Super thornypigeon bonappetit

31
The Not So Great Depression DESIGN DOCUMENT Super Thorny Pigeon William Lopez Brandon Hackett Ian Henderson Thomas Hoffman Lisa Lee Latest Revision: 04/25/2015

Transcript of Super thornypigeon bonappetit

Page 1: Super thornypigeon bonappetit

The Not So Great Depression

DESIGN DOCUMENT

Super Thorny Pigeon

William Lopez

Brandon Hackett

Ian Henderson

Thomas Hoffman

Lisa Lee

Latest Revision: 04/25/2015

Page 2: Super thornypigeon bonappetit

2

Table of Contents

Title Page

Table of Contents

Description

Designer’s Intent

Developer’s Log

Materials List

Character Cards

Resource Cards

Scenario Cards

Card Distribution

Rules

Game Setup

Draw Phase

Action Phase

End Phase

Winning/Losing the Game

Mechanics

Locate/Find

Attack

Steal

Duplicate

Consume

References

Page 3: Super thornypigeon bonappetit

3

Description

Every civilization has its beginning and end.

The one that you knew and loved is fast approaching its own end. The global economy completely

collapsing within itself, the many people of the world have scattered into worldwide panic. You’re one of the

panicking many, however, you’re not about to lie down and let the end of the world happen, are you? The

world may be sledding downhill, but you still have a chance to survive: so long as you take the actions to.

Your story and setting are for you, the player, to decide. The common thread in each tale: the

financial decline of the world around you, and the panic of masses. All you are trying to achieve is survival,

but so are several others. No matter the case, and no matter the scenario, trust no one; alliances are but

temporary in trifling times, everyone wants to be the last one standing.

But, will you be that last one standing?

The Not So Great Depression is a board game based around strategic survival. Players, in amounts as

small as two, and as big as four, will be playing against each other. The goal of the game is survival, which

extends into being the last one standing. Survival comes in many forms, and players can practice this with the

way they play the game. Attack, steal from, or even consume other players’ chances of survival, all of this and

more to be the last player standing, and the survivor that wins the game. Players will employ all of these

options, and more, in order to be the last player, and survivor, that wins the game.

Designer’s Intent

● Target audience: Teens to young adults (ages 13~27)

● Target experience level: Players with an intermediate level of experience

● Format of game: Digital

● Platforms of game: *

● Genre of game: Strategic, survival

● Mode(s) of game: Multiplayer (Locally: 1~4, Online: 8~16)

● Setting of game: Post-financial apocalypse

Page 4: Super thornypigeon bonappetit

4

Materials List

● 1x 16-by-16 Custom Handmade Hex Style Board

○ 4x Life Trackers

● 2x D6 die

● 4x Character tokens

● 6x Character cards

● 200x Resource cards

○ 60x Weapon cards

■ 20x Different weapon card types

○ 140x Supply cards

■ 4x Different supply card types

● 8x Scenario cards

All material images and card information posted below:

Page 5: Super thornypigeon bonappetit

5

Character Cards

Name Health Points

Action Points Attack Mod. (D6 + Mod)

Stealth Mod. (D6 + Mod)

Int. Resources

MMA Fighter 30 8 +3 +0 Powerthirst First Aid Kit x1

Cat Burglar 15 11 +0 +3 Lock Picks First Aid Kit x1

Store Stocker 23 9 +2 +2 Grocery Basket Food x1

Track Star 20 11 +1 +1 Track Shoes Food x1

Police Officer 25 8 +2 +1 Stun Gun (Melee; Range: 1)

Food x1 Doctor 18 9 +1 +1 Stethoscope

First Aid Kit x1

Page 6: Super thornypigeon bonappetit

6

Page 7: Super thornypigeon bonappetit

7

Resource Cards

Ranged Weapon Cards

Name Range Damage Uses Notes

Handgun 4 4 3

Able to keep this, even if you run

out of ammo

Hunting Rifle 6 8 3 Discard immediately

when out of uses

Shotgun 3 10 2 Discard immediately

when out of uses

Molotov Cocktail 2

5 (Center tile/

2 spaces away)

2 (Adjacent tiles

surrounding center)

1 Discard immediately

when out of uses

Does 2 damage in tiles around center

Can’t be blocked

Page 8: Super thornypigeon bonappetit

8

Page 9: Super thornypigeon bonappetit

9

Melee Weapon Cards

Name Range Damage Uses Notes

2x4 1 1 + 1*D6 + Attack Modifier

1 Can be used for defense

Baseball Bat 1 2 + 1*D6 + Attack Modifier

Unlimited N/A

Crowbar 1 2 + 1*D6 + Attack Modifier

Unlimited Helps searching, -1 to zone, can’t

go below 1

Fire Axe 1 3 + 1*D6 + Attack Modifier

Unlimited N/A

Hammer 1 2 + 1*D6 + Attack Modifier

Unlimited Helps repairing, -1 wood per

shelter reinforce, can’t go below 1

(Scenario exclusive)

Knife 1 3 + 1*D6 + Attack Modifier

Unlimited N/A

Lead Pipe 1 2 + 1*D6 + Attack Modifier

Unlimited N/A

Shovel 1 2 + 1*D6 + Attack Modifier

Unlimited N/A

Page 10: Super thornypigeon bonappetit

10

Page 11: Super thornypigeon bonappetit

11

Page 12: Super thornypigeon bonappetit

12

Special Weapon Cards

Name Range Uses Notes

Solar Powered Flashlight

N/A Unlimited Helps searching, -1 to zone, can’t go below 1

Grocery Basket N/A Unlimited +2 Inventory capacity

If stolen by a player with more than five

items, they may steal an additional item at

random.

Lock Picks N/A 3 +2 Stealth

Powerthirst N/A 1 +3 A.P. but usable only when out of A.P.

Stethoscope N/A Unlimited +1 H.P. from First Aid

Stun Gun 1 1 When being attacked, immediately stop

attacker

This is the same as a melee weapon

Thief Gloves N/A Unlimited +1 Stealth

Track Shoes N/A Unlimited +1 A.P.

Page 13: Super thornypigeon bonappetit

13

Page 14: Super thornypigeon bonappetit

14

Page 15: Super thornypigeon bonappetit

15

Supply Cards

Name Range Uses Notes

2x4 (Wood) 1 1 (per resource) Can add +1 to defense when attacked

(discard after use)

Can be turned in for scenario objectives

Ammunition N/A 1 (per resource) Ammunition can only be used to replenish uses in the handgun.

Can be turned in for scenario objectives

First Aid Kit N/A 1 (per resource) Can be used to recover 5 health to a player

Can be turned in for scenario objectives

Food N/A 1 (per resource) Can be used to recover 2 health to the player

Can be turned in for scenario objectives

Page 16: Super thornypigeon bonappetit

16

Page 17: Super thornypigeon bonappetit

17

Scenario Cards

The scenario cards are listed in the chart below. At the beginning of each round, a player will turn a

card over, displaying the scenario for the day. Any player can pull a card in the beginning of the round, so long

as only one card is chosen per round.

Name Time Limit Requirements Punishment

Sudden Starvation 4 Turns 2x Food Reduced A.P. by 2 every turn you’re unable to complete the scenario

Food Stockpile 4 Turns 5x Food Take 3 damage to H.P. for every food you’re

unable to turn in

Infection Affliction 4 Turns 2x First Aid Kit Take 3 damage to H.P. every turn you’re unable to complete the scenario

Medicine Stockpile 4 Turns 5x First Aid Kit Take 3 damage to H.P. for every first aid kit

you’re unable to turn in

Fireborne 4 Turns 2x Wood Reduced A.P. by 2 every turn you’re unable to complete the scenario

Shelter Reinforcement 4 Turns 5x Wood Take 3 damage to H.P. for every piece of wood you’re unable to build

your shelter with

Charging Crazies 4 Turns 3x Ammunition Take 3 damage to H.P. for every piece of ammunition

you’re missing

Anarchists Amok 4 Turns 3x Everything If unable to complete the scenario, shuffle all of your

cards together then, at random, discard half of

those cards

Page 18: Super thornypigeon bonappetit

18

Page 19: Super thornypigeon bonappetit

19

Page 20: Super thornypigeon bonappetit

20

Page 21: Super thornypigeon bonappetit

21

Card Distribution

Police Station Green House Local Clinic Grocery Store Hardware Store Plains

1x Shotgun 1x Thief Gloves 1x Handgun 2x Molotov Cocktail 1x Handgun 1x Powerthirst

2x Hunting Rifle 1x Handgun 1x Stethoscope 2x Powerthirst 1x Flashlight 4x Baseball Bat

2x Stun Gun 1x Knife 1x Flashlight 1x Handgun 2x Crowbar 1x Stun Gun

4x Handgun 1x Shovel 15x First Aid Kit 1x Grocery Basket 2x Lead Pipe 1x Crowbar

2x Knife 5x Wood 3x Ammo 15x Food 3x Hammer 1x Fire Axe

1x Fire Axe 10x Food 5x First Aid Kit 3x Shovel 3x Lead Pipe

1x S.P. Flashlight 3x Ammo 3x Ammo 1x Lock Picks 2x Shovel

4x Baseball Bat 15x Wood 1x Track Shoes

5x Wood 5x First Aid Kit 1x Stethoscope

5x Food 3x Ammo 1x Lock Picks

5x First Aid Kit 1x Grocery Basket

18x Ammo 10x Wood

5x Food

5x First Aid Kit

5x Ammo

Total

50 22 21 29 36 42 200

Page 22: Super thornypigeon bonappetit

22

Rules

Game Setup

Players will proceed with setup of the game: arranging their respective character tokens, as well as

respective piles regarding scenario and resource cards. All of the resource cards will be separated according

to the area in which they will be placed. Once they are separated, they will be shuffled and placed on the

board. All other materials are to be placed at their designated spots upon the hex grid mat. From there,

players will decide the game’s play order through a roll of a single D6 die. The player who rolled the highest

will go first. The turn order will then go clockwise from the starting player.

Draw Phase

At the start of an in-game day (every four full turn rounds) a new scenario card is revealed. When

four rounds are completed, or everyone completes the current scenario, all punishments are dealt out to

players who couldn’t complete the scenario in time. Resource cards are drawn when a player searches for

items with the search action. Cards are drawn from the resource card pile in the corresponding search

location.

Action Phase

The following actions require an action point:

● Attacking

● Duplication

● Moving

● Searching

● Stealing

● Usage of consumables

Attacking — Players are able to attack each other if on an adjacent space, unless otherwise noted. Both the

attacking player and the player being attacked each role a single D6 die. The player who rolls the highest does

the damage rolled plus the modifiers (but minus the other player’s roll) to the other player. The player being

attacked doesn’t get any modifiers other than their attack modifier, which is located on the character card. If

both players achieve the same roll, then it is considered a tie and nothing happens, and the player’s turn ends.

Players can carry multiple weapons at a time, but can only choose to use one during a single action phase. On

the following action phase, players are then given the chance to switch out to a different weapon.

Page 23: Super thornypigeon bonappetit

23

Duplication — Players are able to duplicate supply cards once per scenario (every four rounds). To duplicate

a supply card, the player searches the resource deck corresponding to both the zone they’re in, as well as the

card they wish to ‘duplicate’. After that, the player will remove the card from the deck, and then proceed to

reshuffle the deck. Duplicating requires one action point to perform, while also being in a specific zone per

item. Wood is duplicated in the hardware store, food in both the grocery store and greenhouse, and first aid

kit in the medical clinic. Players are not allowed to duplicate ammunition.

Inventory — Players are limited to carrying only a main ranged weapon and a main melee weapon. Their

main weapons aside, players are also only allowed to carry up to five additional items. Players may carry any

variation of weapons or consumables, as long as that amount does not exceed two equipped items and five

inventory.

Moving — Players are required to expend an action point for each space they move over. A player’s possible

movement is dictated by the amount of action points they have detailed on their player card. No two players

may occupy the same space at the same time. Players can move and search multiple times per turn. The only

requirement of each subsequent action is having the action points for said action.

Searching — Searching is allowed anywhere on the map, regardless of zone. Some zones will provide better

resources (i.e. the ‘grocery store’ will provide more food than a ‘police station’). Players may search as many

times as they wish until they’ve run out of action points. Players can move and search multiple times per turn.

The only requirement of each subsequent action is having the action points for said action. If players choose

to only search and not attack during the round, while also not completing the current scenario task, they will

be penalized as according to the scenario card. Players may not search the same tile twice in the same turn.

The following zones require the following amount of action points to search through:

● Red (Player 1’s Shelter) = 1 A.P. search

● Blue (Player 2’s Shelter) = 1 A.P. search

● Yellow (Player 3’s Shelter) = 1 A.P. search

● Green (Player 4’s Shelter) = 1 A.P. search

● White (Plains) = 1 A.P. search

● Orange (Hardware Store) = 2 A.P. search

● Neon Green (Greenhouse) = 2 A.P. search

● Pink (Grocery Store) = 2 A.P. search

● Neon Pink (Medical Clinic) = 2 A.P. search

● Purple (Police Station) = 2 A.P. search

Shelter — Players start off the game in their shelter. These are located on the four corners of the game board.

The shelter is an area that players can store items in order to reduce the clutter of their inventory. The act of

using the shelter does not require an action point. There is no limit to the number of items that players may

store in their shelter. There is also no limit to the amount of rounds a player may store any one item in their

shelter’s stock. Players may steal items from opposing player’s shelters. This can happen in two different

ways: If the owner of the shelter is present, it will work the same as the steal mechanic does. Or, if the owner

of the shelter is not present, and if the player stealing has a stealth roll higher than three, the player will then

Page 24: Super thornypigeon bonappetit

24

successfully steal an item from the opposing player’s shelter. Any attempt of theft from another player’s

shelter will require one action point.

Stealing — Players are able to steal from other players if standing on an adjacent space. The player

attempting to steal rolls a single D6 (Player A), while the player being robbed also rolls a D6 (Player B). If

player A rolls higher than player B, then the action was successful. If Player A rolls less than Player B, then

Player A’s turn ends, and Player A also takes damage based off the difference between rolls. Players can only

steal once per turn and requires an action point to occur. If both players achieve the same roll, then it is

considered a tie and nothing happens, the player’s turn resumes and they may still act if possible.

Usage of Consumables — Players are able to consume their supply cards (specifically ‘food’ and ‘first aid

kits’) for positive effects, the cost being a single action point per consumable. In order to consume

ammunition to reload your handgun you must also use an action point (per ammunition consumed).

Consumables and supplies may also be left at your shelter for stockpiling.

End Phase

The end phase is achieved when a player has exhausted all available action points, initiated combat

with, or has failed to steal (loss only, not tie) from another player.

Following every four turns, players automatically return to their respective shelters. At this point,

players must turn in what resources they have for the current scenario, whether they have enough to fulfill

the scenario requirements or not. Players must turn their cards to a discard pile. Players cannot use the cards

they have turned in, as they are considered discarded.

Winning/Losing the Game

A player wins when they are the last person standing, and are able to complete one final scenario.

Players may choose to do nothing but attack and kill each other. This is permissible because it is considered

part of the game. But, if the players left do not complete the current scenario task, then they will receive

penalties detailed on said scenario card. All players lose if they all die. This allows a more competitive and

realistic atmosphere to the game. This atmosphere also allows for temporary alliances between players,

although all ‘good’ things must come to an end.

Page 25: Super thornypigeon bonappetit

25

Mechanics

Locate/Find

Searching is allowed anywhere on the map, regardless of zone. Some zones will provide better

resources (i.e. the ‘grocery store’ will provide more food than a ‘police station’). Players may search as many

times as they wish until they’ve run out of action points. Players can move and search multiple times per turn.

The only requirement of each subsequent action is having the action points for said action.

Attack

Players are able to attack each other if on an adjacent space, unless otherwise noted. Both the

attacking player and the player being attacked each role a single D6 die. The player who rolls the highest does

the damage rolled plus the modifiers (but minus the other player’s roll) to the other player. The player being

attacked doesn’t get any modifiers other than their attack modifier, which is located on the character card. If

both players achieve the same roll, then it is considered a tie and nothing happens, and the player’s turn ends.

This allows players to get closer to the win condition by attacking and killing other players’ characters.

Page 26: Super thornypigeon bonappetit

26

Steal

Players are able to steal from other players if standing on an adjacent space. The player attempting to

steal rolls a single D6 (Player A), while the player being robbed also rolls a D6 (Player B). If player A rolls

higher than player B, then the action was successful. If Player A rolls less than Player B, then Player A’s turn

ends, and Player A also takes damage based off the difference between rolls. Players can only steal once per

turn, but this requires an action point from the player stealing. If both players achieve the same roll, then it is

considered a tie and nothing happens, the player’s turn resumes and they may still act if possible. This allows

players to get supplies they need through other means besides searching.

Duplicate

Players are able to duplicate supply cards once per scenario (every four rounds). To duplicate a

supply card, the player searches the resource deck corresponding to both the zone they’re in, as well as the

card they wish to ‘duplicate’. After that, the player will remove the card from the deck, and then proceed to

reshuffle the deck. Duplicating requires one action point to perform, while also being in a specific zone per

item. Wood is duplicated in the hardware store, food in both the grocery store and greenhouse, and first aid

Page 27: Super thornypigeon bonappetit

27

kit in the medical clinic. Players are not allowed to duplicate ammunition, this being to maintain the game’s

balance.

Consume

Players are able to consume items held on their character’s inventory, or from their supply stock.

This requires an action point for each instance of consuming an item. This allows players to heal themselves

of injuries sustained mid-game.

Page 28: Super thornypigeon bonappetit

28

References

Cad Nav. (n.d.). Thief Gloves. [Image file].

Retrieved April 25, 2015 from: http://img.cadnav.com/allimg/141009/1-141009105053.jpg

Computer Voyage. (n.d.). 2 x 4.[Image file].

Retrieved April 25, 2015 from: http://computingvoyage.com/wp-content/uploads/2011/12/wood-texture-

scale-rotate-single.jpg

Day Z TV. (n.d.). Leadpipe. [Image file].

Retrieved April 25, 2015 from: http://www.dayztv.com/wp-content/uploads/2015/01/dayz-0-53-leaked-

metal-pipe-model.jpg

Dreamstime. (n.d.). Basket. [Image file].

Retrieved April 25, 2015 from: http://thumbs.dreamstime.com/z/supermarket-basket-isolated-d-render-

36216626.jpg

Dreamstime. (n.d.). Cop. [Image file].

Retrieved April 25, 2015 from: http://thumbs.dreamstime.com/z/policeman-police-officer-silhouette-

illustration-standing-arms-folded-43798232.jpg

Dreamstime. (n.d.). Crowbar. [Image file].

Retrieved April 25, 2015 from: http://thumbs.dreamstime.com/z/crowbar-d-digital-render-isolated-white-

background-35546870.jpg

Dreamstime. (n.d.). Powerthirst. [Image file].

Retrieved April 25, 2015 from: http://thumbs.dreamstime.com/z/silver-can-white-background-d-render-

32987718.jpg

Flywheel. (n.d.). Bullets. [Image file].

Retrieved April 25, 2015 from: http://wp6437-flywheel.netdna-ssl.com/wp-content/uploads/2014/02/3D-

Bullets-for-Photoshop.jpg

Full Sail University. (n.d.). Assignment 2, Part 2: Cook.

Retrieved from: https://orgsync.com/login/full-sail-university

Full Sail University. (n.d.). Assignment 3: Stir.

Retrieved from: https://orgsync.com/login/full-sail-university

Gamma Diary. (n.d.). MMA Fighter. [Image file].

Retrieved April 25, 2015 from: http://s995.photobucket.com/user/gammadiary/media/Body-1.png.html

Page 29: Super thornypigeon bonappetit

29

IMFDB. (n.d.). Hunting Rifle. [Image file].

Retrieved April 25, 2015 from:

http://www.imfdb.org/images/thumb/d/d3/TheHunter_243_Bolt_Action_Rifle.jpg/600px-

TheHunter_243_Bolt_Action_Rifle.jpg

Jazavac. (n.d.). Cocktail. [Image file].

Retrieved April 25, 2015 from:

http://previews.123rf.com/images/jazavac/jazavac0911/jazavac091100018/5909046-A-molotov-cocktail-

ready-for-throwing-Stock-Photo-riot.jpg

N/A. (n.d.). Fire Axe. [Image file].

Retrieved April 25, 2015 from:

http://vignette3.wikia.nocookie.net/fallout/images/7/7a/FireAxe.png/revision/latest?cb=20120714152813

N/A. (n.d.). Food. [Image file].

Retrieved April 25, 2015 from:

http://us.cdn2.123rf.com/168nwm/3drenderings/3drenderings1404/3drenderings140400233/27207812-

realistic-3d-render-of-food-can.jpg

N/A. (n.d.). Lockpick. [Image file].

Retrieved April 25, 2015 from:

http://img1.wikia.nocookie.net/__cb20120621153602/elderscrolls/images/a/ac/Lockpick.png

N/A. (n.d.). Runner. [Image file].

Retrieved April 25, 2015 from:

http://previews.123rf.com/images/lirch/lirch1006/lirch100600111/7220979-Silhouette-of-a-runner-

Stock-Photo-running.jpg

N/A. (n.d.). Shoes. [Image file].

Retrieved April 25, 2015 from: http://i00.i.aliimg.com/wsphoto/v0/32238430644_1/2015-four-seasons-

comfort-breathable-damping-antiskid-Wear-resisting-breathable-running-shoes-men-basketball-sport-

shoes.jpg

N/A. (n.d.). Shotgun. [Image file].

Retrieved April 25, 2015 from: http://cnc.wikia.com/wiki/Vulture_shotgun

N/A. (n.d.). Shovel. [Image file].

Retrieved April 25, 2015 from:

http://vignette4.wikia.nocookie.net/fallout/images/7/77/Shovel.png/revision/20120714154138

N/A. (n.d.). Stocker. [Image file].

Page 30: Super thornypigeon bonappetit

30

Retrieved April 25, 2015 from:

http://us.123rf.com/450wm/artandsoulphotostudio/artandsoulphotostudio1208/artandsoulphotostudio12

0800001/15058230-un-rendering-di-una-silhouette-maschile-isolato-su-uno-sfondo-bianco-solido.jpg

Shutterstock. (n.d.). Cat Burglar. [Image file].

Retrieved April 25, 2015 from:

http://thumb101.shutterstock.com/display_pic_with_logo/450076/150791153/stock-vector-unknown-

person-vector-silhouette-150791153.jpg

Shutterstock. (n.d.). Doctor. [Image file].

Retrieved April 25, 2015 from:

http://thumb1.shutterstock.com/display_pic_with_logo/3391/113564284/stock-photo-a-silhouette-of-a-

medical-doctor-isolated-against-white-background-113564284.jpg

TinyPic. (n.d.). Handgun [Image file].

Retrieved April 25, 2015 from: http://i42.tinypic.com/2rgibli.jpg

TinyPic. (n.d.). Knife [Image file].

Retrieved April 25, 2015 from: http://i37.tinypic.com/2yoy6uu.png

Turbo Squid. (n.d.). Flashlight. [Image file].

Retrieved April 25, 2015 from:

http://preview.turbosquid.com/Preview/2014/05/19__18_45_50/f11_247.jpgb83fd5b6-ebbc-481b-b8a1-

5164d1d4bba6Original.jpg

Turbo Squid. (n.d.). Hammer [Image file].

Retrieved April 25, 2015 from:

http://previewcf.turbosquid.com/Preview/2014/05/24__05_45_35/hammer_render.jpgd8c42ed6-552f-

48f2-8e38-c3c631b8dfabLarge.jpg

Turbo Squid. (n.d.). Stethoscope. [Image file].

Retrieved April 25, 2015 from: http://www.turbosquid.com/3d-models/3d-stethoscope-medical-doctor-

model/472770

Timurock. (n.d.). First Aid. [Image file].

Retrieved April 25, 2015 from:

http://previews.123rf.com/images/timurock/timurock1201/timurock120100004/11998910-First-aid-kit--

Stock-Vector-medical.jpg

Write Ups. (n.d.). Stun Gun. [Image file].

Retrieved April 25, 2015 from: http://www.writeups.org/img/inset/WLOCKSM_Stungun_h.jpg

Z Day Is Upon Us. (n.d.). Baseball Bat. [Image file].

Page 31: Super thornypigeon bonappetit

31

Retrieved April 25, 2015 from: https://zdayisuponus.files.wordpress.com/2011/09/830px-bat-render.jpg