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Transcript of T3DS Engineering
ENGINEERING
Now imagine success. www.tangram3ds.com
Imagine What We Can Do for You.
architectural visual ization | computer rendering | 3D modeling | animation
321 rogers road, suite one, kittery, maine tel 207.439.9500 fax 207.439.9501 [email protected] www.tangram3ds.com kittery usa I vienna austria
Who we are
Tangram 3DS LLC, located in Kittery, Maine, and
Vienna, Austria, is an internationally recognized com-
puter graphics, 3D visualization and animation studio
that specializes in providing its clients with customized
multimedia solutions for their design visualization, pre-
sentation, and marketing needs.
The company’s services include 3D modeling, visualiza-
tions, animations, film, video editing, virtual staging,
and 360° views as well as photo montages for multime-
dia presentations in the fields of architecture, interior
design, engineering, yacht and boat design, industrial
and product design, and furniture and millwork design. Tangram 3DS works with clients of all
sizes, design markets and regions.
For more information visit:
www.tangram3ds.com
www.yachts.tangram3ds.com
vision
The journey begins in your head
with a vision of things to come.
Open the mind’s eye to what lies
ahead. From vision to visualization,
make the dream a reality.
421 rogers road, suite one, kittery, maine tel 207.439.9500 fax 207.439.9501 [email protected] www.tangram3ds.com kittery usa I vienna austria
Stefan Vittori
Principal and Managing Director
Owner and Founder of Tangram 3DS LLC
Stefan Vittori, owner and founder of Tangram 3DS LLC, has earned his reputation as a visual-
ization specialist and business leader with more than 20 years of experience in the field of 3D
architectural visualization and animation. His work has appeared in top industry magazines, books,
on TV and in online galleries. He has taken first and third place in the 3D “animago” competition
in Germany, placed among the finalists at the 3D festival in Copenhagen, Denmark, and led
seminars and presentations at Build Boston, the largest convention for the building and design
industry on the East Coast. As Tangram’s managing director, Stefan heads all project phases,
from marketing through setup, execution, and production. He is also responsible for training
design staff, updating technology, scheduling, overseeing project execution and client relations.
Management and Organization
Stefan will answer all
business related questions.
Executive
Business Development
Financial
Client Relations
Quality Control
Marketing/Sales
521 rogers road, suite one, kittery, maine tel 207.439.9500 fax 207.439.9501 [email protected] www.tangram3ds.com kittery usa I vienna austria
Management and Organization
Jared will answer all your ‘viz’
related questions.
Project Management
Project Development
Project Execution
Art/Vis & Creative Direction
Client Contact
Quality Control
Storyboarding
Jared Foley
Director of Vizualisation
Jared began his career in architectural visualization as an intern at Tangram 3DS, while still at-
tending Champlain College in Burlington, Vermont, where he later graduated at the top of his
major with a BS in Electronic Game and Interactive Design: Art and Animation. Combining his
passion for photography and video, Jared has honed his skills and progressed from the role of
lead 3D modeler to that of senior visualizer and project manager at Tangram. With his enthusi-
asm and great communication skills, he makes sure that every project exceeds all of our clients’
expectations.
Verena Vittori
Director of Business Development Europe, Interior Designer
As office and project manager for the Tangram 3DS branch in Vienna, Verena oversees Tan-
gram business activity in Europe. With a degree in architecture from the Technical University
in Vienna, Verena has worked for several architectural and design studios. Her experience and
skill in design and planning also make Verena well-suited to handling Tangram’s interior design
tasks. In addition, she is responsible for executing regional marketing in central Europe. With
her professional background and clear understanding of market needs, she is a perfect contact
person for our clients. Verena will answer all
project related questions.
Project Management
Executive Europe
Client Relations
Marketing/Sales
Business Development Europe
Office Management
621 rogers road, suite one, kittery, maine tel 207.439.9500 fax 207.439.9501 [email protected] www.tangram3ds.com kittery usa I vienna austria
Management and Organization
Alfonso Lopez
Design Principal
Alfonso Lopez is an architect and designer who has worked on a wide range of projects varying
in scale, program, and design concept. He has collaborated with architects including Rogelio
Salmona in Bogota, Colombia; Enric Miralles in Barcelona, Spain; and Carlos Zapata in Boston,
Mass., USA. Alfonso holds a Bachelor’s degree in architecture from the Pontificia Universidad
Javeriana in Bogota, Colombia, and a Master of Sciences degree in advanced architectural
design from Columbia University in New York City. He brings his design passion and expertise
to Tangram 3DS, further enhancing the team’s ability to develop the concept and goals of each
project while allowing clients to participate interactively in the design, modeling, and visualiza-
tion process.
Alfonso will answer all your
project related questions.
Design Consultancy
Concept Design
Detailing
Design Sketches
721 rogers road, suite one, kittery, maine tel 207.439.9500 fax 207.439.9501 [email protected] www.tangram3ds.com kittery usa I vienna austria
What We Offer
Design Support
You bring your ideas, and we’ll provide the visual effects. From
vision to visualization, make your dream a reality.
Design Concept
The journey begins in your head with a vision of things to come.
Open the mind’s eye to what lies ahead. Like the wind in your
sails, inspiration moves you to create and gives your creation
direction. Tangram 3DS helps you harness that wind. We can
show your design concept to its fullest advantage, taking your
ideas and making them reality—a virtual reality for the viewer.
Design Development
To reach your goal, first visualize your goal. Tangram 3DS maps
out the creative journey. It’s your design, and you know where
you’re going with it. Other people may need a map to follow
along. We map out the journey providing support at every step
to streamline the creative process and keep you from hitting
any rocks along the way. Set your course for success.
Design Details
The difference between acceptable and exceptional is all in the details. Tangram 3DS spotlights
the brilliance of your design in all its glorious detail. We provide the WOW effect—the visuals
that will sell your design and get it the attention it deserves. Seeing really is believing.
details
The difference between acceptable
and exceptional is all in the details.
Tangram 3DS spotlights the bril-
liance of your design in all
its glorious detail.
821 rogers road, suite one, kittery, maine tel 207.439.9500 fax 207.439.9501 [email protected] www.tangram3ds.com kittery usa I vienna austria
What We Do
Tangram 3DS provides complete 3D solutions, not just 3D
products. From simple print presentations or computer graph-
ics images to complex animations or digital multimedia pre-
sentations, Tangram 3DS offers customized solutions to your
visualization and multimedia needs. Whatever your company
size, project requirements, or experience with 3D visualization
products, Tangram 3DS can create an individualized and ex-
pandable visualization package selected from a wide range of
service options. Put our expertise to work for you.
3D Visualization
From architecture to interior design, from engineering to industrial
design, from urban planning and preservation to yacht design,
Tangram 3DS has created jaw-dropping three-dimensional
images for a wide range of design branches. Our print and
electronic media work has garnered numerous awards in the highly competitive 3D visualization
arena and helped our diverse clientele present and market their products with great success.
3D Animation
Tangram 3DS provides digital animation that captures the viewer’s eye by bringing your vision to
life. Working closely with our clients, we develop and animate a storyboard that spotlights design
concept and intent. 3D animation is a highly effective, dynamic, and visually powerful presenta-
tion and marketing tool. An added benefit: still images from animations can be extrapolated to
provide additional print and digital 3D images.
Multimedia & Virtual Reality
Tangram 3DS multimedia and virtual reality packages offer an astounding range of multimedia
options that will serve you well for a long time to come.
innovation
Tangram 3DS stays on the cutting
edge of today’s visualization mar-
ket. Our product line is constantly
expanding and developing to pro-
vide our clients with the latest in
astonishing visual presentation ca-
pabilities. You’ll be amazed at what
we can do for you.
921 rogers road, suite one, kittery, maine tel 207.439.9500 fax 207.439.9501 [email protected] www.tangram3ds.com kittery usa I vienna austria
360° Panoramaview
Take a look with us
The QuickTime VR feature puts you right in the scene to bring you a 360° virtual experience.
Imagine being able to make a virtual visit to the space you are creating. Move through rooms,
apartments, and offices. Check out color and design selections. Turn lights on or off to gauge
the effect. View your space in broad daylight, or have you ever seen your space by night? It’s
all possible and astonishingly effective with QuickTime VR.
motion
Some ideas need to be viewed
from more than one angle. Move
with Tangram 3DS through the
space to perceive all the brilliant
details of your creations.
1021 rogers road, suite one, kittery, maine tel 207.439.9500 fax 207.439.9501 [email protected] www.tangram3ds.com kittery usa I vienna austria
Augmented Reality & Virtual Staging
Augmented Reality, or extended reality, is a new way of interacting with technology. Using this
tool, virtually designed objects that are only visible through a smartphone or video camera, for
example, can be “placed” into real space. In the fields of architecture and design, this applica-
tion can be used to position virtually produced objects in an existing space to determine their
potential impact on the surroundings.
The Virtual Staging tool was specially created for the real estate market to provide a reason-
ably priced alternative to full-blown 3D visualization when showing customers design options
for specific rooms in residential or commercial spaces. In fact, virtual staging is cost-effective
even in comparison to other virtual presentation options; because collage-based elements can
be utilized in virtual staging, there is no need to model every single object in a room, as is the
case with true 3D visualization.
aspiration
To reach your goal, fi rst visualize
your goal. Tangram 3DS maps out
the creative journey.
Set your course for success.
You can see your new planned building in 3D from all angles on your desk, by using the Augmented Reality.
1121 rogers road, suite one, kittery, maine tel 207.439.9500 fax 207.439.9501 [email protected] www.tangram3ds.com kittery usa I vienna austria
Virtual Reality Experience
Virtual Reality is a technology for creating a virtual environment (a virtual representation of any
type of real estate property) where buyers and sellers can meet and talk live and walk around
freely just as in the real world. Property developers can arrange showings of properties in the 3D
virtual world exactly as they will be in reality — before the construction starts. Real estate agents
can show around and talk to the buyers effortlessly, inviting them inside properties. Our VR tool
is designed to help you easily and consistently attract more clients; it will directly connect you
with the client as soon as they enter your project. Fully Internet-based technology makes usage
easy for potential clients! Using the VR tool is the most creative and innovative way of selling your
real estate. Beat distance and get in touch with clients far from your project or your office. The
virtual showroom gives you the ability to provide all the information and material to your clients
no matter where they are. Highlight your project and differentiate yourself from your competitors!
You can walk through the building, experience every room and change materials from your desk, by using the VR tool.
presentation
A picture is worth a thousand
words. Conveying your design
ideas is much easier when you let
our images tell the story. Catch
their eyes to make sure they are
listening.
1212
Engineering
21 rogers road, suite one, kittery, maine tel 207.439.9500 fax 207.439.9501 [email protected] www.tangram3ds.com kittery usa I vienna austria
Projectdescription
Tangram 3DS collaborated with E. Kevin Schopfer’s design team to visualize his conceptual
submission to the Shift Boston competition titled Boston Arcology (BOA).
BOA is a floating city within a city and is technically feasible, with the method as follows:
The foundation of BOA is a series of poured concrete cells, which are combined to form a buoy-
ant platform. The grid of these cells serves as the foundation for the rigid steel.
BOALOCATION
BOSTON. USA
TANGRAM 3DS CLIENT
SCHOPFER YACHTS
13
Superstructure
• Though seemingly counterintuitive,
concrete is in fact a viable and durable
floating solution. Oil rigs, barges, and
even ships from WWII all employed
concrete to create buoyant objects.
With new self-sealing concrete, as well
as other technologies, such structures
can be monitored indefinitely.
• By proportional height, width, length,
and weight, this buoyant platform is
estimated to 90 feet, with an addi-
tional 15 feet of “buffer.” Assuming
approximately 30-40 ft current depth
in the ocean bed, a “retaining pool”
would be sunk into the harbor, giving
a waterline-to-base dimension of 105
feet. This becomes the fixed “pool”
in which BOA floats, as water seeks
its own level.
BOA is proposed as a three-phase
master plan. Though capable of pro-
gram changes and opportunities, the
project is geared to a ten-year build-
out. Because it is built in the harbor,
it will have minimal impact on existing
functions. Further, BOA is designed
not to encroach on existing channels.BO
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Highlights of the BOA
• It will be capable of housing 15,000 people distributed in hotels, offices, retail, museums, condominiums, and a new city hall.
• The massing of BOA takes its cue from the built environment of Boston proper and as such exudes a rigorous geometric format. That format is further emphasized by the scaling of the golden rectangle, whose proportions are 1: 1.618.
• Within this golden rectangle, BOA’s design alignments have a unique relationship with the Boston Common. What appear to be random projections of massing are actually fashioned as a vertical construct of “The Common.” These diagonals are held in check by a fixed border as if there were a rigid urban edge.
• Because of its scale, BOA is positioned perpendicular to the waterfront, preserving view corridors and general development massing.
• Sky gardens will be inserted into the three main towers at every 30 floors. These sky gardens provide landscaped glass enclosed atria. In addition to their practical application of additional sunlit units, the “sky gardens” will create a sense of neighborhood pres-ence and can support a range of sustainable initiatives. Vertical commuting within BOA will be supported by a series of local and express transfer floors.
• BOA is geared to an all-pedestrian environment. Accordingly, only select horizontally based areas will be fitted with moving walkways and/or electric train carriers.
• BOA is designed to expand the horizon of sustainability and will seek LEED certification.
• BOA will eliminate the need for cars within the urban structure to create a carbon-neutral entity. Some of these elements are secured wind turbines, fresh water recovery and storage systems, passive glazing system, sky garden heating/cooling vents, grey-water treatment, solar array banding panels, and harbor-based water turbines.
• A massive park system platform (pedestrian only) will be more than double the current green space allocation for the waterfront of Boston.B
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Engineering
21 rogers road, suite one, kittery, maine tel 207.439.9500 fax 207.439.9501 [email protected] www.tangram3ds.com kittery usa I vienna austria
Project description
Tangram 3DS and E. Kevin Schopfer AIA, RIBA have together designed and presented a bold new urban platform. New Orleans Arcology Habitat (NOAH) is a proposed urban Arcology (architecture and ecology) whose philosophic underpinnings rest in combining large-scale sustainability with concentrated urban structures, and in this case a floating city. Tangram 3DS worked with Schopfer to visualize this unique concept and structure. Starting from basic sketches, Tangram 3DS trans-formed Schopfer’s ideas into visuals and an animation.
A triangulate shape has been chosen as the basis for NOAH, given the fact that a triangle is inher-ently the most rigid of all structural framing systems. The triangle also allows for an “open” frame configuration, dividing NOAH into three separate “towers” converging at the top. The intent of this open system is to allow all severe weather to in effect “blow through” the structure in any direc-tion with the minimum of massing interference. To further dissipate wind loads, the outer edges are curved and tilted.
NOAHLOCATION
NEW ORLEANS. USA
TANGRAM 3DS CLIENT
SCHOPFER YACHTS
16
Why a floating city? There are three major challenges to building in New Orleans. The first challenge is to overcome both the physical and psychological damages of recurring severe weather patterns. Though repopulation has begun, the need to provide a stabilized and safe environment is paramount to a long-term recovery and the economic well-being of New Orleans. The second challenge is that New Orleans has been built at and below sea level, which creates a consistently high water table and makes the city prone to flooding and storm surges. The third challenge is that New Orleans is built on soil condition that consists of thousands of feet of soft soil, silt and clay. These conditions make building large-scale concentrated structures difficult. “Be-lieving that NOAH is a viable plan, our solution to overcome these challenges is to take advantage of these seemingly conflicting issues with the intro-duction of a floating urban platform. This solution is deceptively simple; using water as a controlled, naturally occurring, bearing foundation, is perfectly feasible and practical,” states Schopfer.
As depicted in the 3D renderings by Tangram, given the design’s massive scale (nearly 1,200’ tall with a footprint nearly 1/3 of a mile in diameter), it was clear that Tangram’s imagery would need to depict a significant amount of downtown New Orleans to contextualize the project. A 3D model of the downtown buildings was combined with satellite and aerial survey imagery to build a highly detailed context model in which NOAH could be placed. This allowed Tangram to create a wide range of imagery, including aerials that covered dozens of city blocks, which effectively communicated the ambitious scale of the NOAH project.N
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“This is a project of tremendous po-tential which pushes beyond current expectations for New Orleans and places it in the forefront of the new age of urban growth possibilities. We hope to one day see it become reality, and with Tangram’s unique experience and expertise, that reality comes alive today.”
Kevin E. Schopfer,
President, Schopfer YachtsNO
AH
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NO
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1919
Engineering
21 rogers road, suite one, kittery, maine tel 207.439.9500 fax 207.439.9501 [email protected] www.tangram3ds.com kittery usa I vienna austria
Project description
Tangram 3DS collaborated with Boston Architect/Designer E. Kevin Schopfer to visualize his design proposal to build a floating agricultural / light industrial city off the shores of Haiti. For purposes of defining, we have named the community Harvest City. Harvest City is envisioned as a vibrant, fully functioning city of 30,000 residents.
The proposal of Harvest City is an idea both bold and simple. It attempts to bridge both short-and long-term objectives for Haiti’s ongoing recovery. As stated previously, Harvest City is seen as a complementary element of that recovery. This initial program should be viewed as conceptual only and can easily accommodate whatever program is determined. Innovation, when appropriately applied, is a tool which can solve problems and provide refocused hope in seemingly unsolvable situations.
Harvest CityLOCATION
HAITI
TANGRAM 3DS CLIENT
SCHOPFER YACHTS
20
The overall design is divided into four zones or communities interconnected by a linear canal system. The four major canals will focus built neighbor-hoods consisting of four-story hous-ing complexes. The outer perimeter of the design is predominantly “one acre” crop circles with secondary feeder canals. The inner “harbor” will house the city center, with schools, administrative, community activities and a general marketplace. The entire complex will float and will be cable secured to the sea bed. Because of its low profile, low-draft dead weight capacity and perimeter wave attenu-ators, hurricanes and typhoons will have little effect other than on the col lection of much-needed water harvesting. Harvest City is seen as the first floating city for Haiti. The system of floating platforms allows for a master plan to grow and link to other future cities within the harbor.
HA
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The concept of the Charter City is a relatively recent theory which promotes the establishment of foreign-assisted specialty economic zones within the borders of existing countries. Econo-mist Paul Romer has introduced the Charter City concept as a viable cata-lyst to assist struggling countries in the creation of energetic economic expansion, which in turn creates re-gional opportunities. The theory offers the distinct advan-tages of receiving foreign financing; security; and self rule. The plausibility of the city concept establishes an entity removed from existing condi-tions normally associated with the precarious and harmful living condi-tions which often plague developing countries. In most cases, available land is convenient and ample for such separation. However, Haiti is definitely land-locked and extremely mountainous, hence the proposal to build a floating landmass. Though the theory of the Charter City is still in its infancy, it’s being carefully reviewed by several countries.
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Engineering
21 rogers road, suite one, kittery, maine tel 207.439.9500 fax 207.439.9501 [email protected] www.tangram3ds.com kittery usa I vienna austria
Project description
The international design competition for a marine research center in Bali, Indonesia gave firm
solus4 an opportunity to study and architecturally interpret the structure of tsunami waves. The
competition sought to address the need for tsunami research and preparation in response to
the devastation caused by the 2004 Indian Ocean earthquake and tsunami. The 2,500-square-
meter Marine Research Center would be located 150 meters offshore from Kuta beach. It is an
imposing fluid structure that seamlessly adapts to its natural aquatic environment and allows
visitors and scientist to have a direct visual connection to the exterior. The program, which con-
sists of research labs, bedrooms for scientists, a seawater pool, an aquatic garden library and
an auditorium would be distributed under and over the surface of the sea.
Marine
Research
CenterLOCATION
BALI, INDONESIA
TANGRAM 3DS CLIENT
SOLUS4 ARCHITECTS
24
The solus4 design team sought to understand the wave dynamics and the resulting wave force patterns that are generated as tsunami waves are created and radiate out from an epicen-ter. The wave forces, when translated to linear patterns, inform the shapes that are integrated into the building form and result in patterns that seem to be born of the sea. Building forms are then used to respond to the pro-grammatic requirements of the facility for both on-board scientists and the interested visitor.
In keeping with the nature of the uni-versal ocean, the project is intended to be wholly energy efficient, with large glass-based panels forming the skin – both transparent and opaque as well as embedded PV cells. The near-shore location allows for tidal/current generators to fulfill the power requirements. Rainwater collection and seawater conversion systems take care of the domestic water requirements. Deeper source seawater is circulated through the skin for radiant cooling and temperature control of the overall anthropomorphic shape.
The unique shapes and programmatic requirements would serve as an icon for scientific study and tourism in this location.M
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2727
Engineering
21 rogers road, suite one, kittery, maine tel 207.439.9500 fax 207.439.9501 [email protected] www.tangram3ds.com kittery usa I vienna austria
Projectdescription
In July of 2007, facility management officials from the Portsmouth Naval Shipyard (PNSY) in Kittery, Maine, came to Tangram 3DS. They were seeking a modern, high-tech presentation that would represent the expertise and skills of the yard’s 200+ year history. To that end, Tangram went to work creating a fully detailed model of Seavey’s Island, on which the yard is located, including nearly 300 unique buildings, dry docks, cranes, bridges, and other infrastructure elements. It was understood by the entire team from the beginning that this would be the largest visualization project any of them had undertaken. The Shipyard was founded in 1800, and many of the historic
structures on the island are still in use to this day.
PNSYLOCATION
PORTSMOUTH, NH, USA
TANGRAM 3DS CLIENT
NAVAC, PWD MAINE
28
Each structure was modeled individually, reviewed by PNSY’s facility managers for accuracy, and then positioned on a 3D contoured model of the island. In addition to the full island model, Tangram was asked to produce more than 50 perspective renderings of both future proposed buildings and existing renovations. In June of 2008, Tangram commissioned a helicopter flight and a videographer to shoot high-definition aerial footage of the island. The film would serve as the introduction for the presentation, introducing the audience to the yard, its proximity to the historic city of Portsmouth, New Hampshire, and easy access to both the I-95 Inter-state corridor and the Atlantic Ocean. Tangram’s team stabilized and motion tracked the five-minute flight path and composited the 3D island model into the video, allowing future updates to be shown animated and in the context of the island surroundings.
Tangram worked closely with PNSY for 9 months to complete the model and building renderings before the first images of the entire island were able to be produced. Utilizing the Navy’s satellite photography and photos taken during Tangram’s helicopter flight, the island’s surface and buildings were fully textured. Finally, over 3,000 trees were planted on the model before its final images were produced, bringing the island’s total poly-count to just under nine million.P
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SCOPE OF WORK:
� Two-phase project: “grayscale” &
“realistic”
� Phase 1: enhance existing PowerPoint
presentation, new layout design. Model
entire island and buildings, create
grayscale 360 animation
� Phsae 2: texture, lighting entire scene,
hire helicopter HD flight, superimpose
and composite island into HD video,
HD video output, Flash interactive
presentation, layout and design and
programming
EXECUTION:
�Worked in close cooperation with the
client (Public Works department of
Maine & U.S. Navy)
�Worked with hundreds of files and
drawings (hand drawings and CAD)
�On -ime delivery, exceeded
expectationsPN
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