Storytelling Online Greenlight Review Part Two

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Steven Payne Unit Four  Online Greenlight Review Part Two Storytelling

Transcript of Storytelling Online Greenlight Review Part Two

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Steven Payne

Unit Four Online Greenlight Review

Part Two

Storytelling

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ContentsResearch and Inuences

Inuence Map

Concept Artwork Character DesignAdditional Thumbnail Sketches

Scene One Storyboard (Work in Progress) 

Written Assignment

Creative Partnership

 C ont   ent  

 s 

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Clockwise from the Top Left:

-An Example of 50’s Bouffant style hair;

This is the general style I will be using to address the salon theme clearly. Thehairstyle is big and bold and thats the exact approach I want to take with the

reveal in the third act, making this ideal. It worked for The B-52’s, so why can’t it

work for this?

-A Concept Sketch of Russell from Up;

I used this image as a guideline in terms of creating a character from a simple,

predetermined shape. This is why my designs for Frankie are particularly triangu-

lar.

-Artwork of Sam and Max by Steve Purcell;

Steve Purcell is an illustrator I particularly admire. His work is wonderfully exager -rated and it carries the comedy of the stories behind the artwork awlessly. I’ve

found inuence in his work in particular during this unit.

-James Whale’s Frankenstein;

This example speaks for itself. Although I could have looked at the various other 

examples out there, the classic, mechanical mad scientist aesthetic of the origi-

nal lm is the most iconic and visually satisfying in relation to my story.

-A Panel from Scott Pilgrim by Bryan Lee O’Malley;

This was somewhat of a subconscious inuence, as I didn’t realise how much

the way I was illustrating my character designs resembled O’Malley’s artwork 

until I looked back on it. The ‘manga’ style approach is one I tend to strictlyavoid at all costs, but his work nds a pleasant balance between Japanese and

Western comic styles, a balance I’ve chosen to adopt somewhat in my work.

-Matte Paintings by Steve Purcell from Sam and Max Hit the Road;

Once again, I’m referencing Purcell, but this is specically for his matte painting

work in not only this title but most early LucasArts games.

-50’s Style Salon;

In the third act of my story, the laboratory is revealed to be a salon. In order to

really push this point and make the contrast between Hammer-like lab and sug-

ar-sweet salon striking, I’ve chosen to design the salon around this classic style.Its vivid colours and plastic-fantastic aesthetic emphasise the comedic element

of the reveal in comparison to the dreary setting it is believed to be.

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Storyboard for Scene One (Work in Progress)

EXT. Frankie’s House,

A delivery van pulls into shot.

The deliveryman rings the doorbell.

Front door, a shadowy gure raises up the window.

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Fig 2

Fig 4

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Deliveryman’s POV, looking down hallway.

Static camera slowly pans down.

A small child stands in the doorway, looking up at thedeliveryman.

The child’s signature reveals his name to be Frankie.

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Side shot, static. Deliveryman hands parcel to Frankie.

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 Ch  ar  a ct   er 

D e s i   gn

Designing Frankie’s Facial Appearance

Initial Thumbnail ofFrankie with and With-out Goggles

Final Facial Design, bothSketch and Colour 

Experimenting with Appearance

1. Basic Hair, Goggles Up2. Curlier Hair, Goggles Down with Magnied Eyes

3. ‘Mad Scientist’-Style Hair (Inspired by Doc. Brown from Back tothe Future), Goggles Up4. ‘Mad Scientist’-Style Hair, ‘Angry’ Goggles.

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Designing Frankie’s Attire

Side Prole, DemonstratingLabcoat Drag

Initial Frontal Design

Displaying SleevesRolled for Comfortand Ease

Rened Frontal Design

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Sketch of Hamster with ‘Bouffant’-StyleHair 

Example of SilhouetteImplying a Narrative

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Written AssignmentThis written assignment is going to investigate the relationship be-

tween editing process in terms of scene structure and storyline in Christo-pher Nolan’s 2000 psychological thriller, Memento. Specically, how thereveres scene structure emphasises and compliments the overall narra-tive.

Sources to be used to inform this assignment include an essay byDr. Robert Hurd titled, ‘Christopher Nolan’s Memento- Analysis of the Nar -

rative Structure of a Noirish Revenge Film’, a resource which simplies thecomplex narrative structure of the lm.

 Additional sources to be added.

Bibliographyhttp://www.christophernolan.net/les/narrativeMementoSchmidt.pdf

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Creative Partnership for Unit Four

Messages from Myself to Jamie“woah jamie! what a start, eh!?

from what you’ve written, the one that sticks out for me is ‘the dogs dinner’

and its revision. it seems to be based around ‘rube goldberg’ style situations,

like chain reactions etc. much like that of classic tom and jerry episodes. it’d be

interesting to see these scenes structured as a screenplay, really addressing the

attention to detail you clearly wish to employ.

whilst this story is particularly interesting in its complexity, the strongest in terms of 

 story in my opinion is your ‘haunted baseball’ idea. it really feels like a real story,

as opposed to the ‘dogs dinner’ and ‘a haunted house party’, which (at this

early stage, at least) feel more like skits or sketches.

i look forward to seeing which idea you decide to run with. good job!”

“your idea immediately made me think of the lm Cube (directed by Vincenzo

Natali, the same guy who made Splice). much like with Joey’s suggestion,

In Cube, the setting literally shifts its shape, perpetually keeping the people

trapped within.”

Messages from Myself to Joey

“When I was reading it, I thought of the sherman being sat within the elevator,

casting his line through the doors. Each ‘oor’ was a different setting, a different

opportunity for the sherman to catch something new. Kind of like if you wereto think of it as ‘speed dating’ (trust me, i’m going somewhere with this). He

can only sit at a oor for so long before the doors shut, forcing him to move on,

much like when the bell rings and you move on to the next person. Completely

opposite to the general idea of shing requiring commitment and patience.”

“hey joey. the ‘hierarchy’ between sh reminds me of some sort of high school

 scenario, for example, the bulky sh representing a jock-like character, with

the smaller, more dapper sh being more of a quiet nerdy type. this may be a

 suitable way of establishing the relationships between the characters various

characters in an familiar way (plus, everyone always wants to see the jock get

eaten, killed etc. you could be the one to do it, joey!)”

Messages from Myself to Ilmi

“nice character designs, man. it’d be good to see you apply these to aspects

of your story, i.e. manipulating objects, interacting with characters etc.”

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Messages from Jamie to Myself“like it! the shortness has a real impact and resembles the frustration in a char-

acter to do great or great evil, as inuence The lm “ big sh” on an emotional

level in the sense of being ‘too big for a small town’ Also Something ive been

meaning to suggest is in Tim Burton’s early work, he made a short lm similar to

frankenstein Called Frankenweenie. you should check it out. also family guy epi-

 sode, Quagmire’s Baby http://www.youtube.com/watch?v=Ug2dg4bco”

Messages from Joey to Myself

“G’day Creative partner!! You’ve probably guessed by now I’m your creative

partner for this unit! Really looking forward working with you, Simon, Ilmi and Jamie as a team! ^_^ Great start to the project! I’m liking this story!! I agree with

Freddie about the over stuffed scene. The openings good but I’m quite con -

fused on the whole genre of the story, keeping to sci-’s good as theres a lot of 

 science stuff there but if its horror, wrong footing the audience (like the open-

ing) could add tension to the main story?? Just a wee suggestion, for the INT 

and EXT places add them as different scenes as its set in a different area. That

way its more easier to understand as at the min I’m seeing alot of “Cut to’s”!!

Hope my rst comment as a creative partner has been helpful. Can’t wait to

 see more!! Keep it up!! (‘∀ ’)/b”

“I LOVE THIS!! The idea of how a little kid’s determination to reach its goals is re-ally good! Another inuence that this reminded me of was Tim Burton’s Vincent

where the kid Vincent imagines himself as Vincent Price. I feel this helped into-

ducing a bit more of the character and I think that adding this to your screen-

play story would work well. Can’t wait to see more!! Keep it up!! :p”

“Hey Steven! I really like these!! Another thing that might help you out for the

childlike-ness you could look at Boo from Monsters Inc as the way she wears her 

clothes seems a bit big on her. I found this image as well that might help! http://

www.darkreaviary.net/luna/gallery/lunadressup.jpg Going awesome Steve!!

:D”