
shown below? Rory found 5 pennies
at the park. He found 2
pennies at the store. He
found 6 pennies on the
playground. How many
pennies did Rory find?
What would the
17th shape be in the
pattern below?
■ ▲ ● ● ■ ▲ ● ●
What is the missing
number in the sequence?
35, 40, 45, 50, ___
What number is
shown below?
IIII IIII IIII IIII IIII II
Lola has 15 marbles.
She gave 7 marbles
to her friend Denzel.
How many marbles
does she have left?
How many sides does
a hexagon have?
Find the missing number.
5 + = 13i4723—Kids Learn Mathematics Games K–2, Punchouts
© Teacher Created Materials
Fishing Charter Boats Game Cards
Fishing Charter Boats Answer Fishing Charter Boats Answer Fishing Charter Boats Answer
Fishing Charter Boats Answer Fishing Charter Boats Answer Fishing Charter Boats Answer
Fishing Charter Boats Answer Fishing Charter Boats Answer Fishing Charter Boats Answer
Set 4
bingo golf 5 groups
1 shape
112
7 hundreds
3 inches
36 monkeys
20 minutes
LevelsK–2
Resource CD
This CD contains reproducible resource materials.
©Copyright All Rights Reserved.
TCM 13433
i4725
For use For use
with either with either
MacintoshMacintosh®
or Windowsor Windows®
Party Time This game needs: • Party Time game board • Party Time game cards (18) • 4 different game markers (one per player) • Spinner
• Pencils and paper for each player
Chocolate Chip Cookie Factory This game needs: • Cookie Factory game board • Cookie Factory game cards (18) • 4 different game markers (one per player) • Spinner
• Pencils and paper for each playerLeaves for Lunch This game needs:
• Leaves for Lunch game board • Leaves for Lunch game cards (36) • 4 different game markers (one per player) • Spinner • Pencils and paper for each player
Fishing Charter Boats This game needs: • Fishing Charter Boats game board • Fishing Charter Boats game cards (36) • 4 different game markers (one per player) • Spinner
• Pencils and paper for each player Art Contest This game needs: • Art Contest game board • Art Contest game cards (36) • 4 different game markers (one per player) • Spinner
• Pencils and paper for each player
Carnival Game Time This game needs: • Carnival Game Time game board • Carnival Game Time game cards (36) • 4 different game markers (one per player) • Spinner
• Pencils and paper for each player A Day at the Park This game needs: • A Day at the Park game board • A Day at the Park game cards (18) • 4 different game markers (one per player) • Spinner
• Pencils and paper for each player
Ducks in the Pond This game needs: • Ducks in the Pond game board • Ducks in the Pond game cards (18) • 4 different game markers (one per player) • Spinner
• Pencils and paper for each player
spinner
#13433 (i4724)—Kids Learn Mathematics Games, K–2 Activity Guide © Teacher Created Materials10
Th e RTI model supports the idea that teachers should look for curricular intervention designed to
bring a student back up to grade level as soon as he or she begins having diffi culties. “RTI has the
potential then to allow disabilities to be identifi ed and defi ned based on the response a child has to the
interventions that are tried” (Cruey 2006). Depending on the levels of diffi culty they are having with
the mathematics curriculum, students are classifi ed as Tier 1, 2, or 3. Specifi c defi nitions of these tiers
diff er from state to state, but the following are general descriptions. Following these descriptions are
suggestions for ways to use the Kids Learn Mathematics Games for RTI in Tiers 1 and 2. Because
a one-on-one, focused approach to intervention is needed for Tier 3, another type of intervention
resource should be used for these students.
Tier 1Tier 1 students are generally making good progress toward the standards but may be experiencing
temporary or minor diffi culties. Th ese students may struggle in only a few of the overall areas of
mathematics concepts. Th ey usually benefi t from peer work and parental involvement. Th ey would
also benefi t from confi dence boosters when they are succeeding. Any problems that do arise should be
diagnosed and addressed quickly in order to ensure that these students continue to succeed.
Using Kids Learn Mathematics Games in Tier 1:
Use Kids Learn Mathematics Games with the entire class as a supplement to the core curriculum.
Th e games provide practice in key skills that students need.
Tier 2Tier 2 students may be one or two standard deviations below the mean on standardized tests.
Th ese students are struggling in various areas, which aff ects their overall success in the mathematics
classroom. Th ese students can usually respond to in-class diff erentiation strategies with focused,
small-group instruction. Th ese students may not need the help of student study teams.
Using Kids Learn Mathematics Games in Tier 2:
Work with a small group of students that need focused instruction on a particular skill. Frequently
monitor their progress using quizzes or other assessments that are a part of your mathematics
program. Students who do not respond to intervention should move to Tier 3.
Tier 3Tier 3 students are seriously at risk of failing to meet the standards as indicated by their extremely and
chronically low performance on one or more measures of a standardized test. Th ese students are often
the ones who are being analyzed by some type of in-house student assistance team in order to look for
overall interventions and solutions. In the classroom, these students are having diffi culties with most
of the assignments and failing most of the assessments.
Reference CitedCruey, G. 2006. Response to intervention: A new model for identifying disabilities. http://specialneedseducation.suite101.
com/article.cfm/response_to_intervention_ (accessed July 11, 2007).
Response to Intervention
© Teacher Created Materials #13433 (i4724)—Kids Learn Mathematics Games, K–2 Activity Guide 11
Below-Grade-Level StudentsBelow-grade-level students will probably need concepts to be made more concrete for them. Th ey
may also need extra work with vocabulary. By receiving extra support and understanding, these
students will feel more secure and have greater success.
• Allow partners to work together.
• Pull a small group of students together and defi ne the vocabulary words needed to play the game.
• Partner students who might not be able to read the text on the game cards with students who can.
• Provide students with a lower-level kit, if this is an option.
• Play the game with the students in a small group so you can guide them through playing the game.
English Language LearnersStudents who are English language learners are learning concepts and language simultaneously. Th ey need
to have context added to the language. Although they may have acquired social language skills (BICS), the
language of school is very academic in nature. One of the most important keys to success with ELLs is to
ensure that they acquire the necessary vocabulary for greater comprehension of the content (CALP).
• Provide pictures to support the words in the games.
• If students are Spanish speakers, provide students with the Spanish versions of the instructions.
For students who speak other languages, see if another student in class can act as the translator.
(Note: It is important not to rely on these dual-language students to be translators all of the time,
but occasional translating of instructions is okay.)
• Model how to play the game before students start playing.
• Audio record the game’s directions so students can listen to them before playing or as needed.
• Number the steps on the game board. Students can follow the numbers to complete the game.
Above-Grade-Level StudentsAll students need a fi rm foundation in the core knowledge of the curriculum. Th ese students usually
learn the concepts very quickly. Th e games can be adapted to be appropriate for individual students.
• Have students skip the games that they have already mastered.
• Assign only the most diffi cult questions.
• Provide students with a higher-level kit, if this is an option.
• Have students design their own games (or questions for the games provided) to reinforce skills,
instead of using the ones included in the program.
• Have students critique the games using a simple assessment guide like a self-made rubric,
checklist, or a short answer. Th ey can provide solutions for making the game more challenging.
• If possible, remove a key piece of information from the game to make them think harder.
• Change the questions in the game so that they are answering higher-level questions.
Differentiating the Games