Task9stuff

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Schedule of required sound effects. Footsteps (walking) – Friday 21/06/16 2:30 pm Footsteps (Pacing) – Friday 21/06/16 2:35 pm Chair scraping – Friday 21/06/16 2:40 pm Ambient noise – Friday 21/06/16 2:45 pm Explanation for sound effects. Footsteps (walking) – To create this sound effect I will record one of my actors walking along a fine floor, once I will record this with a Zoom then edit it on audacity, this recording will be tweaked so that it is more gentle but louder. Footsteps (Pacing) To create this sound effect I will record one of my actors walking along a fine floor for a prolonged period of time this will then be edited so that there are pauses and breaks in between the walking to which will be added to where they fit in sync with the actors talking. Chair scraping – To create this sound effect I will be using a large chair and dragging the heels along a fine floor as to create the sound of a chair being pulled, once I have captured this I will edit it so that the scraping will be harsher or more metallic. Ambient noise – The ambient noise will be captured by sitting in a quiet noise with the AC unit working so that the mic will pick up a low whirring noise, giving the effect of a mechanical room. Production schedule I will be editing on the 23/06/16

Transcript of Task9stuff

Page 1: Task9stuff

Schedule of required sound effects. Footsteps (walking) – Friday 21/06/16 2:30 pm Footsteps (Pacing) – Friday 21/06/16 2:35 pm Chair scraping – Friday 21/06/16 2:40 pm Ambient noise – Friday 21/06/16 2:45 pm

Explanation for sound effects. Footsteps (walking) – To create this sound effect I will record one of my actors

walking along a fine floor, once I will record this with a Zoom then edit it on audacity, this recording will be tweaked so that it is more gentle but louder.

Footsteps (Pacing) To create this sound effect I will record one of my actors walking along a fine floor for a prolonged period of time this will then be edited so that there are pauses and breaks in between the walking to which will be added to where they fit in sync with the actors talking.

Chair scraping – To create this sound effect I will be using a large chair and dragging the heels along a fine floor as to create the sound of a chair being pulled, once I have captured this I will edit it so that the scraping will be harsher or more metallic.

Ambient noise – The ambient noise will be captured by sitting in a quiet noise with the AC unit working so that the mic will pick up a low whirring noise, giving the effect of a mechanical room.

Production schedule I will be editing on the 23/06/16