T3DS Engineering

39
ENGINEERING

description

An excerpt of our work in the engineering market.

Transcript of T3DS Engineering

Page 1: T3DS Engineering

ENGINEERING

Page 2: T3DS Engineering

Now imagine success. www.tangram3ds.com

Imagine What We Can Do for You.

architectural visual ization | computer rendering | 3D modeling | animation

Page 3: T3DS Engineering

321 rogers road, suite one, kittery, maine tel 207.439.9500 fax 207.439.9501 [email protected] www.tangram3ds.com kittery usa I vienna austria

Who we are

Tangram 3DS LLC, located in Kittery, Maine, and

Vienna, Austria, is an internationally recognized com-

puter graphics, 3D visualization and animation studio

that specializes in providing its clients with customized

multimedia solutions for their design visualization, pre-

sentation, and marketing needs.

The company’s services include 3D modeling, visualiza-

tions, animations, film, video editing, virtual staging,

and 360° views as well as photo montages for multime-

dia presentations in the fields of architecture, interior

design, engineering, yacht and boat design, industrial

and product design, and furniture and millwork design. Tangram 3DS works with clients of all

sizes, design markets and regions.

For more information visit:

www.tangram3ds.com

www.yachts.tangram3ds.com

vision

The journey begins in your head

with a vision of things to come.

Open the mind’s eye to what lies

ahead. From vision to visualization,

make the dream a reality.

Page 4: T3DS Engineering

421 rogers road, suite one, kittery, maine tel 207.439.9500 fax 207.439.9501 [email protected] www.tangram3ds.com kittery usa I vienna austria

Stefan Vittori

Principal and Managing Director

Owner and Founder of Tangram 3DS LLC

Stefan Vittori, owner and founder of Tangram 3DS LLC, has earned his reputation as a visual-

ization specialist and business leader with more than 20 years of experience in the field of 3D

architectural visualization and animation. His work has appeared in top industry magazines, books,

on TV and in online galleries. He has taken first and third place in the 3D “animago” competition

in Germany, placed among the finalists at the 3D festival in Copenhagen, Denmark, and led

seminars and presentations at Build Boston, the largest convention for the building and design

industry on the East Coast. As Tangram’s managing director, Stefan heads all project phases,

from marketing through setup, execution, and production. He is also responsible for training

design staff, updating technology, scheduling, overseeing project execution and client relations.

Management and Organization

Stefan will answer all

business related questions.

Executive

Business Development

Financial

Client Relations

Quality Control

Marketing/Sales

Page 5: T3DS Engineering

521 rogers road, suite one, kittery, maine tel 207.439.9500 fax 207.439.9501 [email protected] www.tangram3ds.com kittery usa I vienna austria

Management and Organization

Jared will answer all your ‘viz’

related questions.

Project Management

Project Development

Project Execution

Art/Vis & Creative Direction

Client Contact

Quality Control

Storyboarding

Jared Foley

Director of Vizualisation

Jared began his career in architectural visualization as an intern at Tangram 3DS, while still at-

tending Champlain College in Burlington, Vermont, where he later graduated at the top of his

major with a BS in Electronic Game and Interactive Design: Art and Animation. Combining his

passion for photography and video, Jared has honed his skills and progressed from the role of

lead 3D modeler to that of senior visualizer and project manager at Tangram. With his enthusi-

asm and great communication skills, he makes sure that every project exceeds all of our clients’

expectations.

Verena Vittori

Director of Business Development Europe, Interior Designer

As office and project manager for the Tangram 3DS branch in Vienna, Verena oversees Tan-

gram business activity in Europe. With a degree in architecture from the Technical University

in Vienna, Verena has worked for several architectural and design studios. Her experience and

skill in design and planning also make Verena well-suited to handling Tangram’s interior design

tasks. In addition, she is responsible for executing regional marketing in central Europe. With

her professional background and clear understanding of market needs, she is a perfect contact

person for our clients. Verena will answer all

project related questions.

Project Management

Executive Europe

Client Relations

Marketing/Sales

Business Development Europe

Office Management

Page 6: T3DS Engineering

621 rogers road, suite one, kittery, maine tel 207.439.9500 fax 207.439.9501 [email protected] www.tangram3ds.com kittery usa I vienna austria

Management and Organization

Alfonso Lopez

Design Principal

Alfonso Lopez is an architect and designer who has worked on a wide range of projects varying

in scale, program, and design concept. He has collaborated with architects including Rogelio

Salmona in Bogota, Colombia; Enric Miralles in Barcelona, Spain; and Carlos Zapata in Boston,

Mass., USA. Alfonso holds a Bachelor’s degree in architecture from the Pontificia Universidad

Javeriana in Bogota, Colombia, and a Master of Sciences degree in advanced architectural

design from Columbia University in New York City. He brings his design passion and expertise

to Tangram 3DS, further enhancing the team’s ability to develop the concept and goals of each

project while allowing clients to participate interactively in the design, modeling, and visualiza-

tion process.

Alfonso will answer all your

project related questions.

Design Consultancy

Concept Design

Detailing

Design Sketches

Page 7: T3DS Engineering

721 rogers road, suite one, kittery, maine tel 207.439.9500 fax 207.439.9501 [email protected] www.tangram3ds.com kittery usa I vienna austria

What We Offer

Design Support

You bring your ideas, and we’ll provide the visual effects. From

vision to visualization, make your dream a reality.

Design Concept

The journey begins in your head with a vision of things to come.

Open the mind’s eye to what lies ahead. Like the wind in your

sails, inspiration moves you to create and gives your creation

direction. Tangram 3DS helps you harness that wind. We can

show your design concept to its fullest advantage, taking your

ideas and making them reality—a virtual reality for the viewer.

Design Development

To reach your goal, first visualize your goal. Tangram 3DS maps

out the creative journey. It’s your design, and you know where

you’re going with it. Other people may need a map to follow

along. We map out the journey providing support at every step

to streamline the creative process and keep you from hitting

any rocks along the way. Set your course for success.

Design Details

The difference between acceptable and exceptional is all in the details. Tangram 3DS spotlights

the brilliance of your design in all its glorious detail. We provide the WOW effect—the visuals

that will sell your design and get it the attention it deserves. Seeing really is believing.

details

The difference between acceptable

and exceptional is all in the details.

Tangram 3DS spotlights the bril-

liance of your design in all

its glorious detail.

Page 8: T3DS Engineering

821 rogers road, suite one, kittery, maine tel 207.439.9500 fax 207.439.9501 [email protected] www.tangram3ds.com kittery usa I vienna austria

What We Do

Tangram 3DS provides complete 3D solutions, not just 3D

products. From simple print presentations or computer graph-

ics images to complex animations or digital multimedia pre-

sentations, Tangram 3DS offers customized solutions to your

visualization and multimedia needs. Whatever your company

size, project requirements, or experience with 3D visualization

products, Tangram 3DS can create an individualized and ex-

pandable visualization package selected from a wide range of

service options. Put our expertise to work for you.

3D Visualization

From architecture to interior design, from engineering to industrial

design, from urban planning and preservation to yacht design,

Tangram 3DS has created jaw-dropping three-dimensional

images for a wide range of design branches. Our print and

electronic media work has garnered numerous awards in the highly competitive 3D visualization

arena and helped our diverse clientele present and market their products with great success.

3D Animation

Tangram 3DS provides digital animation that captures the viewer’s eye by bringing your vision to

life. Working closely with our clients, we develop and animate a storyboard that spotlights design

concept and intent. 3D animation is a highly effective, dynamic, and visually powerful presenta-

tion and marketing tool. An added benefit: still images from animations can be extrapolated to

provide additional print and digital 3D images.

Multimedia & Virtual Reality

Tangram 3DS multimedia and virtual reality packages offer an astounding range of multimedia

options that will serve you well for a long time to come.

innovation

Tangram 3DS stays on the cutting

edge of today’s visualization mar-

ket. Our product line is constantly

expanding and developing to pro-

vide our clients with the latest in

astonishing visual presentation ca-

pabilities. You’ll be amazed at what

we can do for you.

Page 9: T3DS Engineering

921 rogers road, suite one, kittery, maine tel 207.439.9500 fax 207.439.9501 [email protected] www.tangram3ds.com kittery usa I vienna austria

360° Panoramaview

Take a look with us

The QuickTime VR feature puts you right in the scene to bring you a 360° virtual experience.

Imagine being able to make a virtual visit to the space you are creating. Move through rooms,

apartments, and offices. Check out color and design selections. Turn lights on or off to gauge

the effect. View your space in broad daylight, or have you ever seen your space by night? It’s

all possible and astonishingly effective with QuickTime VR.

motion

Some ideas need to be viewed

from more than one angle. Move

with Tangram 3DS through the

space to perceive all the brilliant

details of your creations.

Page 10: T3DS Engineering

1021 rogers road, suite one, kittery, maine tel 207.439.9500 fax 207.439.9501 [email protected] www.tangram3ds.com kittery usa I vienna austria

Augmented Reality & Virtual Staging

Augmented Reality, or extended reality, is a new way of interacting with technology. Using this

tool, virtually designed objects that are only visible through a smartphone or video camera, for

example, can be “placed” into real space. In the fields of architecture and design, this applica-

tion can be used to position virtually produced objects in an existing space to determine their

potential impact on the surroundings.

The Virtual Staging tool was specially created for the real estate market to provide a reason-

ably priced alternative to full-blown 3D visualization when showing customers design options

for specific rooms in residential or commercial spaces. In fact, virtual staging is cost-effective

even in comparison to other virtual presentation options; because collage-based elements can

be utilized in virtual staging, there is no need to model every single object in a room, as is the

case with true 3D visualization.

aspiration

To reach your goal, fi rst visualize

your goal. Tangram 3DS maps out

the creative journey.

Set your course for success.

You can see your new planned building in 3D from all angles on your desk, by using the Augmented Reality.

Page 11: T3DS Engineering

1121 rogers road, suite one, kittery, maine tel 207.439.9500 fax 207.439.9501 [email protected] www.tangram3ds.com kittery usa I vienna austria

Virtual Reality Experience

Virtual Reality is a technology for creating a virtual environment (a virtual representation of any

type of real estate property) where buyers and sellers can meet and talk live and walk around

freely just as in the real world. Property developers can arrange showings of properties in the 3D

virtual world exactly as they will be in reality — before the construction starts. Real estate agents

can show around and talk to the buyers effortlessly, inviting them inside properties. Our VR tool

is designed to help you easily and consistently attract more clients; it will directly connect you

with the client as soon as they enter your project. Fully Internet-based technology makes usage

easy for potential clients! Using the VR tool is the most creative and innovative way of selling your

real estate. Beat distance and get in touch with clients far from your project or your office. The

virtual showroom gives you the ability to provide all the information and material to your clients

no matter where they are. Highlight your project and differentiate yourself from your competitors!

You can walk through the building, experience every room and change materials from your desk, by using the VR tool.

presentation

A picture is worth a thousand

words. Conveying your design

ideas is much easier when you let

our images tell the story. Catch

their eyes to make sure they are

listening.

Page 12: T3DS Engineering

1212

Engineering

21 rogers road, suite one, kittery, maine tel 207.439.9500 fax 207.439.9501 [email protected] www.tangram3ds.com kittery usa I vienna austria

Projectdescription

Tangram 3DS collaborated with E. Kevin Schopfer’s design team to visualize his conceptual

submission to the Shift Boston competition titled Boston Arcology (BOA).

BOA is a floating city within a city and is technically feasible, with the method as follows:

The foundation of BOA is a series of poured concrete cells, which are combined to form a buoy-

ant platform. The grid of these cells serves as the foundation for the rigid steel.

BOALOCATION

BOSTON. USA

TANGRAM 3DS CLIENT

SCHOPFER YACHTS

Page 13: T3DS Engineering

13

Superstructure

• Though seemingly counterintuitive,

concrete is in fact a viable and durable

floating solution. Oil rigs, barges, and

even ships from WWII all employed

concrete to create buoyant objects.

With new self-sealing concrete, as well

as other technologies, such structures

can be monitored indefinitely.

• By proportional height, width, length,

and weight, this buoyant platform is

estimated to 90 feet, with an addi-

tional 15 feet of “buffer.” Assuming

approximately 30-40 ft current depth

in the ocean bed, a “retaining pool”

would be sunk into the harbor, giving

a waterline-to-base dimension of 105

feet. This becomes the fixed “pool”

in which BOA floats, as water seeks

its own level.

BOA is proposed as a three-phase

master plan. Though capable of pro-

gram changes and opportunities, the

project is geared to a ten-year build-

out. Because it is built in the harbor,

it will have minimal impact on existing

functions. Further, BOA is designed

not to encroach on existing channels.BO

A

Page 14: T3DS Engineering

14

Highlights of the BOA

• It will be capable of housing 15,000 people distributed in hotels, offices, retail, museums, condominiums, and a new city hall.

• The massing of BOA takes its cue from the built environment of Boston proper and as such exudes a rigorous geometric format. That format is further emphasized by the scaling of the golden rectangle, whose proportions are 1: 1.618.

• Within this golden rectangle, BOA’s design alignments have a unique relationship with the Boston Common. What appear to be random projections of massing are actually fashioned as a vertical construct of “The Common.” These diagonals are held in check by a fixed border as if there were a rigid urban edge.

• Because of its scale, BOA is positioned perpendicular to the waterfront, preserving view corridors and general development massing.

• Sky gardens will be inserted into the three main towers at every 30 floors. These sky gardens provide landscaped glass enclosed atria. In addition to their practical application of additional sunlit units, the “sky gardens” will create a sense of neighborhood pres-ence and can support a range of sustainable initiatives. Vertical commuting within BOA will be supported by a series of local and express transfer floors.

• BOA is geared to an all-pedestrian environment. Accordingly, only select horizontally based areas will be fitted with moving walkways and/or electric train carriers.

• BOA is designed to expand the horizon of sustainability and will seek LEED certification.

• BOA will eliminate the need for cars within the urban structure to create a carbon-neutral entity. Some of these elements are secured wind turbines, fresh water recovery and storage systems, passive glazing system, sky garden heating/cooling vents, grey-water treatment, solar array banding panels, and harbor-based water turbines.

• A massive park system platform (pedestrian only) will be more than double the current green space allocation for the waterfront of Boston.B

OA

Page 15: T3DS Engineering

1515

Engineering

21 rogers road, suite one, kittery, maine tel 207.439.9500 fax 207.439.9501 [email protected] www.tangram3ds.com kittery usa I vienna austria

Project description

Tangram 3DS and E. Kevin Schopfer AIA, RIBA have together designed and presented a bold new urban platform. New Orleans Arcology Habitat (NOAH) is a proposed urban Arcology (architecture and ecology) whose philosophic underpinnings rest in combining large-scale sustainability with concentrated urban structures, and in this case a floating city. Tangram 3DS worked with Schopfer to visualize this unique concept and structure. Starting from basic sketches, Tangram 3DS trans-formed Schopfer’s ideas into visuals and an animation.

A triangulate shape has been chosen as the basis for NOAH, given the fact that a triangle is inher-ently the most rigid of all structural framing systems. The triangle also allows for an “open” frame configuration, dividing NOAH into three separate “towers” converging at the top. The intent of this open system is to allow all severe weather to in effect “blow through” the structure in any direc-tion with the minimum of massing interference. To further dissipate wind loads, the outer edges are curved and tilted.

NOAHLOCATION

NEW ORLEANS. USA

TANGRAM 3DS CLIENT

SCHOPFER YACHTS

Page 16: T3DS Engineering

16

Why a floating city? There are three major challenges to building in New Orleans. The first challenge is to overcome both the physical and psychological damages of recurring severe weather patterns. Though repopulation has begun, the need to provide a stabilized and safe environment is paramount to a long-term recovery and the economic well-being of New Orleans. The second challenge is that New Orleans has been built at and below sea level, which creates a consistently high water table and makes the city prone to flooding and storm surges. The third challenge is that New Orleans is built on soil condition that consists of thousands of feet of soft soil, silt and clay. These conditions make building large-scale concentrated structures difficult. “Be-lieving that NOAH is a viable plan, our solution to overcome these challenges is to take advantage of these seemingly conflicting issues with the intro-duction of a floating urban platform. This solution is deceptively simple; using water as a controlled, naturally occurring, bearing foundation, is perfectly feasible and practical,” states Schopfer.

As depicted in the 3D renderings by Tangram, given the design’s massive scale (nearly 1,200’ tall with a footprint nearly 1/3 of a mile in diameter), it was clear that Tangram’s imagery would need to depict a significant amount of downtown New Orleans to contextualize the project. A 3D model of the downtown buildings was combined with satellite and aerial survey imagery to build a highly detailed context model in which NOAH could be placed. This allowed Tangram to create a wide range of imagery, including aerials that covered dozens of city blocks, which effectively communicated the ambitious scale of the NOAH project.N

OA

H

Page 17: T3DS Engineering

17

“This is a project of tremendous po-tential which pushes beyond current expectations for New Orleans and places it in the forefront of the new age of urban growth possibilities. We hope to one day see it become reality, and with Tangram’s unique experience and expertise, that reality comes alive today.”

Kevin E. Schopfer,

President, Schopfer YachtsNO

AH

Page 18: T3DS Engineering

18

NO

AH

0

Page 19: T3DS Engineering

1919

Engineering

21 rogers road, suite one, kittery, maine tel 207.439.9500 fax 207.439.9501 [email protected] www.tangram3ds.com kittery usa I vienna austria

Project description

Tangram 3DS collaborated with Boston Architect/Designer E. Kevin Schopfer to visualize his design proposal to build a floating agricultural / light industrial city off the shores of Haiti. For purposes of defining, we have named the community Harvest City. Harvest City is envisioned as a vibrant, fully functioning city of 30,000 residents.

The proposal of Harvest City is an idea both bold and simple. It attempts to bridge both short-and long-term objectives for Haiti’s ongoing recovery. As stated previously, Harvest City is seen as a complementary element of that recovery. This initial program should be viewed as conceptual only and can easily accommodate whatever program is determined. Innovation, when appropriately applied, is a tool which can solve problems and provide refocused hope in seemingly unsolvable situations.

Harvest CityLOCATION

HAITI

TANGRAM 3DS CLIENT

SCHOPFER YACHTS

Page 20: T3DS Engineering

20

The overall design is divided into four zones or communities interconnected by a linear canal system. The four major canals will focus built neighbor-hoods consisting of four-story hous-ing complexes. The outer perimeter of the design is predominantly “one acre” crop circles with secondary feeder canals. The inner “harbor” will house the city center, with schools, administrative, community activities and a general marketplace. The entire complex will float and will be cable secured to the sea bed. Because of its low profile, low-draft dead weight capacity and perimeter wave attenu-ators, hurricanes and typhoons will have little effect other than on the col lection of much-needed water harvesting. Harvest City is seen as the first floating city for Haiti. The system of floating platforms allows for a master plan to grow and link to other future cities within the harbor.

HA

RV

ES

T C

ITY

Page 21: T3DS Engineering

21

The concept of the Charter City is a relatively recent theory which promotes the establishment of foreign-assisted specialty economic zones within the borders of existing countries. Econo-mist Paul Romer has introduced the Charter City concept as a viable cata-lyst to assist struggling countries in the creation of energetic economic expansion, which in turn creates re-gional opportunities. The theory offers the distinct advan-tages of receiving foreign financing; security; and self rule. The plausibility of the city concept establishes an entity removed from existing condi-tions normally associated with the precarious and harmful living condi-tions which often plague developing countries. In most cases, available land is convenient and ample for such separation. However, Haiti is definitely land-locked and extremely mountainous, hence the proposal to build a floating landmass. Though the theory of the Charter City is still in its infancy, it’s being carefully reviewed by several countries.

HA

RV

ES

T C

ITY

Page 22: T3DS Engineering

22

HA

RV

ES

T C

ITIY

Page 23: T3DS Engineering

2323

Engineering

21 rogers road, suite one, kittery, maine tel 207.439.9500 fax 207.439.9501 [email protected] www.tangram3ds.com kittery usa I vienna austria

Project description

The international design competition for a marine research center in Bali, Indonesia gave firm

solus4 an opportunity to study and architecturally interpret the structure of tsunami waves. The

competition sought to address the need for tsunami research and preparation in response to

the devastation caused by the 2004 Indian Ocean earthquake and tsunami. The 2,500-square-

meter Marine Research Center would be located 150 meters offshore from Kuta beach. It is an

imposing fluid structure that seamlessly adapts to its natural aquatic environment and allows

visitors and scientist to have a direct visual connection to the exterior. The program, which con-

sists of research labs, bedrooms for scientists, a seawater pool, an aquatic garden library and

an auditorium would be distributed under and over the surface of the sea.

Marine

Research

CenterLOCATION

BALI, INDONESIA

TANGRAM 3DS CLIENT

SOLUS4 ARCHITECTS

Page 24: T3DS Engineering

24

The solus4 design team sought to understand the wave dynamics and the resulting wave force patterns that are generated as tsunami waves are created and radiate out from an epicen-ter. The wave forces, when translated to linear patterns, inform the shapes that are integrated into the building form and result in patterns that seem to be born of the sea. Building forms are then used to respond to the pro-grammatic requirements of the facility for both on-board scientists and the interested visitor.

In keeping with the nature of the uni-versal ocean, the project is intended to be wholly energy efficient, with large glass-based panels forming the skin – both transparent and opaque as well as embedded PV cells. The near-shore location allows for tidal/current generators to fulfill the power requirements. Rainwater collection and seawater conversion systems take care of the domestic water requirements. Deeper source seawater is circulated through the skin for radiant cooling and temperature control of the overall anthropomorphic shape.

The unique shapes and programmatic requirements would serve as an icon for scientific study and tourism in this location.M

AR

INE

RE

SA

EA

RC

H C

EN

TE

R

Page 25: T3DS Engineering

25

MA

RIN

E R

ES

EA

RC

H C

EN

TE

R

Page 26: T3DS Engineering

26

MA

RIN

E R

ES

EA

RC

H C

EN

TE

R

Page 27: T3DS Engineering

2727

Engineering

21 rogers road, suite one, kittery, maine tel 207.439.9500 fax 207.439.9501 [email protected] www.tangram3ds.com kittery usa I vienna austria

Projectdescription

In July of 2007, facility management officials from the Portsmouth Naval Shipyard (PNSY) in Kittery, Maine, came to Tangram 3DS. They were seeking a modern, high-tech presentation that would represent the expertise and skills of the yard’s 200+ year history. To that end, Tangram went to work creating a fully detailed model of Seavey’s Island, on which the yard is located, including nearly 300 unique buildings, dry docks, cranes, bridges, and other infrastructure elements. It was understood by the entire team from the beginning that this would be the largest visualization project any of them had undertaken. The Shipyard was founded in 1800, and many of the historic

structures on the island are still in use to this day.

PNSYLOCATION

PORTSMOUTH, NH, USA

TANGRAM 3DS CLIENT

NAVAC, PWD MAINE

Page 28: T3DS Engineering

28

Each structure was modeled individually, reviewed by PNSY’s facility managers for accuracy, and then positioned on a 3D contoured model of the island. In addition to the full island model, Tangram was asked to produce more than 50 perspective renderings of both future proposed buildings and existing renovations. In June of 2008, Tangram commissioned a helicopter flight and a videographer to shoot high-definition aerial footage of the island. The film would serve as the introduction for the presentation, introducing the audience to the yard, its proximity to the historic city of Portsmouth, New Hampshire, and easy access to both the I-95 Inter-state corridor and the Atlantic Ocean. Tangram’s team stabilized and motion tracked the five-minute flight path and composited the 3D island model into the video, allowing future updates to be shown animated and in the context of the island surroundings.

Tangram worked closely with PNSY for 9 months to complete the model and building renderings before the first images of the entire island were able to be produced. Utilizing the Navy’s satellite photography and photos taken during Tangram’s helicopter flight, the island’s surface and buildings were fully textured. Finally, over 3,000 trees were planted on the model before its final images were produced, bringing the island’s total poly-count to just under nine million.P

NS

Y

Page 29: T3DS Engineering

29

SCOPE OF WORK:

� Two-phase project: “grayscale” &

“realistic”

� Phase 1: enhance existing PowerPoint

presentation, new layout design. Model

entire island and buildings, create

grayscale 360 animation

� Phsae 2: texture, lighting entire scene,

hire helicopter HD flight, superimpose

and composite island into HD video,

HD video output, Flash interactive

presentation, layout and design and

programming

EXECUTION:

�Worked in close cooperation with the

client (Public Works department of

Maine & U.S. Navy)

�Worked with hundreds of files and

drawings (hand drawings and CAD)

�On -ime delivery, exceeded

expectationsPN

SY

Page 30: T3DS Engineering

30

PN

SY

Page 31: T3DS Engineering

31

PN

SY

Page 32: T3DS Engineering

32

BR

OC

KT

ON

Page 33: T3DS Engineering

33

BE

RK

SH

IRE

Page 34: T3DS Engineering

34

BE

RK

SH

IRE

Page 35: T3DS Engineering

35

OR

GA

NIC

NU

TR

ITIO

N

Page 36: T3DS Engineering

36

OR

GA

NIC

NU

TR

ITIO

N

Page 37: T3DS Engineering

37

OR

GA

NIC

NU

TR

ITIO

N

Page 38: T3DS Engineering

38

PU

RIF

IED

PL

AS

TIC

S

BEFORE

AFTER

Page 39: T3DS Engineering

39

PU

RIF

IED

PL

AS

TIC

S

BEFORE

AFTER